AboutDialog About PCSX2 PCSX2 Hakkında SCM Version SCM= Source Code Management KKY Sürümü <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2, ücretsiz ve açık kaynak kodlu bir PlayStation 2 (PS2) emülatörüdür. Amacı, MIPS CPU Tercümanları, Yeniden Derleyiciler ve donanım durumları ile PS2 sistem belleğini yöneten bir Sanal Makine kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak tanır.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir.</p></body></html> Website Web sitesi Support Forums Destek Forumu GitHub Repository GitHub Deposu License Lisans Third-Party Licenses Üçüncü Parti Lisansları View Document Belgeyi Görüntüle File not found: %1 Dosya bulunamadı: %1 AchievementLoginDialog RetroAchievements Login Window title RetroAchievements'a Giriş Yap RetroAchievements Login Header text RetroAchievements'a Giriş Yap Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Lütfen retroachievements.org için kullanıcı adı ve şifrenizi aşağıya giriniz. Parolanız PCSX2'de kaydedilmeyecek, bunun yerine bir erişim tokeni oluşturulacak ve kullanılacak. User Name: Kullanıcı Adı: Password: Şifre: Ready... Hazır... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>RetroAchievements giriş bilgileriniz geçerliliğini yitirmiş.</strong> Başarımların kayıt altına alınması için hesap bilgilerinizi tekrar girmeniz gerekmektedir. Erişim belirteçi oluşturulup kullanılacak, şifreniz PCSX2'e kaydedilmeyecektir. &Login &Giriş Logging in... Oturum açılıyor... Login Error Giriş Hatası Login failed. Error: %1 Please check your username and password, and try again. Oturum açma başarısız. Hata: %1 Lütfen kullanıcı adı ile şifrenizi kontrol ediniz ve tekrar deneyiniz. Login failed. Oturum açma başarısız oldu. Enable Achievements Başarımları Etkinleştir Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Başarı izleme şu anda etkin değil. İzleme etkinleştirilinceye kadar oturum açma işleminizde hiçbir etkisi olmayacaktır. İzlemeyi şimdi etkinleştirmek istiyor musunuz? Enable Hardcore Mode Zorlu Modu Etkinleştir Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Hardcore modu etkinleştirilmiş değil. Hardcore modunu etkinleştirdiğinizde, zamanları, puanları belirleyebilir ve oyun özelindeki liderlik tablolarına katılabilirsiniz. Ancak, hardcore modu kayıt durumlarının, hilelerin ve yavaşlatma özelliğinin kullanılmasını engeller. Hardcore modu etkinleştirmek ister misiniz? Reset System Sistemi Sıfırla Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? AchievementSettingsWidget Enable Achievements Başarımları Etkinleştir Enable Hardcore Mode Hardcore Modu Etkinleştir Test Unofficial Achievements Resmi Olmayan Başarımları Test Et Enable Sound Effects Ses efektlerini etkinleştir Notifications Bildirimler 5 seconds 5 saniye Account Hesap Login... Giriş... View Profile... Profili Görüntüle... Settings Ayarlar Enable Spectator Mode İzleyici Modunu Etkinleştir Enable Encore Mode Tekrarlama Modunu Etkinleştir Show Achievement Notifications Başarım Bildirimlerini Göster Show Leaderboard Notifications Liderlik Tablosu Bildirimlerini Göster Enable In-Game Overlays Oyun İçi Arayüzü Etkinleştir Username: Login token generated at: Kullanıcı Adı: Oturum rozetinin oluşturulduğu zaman: Game Info Oyun hakkında bilgi <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2, başarım veritabanı ve ilerleme takibi için RetroAchievements servisini kullanır. Başarımları kullanmak için, lütfen <a href="https://retroachievements.org/">retroachievements.org</a>adresinden bir hesap oluşturun.</p><p align="justify">Başarımları oyun içerisinde görmek için, <span style=" font-weight:600;">Duraklatma Menüsünü Aç</span> kısayol tuşuna basın ve menüden <span style=" font-weight:600;">Başarımlar</span> seçeneğini seçin.</p></body></html> Unchecked İşaretsiz When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Etkinleştirildiğinde, PCSX2 bütün başarımları kilitli varsayacak ve sunucuya kilit açma bildirimleri göndermeyecek. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerden başarımları listeleyecek. Lütfen bu başarıların RetroAchievements tarafından takip edilmediğini, dolayısıyla her seferinde yeniden açıldığını unutmayın. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Lider tablosu takibini de içeren, başarımlar için "meydan okuma" modu. Durum kaydetmeyi, hileleri ve yavaşlatma fonksiyonlarını devre dışı bırakır. Checked İşaretli Plays sound effects for events such as achievement unlocks and leaderboard submissions. Başarı açma ve skor panosu gönderimleri gibi olaylar için ses efekti verir. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Meydan okuma başarımı ya da öncelik verilmiş başarım aktifken, ekranın sağ alt köşesinde simgeleri gösterir. When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları kontrol edecek. Displays popup messages on events such as achievement unlocks and game completion. Başarı açma ve skor panosu gönderimleri gibi olaylarda pop-up mesaj görüntüler. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Skor tablosu denemesini başlatırken, gönderirken ya da başarısız olduğunda gözüken mesajları görüntüler. When enabled, each session will behave as if no achievements have been unlocked. Etkinleştirildiğinde, her oturum başlangıcında hiçbir başarının kilidi açılmamış sayılacaktır. Reset System Sistemi Sıfırla Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Sistem sıfırlanana kadar, zor mod etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? %n seconds %n saniye %n saniye Username: %1 Login token generated on %2. Kullanıcı Adı: %1 %2 saatinde giriş belirteci oluşturuldu. Logout Çıkış Not Logged In. Giriş Yapılmadı. Achievements Hardcore mode will be enabled on system reset. Hardcore modu sistem yeniden başlatıldığında aktif edilecek. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} Hardcore mod aktifken gerçekleştirilemez. Hardcore modu devre dışı bırakmak istiyor musunuz? Hayır seçeneğini seçerseniz {0} iptal edilecek. Hardcore mode is now enabled. Hardcore modu etkinleştirildi. {} (Hardcore Mode) {} (Ekstrem Mod) {0}, {1}. {0} {1} You have unlocked {} of %n achievements Achievement popup %n Başarıdan {} tanesini başardın %n Başarıdan {} tanesini başardın and earned {} of %n points Achievement popup ve %n puandan {} tane kazandın ve %n puandan {} tane kazandın {} (Unofficial) {} (Gayriresmi) Mastered {} {} Ustası {0}, {1} {0} {1} %n achievements Mastery popup %n başarım %n başarım %n points Mastery popup %n puan %n puan Leaderboard attempt started. Skor tablosu denemesi başladı. Leaderboard attempt failed. Skor tablosu denemesi başarısız oldu. Your Time: {}{} Süre: {}{} Your Score: {}{} Skor: {}{} Your Value: {}{} Değer: {}{} (Submitting) (Gönderiliyor) Achievements Disconnected Başarım Bağlantısı Kaldırıldı An unlock request could not be completed. We will keep retrying to submit this request. Bir kazanım isteği tamamlanamadı. Bu isteği göndermeye devam edeceğiz. Achievements Reconnected Başarım Bağlantısı Sağlandı All pending unlock requests have completed. Askıdaki bütün kazanım istekleri tamamlandı. Hardcore mode is now disabled. Hardcore modu devredışı bırakıldı. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Puan: {0} (softcore: {1}) Okunmamış mesajlar: {2} Confirm Hardcore Mode Ekstrem Modu Doğrula Active Challenge Achievements Aktif Mücadele Başarımları (Hardcore Mode) (Zor Mod) You have unlocked all achievements and earned {} points! Bütün başarımları kazandınız ve {} puan elde ettiniz! Leaderboard Download Failed Skor Tablosu Yüklenemedi Your Time: {0} (Best: {1}) Süreniz: {0} (En iyisi: {1}) Your Score: {0} (Best: {1}) Skorunuz: {0} (En iyisi: {1}) Your Value: {0} (Best: {1}) Skorunuz: {0} (En iyisi: {1}) {0} Leaderboard Position: {1} of {2} {0} Liderlik Tablosu Sıranız: {2} içinden {1} Server error in {0}: {1} {0}'da sunucu hatası: {1} Yes Evet No Hayır You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. {1} başarımdan {0} tanesini kazandınız ve kazanabileceğiniz {3} puandan {2} tanesini elde ettiniz. Unknown Bilinmiyor Locked Kilitli Unlocked Açık Unsupported Desteklenmiyor Unofficial Gayriresmi Recently Unlocked Yakınlarda Kilidi Açılan Active Challenges Aktif Mücadeleler Almost There Neredeyse Tamamlandı {} points {} puan {} point {} puan XXX points XXX puan Unlocked: {} Kazanıldı: {} This game has {} leaderboards. Bu oyunda {} adet liderlik tablosu bulunmakta. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Ekstrem mod kapalı olduğu için skor gönderme devredışı. Liderlik tablosu sadece okunur durumda. Show Best En İyisini Göster Show Nearby Yaklaştıklarımı Göster Rank Derece Name İsim Time Süre Score Skor Value Değer Date Submitted Gönderilme Tarihi Downloading leaderboard data, please wait... Skor tablosu verileri indiriliyor, lütfen bekleyin... Loading... Yükleniyor... This game has no achievements. Oyun başarımları desteklemiyor. Failed to read executable from disc. Achievements disabled. Diskten, çalıştırılabilir dosya okuma başarısız oldu. Başarımlar devre dışı bırakıldı. AdvancedSettingsWidget Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] Rounding Mode Yuvarlama Modu Chop/Zero (Default) Kes / Sıfır (Varsayılan) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> Division Rounding Mode Bölme Yuvarlama Modu Nearest (Default) En Yakın (Varsayılan) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> Clamping Mode Sıkıştırma Modu Normal (Default) Normal (Varsayılan) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> Enable Recompiler Yeniden Derleyiciyi Etkinleştir Checked İşaretli Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. 64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Bekleme Döngüsü Tespiti Moderate speedup for some games, with no known side effects. Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok. Enable Cache (Slow) Önbelleği Etkinleştir (Yavaş) Unchecked İşaretsiz Interpreter only, provided for diagnostic. Sadece yorumlayıcı, tanı için temin edilmiştir. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. INTC Döndürme Tespiti Huge speedup for some games, with almost no compatibility side effects. Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar. Enable Fast Memory Access Hızlı Bellek Erişimini Etkinleştir Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır. Pause On TLB Miss ESÖ Iska Durumunda Duraklat Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın. Enable 128MB RAM (Dev Console) 128MB RAM'ı (Geliştirici Konsolu) Etkinleştir Exposes an additional 96MB of memory to the virtual machine. Sanal makineye ekstra 96MB bellek sunar. VU0 Rounding Mode VU0 Yuvarlama Modu Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> VU1 Rounding Mode VU1 Yuvarlama Modu Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> PCSX2'nin, Emotion Engine in Vektör Birimi 1'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b> VU0 Clamping Mode VU0 Sıkıştırma Modu Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> VU1 Clamping Mode VU1 Sıkıştırma Modu Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> PCSX2'nin, Emotion Engine'in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b> Enable Instant VU1 Anlık VU1'i etkinleştir Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) Enables VU0 Recompiler. VU0 Yeniden Derleyicisini etkinleştirir. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. VU1 Yeniden Derleyicisini Etkinleştir Enables VU1 Recompiler. VU1 Yeniden Derleyicisini etkinleştirir. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) mVU Flag Hack Good speedup and high compatibility, may cause graphical errors. İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. 32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir. Enable Game Fixes Oyun Düzeltmelerini Etkinleştir Automatically loads and applies fixes to known problematic games on game start. Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular. Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir Automatically loads and applies compatibility patches to known problematic games. Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular. Savestate Compression Method Savestate Compression Method Zstandard Zstandard Determines the algorithm to be used when compressing savestates. Determines the algorithm to be used when compressing savestates. Savestate Compression Level Savestate Compression Level Medium Medium Determines the level to be used when compressing savestates. Determines the level to be used when compressing savestates. Save State On Shutdown Save State On Shutdown Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Create Save State Backups Create Save State Backups Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değişiklik yapma riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Yuvarlama Modu: Nearest En yakın Negative Negatif Positive Pozitif Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Sıkıştırma Modu: None Hiçbiri Normal (Default) Normal (Varsayılan) Chop/Zero (Default) Chop/Zero (Varsayılan) Division Rounding Mode: Rounding refers here to the mathematical term. Bölme Yuvarlama Modu: Nearest (Default) En Yakın (Varsayılan) Chop/Zero Chop/Zero None ClampMode Hiçbiri Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Ekstra + İşareti Koru Full Tam Wait Loop Detection Bekleme Döngüsü Tespiti Enable Recompiler Yeniden Derleyiciyi Etkinleştir Enable Fast Memory Access Hızlı Bellek Erişimini Aktifleştir Enable Cache (Slow) Önbelleği Aktifleştir (Yavaş) INTC Spin Detection INTC Döndürme Tespiti Pause On TLB Miss ESÖ Iska Durumunda Duraklat Enable 128MB RAM (Dev Console) 128MB RAM'ı (Geliştirici Konsolu) Etkinleştir Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Vector Units (VU) VU1 Rounding Mode: VU1 Yuvarlama Modu: mVU Flag Hack mVU Flag Hilesi Enable VU1 Recompiler VU1 Yeniden Derleyiciyi Etkinleştir Enable VU0 Recompiler (Micro Mode) VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod) Enable Instant VU1 Anlık VU1'i etkinleştir Extra Ekstra VU0 Clamping Mode: VU0 Sıkıştırma Modu: VU0 Rounding Mode: VU0 Yuvarlama Modu: VU1 Clamping Mode: VU1 Sıkıştırma Modu: I/O Processor (IOP, MIPS-I) I/O İşlemci (IOP, MIPS-I) Game Settings Oyun Ayarları Enable Game Fixes Oyun Düzeltmelerini Etkinleştir Enable Compatibility Patches Uyumluluk Yamalarını Etkinleştir Create Save State Backups Create Save State Backups Save State On Shutdown Save State On Shutdown Frame Rate Control Kare Hızı Kontrolü hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz PAL Frame Rate: PAL Kare Hızı: NTSC Frame Rate: NTSC Kare Hızı: Savestate Settings Savestate Settings Compression Level: Compression Level: Compression Method: Compression Method: Uncompressed Uncompressed Deflate64 Deflate64 Zstandard Zstandard LZMA2 LZMA2 Low (Fast) Low (Fast) Medium (Recommended) Medium (Recommended) High High Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) PINE Settings PINE Ayarları Slot: Slot: Enable Etkinleştir AnalysisOptionsDialog Analysis Options Analysis Options Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Close dialog after analysis has started Close dialog after analysis has started Analyze Analyze Close Close AudioExpansionSettingsDialog Audio Expansion Settings Ses Eklentisi Ayarları Circular Wrap: Üç Boyutlu Ses: 30 30 Shift: Shift: 20 20 Depth: Derinlik: 10 10 Focus: Odak: Center Image: İmajı ortala: Front Separation: Ön Ayırma: Rear Separation: Arka Ayırma: Low Cutoff: Alt Kesim: High Cutoff: Üst Kesim: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Ses eklentisi ayarları</span><br/>Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayarlar.</p></body></html> Block Size: Blok Boyutu: AudioSettingsWidget Configuration Yapılandırma Driver: Sürücü: Expansion Settings Genişletme Seçenekleri Stretch Settings Esnetme Seçenekleri Buffer Size: Ara Bellek Boyutu: Maximum latency: 0 frames (0.00ms) Maksimum gecikme: 0 kare (0.00ms) Backend: Arkaplan: 0 ms 0 ms Controls Kontroller Output Volume: Çıkış Sesi: 100% %100 Fast Forward Volume: İleri sarma aktifken ses düzeyi: Mute All Sound Tüm sesleri kapat Synchronization: Senkronizasyon: TimeStretch (Recommended) Süre Esnetme (Önerilen) Expansion: Genişletme: Output Latency: Çıkış Gecikmesi: Minimal En Az Output Device: Çıkış Cihazı: Synchronization Senkronizasyon When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. %100 dışında bir hızda çalışırken, kare düşürmek yerine sesin temposunu ayarlar. Çok daha güzel hızlı/yavaş ses üretir. Default Varsayılan Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Süre uzatıcının doldurmaya çalışacağı arabellek boyutunu belirler. Arabellek boyutunu kontrol altında tutmak amacıyla ses uzatılacağı/kısaltılacağı için, ortalama gecikmeyi seçmiş olur. Output Latency Çıkış Gecikmesi Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Arabellekten, ana bilgisayar ses çıkışına gecikmeyi belirler. Ses gecikmesini azaltmak için, hedef gecikmeden daha düşük bir değere ayarlanabilir. Resets output volume back to the global/inherited setting. Çıktı sesini global/miras alınan ayara sıfırlar. Resets output volume back to the default. Ses çıkışını varsayılan ayara sıfırlar. Resets fast forward volume back to the global/inherited setting. İleri sarma aktifken ses düzeyi sesini global/miras alınan ayara sıfırlar. Resets fast forward volume back to the default. İleri sarma aktifken ses düzeyini varsayılan ayara sıfırlar. %1% %%1 N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Uygulanamaz % % Audio Backend Ses çıkışı The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Ses arka ucu, emülatör tarafından üretilen karelerin ana bilgisayara nasıl gönderildiğini belirler. Cubeb en düşük gecikmeyi sağlar; sorunlarla karşılaşırsanız SDL arka uç deneyin. Null arka ucu, tüm ana bilgisayar ses çıkışını devre dışı bırakır. %1 ms %1 ms Buffer Size Ara Bellek Boyutu Output Volume Çıkış Ses Düzeyi Controls the volume of the audio played on the host. Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. Fast Forward Volume İleri sarma aktifken ses düzeyi Controls the volume of the audio played on the host when fast forwarding. İleri sarma aktifken ana bilgisayarda çalınan sesin ses düzeyini kontrol eder. Unchecked Seçili Değil Prevents the emulator from producing any audible sound. Emülatör, herhangi bir işitsel ses üretimini engeller. Expansion Mode Genişleme Modu Disabled (Stereo) Devre dışı (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Desteklenen oyunlar için sesin stereo'dan surround'a nasıl genişletileceğini belirler. Dolby Pro Logic/Pro Logic II'yi destekleyen oyunları içerir. These settings fine-tune the behavior of the FreeSurround-based channel expander. Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayar yapmanızı sağlar. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Bu ayarlar, SoundTouch ses zaman genişleticisinin %100 hızının dışında çalışırkenki davranışını ince ayar yapmanızı sağlar. Reset Volume Ses seviyesini sıfırla Reset Fast Forward Volume İleri Sarma Sesini Sıfırla Unknown Device "%1" Tanınmayan cihaz "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maksimum Gecikme: %1 ms (%2 ms ara bellek + %3 ms genişleme + %4 çıkış) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms çıkış) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Maksimum Gecikme: %1 ms (%2 ms genişleme, minimum bilinmeyen çıkış gecikmesi) Maximum Latency: %1 ms (minimum output latency unknown) Maksimum Gecikme: %1 ms (minimum bilinmeyen çıkış gecikmesi) AudioStream Null (No Output) Null (Çıkış Yok) Cubeb Cubeb SDL SDL Disabled (Stereo) Devre dışı (Stereo) Stereo with LFE Stereo ile LFE Quadraphonic 4 Hoparlör Quadraphonic with LFE 4 Hoparlör ile LFE 5.1 Surround 5.1 3B Ses 7.1 Surround 7.1 3B Ses Default Varsayılan AudioStretchSettingsDialog Audio Stretch Settings Ses Esnetme Seçenekleri Sequence Length: Sekans Uzunluğu: 30 30 Seekwindow Size: Arama Penceresi Boyutu: 20 20 Overlap: Örtüşme: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Ses Esnetme Seçenekleri</span><br/>Bu ayarlar, SoundTouch ses zaman genişleticiyi 100% hızının dışında çalışırken davranışını ince ayarları.</p></body></html> Use Quickseek Kullan Quickseek Use Anti-Aliasing Filter Kullan Anti-Aliasing Filtre AutoUpdaterDialog Automatic Updater Otomatik Güncelleyici Update Available Güncelleme Mevcut Current Version: Mevcut Sürüm: New Version: Yeni Sürüm: Download Size: İndirme Boyutu: Download and Install... İndir ve Kur... Skip This Update Bu Güncellemeyi Atla Remind Me Later Daha Sonra Hatırlat Updater Error Güncelleyici Hatası <h2>Changes:</h2> <h2>Değişiklikler:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Durum Kaydı Uyarısı</h2><p>Bu güncellemeyi kurmak, durum kayıtlarınızı <b>uyumsuz</b> yapacaktır. Lütfen bu güncellemeyi kurmadan önce oyunlarınızı bir Hafıza Kartı içerisine kaydettiğinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Ayarlar Uyarısı</h2><p>Bu güncellemeyi kurmak, uygulama yapılandırmanızı sıfırlayacaktır. Bu güncelleme sonrasında ayarlarınızı yeniden yapılandırmanız gerektiğini lütfen aklınızda bulundurun.</p> Savestate Warning Durum Kaydı Uyarısı <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>UYARI</h1><p style='font-size:12pt;'>Bu güncellemeyi yüklemek<b>Durum Kayıtlarınızı uyumsuz hale getirecek</b>, <i>devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun</i>.</p><p>Devam etmek istediğiniz emin misiniz?</p> Downloading %1... İndiriliyor %1... No updates are currently available. Please try again later. Mevcut güncelleme yok. Lütfen daha sonra tekrar deneyin. Current Version: %1 (%2) Mevcut Sürüm: %1 (%2) New Version: %1 (%2) Yeni Sürüm: %1 (%2) Download Size: %1 MB İndirme Boyutu: %1 MB Loading... Yükleniyor... Failed to remove updater exe after update. Güncellemeden sonra güncelleme programı silinemedi. BIOSSettingsWidget BIOS Directory BIOS Dizini PCSX2 will search for BIOS images in this directory. PCSX2 bu dizinde BIOS yansımalarını arayacaktır. Browse... Göz At... Reset Sıfırla BIOS Selection BIOS Seçimi Open BIOS Folder... BIOS Klasörünü Aç... Refresh List Listeyi Yenile Filename Dosya Adı Version Versiyon Options and Patches Ayarlar ve Yamalar Fast Boot Hızlı Önyükleme Fast Forward Boot Önyüklemeyi İleri Sar Checked İşaretli Patches the BIOS to skip the console's boot animation. Konsolun önyükleme animasyonunu atlamak için BIOS'u yamalar. Unchecked İşaretsiz Removes emulation speed throttle until the game starts to reduce startup time. Başlangıç süresini azaltmak için, oyun başlayana kadar, emülasyon hız sınırlayıcısını kaldırır. BreakpointDialog Create / Modify Breakpoint Kesme Noktası Oluştur / Değiştir Type Tür Execute Yürüt Memory Bellek Address Adres 0 0 Read Oku Write Yaz Change Değiştir Size Boyut 1 1 Condition Koşul Log Log al Enable Etkinleştir Invalid Address Invalid Address Invalid Condition Invalid Condition Invalid Size Invalid Size BreakpointModel Execute Yürüt -- -- Enabled Etkin Disabled Devre Dışı Read Oku Write(C) (C) = changes, as in "look for changes". Yaz(D) Write Yaz TYPE Warning: limited space available. Abbreviate if needed. TÜR OFFSET Warning: limited space available. Abbreviate if needed. Denge SIZE / LABEL Warning: limited space available. Abbreviate if needed. BOYUT/ETİKT INSTRUCTION Warning: limited space available. Abbreviate if needed. YÖNERGE CONDITION Warning: limited space available. Abbreviate if needed. KOŞUL HITS Warning: limited space available. Abbreviate if needed. İSABETLER X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Oyun diski çıkarılabilir bir sürücüde, takılma ve donma gibi performans sorunları ortaya çıkabilir. Saving CDVD block dump to '{}'. CDVD blok dökümü şuraya kaydediliyor: '{}'. Precaching CDVD CDVD önbelleğe alınıyor Audio Ses Mode 1 1. Mod Mode 2 2. Mod Unknown Bilinmiyor Precaching is not supported for discs. Diskler için önbellekleme desteklenmez. Precaching {}... Önbellekleniyor {}... Precaching is not supported for this file format. Bu dosya biçimi için önbellekleme desteklenmez. Required memory ({}GB) is the above the maximum allowed ({}GB). Gerekli bellek ({}GB), izin verilen azami belleğin ({}GB) üzerindedir. ColorPickerButton Select LED Color LED Rengi Seç ControllerBindingWidget Virtual Controller Type Sanal Kontrolcü Türü Bindings Tuş Atamaları Settings Ayarlar Macros Makrolar Automatic Mapping Otomatik Tuş Atama Clear Mapping Atamaları Temizle Controller Port %1 Kontrolcü Portu %1 No devices available Kullanılabilir cihaz yok Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Kontrolcü Tuşu Aramalarını Temizle Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Bu kontrolcü için tüm tuş atamalarını temizlemek istediğinizden emin misiniz? Bu eylem geri alınamaz. Automatic Binding Otomatik Tuş Atama No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. '%1' aygıtı için genel tuş ataması oluşturulmadı. Kontrolcü/kaynak otomatik tuş atamayı desteklemiyor olabilir. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Yön Düğmeleri Down Aşağı Left Sol Up Yukarı Right Sağ Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Sol Çubuk Large Motor Büyük Motor L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start düğmesi Select Leave this button name as-is or uppercase it entirely. Select düğmesi Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Eylem Düğmeleri Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Çarpı Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Kare Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Üçgen Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Daire Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Sağ Çubuk Small Motor Küçük Motor L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Baskı Değiştirici Analog Analog Tuşu ControllerBindingWidget_Guitar Yellow Sarı PushButton PushButton Start Start Düğmesi Red Kırmızı Green Yeşil Orange Turuncu Select Select Düğmesi Strum Up Yukarı Tıngırdat Strum Down Aşağı Tıngırdat Blue Mavi Whammy Bar Tremolo kolu Tilt Eğim ControllerBindingWidget_Jogcon D-Pad D-Pad Down Aşağı Left Sol Up Yukarı Right Sağ Large Motor Large Motor L2 L2 R2 R2 L1 L1 R1 R1 Start Başlat Select Seç Face Buttons Eylem Düğmeleri Cross Çarpı Square Kare Triangle Üçgen Circle Yuvarlak Small Motor Small Motor Dial Left Dial Left Dial Right Dial Right ControllerBindingWidget_Negcon D-Pad D-Pad Down Aşağı Left Sol Up Yukarı Right Sağ Large Motor Large Motor L L Start Başlat R R Face Buttons Eylem Düğmeleri I I II II B B A A Small Motor Small Motor Twist Left Twist Left Twist Right Twist Right ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Seç Yellow (Left) Sarı (Sol) Yellow (Right) Sarı (Sağ) Blue (Right) Mavi (Sağ) Blue (Left) Mavi (Sol) Start Leave this button name as-is or uppercase it entirely. Başlat Red Kırmızı Green (Right) Yeşil (Sağ) White (Left) Beyaz (Sol) Green (Left) Yeşil (Sol) White (Right) Beyaz (Sağ) ControllerCustomSettingsWidget Restore Default Settings Varsayılan Ayarlara Dön Browse... Göz At... Select File Dosya Seç ControllerGlobalSettingsWidget SDL Input Source SDL Giriş Kaynağı The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). SDL giriş kaynağı çoğu kontrolcüyü destekler, ve Bluetooth modunda DualShock 4 / DualSence kontrolcüleri için gelişmiş işlevsellik sağlar (Titreşim / LED Kontrolü). Enable SDL Input Source SDL Giriş Kaynağını Etkinleştir DualShock 4 / DualSense Enhanced Mode DualShock 4 / DualSense Gelişmiş Modu XInput Source XInput Kaynağı Enable XInput Input Source XInput Giriş Kaynağını Etkinleştir DInput Source DInput Kaynağı The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. DInput kaynağı, XInput desteği olmayan eski kontrolcüler için destek sağlar. Bunun yerine bu kontrolcülere SDL aracılığıyla erişilmesi önerilir, ancak SDL ile uyumlu değillerse DirectInput kullanılabilir. Enable DInput Input Source DInput Giriş Kaynağını Etkinleştir Profile Settings Profil Ayarları When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Bu seçenek etkinleştirildiğinde, bu giriş profilinde kısayol tuşları ayarlanabilir ve genel kısayol tuşları yerine kullanılacaktır. Varsayılan olarak, kısayol tuşları her zaman tüm profiller arasında paylaşılır. Use Per-Profile Hotkeys Profil Başına Kısayol Tuşları Kullanın Controller LED Settings Kontrolcü LED Ayarları Enable SDL Raw Input SDL Raw Girişini Etkinleştir Enable IOKit Driver IOKit Sürücüsünü Etkinleştir Enable MFI Driver MFI Sürücüsünü Etkinleştir The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. XInput kaynağı, Xbox 360 / Xbox One / Xbox Series kontrolcüleri ve XInput protokolünü uygulayan üçüncü taraf kontrolcüler için destek sağlar. Controller Multitap Kontrolcü Çoklu Bağlantı The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Çoklu bağlantı, 8 adede kadar kontrolcünün konsola bağlanmasını sağlar. Her çoklu bağlantı 4 bağlantı noktası sağlar. Çoklu bağlantı tüm oyunlar tarafından desteklenmez. Multitap on Console Port 1 Konsol Portu 1 için Çoklu Bağlantı Multitap on Console Port 2 Konsol Portu 2 için Çoklu Bağlantı Mouse/Pointer Source Fare/İşaretçi Kaynağı PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2, analog çubuk hareketini simüle etmek için farenizi kullanmanızı sağlar. Settings... Ayarlar... Enable Mouse Mapping Fare Atamasını Etkinleştir Detected Devices Algılanan Cihazlar ControllerLEDSettingsDialog Controller LED Settings Kontrolcü LED Ayarları SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED Enable DualSense Player LED DualSense Işıklı Çubuk'u Etkinleştir SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Atamalar/Düğmeler Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Bu makro ile tetiklemek istediğiniz düğmeleri seçin. Tüm düğmeler aynı anda etkinleştirilir. Pressure Baskı For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Baskıya duyarlı düğmeler için bu kaydırıcı, makro etkinken ne kadar kuvvetle basılacağını simüle edileceğini kontrol eder. 100% %100 Trigger Tetikleyici Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Bu makroyu etkinleştirecek tetikleyiciyi seçin. Bu, tek bir düğme veya düğmelerin kombinasyonu olabilir. Birden fazla tetikleyici için Shift tuşuna basarak tıklayın. Press To Toggle Değiştirmek İçin Basın Deadzone: Kör Nokta: Frequency Sıklık Macro will toggle every N frames. Makro her N karede bir etkinleşecek. Set... Ayarla... Not Configured Yapılandırılmadı %1% %%1 Set Frequency Sıkılığı Ayarla Frequency: Sıklık: Macro will not repeat. Makro tekrarlamayacak. Macro will toggle buttons every %1 frames. Makro, her %1 karede bir tuşları etkinleştirecek. ControllerMacroWidget Controller Port %1 Macros Kontrolcü Portu %1 Makroları Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Makro %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Kumanda Tuş Eşleştirme Ayarları <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Kumanda Tuş Ayarları</span><br/>Bu ayarlar, fiziksel kumandaların emülasyon kumandalarına eşleştirildiğindeki davranışlarını ince ayar yapmanızı sağlar.</p></body></html> Ignore Inversion Ters Çevirmeyi Yoksay <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Bazı üçüncü taraf kontrol cihazları, analog çubuklarını pozitif bileşende ters çevrilmiş olarak yanlış işaretler, ancak negatif bileşende işaretlemez.</p><p>Sonuç olarak, analog çubuk nötr pozisyonda dururken bile &quot;açık kalır&quot;. </p><p>Bu ayarı etkinleştirmek, PCSX2'ye harita oluştururken ters çevirme işaretlerini görmezden gelmesini söyleyecek ve böylece bu tür kontrol cihazlarının normal çalışmasına izin verecektir.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Fare Atama Ayarları Y Speed Y Hızı 10 10 X Speed X Hızı <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Mouse Atama Ayarları</span><br/>Bu ayarlar, bir fareyi emüle edilen kontrolcüye eşlerken, kontrolcü davranışına ince ayar yapar.</p></body></html> Inertia Eylemsizlik X Dead Zone X Ölü Bölge Y Dead Zone Y Ölü Bölge ControllerSettingsWindow PCSX2 Controller Settings PCSX2 Kontrolcü Ayarları Editing Profile: Profil Düzenleniyor: New Profile Yeni Profil Apply Profile Profili Uygula Delete Profile Profili Sil Mapping Settings Eşleştirme Ayarları Restore Defaults Varsayılanları Geri Yükle Create Input Profile Yeni Giriş Profili Oluştur Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Özel girdi profilleri spesifik oyunlarda paylaşılmış girdi profillerini geçersiz kılar. Bir oyuna özel girdi profili oluşturmak için, o oyunun özelliklerine gidin, ardından özet sekmesinden 'girdi profilini' değiştirin. Yeni girdi profiline bir isim girin: Error Hata A profile with the name '%1' already exists. '%1' adında bir profil zaten mevcut. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Şu anda seçili olan profildeki tüm atamaları yeni profile kopyalamak istiyor musunuz? Hayır'ı seçmek tamamen boş bir profil oluşturacaktır. Do you want to copy the current hotkey bindings from global settings to the new input profile? Genel ayarlardaki mevcut tuş atamalarını yeni girdi profiline kopyalamak istiyor musunuz? Failed to save the new profile to '%1'. '%1' ismine yeni profil kaydedilemedi. Load Input Profile Giriş Profilini Yükle Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. '%1' adlı giriş profilini yüklemek istediğinizden emin misiniz? Mevcut tüm genel atamalar kaldırılacak ve profil atamaları yüklenecektir. Bu eylemi geri alamazsınız. Delete Input Profile Giriş Profilini Sil Are you sure you want to delete the input profile named '%1'? You cannot undo this action. '%1' adındaki giriş profilini silmek istediğinize emin misiniz? Bu eylemi geri alamazsınız. Failed to delete '%1'. '%1' silinemedi. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Varsayılan kontrolcü yapılandırmasını geri yüklemek istediğinizden emin misiniz? Tüm paylaşılan atamalar ve yapılandırma kaybolacak, ancak giriş profilleriniz kalacaktır. Bu eylemi geri alamazsınız. Global Settings Genel Ayarlar Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrolcü Portu %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Kontrolcü Portu %1 %2 USB Port %1 %2 USB Portu %1 %2 Hotkeys Kısayol Tuşları Shared "Shared" refers here to the shared input profile. Paylaşılan The input profile named '%1' cannot be found. '%1' adındaki giriş profili bulunamadı. CoverDownloadDialog Download Covers Kapak Resimlerini İndir PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2, kapak resmi olmayan oyunlar için otomatik olarak kapak resmi indirebilir. Biz herhangi bir kapak resmi barındırmıyoruz, kullanıcı kapak resimlerinin kaynağını kendisi sağlamalıdır. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>Aşağıdaki kutuda, her satıra bir şablon URL'si olacak şekilde kapakların indirileceği URL'leri belirtin. Aşağıdaki değişkenler mevcuttur:</p><p><span style=" font-style:italic;">${title}:</span> Oyunun adı.<br/><span style=" font-style:italic;">${filetitle}:</span> Oyunun dosya adının isim kısmı.<br/><span style=" font-style:italic;">${serial}:</span> Oyunun seri kodu.</p><p><span style=" font-weight:700;">Örnek:</span> https://www.ornek-gercek-adres-degil.com/kapakresimleri/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. Varsayılan olarak, indirilen paketler GameDB değişiklikleriyle paketlerin bozulmamasını ve birden fazla bölgeye sahip başlıkların çakışmamasını sağlamak için oyunun seri numarası ile kaydedilecektir. Bu istenmiyorsa, aşağıdaki "Dosya Başlık Adlarını Kullan" kutusunu işaretleyebilirsiniz. Use Title File Names Dosya Başlık Adlarını Kullan Waiting to start... Başlamak için bekleniyor... Start Başlat Close Kapat Download complete. İndirme tamamlandı. Stop Durdur CpuWidget Registers Kayıtlar Functions Fonksiyonlar Memory Search Bellek Arama Memory Bellek Breakpoints Breakpointler Threads İş Parçacıkları Active Call Stack Aktif Çağrı Yığını Saved Addresses Kayıtlı Adresler Globals Globals Locals Locals Parameters Parameters Breakpoint List Context Menu Breakpoint Listesi Bağlam Menüsü New Yeni Edit Düzenle Copy Kopyala Delete Sil Copy all as CSV Tümünü CSV olarak kopyala Paste from CSV CSV olarak yapıştır Thread List Context Menu İş Parçacığı Listesi Bağlam Menüsü Go to in Disassembly Demontaj Kısmında Göster Load from Settings Ayarlardan Yükle Save to Settings Ayarlara Kaydet Go to in Memory View Bellek Görünümünde Göster Copy Address Adresi Kopyala Copy Text Metni Kopyala Stack List Context Menu Yığın Listesi Bağlam Menüsü DEV9DnsHostDialog Network DNS Hosts Import/Export Ağ DNS Ana Bilgisayarlarını İçe/Dışa Aktarma Select Hosts Ana Bilgisayarları Seçin OK Tamam Cancel İptal Selected Seçili Name İsim Url Url Address Adres Enabled Etkin DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Ethernet Cihazı: Ethernet Device Type: Ethernet Cihazı Türü: Intercept DHCP DHCP'yi Yakala Enabled Etkin Enabled InterceptDHCP Etkin Subnet Mask: Alt Ağ Maskesi: Gateway Address: Ağ Geçidi Adresi: Auto Otomatik Intercept DHCP: DHCP'yi Yakala: PS2 Address: PS2 Adresi: DNS1 Address: DNS1 Adresi: DNS2 Address: DNS2 Adresi: Internal DNS Dahili DNS Add Ekle Delete Sil Export Dışa Aktar Import İçe Aktar Per game Oyun başına Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Dahili DNS, DNS1/2 açılır listeleri kullanılarak veya onları 192.0.2.1 olarak ayarlayarak seçilebilir. Enabled InternalDNSTable Etkin Hard Disk Drive Sabit Disk Sürücüsü Enable 48-Bit LBA 48-Bit LBA'yı etkinleştir HDD File: HDD Dosyası: 40 40 120 120 HDD Size (GiB): HDD Boyutu (GiB): Enabled HDD Etkin Browse Göz At Create Image Yansıma Oluştur PCAP Bridged PCAP Bağlandı PCAP Switched PCAP Değiştirildi TAP TAP Sockets Soketler Manual Manuel Internal Dahili Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] Name İsim Url Url Address Adres Hosts File Ana Bilgisayarlar Dosyası ini (*.ini) ini (*.ini) DNS Hosts DNS Ana Bilgisayarları Exported Successfully Başarıyla Dışa Aktarıldı Failed to open file Dosya açılamadı No Hosts in file Dosyada Ana Bilgisayarlar yok Imported Successfully Başarıyla İçe Aktarıldı Per Game Host list Oyun Başına Ana Bilgisayar listesi Copy global settings? Genel ayarları kopyala? Delete per game host list? Oyun başına ana bilgisayar listesini sil? HDD Image File HDD Yansıma Dosyası HDD (*.raw) HDD (*.raw) 2000 2000 100 100 Overwrite File? Dosyanın Üstüne Yaz? HDD image "%1" already exists. Do you want to overwrite? "%1" HDD görntüsü zaten var. Üstüne yazmak istiyor musunuz? HDD Creator HDD Oluşturucu HDD image created HDD yansıması oluşturuldu Use Global Geneli Kullan Override Üstüne Yaz DebugAnalysisSettingsWidget Clear Existing Symbols Clear Existing Symbols Automatically Select Symbols To Clear Automatically Select Symbols To Clear <html><head/><body><p><br/></p></body></html> <html><head/><body><p><br/></p></body></html> Import Symbols Import Symbols Import From ELF Import From ELF Demangle Symbols Demangle Symbols Demangle Parameters Demangle Parameters Import Default .sym File Import Default .sym File Import from file (.elf, .sym, etc): Import from file (.elf, .sym, etc): Add Add Remove Remove Scan For Functions Scan For Functions Scan Mode: Scan Mode: Scan ELF Scan ELF Scan Memory Scan Memory Skip Skip Custom Address Range: Custom Address Range: Start: Start: End: End: Hash Functions Hash Functions Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions Checked Checked Automatically delete symbols that were generated by any previous analysis runs. Automatically delete symbols that were generated by any previous analysis runs. Import symbol tables stored in the game's boot ELF. Import symbol tables stored in the game's boot ELF. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Include parameter lists in demangled function names. Include parameter lists in demangled function names. Scan Mode Scan Mode Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Custom Address Range Custom Address Range Unchecked Unchecked Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> Add Symbol File Add Symbol File DebugSettingsWidget Analysis Analysis These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. Automatically Analyze Program: Automatically Analyze Program: Always Always If Debugger Is Open If Debugger Is Open Never Never Generate Symbols For IRX Exports Generate Symbols For IRX Exports GS GS Draw Dumping Çizim Dökümü Dump GS Draws GS Çizimlerini Dök Save RT RT'i Kaydet Save Frame Kareyi Kaydet Save Texture Dokuyu Kaydet Save Depth Derinliği Kaydet Start Draw Number: Başlangıç Çizim Numarası: Draw Dump Count: Çizim Dökümü Sayısı: Hardware Dump Directory: Donanım Döküm Dizini: Software Dump Directory: Yazılım Döküm Dizini: Browse... Göz At... Open... Aç... Trace Logging Trace Logging Enable Enable EE EE DMA Control DMA Control SPR / MFIFO SPR / MFIFO VIF VIF COP1 (FPU) COP1 (FPU) MSKPATH3 MSKPATH3 Cache Cache GIF GIF R5900 R5900 COP0 COP0 HW Regs (MMIO) HW Regs (MMIO) Counters Counters SIF SIF COP2 (VU0 Macro) COP2 (VU0 Macro) VIFCodes VIFCodes Memory Memory Unknown MMIO Unknown MMIO IPU IPU BIOS BIOS DMA Registers DMA Registers GIFTags GIFTags IOP IOP CDVD CDVD R3000A R3000A Memcards Memcards Pad Pad MDEC MDEC COP2 (GPU) COP2 (GPU) Analyze Program Analyze Program Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Generate Symbols for IRX Export Tables Generate Symbols for IRX Export Tables Checked Checked Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Enable Trace Logging Enable Trace Logging Unchecked Unchecked Globally enable / disable trace logging. Globally enable / disable trace logging. EE BIOS EE BIOS Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. EE Memory EE Memory Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. EE R5900 EE R5900 Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. EE COP0 EE COP0 Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. EE COP1 EE COP1 Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. EE COP2 EE COP2 Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. EE Cache EE Cache Log EE cache activity. Log EE cache activity. EE Known MMIO EE Known MMIO Log known MMIO accesses. Log known MMIO accesses. EE Unknown MMIO EE Unknown MMIO Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. EE DMA Registers EE DMA Registers Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. EE IPU EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. EE GIF Tags EE GIF Tags Log GIFtag parsing activity. Log GIFtag parsing activity. EE VIF Codes EE VIF Codes Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. EE MSKPATH3 EE MSKPATH3 Log Path3 Masking processing. Log Path3 Masking processing. EE MFIFO EE MFIFO Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. EE DMA Controller EE DMA Controller Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. EE Counters EE Counters Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. EE VIF EE VIF Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. EE GIF EE GIF Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. IOP BIOS IOP BIOS Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. IOP Memcards IOP Memcards Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. IOP R3000A IOP R3000A Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). IOP COP2 IOP COP2 Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. IOP Known MMIO IOP Known MMIO IOP Unknown MMIO IOP Unknown MMIO IOP DMA Registers IOP DMA Registers IOP PAD IOP PAD Log PAD activity. Log PAD activity. IOP DMA Controller IOP DMA Controller IOP Counters IOP Counters Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. IOP CDVD IOP CDVD Log CDVD hardware activity. Log CDVD hardware activity. IOP MDEC IOP MDEC Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. EE SIF EE SIF Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. DebuggerWindow PCSX2 Debugger PCSX2 Hata Ayıklayıcı Run Çalıştır Step Into 'e/a adım at F11 F11 Step Over Üzerinden geç F10 F10 Step Out Dışarı Çıkmak Shift+F11 Shift+F11 Always On Top Her Zaman Üstte Show this window on top Bu pencereyi üstte göster Analyze Analyze Pause Duraklat DisassemblyWidget Disassembly Demontaj Copy Address Adresi Kopyala Copy Instruction Hex Yönerge Hexini Kopyala NOP Instruction(s) NOP Talimat(lar)ı Run to Cursor İmlece Çalıştır Follow Branch Dalı Takip Et Go to in Memory View Bellek Görünümünde Göster Add Function Fonksiyon Ekle Rename Function Fonksiyonu Yeniden Adlandır Remove Function Fonksiyonu Sil Assemble Error Oluşturma Hatası Unable to change assembly while core is running Çekirdek çalışırken assembly değiştirilemiyor Assemble Instruction Yönergeyi Oluştur Function name Fonksiyon adı Rename Function Error Fonksiyonu Yeniden Adlandırma Hatası Function name cannot be nothing. Fonksiyon adı boş olamaz. No function / symbol is currently selected. Mevcut seçili fonksiyon / sembol yok. Go To In Disassembly Go To In Disassembly Cannot Go To Cannot Go To Restore Function Error Fonksiyon Hatasını Eski Haline Getir Unable to stub selected address. Seçilmiş konum saplanamadı. &Copy Instruction Text &Yönerge Metnini Kopyala Copy Function Name Fonksiyon Adını Kopyala Restore Instruction(s) Yönerge(yi)(leri) eski haline getir Asse&mble new Instruction(s) Yeni Yönerge(ler) Oluştur &Jump to Cursor &İmlece Atla Toggle &Breakpoint Kesme Noktasını Aç/Kapa &Go to Address &Adrese Git Restore Function Fonksiyonu Eski Haline Getir Stub (NOP) Function Saptama (NOP) Fonksiyonu Show &Opcode &İşlem Kodunu Göster %1 NOT VALID ADDRESS %1 GEÇERSİZ ADRES EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Desteklenen formatta oyun bulunamadı.</span></p><p>Başlamak için, lütfen içinde oyun olan bir dizin ekleyin.</p><p>Aşağıdaki biçimlerdeki oyun dökümleri taranacak ve listelenecektir:</p></body></html> Add Game Directory... Oyun Dizini Ekle... Scan For New Games Yeni Oyunlar İçin Tara EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Yuva: %1 | %2 | EE: %3 | VU %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Yuva: %1 | %2 | EE: %3 | GS: %4% No Image Görüntü yok %1x%2 %1x%2 FPS: %1 FPS: %1 VPS: %1 VPS: %1 Speed: %1% Speed: %1% Game: %1 (%2) Oyun: %1 (%2) Rich presence inactive or unsupported. Zengin içerik devre dışı ya da desteklenmiyor. Game not loaded or no RetroAchievements available. Oyun yüklenmemiş veya RetroAchievement mevcut değil. Error Hata Failed to create HTTPDownloader. HTTPİndirici oluşturma başarısız. Downloading %1... İndiriliyor %1... Download failed with HTTP status code %1. HTTP durum kodu%1 ile indirme başarısız. Download failed: Data is empty. İndirme başarısız: Veri boş. Failed to write '%1'. '%1' Yazılamadı. EmulationSettingsWidget Speed Control Hız Kontrolü Normal Speed: Normal Hız: System Settings Sistem Ayarları Enable Cheats Hileleri Etkinleştir Slow-Motion Speed: Ağır Çekim Hızı: Fast-Forward Speed: İleri Sarma Hızı: Enable Multithreaded VU1 (MTVU) Çok İş parçacıklı VU1'i (MTVU) Etkinleştir Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir Enable Fast CDVD Hızlı CDVD'yi Etkinleştir Enable CDVD Precaching CDVD Önbelleklemeyi Aktif et Enable Thread Pinning Konu Sabitlemeyi Aktif et EE Cycle Skipping: EE Döngüsü Atlama: Disabled Devre Dışı Mild Underclock Hafif Hız Azaltma Moderate Underclock Orta Hız Azaltma Maximum Underclock Maksimum Hız Azaltma EE Cycle Rate: EE Döngü Hızı: 50% (Underclock) 50% (Hız Azaltma) 60% (Underclock) 60% (Hız Azaltma) 75% (Underclock) 75% (Hız Azaltma) 100% (Normal Speed) 100% (Normal Hız) 130% (Overclock) 130% (Hız Aşırtma) 180% (Overclock) 180% (Hız Aşırtma) 300% (Overclock) 300% (Hız Aşırtma) Frame Pacing / Latency Control Kare Hızı / Gecikme Kontrolü frames This string will appear next to the amount of frames selected, in a dropdown box. kare Maximum Frame Latency: Maksimum Kare Gecikmesi: Use Host VSync Timing Ana Bilgisayar VSync Zamanlamayı Kullan Sync to Host Refresh Rate Ana Bilgisayar Yenileme Hızına Eşitle Optimal Frame Pacing Optimum Kare Hızı Vertical Sync (VSync) Dikey Senkronizasyon (VSync) Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] Normal Speed Normal Hız Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Hedef emülasyon hızını ayarlar. Bu hıza ulaşılacağı garanti değildir ve ulaşılmazsa emülatör yönetebildiği kadar hızlı çalışacaktır. User Preference Kullanıcı Tercihi Checked İşaretli Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Daha yüksek değerler, oyunlarda dahili kare hızını artırabilir, ancak işlemci gereksinimlerini de önemli ölçüde artıracaktır. Daha düşük değerler, hafif oyunların daha zayıf işlemcilerde tam hızda çalışmasına izin vererek işlemci yükünü azaltacaktır. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Emüle edilen Emotion Engine'in döngüleri atlamasını sağlar. SOTC gibi küçük bir grup oyuna yardımcı olur. Çoğu zaman performans için zararlıdır. Unchecked İşaretsiz Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Hızlı disk erişimi, daha az yükleme süresi. Bununla ilgili sorunları olduğu bilinen oyunlar için HDLoader uyumluluk listelerini kontrol edin. Automatically loads and applies cheats on game start. Oyun başlangıcında hileleri otomatik olarak yükler ve uygular. Allows games and homebrew to access files / folders directly on the host computer. Homebrew ve oyunların doğrudan ana bilgisayardaki dosyalara / klasörlere erişmesine izin verir. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" İleri Sarma Hızı 100% %100 Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. İleri sarma hızını ayarlar. Bu hız, ileri sarma kısayol tuşuna basıldığında kullanılacaktır. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Ağır Çekim Hızı Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Ağır çekim hızını ayarlar. Bu hız, ağır çekim kısayol tuşuna basıldığında kullanılacaktır. EE Cycle Rate EE Döngü Hızı EE Cycle Skip EE Döngüsü Atlama Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sistem zamanlayıcıyı yok sayarak, belirli iş parçacıklarının önceliğini belirli bir sırada ayarlar. Büyük (P) ve küçük (E) çekirdekli işlemcilere yardımcı olabilir (ör. Intel 12. nesil ya da Intel veya AMD gibi üreticilerin daha yeni nesil işlemcileri). Enable Multithreaded VU1 (MTVU1) Çok İş parçacıklı VU1'i (MTVU1) Etkinleştir Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Genellikle 4 veya daha fazla çekirdeğe sahip işlemcilerde hızlanma. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuzdur ve takılıp kalabilir. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Sanal makineyi başlatmadan önce disk görüntüsünü RAM'e Yükler. Bekleme süresi uzun olan sabit sürücülü sistemlerde kırılmaları azaltabilir, ancak yükleme süresini önemli ölçüde arttırır. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. VSync sıra boyutunu 0'a ayarlayarak, girdi sorgulanmadan ve bir sonraki kare başlamadan önce her karenin GS tarafından tamamlanmasını ve sunulmasını sağlar. Bu ayarın kullanılması, ölçülebilir şekilde daha yüksek CPU ve GPU gereksinimleri karşılığında giriş gecikmesini azaltabilir. Maximum Frame Latency Maksimum Kare Gecikmesi 2 Frames 2 Kare Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Hem Vsync hem de Ses Yeniden Örnekleme ayarları etkinleştirildiğinde konsolun yenileme hızı ana bilgisayarın yenileme hızıyla eşleşsin diye emülasyon hızını ayarlar. Emülasyon hızını potansiyel olarak %1den daha az artırma karşılığında, mümkün olan en akıcı animasyonlar elde edilir. Ana Bilgisayar Yenileme Hızına Göre Ölçeklendirme, konsolun yenileme hızı ana bilgisayarın yenileme hızından çok uzaksa etkili olmaz. Değişken yenileme hızlı ekranlara sahip kullanıcılar bu seçeneği devre dışı bırakmalıdır. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). PCSX2''nun yenileme hızını mevcut monitörün veya ekranın yenileme hızına eşitlemek için bu seçeneği aktif edin. Mümkün olmadığı takdirde VSync otomatik olarak devre dışı olacak. (örn. %100'den farklı hızda çalışması). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Host yenileme hızıyla senkronize olurken, bu seçenek PCSX2'nin dahili kare zamanlamasını devre dışı bırakır ve bunun yerine hostu kullanır. Bu, daha düzgün bir kare temposu sağlayabilir, <strong>giriş gecikmesini arttırır<strong>. Use Global Setting [%1%] Genelde Seçilmiş Ayarı Kullan [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %%1 [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Sınırsız Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Özel Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Özel [%%1 / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Özel Hız Enter Custom Speed Özel Hızı Girin ExpressionParser Invalid memory access size %d. Invalid memory access size %d. Invalid memory access (unaligned). Invalid memory access (unaligned). Token too long. Token too long. Invalid number "%s". Invalid number "%s". Invalid symbol "%s". Invalid symbol "%s". Invalid operator at "%s". Invalid operator at "%s". Closing parenthesis without opening one. Closing parenthesis without opening one. Closing bracket without opening one. Closing bracket without opening one. Parenthesis not closed. Parenthesis not closed. Not enough arguments. Not enough arguments. Invalid memsize operator. Invalid memsize operator. Division by zero. Division by zero. Modulo by zero. Modulo by zero. Invalid tertiary operator. Invalid tertiary operator. Invalid expression. Invalid expression. FileOperations Failed to show file Dosyayı gösterme başarısız Failed to show file in file explorer. The file was: %1 Dosya gezgininde dosyayı gösterme başarısız. Dosya %1'di Show in Folder Windows action to show a file in Windows Explorer Klasörde Göster Show in Finder macOS action to show a file in Finder Finder'da Göster Open Containing Directory Opens the system file manager to the directory containing a selected file İçerik Dizinini Aç Failed to open URL URL açılamadı Failed to open URL. The URL was: %1 URL açılamadı. URL şuydu: %1 FolderSettingsWidget Cache Directory Önbellek Dizini Browse... Göz At... Open... Aç... Reset Sıfırla Used for storing shaders, game list, and achievement data. Gölgelendiricileri, oyun listesini ve başarım verilerini depolamak için kullanılır. Cheats Directory Hileler Dizini Used for storing .pnach files containing game cheats. Oyun hilelerini içeren .pnach dosyalarını depolamak için kullanılır. Covers Directory Kapak Resmi Dizini Used for storing covers in the game grid/Big Picture UIs. Oyun ızgarası ve Büyük Resim Arayüzlerinde kullanılan kapak resimlerini depolamak için kullanılır. Snapshots Directory Anlık Görüntü Dizini Used for screenshots and saving GS dumps. Ekran görüntüleri ve GS dökümlerini kaydetmek için kullanılır. Save States Directory Durum Kaydı Dizini Used for storing save states. Durum kayıtlarını depolamak için kullanılır. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun. Use Global Setting Genel Ayarları Kullan Automatic binding failed, no devices are available. Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok. Game title copied to clipboard. Oyun başlığı panoya kopyalandı. Game serial copied to clipboard. Oyun serisi panoya kopyalandı. Game CRC copied to clipboard. Oyun CRC panoya kopyalandı. Game type copied to clipboard. Oyun türü panoya kopyalandı. Game region copied to clipboard. Oyun bölgesi panoya kopyalandı. Game compatibility copied to clipboard. Oyun uyumluluğu panoya kopyalandı. Game path copied to clipboard. Oyunun dizin yolu panoya kopyalandı. Controller settings reset to default. Kontrolör ayarlarını varsayılana geri getirir. No input profiles available. Giriş profili yok. Create New... Yeni oluştur... Enter the name of the input profile you wish to create. Oluşturmak istediğiniz giriş profilinin adını girin. Are you sure you want to restore the default settings? Any preferences will be lost. Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır. Settings reset to defaults. Ayarlar varsayılana sıfırlanır. No save present in this slot. Bu slotta herhangi bir kayıt bulunmamaktadır. No save states found. Herhangi bir anlık kayıt bulunamadı. Failed to delete save state. Anlık kayıt silinemedi. Failed to copy text to clipboard. Panoya kopyalama başarısız. This game has no achievements. Bu oyunda başarımlar desteklenmiyor. This game has no leaderboards. Bu oyunda lider sıralaması bulunmamakta. Reset System Sistemi Sıfırla Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz? Launch a game from images scanned from your game directories. Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.'] FullscreenUI ../../pcsx2/ImGui/FullscreenUI.cpp:6872 Launch a game by selecting a file/disc image. Dosya/disk imajı seçerek bir oyunu başlat. Start the console without any disc inserted. Konsolu herhangi bir disk olmadan başlat. Start a game from a disc in your PC's DVD drive. Bilgisayarın DVD sürücüsünden bir oyunu başlat. No Binding Tuş ataması bulunmamakta Setting %s binding %s. Setting %s binding %s. Push a controller button or axis now. Şimdi bir kontrolcü tuşuna veya yönüne basın. Timing out in %.0f seconds... %.0f Saniye içerisinde zaman aşımı yaşanacak... Unknown Bilinmiyor OK Tamam Select Device Cihaz Seç Details Ayrıntılar Options Ayarlar Copies the current global settings to this game. Şimdiki Genel ayarları bu oyuna kopyalar. Clears all settings set for this game. Bu oyun için ayarlanmış tüm ayarları siler. Behaviour Davranış Prevents the screen saver from activating and the host from sleeping while emulation is running. Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler. Shows the game you are currently playing as part of your profile on Discord. Mevcut oynanan oyunu Discord profilinde gösterir. Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır. Pauses the emulator when you open the quick menu, and unpauses when you close it. Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz. Uses a light coloured theme instead of the default dark theme. Varsayılan koyu tema yerine açık renkli bir tema kullanır. Game Display Oyun Ekranı Switches between full screen and windowed when the window is double-clicked. Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler. Determines how large the on-screen messages and monitor are. Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir. Shows the CPU usage based on threads in the top-right corner of the display. Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir. Shows the host's GPU usage in the top-right corner of the display. Ekranın sağ-üst köşesinde GPU kullanımını gösterir. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir. Shows the current configuration in the bottom-right corner of the display. Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir. Shows the current controller state of the system in the bottom-left corner of the display. Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir. Displays warnings when settings are enabled which may break games. Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir. Resets configuration to defaults (excluding controller settings). Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında). Changes the BIOS image used to start future sessions. Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir. Automatic Otomatik {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Varsayılan WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? UYARI: Hafıza kardınız hâlâ veri yazıyor. Bu sırada kapatmak GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK EDECEKTİR. Oyununuza devam edip hafıza kardınıza veri yazmasına izin vermek şiddetle önerilir. Yinede kapatıp GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK ETMEK İSTİYORMUSUNUZ? Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. On-Screen Display Ekran Üstü Gösterge (OSD) %d%% %%%d Shows the resolution of the game in the top-right corner of the display. Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir. BIOS Configuration BIOS Yapılandırması BIOS Selection BIOS Seçimi Options and Patches Seçenekler ve Yamalar Skips the intro screen, and bypasses region checks. Giriş ekranını atlar ve bölge kontrollerini atlar. Speed Control Hız Kontrolü Normal Speed Normal Hız Sets the speed when running without fast forwarding. İleri sarma tuşunu kullanmadan hızı ayarlar. Fast Forward Speed İleri Sarma Hızı Sets the speed when using the fast forward hotkey. İleri sarma tuşunu kullanarak hızı ayarlar. Slow Motion Speed Ağır Çekim Hızı Sets the speed when using the slow motion hotkey. Yavaş çekim tuşunu kullanarak hızı ayarlar. System Settings Sistem Ayarları EE Cycle Rate EE Döngü Hızı Underclocks or overclocks the emulated Emotion Engine CPU. Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar. EE Cycle Skipping EE Döngüsü Atlama Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Anında VU1'i Etkinleştir Enable Cheats Hileleri Etkinleştir Enables loading cheats from pnach files. .pnach dosyalarından hile yüklemeyi etkinleştirir. Enable Host Filesystem Ana Bilgisayar Dosya Sistemini Etkinleştir Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. Enable Fast CDVD Hızlı CDVD'yi Etkinleştir Fast disc access, less loading times. Not recommended. Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez. Frame Pacing/Latency Control Kare Hızı/Gecikme Kontrolü Maximum Frame Latency Maksimum Kare Gecikmesi Sets the number of frames which can be queued. Sıraya alınabilecek çerçeve sayısını ayarlar. Optimal Frame Pacing Optimum Kare Hızı Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır. Renderer İşleyici Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Görüntü Aspect Ratio En/Boy Oranı Selects the aspect ratio to display the game content at. Oyunun içeriğini görüntülemek için görüntü oranını seçer. FMV Aspect Ratio Override FMV Aspect Ratio Override Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. Deinterlacing Deinterlacing Selects the algorithm used to convert the PS2's interlaced output to progressive for display. PS2'nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer. Screenshot Size Ekran Görüntüsü Boyutu Determines the resolution at which screenshots will be saved. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Screenshot Format Ekran görüntüsü formatı Selects the format which will be used to save screenshots. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. Screenshot Quality Ekran Görüntüsü Kalitesi Selects the quality at which screenshots will be compressed. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Vertical Stretch Dikey Esneme Increases or decreases the virtual picture size vertically. Sanal resim boyutunu dikey olarak artırır veya azaltır. Crop Kırp Crops the image, while respecting aspect ratio. Görseli kırparken en boy oranını korur. %dpx %dpx Enable Widescreen Patches Geniş Ekran Yamalarını Etkinleştir Enables loading widescreen patches from pnach files. Geniş ekran yamalarının pnach dosyalarından yüklenmesini sağlar. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling İki Yönlü Ölçeklendirme Smooths out the image when upscaling the console to the screen. Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir. Integer Upscaling Tam Sayı Ölçeklendirme Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir. Screen Offsets Ekran Kaydırmaları Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Fazla Taramayı Göster Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Anti-Blur Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering İşleme Internal Resolution Dahili Çözünürlük Multiplies the render resolution by the specified factor (upscaling). İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme). Mipmapping Mipmapping Bilinear Filtering İki Yönlü Filtreleme Selects where bilinear filtering is utilized when rendering textures. Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer. Trilinear Filtering Üç Yönlü Filtreleme Selects where trilinear filtering is utilized when rendering textures. Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer. Anisotropic Filtering Eşyönsüz Filtreleme Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Doku Önyükleme Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. The selected input profile will be used for this game. The selected input profile will be used for this game. Shared Shared Input Profile Input Profile Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active input recording status. Shows the currently active input recording status. Shows the currently active video capture status. Shows the currently active video capture status. Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Hardware Fixes Donanım Düzeltmeleri Manual Hardware Fixes Manuel Donanım Düzeltmeleri Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Yazılım ile renderlama kullanarak CLUT noktalarını/spriteları çizer. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Disable Depth Conversion Disable Depth Conversion Disable Safe Features Güvenli Özellikleri Kapat This option disables multiple safe features. Bu seçenek, birden çok güvenli özelliği devre dışı bırakır. This option disables game-specific render fixes. Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları). GPU Palette Conversion GPU Palette Conversion Upscaling Fixes Ölçeklendirme Düzeltmeleri Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. Native Scaling Native Scaling Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale İki Yönlü Ölçeklendirme Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Doku Değişikliği Load Textures Dokuları Yükle Loads replacement textures where available and user-provided. Mevcut ve kullanıcı tarafından sağlanan dokuları yükler. Asynchronous Texture Loading Eşzamansız Doku Yükleme Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır. Precache Replacements Yenilemeleri Önbellekle Preloads all replacement textures to memory. Not necessary with asynchronous loading. Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir. Replacements Directory Replacements Directory Folders Klasörler Texture Dumping Texture Dışarı Aktarma Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Dump FMV Textures FMP kaplamalarını dışarı aktar Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Son İşleme (Post-Processing) FXAA FXAA Enables FXAA post-processing shader. Enables FXAA post-processing shader. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filtreler Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Parlaklığı ayarlar. 50 normal değerdir. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Kontrastı ayarla. 50 varsayılan değerdir. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Doygunluğu ayarlar. 50 normal değerdir. TV Shaders TV Gölgelendiricileri Advanced Gelişmiş Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Donanımsal İndirme Modu Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Özel tam ekrana izin ver Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Doku Bariyerlerini Geçersiz Kıl Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Gölgelendirici Önbelleğini Devre Dışı Bırak Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %d ms Settings and Operations Ayarlar ve İşlemler Creates a new memory card file or folder. Yeni bir hafıza kartı dosyası veya klasörü oluşturur. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. Trigger Tetik Toggles the macro when the button is pressed, instead of held. Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir. Savestate Savestate Compression Method Compression Method Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. Compression Level Compression Level Sets the compression level for savestate. Sets the compression level for savestate. Version: %s Version: %s {:%H:%M} {:%H:%M} Slot {} Yuva {} 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) WebP WebP Aggressive Aggressive Deflate64 Deflate64 Zstandard Zstandard LZMA2 LZMA2 Low (Fast) Low (Fast) Medium (Recommended) Medium (Recommended) Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) Change Selection Seçimi değiştir Select Seç Parent Directory Ana Dizin Enter Value Değer girin About Hakkında Toggle Fullscreen Tam Ekranı Değiştir Navigate Gezin Load Global State Genel Durumu Yükle Change Page Sayfayı Değiştir Return To Game Oyuna Dön Select State Durum Kaydı Seç Select Game Oyun seç Change View Görünümü Değiştir Launch Options Başlatma Seçenekleri Create Save State Backups Durum Kaydı Yedekleri Oluştur Show PCSX2 Version Show PCSX2 Version Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show Frame Times Show Frame Times Show Hardware Info Show Hardware Info Create Memory Card Hafıza Kartı Oluştur Configuration Yapılandırma Start Game Oyunu Başlat Launch a game from a file, disc, or starts the console without any disc inserted. Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır. Changes settings for the application. Uygulama için ayarları değiştir. Return to desktop mode, or exit the application. Masaüstü moduna dön ya da uygulamayı kapat. Back Geri Return to the previous menu. Önceki menüye dön. Exit PCSX2 PCSX2'yi kapat Completely exits the application, returning you to your desktop. Uygulamayı tamamen kapatır, masaüstüne yönlendirir. Desktop Mode Masaüstü Modu Exits Big Picture mode, returning to the desktop interface. Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Giriş Kaynakları The SDL input source supports most controllers. The SDL input source supports most controllers. Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar. Multitap Multitap Enables an additional three controller slots. Not supported in all games. İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez. Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. Determines how much pressure is simulated when macro is active. Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler. Determines the pressure required to activate the macro. Makroyu etkinleştirmek için gereken basıncı belirler. Toggle every %d frames Her %d kareyi değiştir Clears all bindings for this USB controller. Bu oyun kontrolcüsü için tüm atamaları sıfırlar. Data Save Locations Data Save Locations Show Advanced Settings Show Advanced Settings Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır. Logging Log alınıyor System Console Sistem Konsolu Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). File Logging File Logging Writes log messages to emulog.txt. Writes log messages to emulog.txt. Verbose Logging Verbose Logging Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Log Timestamps Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Konsolu Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Konsolu Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Yuvarlama Modu Determines how the results of floating-point operations are rounded. Some games need specific settings. Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Clamping Mode Determines how out-of-range floating point numbers are handled. Some games need specific settings. Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vektör Birimleri VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O İşlemci Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Grafikler Use Debug Device Use Debug Device Settings Ayarlar No cheats are available for this game. No cheats are available for this game. Cheat Codes Hile kodları No patches are available for this game. No patches are available for this game. Game Patches Oyun Yamaları Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır. Game Fixes Oyun Düzeltmeleri Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. Tales of Destiny için. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Load State İlerlemeyi Yükle Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Disable Render Fixes Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Use Software Renderer For FMVs To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emulate GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emulate VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State İlerlemeyi Kaydet Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Bölge: Compatibility: Uyumluluk: No Game Selected Oyun Seçilmedi Search Directories Dizinleri Ara Adds a new directory to the game search list. Oyun arama listesine yeni bir dizin ekler. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings Liste Ayarları Sets which view the game list will open to. Oyun listesinin hangi görünümde açılacağını ayarlar. Determines which field the game list will be sorted by. Oyun listesinin hangi alana göre sıralanacağını belirler. Reverses the game list sort order from the default (usually ascending to descending). Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan). Cover Settings Kapak Ayarları Downloads covers from a user-specified URL template. Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir. Operations İşlemler Selects where anisotropic filtering is utilized when rendering textures. Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Kapak Resimlerini İndir About PCSX2 PCSX2 Hakkında PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir. When enabled and logged in, PCSX2 will scan for achievements on startup. Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Error Hata Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching CDVD Önbelleklemeyi Aktifleştir Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. Vertical Sync (VSync) Dikey Senkronizasyon (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Audio Control Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Mute All Sound Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. Expansion Genişletme Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. Synchronization Synchronization Buffer Size Buffer Size Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. Output Latency Output Latency Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Minimal Output Latency Minimal Output Latency When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. When enabled, each session will behave as if no achievements have been unlocked. Account Hesap Logs out of RetroAchievements. RetroAchievements'dan çıkış yapar. Logs in to RetroAchievements. RetroAchievements'a giriş yapar. Current Game Mevcut Oyun An error occurred while deleting empty game settings: {} Boş oyun ayarları silinirken bir hata oluştu: {} An error occurred while saving game settings: {} Oyun ayarları kaydedilirken bir hata oluştu: {} {} is not a valid disc image. {} geçerli bir disk imajı değil. Automatic mapping completed for {}. Otomatik atama {} için tamamlandı. Automatic mapping failed for {}. Otomatik atama {} için başarısız oldu. Game settings initialized with global settings for '{}'. Oyun ayarları '{}' için genel ayarlarla başlatıldı. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. {} (Current) {} (Current) {} (Folder) {} (Klasör) Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Makro {} Bağlarını Seçin Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} This Session: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Saved {} {} does not exist. {} does not exist. {} deleted. {} deleted. Failed to delete {}. Failed to delete {}. File: {} File: {} CRC: {:08X} CRC: {:08X} Time Played: {} Time Played: {} Last Played: {} Last Played: {} Size: {:.2f} MB Size: {:.2f} MB Left: Left: Top: Top: Right: Right: Bottom: Bottom: Summary Summary Interface Settings Interface Settings BIOS Settings BIOS Settings Emulation Settings Emulation Settings Graphics Settings Graphics Settings Audio Settings Audio Settings Memory Card Settings Memory Card Settings Controller Settings Controller Settings Hotkey Settings Hotkey Settings Achievements Settings Achievements Settings Folder Settings Klasör Ayarları Advanced Settings Advanced Settings Patches Patches Cheats Cheats 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Speed 60% Speed 60% Speed 75% Speed 75% Speed 100% Speed (Default) 100% Speed (Default) 130% Speed 130% Speed 180% Speed 180% Speed 300% Speed 300% Speed Normal (Default) Normal (Default) Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock Disabled Disabled 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Kare 3 Frames 3 Kare None Hiçbiri Extra + Preserve Sign Ekstra + İşareti Koru Full Tam Extra Ekstra Automatic (Default) Otomatik (Varsayılan) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Yazılım Null Boş Off Kapalı Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Native (PS2) Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Scaled Scaled Unscaled (Default) Unscaled (Default) Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Off (Default) Off (Default) 2x 2x 4x 4x 8x 8x 16x 16x Partial Partial Full (Hash Cache) Full (Hash Cache) Force Disabled Force Disabled Force Enabled Force Enabled Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Screen Resolution Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) Load/Save State Load/Save State WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Oyun listesinde taranmayan oyunlar için ayrıntılar gösterilemez. Pause On Controller Disconnection Pause On Controller Disconnection SDL DualSense Player LED SDL DualSense Player LED Press To Toggle Değiştirmek İçin Basın Deadzone Ölü bölge Full Boot Full Boot Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Spectator Mode PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Makronun, tuşları hangi sıklıkta açıp kapatacağını belirler (diğer adıyla otomatik ateşleme). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Force 32bit JPEG JPEG 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Özel (Doku) Special (Texture - Aggressive) Özel (Doku - Agresif) Align To Native Align To Native Half Half Force Bilinear Force Bilinear Force Nearest Force Nearest Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Game Grid Game List Oyun Listesi Game List Settings Oyun Listesi Ayarları Type Type Serial Serial Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Select Disc Image Select Disc Image Select Disc Drive Select Disc Drive Start File Start File Start BIOS Start BIOS Start Disc Start Disc Exit Exit Set Input Binding Set Input Binding Region Region Compatibility Rating Compatibility Rating Path Path Disc Path Disc Path Select Disc Path Select Disc Path Copy Settings Copy Settings Clear Settings Clear Settings Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Confirm Shutdown Save State On Shutdown Save State On Shutdown Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD Scale Show Messages Show Messages Show Speed Show Speed Show FPS Show FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Show Settings Show Inputs Show Inputs Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Reset Settings Change Search Directory Change Search Directory Fast Boot Fast Boot Output Volume Output Volume Memory Card Directory Memory Card Directory Folder Memory Card Filter Klasör Hafıza Kartı Filtresi Create Create Cancel Cancel Load Profile Load Profile Save Profile Save Profile Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Controller Port {}{} Controller Port {} Controller Port {} Controller Type Controller Type Automatic Mapping Otomatik Tuş Atama Controller Port {}{} Macros Kontrolcü Portu {}{} Makroları Controller Port {} Macros Kontrolcü Portu {} Makroları Macro Button {} Makro Tuşu {} Buttons Buttons Frequency Frequency Pressure Pressure Controller Port {}{} Settings Controller Port {}{} Settings Controller Port {} Settings Controller Port {} Settings USB Port {} USB Port {} Device Type Device Type Device Subtype Device Subtype {} Bindings {} Bindings Clear Bindings Clear Bindings {} Settings {} Settings Cache Directory Cache Directory Covers Directory Covers Directory Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Doku Değişimleri Dizini Video Dumping Directory Video Dumping Directory Resume Game Resume Game Toggle Frame Limit Toggle Frame Limit Game Properties Game Properties Achievements Achievements Save Screenshot Save Screenshot Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Change Disc Close Game Close Game Exit Without Saving Exit Without Saving Back To Pause Menu Back To Pause Menu Exit And Save State Exit And Save State Leaderboards Leaderboards Delete Save Delete Save Close Menu Close Menu Delete State Delete State Default Boot Default Boot Reset Play Time Reset Play Time Add Search Directory Add Search Directory Open in File Browser Open in File Browser Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Listeden Kaldır Default View Default View Sort By Sort By Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Website Support Forums Support Forums GitHub Repository GitHub Repository License License Close Close RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Enable Achievements Hardcore Mode Hardcore Mode Sound Effects Sound Effects Test Unofficial Achievements Test Unofficial Achievements Username: {} Username: {} Login token generated on {} Login token generated on {} Logout Oturumu kapat Not Logged In Giriş Yapılmadı Login Giriş Game: {0} ({1}) Game: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Card Enabled Card Enabled Card Name Card Name Eject Card Eject Card GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Yeniden açılamadı, eski yapılandırma geri yükleniyor. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. Upscale multiplier set to {}x. Büyütme çarpanı {}x değerine ayarlandı. Saving screenshot to '{}'. Ekran görüntüsü kaydediliyor: '{}'. Saved screenshot to '{}'. Ekran görüntüsü kaydedildi: '{}'. Failed to save screenshot to '{}'. Ekran görüntüsü kaydedilemedi: '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir. CAS is not available, your graphics driver does not support the required functionality. CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' {0}, {1} GS dökümü '{2}' dosyasına kaydediliyor single frame tekli çerçeve multi-frame çoklu çerçeve Failed to render/download screenshot. Ekran görüntüsünü oluşturma/indirme başarısız oldu. Saved GS dump to '{}'. GS dökümü '{}' dosyasına kaydedildi. Hash cache has used {:.2f} MB of VRAM, disabling. Hash önbelleği {:.2f} MB VRAM kullandı, devre dışı bırakılıyor. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Vulkan işleyici otomatik olarak seçildi, ancak uyumlu cihaz bulunamadı. Vulkan işleyicisini kullanmak için tümleşik GPU'lar da dahil olmak üzere sisteminizdeki tüm grafik sürücülerini güncellemelisiniz. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. Direct3D işleyici 10.0 özellik düzeyinde çalışıyor. Bu, DESTEKLENMEYEN bir yapılandırmadır. Destek talep etmeyin, lütfen önce donanımınızı/sürücülerinizi yükseltin. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. capturing audio and video capturing audio and video capturing video capturing video capturing audio capturing audio Starting {} to '{}'. Starting {} to '{}'. Stopped {} to '{}'. Stopped {} to '{}'. Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. GSDeviceOGL OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} was found GSDeviceVK Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. Enable Cheats Hileleri Etkinleştir Name İsim Author Yazar Description Açıklama Search... Search... Enable All Tümünü Etkinleştir Disable All Tümünü Devre Dışı Bırak All CRCs All CRCs Reload Cheats Hileleri Yeniden Yükle Show Cheats For All CRCs Show Cheats For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 tane isimsiz yama kodu otomatik etkinleşecek. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Mevcut Karıştırma Doğruluğu {1}. Bu oyun için önerilen Karıştırma Doğruluğu {2}. Oyun Ayarlarından karıştırma seviyesini ayarlayarak grafik kalitesini arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manuel GS donanım oluşturucu düzeltmeleri etkinleştirildi, otomatik düzeltmeler uygulanmadı: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. FMVler için Yazılım Oluşturucuyu Kullan Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF ELF Other Other Unknown Unknown Nothing Nothing Intro Intro Menu Menu In-Game In-Game Playable Playable Perfect Perfect Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Scanning directory {}... Scanning {}... Taranıyor {}... Never Never Today Today Yesterday Yesterday {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n hours %n hours %n minutes %n minutes %n minutes Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... GameListModel Type Tür Code Kod Title Başlık File Title Dosya başlığı CRC CRC Time Played Oynanılan Süre Last Played Son Oynanma Size Boyut Region Bölge Compatibility Uyumluluk GameListSettingsWidget Game Scanning Game Scanning Search Directories (will be scanned for games) Arama Dizinleri (oyunları aramak için) Add... Ekle... Remove Kaldır Search Directory Aranacak Dizin Scan Recursively Yinelemeli Tarama Yap Excluded Paths (will not be scanned) Hariç Tutulacak Dizinler (taranmayacak) Directory... Dizin... File... Dosya... Scan For New Games Yeni Oyunları Tara Rescan All Games Tüm Oyunları Tekrar Tara Display Display Prefer English Titles Prefer English Titles Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Dizini Aç... Select Search Directory Arama Dizini Seç Scan Recursively? Yinelemeli Tarama Yap? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. "%1" dizinini yinelemeli olarak taramak ister misiniz? Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır. Select File Dosya Seç Select Directory Dizin Seç GameListWidget Game List Oyun Listesi Game Grid Game Grid Show Titles Başlığı Göster All Types Tüm Türler All Regions Tüm Bölgeler Search... Ara... GamePatchDetailsWidget Patch Title Yama Başlığı Enabled Etkin <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Author: </strong>%1<br>%2 Unknown Bilinmiyor No description provided. Herhangi bir açıklama belirtilmedi. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs All CRCs Reload Patches Yamaları Yenile Show Patches For All CRCs Show Patches For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. Bu oyun için herhangi bir yama mevcut değil. GameSummaryWidget Title: Başlık: Clear the line to restore the original title... Clear the line to restore the original title... Restore Restore Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: English Title: Path: Path: Serial: Seri No: Check Wiki Check Wiki CRC: CRC: Type: Tür: PS2 Disc PS2 Diski PS1 Disc PS1 Diski ELF (PS2 Executable) ELF (PS2 Yürütülebiliri) Region: Bölge: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brezilya) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Çin) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japonya) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Kore) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Tayvan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (ABD) Other Diğer PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Avustralya) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Güney Afrika) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Avusturya) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belçika) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Avrupa/Avustralya) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finlandiya) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Almanya) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Yunanistan) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (İtalya) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Hindistan) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Avrupa/Avustralya) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Hollanda) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norveç) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portekiz) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Polonya) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Rusya) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (İspanya) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Skandinavya) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (İsveç) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (İsviçre) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (Birleşik Krallık) Compatibility: Uyumluluk: Input Profile: Giriş Profili: Shared Refers to the shared settings profile. Paylaşılan Disc Path: Disc Path: Browse... Göz At... Clear Sil Verify Doğrula Search on Redump.org... Redump.org'ta ara... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Select Disc Path Game is not a CD/DVD. Oyun, CD/DVD formatında değil. Track list unavailable while virtual machine is running. Sanal makine çalışırken parça listesi kullanılamaz. # # Mode Mod Start Başlat Sectors Sectors Size Boyut MD5 MD5 Status Durum %1 %1 <not computed> <not computed> Error Hata Cannot verify image while a game is running. Oyun çalıştığı için imajı doğrulamada hata. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GlobalVariableTreeWidget unknown function unknown function GraphicsSettingsWidget Renderer: Oluşturucu: Adapter: Bağdaştırıcı: Display Ekran Fullscreen Mode: Tam Ekran Modu: Aspect Ratio: En Boy Oranı: Fit to Window / Fullscreen Pencereye Sığdır / Tam Ekran Auto Standard (4:3 Interlaced / 3:2 Progressive) Otomatik Standart (4:3/3:2 Oranlı) Standard (4:3) Standart (4:3) Widescreen (16:9) Geniş Ekran (16:9) FMV Aspect Ratio Override: FMV Aspect Ratio Override: Off (Default) Kapalı (Varsayılan) Automatic (Default) Otomatik (Varsayılan) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None Hiçbiri Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Dikey Esneme: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Kırp: Left: Warning: short space constraints. Abbreviate if necessary. Sol: px px Top: Warning: short space constraints. Abbreviate if necessary. Üst: Right: Warning: short space constraints. Abbreviate if necessary. Sağ: Bottom: Warning: short space constraints. Abbreviate if necessary. Alt: Screen Offsets Ekran Ofsetleri Show Overscan Fazla Taramayı Göster Enable Widescreen Patches Geniş Ekran Yamalarını Etkinleştir Enable No-Interlacing Patches Taramasız Yamaları Etkinleştir Anti-Blur Anti-Blur Ctrl+S Ctrl+S Disable Interlace Offset Taramalı Ofseti Devre Dışı Bırak Screenshot Size: Ekran Görüntüsü Büyüklüğü: Screen Resolution Ekran Çözünürlüğü Internal Resolution Dahili Çözünürlük PNG PNG JPEG JPEG Quality: Kalite: Rendering Görüntü Oluşturma Internal Resolution: Dahili Çözünürlük: Off Kapalı Texture Filtering: Doku Filtreleme: Nearest En Yakın Bilinear (Forced) İki Yönlü (Zorla) Bilinear (PS2) İki Yönlü (PS2) Bilinear (Forced excluding sprite) İki Yönlü (Sprite hariç zorla) Trilinear Filtering: Trilineer Filtreleme: Off (None) Kapalı (Hiçbiri) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Üç Yönlü (Zorla) Anisotropic Filtering: Eşyönsüz Doku Süzmesi: Dithering: Dithering: Scaled Scaled Unscaled (Default) Unscaled (Default) Blending Accuracy: Blending Accuracy: Minimum Asgari Basic (Recommended) Basit(Tavsiye Edilen) Medium Orta High Yüksek Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Texture Preloading: Dokuları Önceden Yükle: Partial Partial Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU Paleti Dönüşümü Manual Hardware Renderer Fixes Manuel Donanım Oluşturucu Düzeltmeleri Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads i̇ş Parçacıkları Mipmapping Mipmapping Auto Flush Auto-Flush Hardware Fixes Donanım Düzeltmeleri Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Oluşturma Boyutu: 0 (Disabled) 0 (Disabled) 0 (Devre dışı) 1 (64 Max Width) 1 (64 Maksimum Genişlik) 2 (128 Max Width) 2 (128 Maksimum Genişlik) 3 (192 Max Width) 3 (192 Maksimum Genişlik) 4 (256 Max Width) 4 (256 Maksimum Genişlik) 5 (320 Max Width) 5 (320 Maksimum Genişlik) 6 (384 Max Width) 6 (384 Maksimum Genişlik) 7 (448 Max Width) 7 (448 Maksimum Genişlik) 8 (512 Max Width) 8 (512 Maksimum Genişlik) 9 (576 Max Width) 9 (576 Maksimum Genişlik) 10 (640 Max Width) 10 (640 Maksimum Genişlik) Disable Safe Features Güvenli Özellikleri Kapat Preload Frame Data Kare Verisini Önceden Yükle Texture Inside RT RT İçindeki Doku 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Agresif) Software CLUT Render: Yazılım CLUT Oluşturma: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Devre Dışı (Varsayılan) Enabled (Exact Match) Etkin (Tam Eşleşme) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Video Ölçekleme Düzeltmeleri Half Pixel Offset: Yarım-Piksel Ofset: Normal (Vertex) Normal (Vertex) Special (Texture) Özel (Doku) Special (Texture - Aggressive) Özel (Doku - Agresif) Round Sprite: Round Sprite: Half Yarım Full Tam Texture Offsets: Doku Ofsetleri: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: No Deinterlacing No Deinterlacing Apply Widescreen Patches Apply Widescreen Patches Apply No-Interlacing Patches Apply No-Interlacing Patches Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Force 32bit Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto-Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: RT İçindeki Doku: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Doku Bölgesini Tahmin Et Disable Render Fixes Oluşturma Düzeltmelerini Devre Dışı Bırak Align To Native Align To Native Unscaled Palette Texture Draws Ölçeklendirilmemiş Palet Doku Çizimleri Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Doku Değişikliği Search Directory Aranacak Dizin Browse... Göz At... Open... Aç... Reset Sıfırla PCSX2 will dump and load texture replacements from this directory. PCSX2, doku değişimlerini bu dizine dökecek ve bu dizinden yükleyecektir. Options Ayarlar Dump Textures Dokuları Çıkart Dump Mipmaps Mipmap'leri Dök Dump FMV Textures Dump FMV Textures Load Textures Dokuları Yükle Native (10:7) Native (10:7) Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Dokuları Önceden Önbellekle Post-Processing Post-Processing Sharpening/Anti-Aliasing Keskinleştirme/Kenar Yumuşatma Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Kontrast Uyarlamalı Keskinleştirme: None (Default) Hiçbiri (Varsayılan) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Keskinlik: FXAA FXAA Filters Filtreler TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diyagonal Filtre Triangular Filter Triangular Filter Wave Filter Dalgalı Filtre Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Parlaklık: Contrast: Kontrast: Saturation Doygunluk OSD OSD On-Screen Display Ekran Üstü Gösterge (OSD) OSD Scale: OSD Scale: Show Indicators Göstergeleri Göster Show Resolution Çözünürlüğü Göster Show Inputs Girişleri Göster Show GPU Usage GPU Kullanımını Göster Show Settings Ayarları Göster Show FPS FPS Göster Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Shader Önbelleğini Devre Dışı Bırak Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics İstatistikleri Göster Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturation: Show CPU Usage CPU Kullanımını Göster Warn About Unsafe Settings Güvenilir Olmayan Ayarlar Hakkında Uyar Recording Kayıt Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup OSD Messages Position: OSD Messages Position: Left (Default) Left (Default) OSD Performance Position: OSD Performance Position: Right (Default) Right (Default) Show Frame Times Show Frame Times Show PCSX2 Version Show PCSX2 Version Show Hardware Info Show Hardware Info Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show VPS Show VPS capture capture Container: Konteyner: Codec: Kodek: Extra Arguments Ekstra Argümanlar Capture Audio Video Kaydı Format: Format: Resolution: Çözünürlük: x x Auto Otomatik Capture Video Video Kaydı Advanced Advanced here refers to the advanced graphics options. Gelişmiş Advanced Options Gelişmiş Seçenekler Hardware Download Mode: Donanım İndirme Modu: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Sıkıştırılmamış LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Bitrate: Bit Hızı: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed İzin verilmedi Allowed İzin Verildi Debugging Options Ayıklama Seçenekleri Override Texture Barriers: Doku Bariyerini Geçersiz Kıl: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Yazılımsal Null Null here means that this is a graphics backend that will show nothing. Boş 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] Unchecked İşaretsiz Automatically loads and applies widescreen patches on game start. Can cause issues. Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Oyun başlangıcında interlacing önleyici yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio Override FMV Aspect Ratio Override Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Yazılım CLUT Oluşturma Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler. Disabled Devre Dışı Remove Unsupported Settings Remove Unsupported Settings You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlarındaki ölçeklendirme (dikey çizgiler) sorunlarını giderir. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. OSD Messages Position OSD Messages Position OSD Statistics Position OSD Statistics Position Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Video Format Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Video Bitrate 6000 kbps 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Audio Codec Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Audio Bitrate Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked İşaretli Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio En Boy Oranı Auto Standard (4:3/3:2 Progressive) Otomatik Standart (4:3/3:2 Oranlı) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Konsol'un çıktısını ekrana görüntülemek için kullanılan en boy oranını değiştirir. Varsayılan ayar, en boy oranını bir oyunun döneminin televizyon ekranında nasıl gözüktüğüne uyacak şekilde ayarlayan Otomatik Standart (4:3/3:2 Oranlı) şeklindedir. Deinterlacing Deinterlacing Screenshot Size Ekran Görüntüsü Büyüklüğü Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur. Screenshot Format Ekran Görüntüsü Biçimi Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder. Screenshot Quality Ekran Görüntüsü Kalitesi 50% %50 Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Daha yüksek değerler JPEG için daha fazla ayrıntıyı korur ve PNG için dosya boyutunu azaltır. 100% 100% Vertical Stretch Dikey Genişletme Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Ekranın dikey bileşenini uzatır (&lt; %100) veya sıkıştırır (&gt; %100). Fullscreen Mode Tam Ekran Modu Borderless Fullscreen Tam Ekran Kenarlıksız Pencere Chooses the fullscreen resolution and frequency. Tam ekran çözünürlüğünü ve frekansını seçer. Left Sol 0px 0px Changes the number of pixels cropped from the left side of the display. Ekranın sol tarafından kırpılan piksel sayısını değiştirir. Top Üst Changes the number of pixels cropped from the top of the display. Ekranın üstünden kırpılan piksel sayısını değiştirir. Right Sağ Changes the number of pixels cropped from the right side of the display. Ekranın sağ tarafından kırpılan piksel sayısını değiştirir. Bottom Alt Changes the number of pixels cropped from the bottom of the display. Ekranın altından kırpılan piksel sayısını değiştirir. Native (PS2) (Default) Native (PS2) (Default) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Doku Filtreleme Trilinear Filtering Trilineer Filtreleme Anisotropic Filtering Eşyönsüz Doku Süzmesi Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Dokuları Önceden Yükle Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 2 threads 2 threads Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Bazı oyunların doğru şekilde işlenmesi için gereken mipmapping özelliğini etkinleştirir. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Keskinlik Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Parlaklık 50 50 Contrast Kontrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active video capture status. Shows the currently active video capture status. Shows the currently active input recording status. Shows the currently active input recording status. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Leave It Blank Leave It Blank Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Varsayılan Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Default Hotkeys Graphics Grafikler Save Screenshot Save Screenshot Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Toggle Hardware Mipmapping Donanım Mipmapping'i Aç/Kapat Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. Cycle Deinterlace Mode Cycle Deinterlace Mode Automatic Automatic Off Off Weave (Top Field First) Weave (Top Field First) Weave (Bottom Field First) Weave (Bottom Field First) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First) Blend (Top Field First) Blend (Bottom Field First) Blend (Bottom Field First) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Doku Dökümünü Aç/Kapat Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Doku Değişikliklerini Aç/Kapat Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Doku Değişikliklerini Tekrar Yükle Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Doku Değişiklikleri Tekrar Yükleniyor... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Ses Düzeyi: Sessiz Volume: {}% Ses Düzeyi: {}% No save state found in slot {}. No save state found in slot {}. System Sistem Open Pause Menu Oyun Menüsünü Aç Open Achievements List Başarım Listesini Aç Open Leaderboards List Skor Sıralamasını Aç Toggle Pause Duraklat Toggle Fullscreen Tam Ekran Modunu Aç/Kapat Toggle Frame Limit Kare Sınırlayıcıyı Aç/Kapat Toggle Turbo / Fast Forward Turbo Modunu Aç/Kapat Toggle Slow Motion Ağır Çekim Modunu Aç/Kapat Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Ses Düzeyini Artır Decrease Volume Ses Düzeyini Azalt Toggle Mute Sesi Aç/Kapat Frame Advance Kare İlerlemesi Shut Down Virtual Machine Sanal Makineyi Kapat Reset Virtual Machine Sanal Makineyi Yeniden Başlat Toggle Input Recording Mode Girdi Kaydetme Modunu Aç/Kapat Save States Durum Kayıtları Select Previous Save Slot Önceki Kayıt Slotunu Seç Select Next Save Slot Sonraki Kayıt Slotunu Seç Save State To Selected Slot Seçilmiş Slota Durum Kaydını Kaydet Load State From Selected Slot Load State From Selected Slot Save State and Select Next Slot Save State and Select Next Slot Select Next Slot and Save State Select Next Slot and Save State Save State To Slot 1 Durum Kaydını Slot 1'e Kaydet Load State From Slot 1 Load State From Slot 1 Save State To Slot 2 Durum Kaydını Slot 2'ye Kaydet Load State From Slot 2 Load State From Slot 2 Save State To Slot 3 Durum Kaydını Slot 3'e Kaydet Load State From Slot 3 Load State From Slot 3 Save State To Slot 4 Durum Kaydını Slot 4'e Kaydet Load State From Slot 4 Load State From Slot 4 Save State To Slot 5 Durum Kaydını Slot 5'e Kaydet Load State From Slot 5 Load State From Slot 5 Save State To Slot 6 Durum Kaydını Slot 6'ya Kaydet Load State From Slot 6 Load State From Slot 6 Save State To Slot 7 Durum Kaydını Slot 7'ye Kaydet Load State From Slot 7 Load State From Slot 7 Save State To Slot 8 Durum Kaydını Slot 8'e Kaydet Load State From Slot 8 Load State From Slot 8 Save State To Slot 9 Durum Kaydını Slot 9'a Kaydet Load State From Slot 9 Load State From Slot 9 Save State To Slot 10 Durum Kaydını Slot 10'a Kaydet Load State From Slot 10 Load State From Slot 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Load Save Save Select Previous Select Previous Select Next Select Next Close Menu Close Menu Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Hassasiyet: 100% 100% Deadzone: Kör nokta: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Kapat Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecording Started new input recording Started new input recording Savestate load failed for input recording Savestate load failed for input recording Savestate load failed for input recording, unsupported version? Savestate load failed for input recording, unsupported version? Replaying input recording Replaying input recording Input recording stopped Input recording stopped Unable to stop input recording Unable to stop input recording Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... InputRecordingControls Record Mode Enabled Record Mode Enabled Replay Mode Enabled Replay Mode Enabled InputRecordingViewer Input Recording Viewer Input Recording Viewer File Dosya Edit Düzenle View View Open Close Kapat %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Sol Analog Right Analog Sağ Analog Cross Cross Square Square Triangle Triangle Circle Circle L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Down L3 L3 R3 R3 Select Select Start Start D-Pad Right D-Pad Right D-Pad Up D-Pad Up D-Pad Left D-Pad Left Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Failed to open file: %1 InputVibrationBindingWidget Error Hata No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Behaviour Pause On Focus Loss Odak kaybında Oyunu Durdur Inhibit Screensaver Ekran Koruyucunun Çalışmasını Engelle Pause On Start Başlangıçta Duraklat Confirm Shutdown Kapatmayı Onayla Enable Discord Presence Discord Durumunu etkinleştir Pause On Controller Disconnection Pause On Controller Disconnection Game Display Oyun Ekranı Start Fullscreen Tam Ekran Modunda Başlat Double-Click Toggles Fullscreen Çift Tıklama Tam Ekrana Geçiş Yapar Render To Separate Window Ayrı Pencereye İşle Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Pencere Boyutlandırmayı Devre Dışı Bırak Hide Cursor In Fullscreen Tam Ekranda Fare İmlecini Gizle Preferences Tercihler Language: Dil: Theme: Tema: Automatic Updater Otomatik Güncelleyici Update Channel: Güncelleme kanalı: Current Version: Mevcut Sürüm: Enable Automatic Update Check Otomatik Güncelleyici Etkinleştir Check for Updates... Güncellemeleri Kontrol Et... Native Native Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [PCSX2 Klasörüne At] Checked İşaretli Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. Prevents the main window from being resized. Ana pencereyi yeniden boyutlandırmayı engeller. Unchecked İşaretsiz Fusion [Light/Dark] Fusion [Light/Dark] Pauses the emulator when a game is started. Oyun başlatıldığında emülatörü duraklatır. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Automatically switches to fullscreen mode when a game is started. Oyun başlatıldığında otomatik olarak tam ekran moduna geçer. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Bir oyun çalışırken ana pencereyi (oyun listesiyle birlikte) gizler, Ayrı Pencereye İşle özelliğinin etkinleştirilmesini gerektirir. Shows the game you are currently playing as part of your profile in Discord. Mevcut oynanan oyunu Discord profilinde gösterir. System Language [Default] Sistem Dili LogWindow Log Window - %1 [%2] Log Penceresi - %1 [%2] Log Window Log Penceresi &Clear &Clear &Save... &Save... Cl&ose Cl&ose &Settings &Settings Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Attach To &Main Window Show &Timestamps Show &Timestamps Select Log File Select Log File Log Files (*.txt) Log Files (*.txt) Error Error Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Hizmetler Hide %1 %1 Gizle Hide Others Diğerlerini Gizle Show All Tümünü Göster Preferences... Tercihler... Quit %1 Çık %1 About %1 %1 Hakkında MainWindow PCSX2 PCSX2 &System &Sistem Change Disc Diski Değiştir Load State Durum Kaydı Yükle Save State Durum Kaydı S&ettings Aya&rlar &Help &Yardım &Debug &Hata ayıklama Switch Renderer Switch Renderer &View &View &Window Size &Window Size &Tools &Tools Input Recording Input Recording Toolbar Araç Çubuğu Start &File... Start &File... Start &Disc... Start &Disc... Start &BIOS Start &BIOS &Scan For New Games &Scan For New Games &Rescan All Games &Rescan All Games Shut &Down Shut &Down Shut Down &Without Saving Kaydetmeden Kapat &Reset &Yeniden Başlat &Pause &Duraklat E&xit E&xit &BIOS &BIOS Emulation Emülasyon &Controllers &Controllers &Hotkeys &Hotkeys &Graphics &Grafikler A&chievements &Başarımlar &Post-Processing Settings... &Post-Processing Settings... Fullscreen Tam ekran Resolution Scale Çözünürlük Ölçeği &GitHub Repository... &GitHub Deposu... Support &Forums... Support &Forums... &Discord Server... &Discord Sunucusu... Check for &Updates... Güncellemeleri &Kontrol Et... About &Qt... Qt &Hakkında... &About PCSX2... &About PCSX2... Fullscreen In Toolbar Tam ekran Change Disc... In Toolbar Diski Değiştir... &Audio &Ses Game List Oyun Listesi Interface Arayüz Add Game Directory... Oyun Dizini Ekle... &Settings &Ayarlar From File... Dosyadan... From Device... From Device... From Game List... From Game List... Remove Disc Diski Çıkar Global State Genel Durum &Screenshot &Ekran Görüntüsü Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar BIOS'u Başlat Shut Down In Toolbar Kapat Reset In Toolbar Yeniden Başlat Pause In Toolbar Duraklat Load State In Toolbar Durum Kaydını Yükle Save State In Toolbar Durum Kaydı Controllers In Toolbar Kontrolcüler Settings In Toolbar Ayarlar Screenshot In Toolbar Ekran Görüntüsü &Memory Cards &Hafıza Kartları &Network && HDD &Ağ && HDD &Folders &Klasörler &Toolbar &Toolbar Lock Toolbar Araç Çubuğunu kilitle &Status Bar &Status Bar Verbose Status Verbose Status Game &List Oyun &Listesi System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Game &Properties Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Kapakları &Yenile (Izgara Görünüşü) Open Memory Card Directory... Hafıza Kartı Klasörünü Aç... Open Data Directory... Dizini Aç... Toggle Software Rendering Yazılım İşlemeyi Aç/Kapat Open Debugger Hata Ayıklayıcısını Aç Reload Cheats/Patches Hileleri ve Yamaları Yeniden Yükle Enable System Console Enable System Console Enable Debug Console Enable Debug Console Enable Log Window Enable Log Window Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. Yeni Play This section refers to the Input Recording submenu. Başlat Stop This section refers to the Input Recording submenu. Durdur Settings This section refers to the Input Recording submenu. Ayarlar Input Recording Logs Input Recording Logs Controller Logs Kontrolcü Kaydı Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Geniş Ekran Moduna Geç Big Picture In Toolbar Geniş Ekran Modu Cover Downloader... Kapak İndirici... Show Advanced Settings Gelişmiş Ayarları Göster Recording Viewer Recording Viewer Video Capture Video Kaydetme Edit Cheats... Edit Cheats... Edit Patches... Edit Patches... Internal Resolution Dahili Çözünürlük %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Tekrar gösterme Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 Files (*.%2) WARNING: Memory Card Busy UYARI: Hafıza Kartı Meşgul Confirm Shutdown Kapatmayı Onayla Are you sure you want to shut down the virtual machine? Sanal Makineyi kapatmak istediğinize emin misiniz? Save State For Resume Save State For Resume Error Hata You must select a disc to change discs. Disk değiştirmek için önce bir disk seçmelisiniz. Properties... Özellikler... Set Cover Image... Kapak Resmi Ayarla... Exclude From List Listeden Ayrı Tut Reset Play Time Reset Play Time Check Wiki Page Check Wiki Page Default Boot Varsayılan Önyükleme Fast Boot Hızlı Önyükleme Full Boot Tam Önyükleme Boot and Debug Önyükle ve Hata ayıkla Add Search Directory... Add Search Directory... Start File Dosyayı Başlat Start Disc Diskten Başlat Select Disc Image Disk İmajı Seç Updater Error Güncelleyici Hatası <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Otomatik güncelleme mevcut platformda desteklenmiyor. Confirm File Creation Confirm File Creation The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Theme Change Theme Change Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Input Recording Failed Input Recording Failed Failed to create file: {} Failed to create file: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Failed to open file: {} Paused Duraklatıldı Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Stop Big Picture Mode Exit Big Picture In Toolbar Exit Big Picture Game Properties Oyun Ayarları Game properties is unavailable for the current game. Game properties is unavailable for the current game. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. Durum Kaydı mevcut değil. Select Cover Image Kapak Resmi Ayarla Cover Already Exists Kapak Resmi Zaten Mevcut A cover image for this game already exists, do you wish to replace it? Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz? Copy Error Kopyalama hatası Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Failed to remove '%1' Confirm Reset Sıfırlamayı Onayla All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. You must select a different file to the current cover image. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Temiz Önyükleme Delete And Boot Delete And Boot Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Dosyadan yükle... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Durum Kayıtlarını Sil... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Devletleri Kaydet (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Resume (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Durum Kayıtlarını Sil Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 durum kayıtları silindi. Save To File... Dosyaya kaydet... Empty Boş Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Diski Değiştir Reset Yeniden Başlat Missing Font File Missing Font File The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} Could not create the memory card: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Hafıza kartına erişilemiyor: {} PCSX2'nin başka bir örneği bu hafıza kartını kullanıyor olabilir veya hafıza kartı yazmaya karşı korumalı bir klasörde saklanıyor olabilir. Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Hafıza Kartı yeniden yerleştirildi. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Hafıza Kartını Dönüştür Conversion Type Dönüşüm tipi 8 MB File 8 MB File 16 MB File 16 MB File 32 MB File 32 MB File 64 MB File 64 MB File Folder Klasör <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress İlerleme Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Hafıza Kartını Dönüştürme Başarısız Oldu Invalid MemoryCardType Geçerisz HafızaKartıTürü Conversion Complete Dönüştürme Tamamlandı Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card There was an error when accessing the memory card directory. Error message: %0 There was an error when accessing the memory card directory. Error message: %0 MemoryCardCreateDialog Create Memory Card Hafıza Kartı Oluştur <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Hafıza Kartı Oluştur</span><br />Oluşturmak istediğiniz Hafıza Kartına ismini ve boyutunu belirleyin. En iyi uyumluluk için 8MB boyutundaki Hafıza Kartlarını veya Memory Cards klasörünü kullanmanız tavsiye edilir.</p></body></html> Memory Card Name: Hafıza Kartı İsmi: 8 MB [Most Compatible] 8 MB [En Çok Uyumlu] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. A typical size for third-party Memory Cards which should work with most games. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Folder [Recommended] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression NTFS Sıkıştırmasını Kullan NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, the log may contain more information. Hafıza Kartı oluşturma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. Memory Card '%1' created. Hafıza Kartı '%1' oluşturuldu. MemoryCardListWidget Yes Evet No Hayır MemoryCardSettingsWidget Memory Card Slots Hafıza Kartı Yuvaları Memory Cards Hafıza Kartları Folder: Klasör: Browse... Göz At... Open... Aç... Reset Sıfırla Name İsim Type Tür Formatted Biçimlendirildi Last Modified Son değiştirilme Refresh Yenile Create Oluştur Rename Yeniden adlandır Convert Dönüştür Delete Sil Settings Ayarlar Automatically manage saves based on running game Çalıştırılan oyuna göre kayıtları otomatik düzenle Checked İşaretli (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Hafıza Kartlarını Değiştir Eject Memory Card Hafıza Kartını Çıkart Error Hata Delete Memory Card Hafıza Kartını Sil Rename Memory Card Hafızı Kartını Yeniden Adlandır New Card Name Yeni Hafıza Kartı New name is invalid, it must end with .ps2 Dosya ismi .ps2 ile bitmeli New name is invalid, a card with this name already exists. Bu isim, halihazırda kullandığı için geçersiz. Slot %1 Slot %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. '%1' Hafıza Kartını silmek istediğinize emin misiniz? Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek. Failed to delete the Memory Card. The log may have more information. Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. Failed to rename Memory Card. The log may contain more information. Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir. Use for Slot %1 Use for Slot %1 Both slots must have a card selected to swap. Her iki yuvada da değiştirme için seçili bir kart olmalıdır. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Bilinmiyor PS2 (Folder) PS2 (Klasör) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Mevcut Değil] MemorySearchWidget Value Value Type Type 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Double String String Array of byte Array of byte Hex Hex Search Search Filter Search Filter Search Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Start End End Search Results List Context Menu Search Results List Context Menu Copy Address Copy Address Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Searching... Increased Increased Increased By Increased By Decreased Decreased Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Bellek Copy Address Adresi Kopyala Go to in Disassembly Go to in Disassembly Go to address Adrese git Show as Little Endian Show as Little Endian Show as 1 byte Show as 1 byte Show as 2 bytes Show as 2 bytes Show as 4 bytes Show as 4 bytes Show as 8 bytes Show as 8 bytes Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Yapıştır Go To In Memory View Go To In Memory View Cannot Go To Cannot Go To NewFunctionDialog No existing function found. No existing function found. No next symbol found. No next symbol found. Size is invalid. Size is invalid. Size is not a multiple of 4. Size is not a multiple of 4. A function already exists at that address. A function already exists at that address. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Function Cannot Create Function NewGlobalVariableDialog Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Global Variable Cannot Create Global Variable NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Açık Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Durum Kaydı <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Göz At Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Select a File NewLocalVariableDialog Invalid function. Invalid function. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Local Variable Cannot Create Local Variable NewParameterVariableDialog Invalid function. Invalid function. Invalid storage type. Invalid storage type. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Parameter Variable Cannot Create Parameter Variable NewSymbolDialog Dialog Dialog Name Name Address Address Register Register Stack Pointer Offset Stack Pointer Offset Size Size Custom Custom Existing Functions Existing Functions Shrink to avoid overlaps Shrink to avoid overlaps Do not modify Do not modify Type Type Function Function Global Global Stack Stack Fill existing function (%1 bytes) Fill existing function (%1 bytes) Fill existing function (none found) Fill existing function (none found) Fill space (%1 bytes) Fill space (%1 bytes) Fill space (no next symbol) Fill space (no next symbol) Fill existing function Fill existing function Fill space Fill space Name is empty. Name is empty. Address is not valid. Address is not valid. Address is not aligned. Address is not aligned. Pad D-Pad Up D-Pad Yukarı D-Pad Right D-Pad Sağ D-Pad Down D-Pad Aşağı D-Pad Left D-Pad Sol Triangle Üçgen Circle Daire Cross Çarpı Square Kare Select Select Düğmesi Start Start Düğmesi L1 (Left Bumper) L1 (Sol Buton) L2 (Left Trigger) L2 (Sol Tetik) R1 (Right Bumper) R1 (Sağ Buton) R2 (Right Trigger) R2 (Sağ Tetik) L3 (Left Stick Button) L3 (Sol Analog Buton) R3 (Right Stick Button) R3 (Sağ Analog Buton) Analog Toggle Analog Aç/Kapa Apply Pressure Apply Pressure Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Tersine çevrilmedi Invert Left/Right Invert Left/Right Invert Up/Down Invert Up/Down Invert Left/Right + Up/Down Invert Left/Right + Up/Down Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invert Right Stick Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog Kör Noktası Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Buton/Tetik Kör Noktası Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Pressure Modifier Amount Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Hassasiyeti Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Bağlı Değil DualShock 2 DualShock 2 Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Gitar Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Yellow (Left) Yellow (Right) Yellow (Right) Blue (Left) Blue (Left) Blue (Right) Blue (Right) White (Left) White (Left) White (Right) White (Right) Green (Left) Green (Left) Green (Right) Green (Right) Red Red Pop'n Music Pop'n Music Motor Motor Dial (Left) Dial (Left) Dial (Right) Dial (Right) Dial Deadzone Dial Deadzone Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Dial Sensitivity Dial Sensitivity Sets the dial scaling factor. Sets the dial scaling factor. Jogcon Jogcon B Button B Button A Button A Button I Button I Button II Button II Button L (Left Bumper) L (Left Bumper) R (Right Bumper) R (Right Bumper) Twist (Left) Twist (Left) Twist (Right) Twist (Right) Twist Deadzone Twist Deadzone Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Twist Sensitivity Twist Sensitivity Sets the twist scaling factor. Sets the twist scaling factor. Negcon Negcon Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n game patches are active. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QCoreApplication Invalid array subscript. Invalid array subscript. No type name provided. No type name provided. Type '%1' not found. Type '%1' not found. QObject HDD Creator HDD Oluşturucu Failed to create HDD image HDD imajı oluşturulamadı Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel İptal QtAsyncProgressThread Error Hata Question Soru Information Bilgi QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Controller {} connected. System paused because controller {} was disconnected. System paused because controller {} was disconnected. Controller {} disconnected. Controller {} disconnected. Cancel Cancel QtModalProgressCallback PCSX2 PCSX2 Cancel İptal Error Hata Question Soru Information Bilgi RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Copy Value Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Change Value Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") %1 Değiştir Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Geçersiz ondalıklı sayı kayıt değeri. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Sıfırla Default: Varsayılan: Confirm Folder Klasörü Onayla The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Error Folder path cannot be empty. Folder path cannot be empty. Select folder for %1 %1 için dosya seç SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Genelde Seçilmiş Ayarı Kullan [Enabled] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Genelde Seçilmiş Ayarı Kullan [Disabled] Use Global Setting [%1] Genelde Seçilmiş Ayarı Kullan [%1] SettingsWindow PCSX2 Settings PCSX2 Settings Restore Defaults Restore Defaults Copy Global Settings Genel Ayarları Kopyala Clear Settings Clear Settings Close Close <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Summary Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interface Game List Oyun Listesi <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulation Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Graphics Audio Audio Memory Cards Memory Cards Network & HDD Network & HDD Folders Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Achievements <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Advanced Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Bu oyun için yapılandırma mevcut genel ayarlarla değiştirilecektir. Mevcut ayar değerlerinin, üzerine yazılacaktır. Devam etmek istiyor musunuz? Per-game configuration copied from global settings. Genel ayarlardan kopyalanan oyun başına yapılandırma. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard PCSX2 Kurulum Sihirbazı Language Dil BIOS Image Bios İmajı Game Directories Oyun Dizinleri Controller Setup Kontrolcü Kurulumu Complete Tamamlandı Language: Dil: Theme: Tema: Enable Automatic Updates Otomatik Güncellemeleri Etkinleştir <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> BIOS Directory: BIOS Dizini: Browse... Göz At... Reset Yeniden Başlat Filename Dosya Adı Version Sürüm Open BIOS Folder... Open BIOS Folder... Refresh List Listeyi Yenile <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Ekle... Remove Kaldır Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Kontrolcü Portu 1 Controller Mapped To: Controller Mapped To: Controller Type: Kontrolcü Tipi: Default (Keyboard) Varsayılan (Klavye) Automatic Mapping Otomatik Tuş Atama Controller Port 2 Kontrolcü Portu 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamlandı!</span></h1><p> Oyunları oynamaya hazırsınız.</p><p>Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.</p><p>Umarız PCSX2 kullanmaktan keyif alırsınız.</p></body></html> &Back &Geri &Next &Sonraki &Cancel &İptal Warning Uyarı A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? Herhangi bir BIOS imajı seçilmedi. PCSX2 <strong>herhangi bir BIOS</strong> imajı seçilmediği takdirde oyun çalıştıramaz.<br><br>BIOS imajı seçmeden ilerlemek istediğinize emin misiniz? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Bitir Cancel Setup Kurulumu iptal et Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. PCSX2 kurulumunu iptal etmek istediğinize emin misiniz? Yaptığınız ayarlar kaydedildi, PCSX2'yi tekrar çalıştırdığınızda kurulum sihirbazı açılacak. Open Directory... Dizini Aç... Select Search Directory Arama Dizini Seç Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. "%1" dizinini yinelemeli olarak taramak ister misiniz? Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır. Default (None) Varsayılan (Hiçbiri) No devices available Kullanılabilir cihaz yok Automatic Binding Otomatik Tuş Atama No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. YÖNERGELER STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE SymbolTreeModel Alive Alive Dead Dead Name Name Value Value Location Location Size Size Type Type Liveness Liveness SymbolTreeTypeDelegate Symbol no longer exists. Symbol no longer exists. Cannot Change Type Cannot Change Type SymbolTreeWidget Form Form Refresh Refresh Filter Filter + + - - (unknown source file) (unknown source file) (unknown section) (unknown section) (unknown module) (unknown module) Copy Name Copy Name Copy Mangled Name Copy Mangled Name Copy Location Copy Location Rename Symbol Rename Symbol Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Show Size Column Show Size Column Group by Module Group by Module Group by Section Group by Section Group by Source File Group by Source File Sort by if type is known Sort by if type is known Reset children Reset children Change type temporarily Change type temporarily Confirm Deletion Confirm Deletion Delete '%1'? Delete '%1'? Name: Name: Change Type To Change Type To Type: Type: Cannot Change Type Cannot Change Type That node cannot have a type. That node cannot have a type. ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. READY WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. ASKIYA AL WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. UYKU DELAY Refers to a Thread Wait State in the Debugger. GECİKME EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Video Device Video Device Audio Device Audio Device Audio Latency Audio Latency Selects the device to capture images from. Selects the device to capture images from. HID Keyboard (Konami) HID Keyboard (Konami) Keyboard Klavye HID Mouse HID Mouse Pointer Pointer Left Button Left Button Right Button Right Button Middle Button Middle Button GunCon 2 GunCon 2 D-Pad Up D-Pad Up D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Düğmesi Start Start Düğmesi Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Simüle edilen ekranın dikey merkez konumunu ayarlar. Screen Width Ekran Genişliği Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Ekran Yüksekliği Sets the height of the simulated screen. Simüle edilen ekranın yüksekliğini ayarlar. Logitech USB Headset Logitech USB Kulaklık Input Device Giriş Cihazı Selects the device to read audio from. Sesin okunacağı cihazı seçer. Output Device Çıktı Cihazı Selects the device to output audio to. Ses çıktısı yapılacak cihazı seçer. Input Latency Giriş Gecikmesi Specifies the latency to the host input device. Ana bilgisayar giriş aygıtına olan gecikme süresini belirtir. %dms %dms Output Latency Çıkış Gecikmesi Specifies the latency to the host output device. Ana bilgisayar çıkış aygıtına olan gecikme süresini belirtir. USB-Mic: Neither player 1 nor 2 is connected. USB-Mikrofon: Ne oynatıcı 1 ne de 2 bağlı değil. USB-Mic: Failed to start player {} audio stream. USB-Mikrofon: Oynatıcı {} ses akışı başlatılamadı. Microphone Microphone Singstar Singstar Logitech Logitech Konami Konami Player 1 Device Oyuncu 1 Cihazı Selects the input for the first player. İlk oyuncu için girdiyi seçer. Player 2 Device Oyuncu 2 Cihazı Selects the input for the second player. İkinci oyuncu için girdiyi seçer. usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) Image Path Görsel yolu Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Sola Dönme Steering Right Sağa Dönme Throttle Gaz Brake Fren Cross Çarpı Square Kare Circle Daire Triangle Üçgen L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Güç Geri-Bildirimi Shift Up / R1 Vites Arttırma / R1 Shift Down / L1 Vites Azaltma / L1 L3 L3 R3 R3 Menu Up Menü Yukarı Menu Down Menü Aşağı X X Y Y Off Kapalı Low Düşük Medium Orta High Yüksek Steering Smoothing Dönüş Yumuşatması Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Dönüş yaparken yapılan değişiklikleri yumuşatır. Klavyeler için gereklidir. %d%% %d%% Steering Deadzone Dönüş Deadzone'u Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band Bateri Kiti Blue Mavi Green Green Red Kırmızı Yellow Sarı Orange Turuncu Buzz Controller Buzz Kontrolcüsü Player 1 Red Oyuncu 1 Kırmızı Player 1 Blue Oyuncu 1 Mavi Player 1 Orange Oyuncu 1 Turuncu Player 1 Green Oyuncu 1 Yeşil Player 1 Yellow Player 1 Yellow Player 2 Red Player 2 Red Player 2 Blue Player 2 Blue Player 2 Orange Player 2 Orange Player 2 Green Player 2 Green Player 2 Yellow Player 2 Yellow Player 3 Red Player 3 Red Player 3 Blue Player 3 Blue Player 3 Orange Player 3 Orange Player 3 Green Player 3 Green Player 3 Yellow Player 3 Yellow Player 4 Red Player 4 Red Player 4 Blue Player 4 Blue Player 4 Orange Player 4 Orange Player 4 Green Player 4 Green Player 4 Yellow Player 4 Yellow KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Yazıcı None None Not Connected Bağlı Değil Default Input Device Default Input Device Default Output Device Default Output Device DJ Hero Turntable DJ Hero Turntable Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier Gametrak Device Gametrak Device Foot Pedal Foot Pedal Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) Train Controller Train Controller Type 2 Type 2 Shinkansen Shinkansen Ryojōhen Ryojōhen Power Power A Button A Button B Button B Button C Button C Button D Button D Button Announce Announce Horn Horn Left Door Left Door Right Door Right Door Camera Button Camera Button Axes Passthrough Axes Passthrough Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. USBBindingWidget Axes Axes Buttons Buttons USBBindingWidget_Buzz Player 1 Player 1 Red Red PushButton PushButton Blue Blue Orange Orange Green Green Yellow Yellow Player 2 Player 2 Player 3 Player 3 Player 4 Player 4 USBBindingWidget_DenshaCon Face Buttons Face Buttons C C B B D D A A Hints Hints The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". D-Pad D-Pad Down Down Left Left Up Up Right Right Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Brake Lever Brake Lever Select Select Start Start USBBindingWidget_DrivingForce Hints İpuçları To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad Ok Tuşları Down Aşağı Left Sol Up Yukarı Right Sağ L1 L1 L2 L2 Brake Fren Steering Left Steering Left Steering Right Steering Right Select Select Start Start Face Buttons Face Buttons Circle Yuvarlak Cross Çarpı Triangle Üçgen Square Kare R1 R1 R2 R2 Accelerator Accelerator USBBindingWidget_GTForce Hints İpuçları To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Fren Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B B Accelerator Accelerator USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Tuşlar A A C C Start Start Düğmesi Select Select Düğmesi B B D-Pad Ok Tuşları Down Down Left Sol Up Yukarı Right Sağ Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Tetik Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_RyojouhenCon Hints Hints The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. Door Buttons Left Left PushButton PushButton Right Right D-Pad D-Pad Down Down Up Up Brake Lever Brake Lever Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Face Buttons Face Buttons Select Select Start Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. Announce Camera Camera is used to switch the view point. Original: 視点切替 Camera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 Horn USBBindingWidget_ShinkansenCon Hints Hints The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever D-Pad D-Pad Down Down Left Left Up Up Right Right Select Select Start Start Brake Lever Brake Lever Face Buttons Face Buttons C C B B D D A A USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Cihaz türü Bindings Bindings Settings Ayarlar Automatic Mapping Otomatik Tuş Atama Clear Mapping Clear Mapping USB Port %1 USB Portu %1 No devices available Kullanılabilir cihaz yok Clear Bindings Tuşu Atamalarını Temizle Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Otomatik Tuş Atama No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Bilinmeyen Oyun CDVD precaching was cancelled. CDVD precaching was cancelled. CDVD precaching failed: {} CDVD precaching failed: {} Error Hata PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Resuming state Resuming state Boot and Debug Boot and Debug Failed to load save state Failed to load save state State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. Loading state Loading state Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. Slot {} Durum Kaydı Barındırmıyor. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Loading state from slot {}... Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Saving state to slot {}... Durum kaydı {} slotuna kaydediliyor... Frame advancing Frame advancing Disc removed. Disc removed. Disc changed to '{}'. Disc changed to '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Cheats have been disabled due to achievements hardcore mode. Fast CDVD is enabled, this may break games. Hızlı CDVD aktif, bu seçenek oyunları bozabilir. Cycle rate/skip is not at default, this may crash or make games run too slow. Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. Compatibility Patches are not enabled. Compatibility with some games may be affected. Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir. Frame rate for NTSC is not default. This may break some games. Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. Frame rate for PAL is not default. This may break some games. Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.