AboutDialogOm PCSX2SCM= Source Code ManagementSCM-version<html><head/><body><p>PCSX2 är an gratis emulator för PlayStation 2 (PS2) med öppen källkod. Dess syfte är att emulera PS2:s hårdvara genom att använda en kombination av MIPS-processortolkar, omkompilatorer, och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. Detta tillåter dig att spela PS2-spel på din PC, med många ytterligare funktioner och fördelar.</p></body></html><html><head/><body><p>PlayStation 2 och PS2 är registrerade varumärken som tillhör Sony Interactive Entertainment. Den här applikationen är inte på något sätt knuten till Sony Interactive Entertainment.</p></body></html>HemsidaSupportforumGitHub RepositoryLicensTredjepartslicenserVisa DokumentKunde inte hitta fil: %1AchievementLoginDialogWindow titleInloggning för RetroAchievementsHeader textInloggning för RetroAchievementsAnge användarnamn och lösenord för retroachievements.org nedan. Ditt lösenord kommer inte att sparas i PCSX2, en åtkomsttoken kommer att genereras och användas istället.Användarnamn:Lösenord:Redo...<strong>Din inloggningstoken för RetroAchievements är inte längre giltig.</strong> Du måste ange dina inloggningsuppgifter för att prestationer ska spåras. Ditt lösenord kommer inte sparas i PCSX2, en åtkomsttoken kommer genereras och användas istället.&Logga inLoggar in...InloggningsfelInloggningen misslyckades.
Fel: %1
Kontrollera ditt användarnamn och lösenord och försök igen.Inloggningen misslyckades.Aktivera PrestationerPrestationsspårning är inte aktiverat. Din inloggning kommer inte ha någon effekt förrän spårning aktiveras.
Vill du aktivera spårning?Aktivera Hardcore-lägeHardcore-läge är inte aktiverat. Att aktivera hardcore-läge gör det möjligt att sätta rekordtider, poäng, och delta i spelspecifika topplistor.
Dock förhindrar hardcore-läget användning av sparade tillstånd, fusk och slow-motion-funktionalitet.
Vill du aktivera hardcore-läget?Återställ SystemetHardcore-läge kommer inte aktiveras förrän systemet återställs. Vill du återställa systemet nu?AchievementSettingsWidgetAktivera PrestationerAktivera Hardcore-lägeTesta Inofficiella PrestationerAktivera LjudeffekterAviseringar5 sekunderKontoLogga in...Visa profil...InställningarAktivera ÅskådarlägeAktivera Encore-lägeVisa PrestationsnotifikationerVisa Topplists-notifikationerAktivera Överlägg i SpelAnvändarnamn:
Inloggningstoken genererad vid:Spelinfo<html><head/><body><p align="justify">PCSX2 använder RetroAchievements som en prestationsdatabas och för att spåra framsteg. För att använda prestationer, registrera ett konto på <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">För att se prestationslistan när du spelar, tryck på snabbtangenten för <span style=" font-weight:600;">Öppna Pausmenyn</span> och välj <span style=" font-weight:600;">Prestationer</span> från menyn.</p></body></html>AvmarkeratNär detta är aktiverat kommer PCSX2 anta att alla prestationer är låsta och inte skicka några upplåsningsmeddelanden till servern.När detta är aktiverat kommer PCSX2 att lista prestationer från inofficiella uppsättningar. Observera att dessa prestationer inte spåras av RetroAchievements, så de låses upp varje gång."Utmaningsläge" för prestationer, inklusive spårning för topplistor. Inaktiverar snabbsparning, fusk, och nedsaktningsfunktioner.MarkeratSpelar ljudeffekter vid händelser såsom upplåsning av prestationer och inskickning av topplistor.Visar ikoner i det lägre högra hörnet av skärmen när en utmaningsprestation är aktiv.När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas.Visar popup-meddelanden vid händelser som upplåsning av prestationer och när ett spel slutförs.Visar popup-meddelanden när du startar, skickar in eller misslyckas med en leaderboard-utmaning.När detta är aktiverat kommer varje session att bete sig som om inga prestationer har låsts upp.Återställ systemetHardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu?%n sekunder%n sekunderAnvändarnamn: %1
Inloggningstoken genererad %2.Logga utEj inloggad.AchievementsHardcore-läge kommer aktiveras när systemet återställs.{0} kan inte utföras medan hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej.Hardcore-läge är nu aktiverat.{} (Hardcore-läge){0}, {1}.Achievement popupDu har låst upp {} av %n prestationDu har låst upp {} av %n prestationerAchievement popupoch tjänat {} av %n poängoch tjänat {} av %n poäng{} (Inofficiell)Bemästrat {}{0}, {1}Mastery popup%n prestation%n prestationerMastery popup%n poäng%n poängTopplists-försök startat.Topplists-försök misslyckats.Din Tid: {}{}Dina Poäng: {}{}Ditt Värde: {}{} (Skickar in)Prestationer FrånkoppladeEn upplåsningsbegäran kunde inte slutföras. Vi kommer att fortsätta försöka skicka in denna begäran.Prestationer ÅterkoppladeAlla väntande upplåsningsförfrågningar har slutförts.Hardcore-läge är nu inaktiverat.Poäng: {0} (softcore: {1})
Olästa meddelanden: {2}Bekräfta Hardcore-lägeAktiva Utmaningsprestationer (Hardcore-läge)Du har låst upp alla prestationer och tjänat {} poäng!Nedladdning av Topplistan MisslyckadesDin Tid: {0} (Bästa: {1})Dina Poäng: {0} (Bästa: {1})Ditt Värde: {0} (Bästa: {1}){0}
Topplists-Position: {1} av {2}Serverfel i {0}:
{1}JaNejDu har låst upp {0} av {1} prestationer och därmed tjänat {2} av {3} poäng.OkändLåstUpplåstStöds ejInofficiellNyligen upplåstaAktiva utmaningarNästan Där{} Poäng{} PoängXXX poängUpplåst: {}Det här spelet har {} topplistor.Att skicka in poäng är inaktiverat för att hardcore-läge är av. Topplistor är endast läsbara.Visa BästaVisa NärliggandeRangordningNamnTidPoängVärdeDatum InskickatLaddar ner topplistedata, var god vänta...Laddar...Det här spelet har inga prestationer.Kunde inte läsa den körbara filen från disken. Prestationer är inaktiverade.AdvancedSettingsWidgetAnvänd global inställning [%1]AvrundningslägeChop/Zero (Standard)Ändrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Flyttalsprocessor (EE FPU). Eftersom de olika FPU:erna i PS2 inte uppfyller internationella standarder, kan vissa spel behöva olika lägen för att utföra matematiska beräkningar korrekt. Standardvärdet hanterar majoriteten av spel; <b>att ändra denna inställning när ett spel inte har ett synligt problem kan orsaka instabilitet.</b>Avrundningsläge för DivisionNärmast (Standard)Bestämmer hur resultaten från flyttalsdivision rundas. Vissa spel behöver specifika inställningar; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.<b>Clamping-lägeNormal (standard)Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall. Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b>Aktivera omkompilerareMarkeratUtför just-in-time binär översättning av 64-bitars MIPS-IV maskinkod till x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Upptäckt av vänteloopMåttlig hastighetsökning för vissa spel, utan kända biverkningar.Aktivera cache (långsam)AvmarkeratEndast interpreterare, tillhandahålls för diagnostik.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.Upptäckt av INTC SpinEnorm hastighetsökning för vissa spel, med nästan inga kompatibilitetsbiverkningar.Aktivera snabb minnesåtkomst"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Använder backpatching för att undvika att register spolas vid varje minnesåtkomst.Pausa vid TLB-missPausar den virtuella maskinen när en TLB-miss inträffar, istället för att ignorera den och fortsätta. Observera att VM:en kommer att pausa efter slutet av blocket, inte på instruktionen som orsakade undantaget. Kolla i konsolen för att se adressen där den ogiltiga åtkomsten inträffade.Aktivera 128MB RAM (Utvecklar Konsolen)Exponerar ytterligare 96 MB minne till den virtuella maskinen.VU0 AvrundningslägeÄndrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 0 (EE VU0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b>VU1 AvrundningslägeÄndrar hur PCSX2 hanterar avrundning vid emulering av Emotion Engines Vector Unit 1 (EE VU1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kommer orsaka instabilitet och/eller kraschar.</b>Clamping-läge för VU0Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 0 (EE VU 0). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b>Clamping-läge för VU1Ändrar hur PCSX2 hanterar att hålla flyttal i ett standard x86-intervall i Emotion Engines Vector Unit 1 (EE VU 1). Standardvärdet hanterar den övervägande majoriteten av alla spel; <b>att ändra den här inställningen när ett spel inte har ett synligt problem kan orsaka instabilitet.</b>Aktivera Omedelbar VU1Kör VU1 omedelbart. Ger en lagom hastighets förbättring i de flesta spel. Säker för de flesta spel, men några spel kan uppvisa grafiska fel.VU0 = Vector Unit 0. One of the PS2's processors.Aktivera VU0-omkompilerare (mikroläge)Aktiverar VU0-omkompilerare.VU1 = Vector Unit 1. One of the PS2's processors.Aktivera VU1-omkompilerareAktiverar VU1-omkompilerare.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag-hackBra hastighetsökning och hög kompatibilitet, kan orsaka grafiska fel.Utför just-in-time binär översättning av 32-bitars MIPS-I maskinkod till x86.Aktivera spelfixarLaddar in och tillämpar automatiskt fixar för kända problemspel när de startas.Aktivera kompatibilitetspatcherLaddar in och tillämpar automatiskt kompatibilitetspatcher för kända problemspel när de startas.SparlägeskomprimeringsmetodZstandardBestämmer algoritmen som användas vid komprimering av sparlägen.SparlägeskomprimeringsnivåMedelBestämmer nivån som ska användas vid komprimering av sparlägen.Spara Läge Vid AvstängningSparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång.Create Save State BackupsDo not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSystemSettingsWidgetAtt ändra dessa alternativ kan få spel att sluta fungera. Gör ändringar på egen risk, PCSX2-teamet kommer inte att ge support för konfigurationer där dessa inställningar har ändrats.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Avrundningsläge:NärmasteNegativPositivClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping-läge:IngaNormal (standard)Chop / Zero (standard)Rounding refers here to the mathematical term.Avrundningsläge för Division:Närmast (Standard)Chop/ZeroClampModeIngaSign: refers here to the mathematical meaning (plus/minus).Extra + Bevara teckenFullUpptäckt av vänteloopAktivera omkompilerareAktivera snabb minnesåtkomstAktivera cache (långsam)Upptäckt av INTC SpinPausa vid TLB-missAktivera 128MB RAM (Utvecklarkonsolen)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)Avrundningsläge för VU1:mVU Flag-hackAktivera VU1-omkompilerareAktivera VU0-omkompilerare (mikroläge)Aktivera Omedelbar VU1ExtraClamping-läge för VU0:Avrundningsläge för VU0:Clamping-läge för VU1:I/O-processor (IOP, MIPS-I)SpelinställningarAktivera spelfixarAktivera kompatibilitetspatcherCreate Save State BackupsSave State On ShutdownKontroll av bildhastighethz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. HzPAL-bildhastighet:NTSC-bildhastighet:Savestate SettingsCompression Level:Compression Method:OkomprimeradDeflate64ZstandardLZMA2Låg (Snabb)Medel (Rekommenderas)HögVäldigt Hög (Långsamt, Rekommenderas Ej)PINE-inställningarPlats:AktiveraAnalysisOptionsDialogAnalysis OptionsChanges made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.Close dialog after analysis has startedAnalyzeCloseAudioExpansionSettingsDialogLjudexpansionsinställningarCirkulär inneslutning30Skift:20Djup:10Fokus:Centrera bilden:Främre Separation:Bakre ljud separation:Låg skärning:Hög skärning:<html><head/><body><p><span style=" font-weight:700;">Ljudexpansionsinställningar</span><br/>Dessa inställningar finjusterar beteendet hos den FreeSurround-baserade kanalexpandern.</p></body></html>Blockstorlek:AudioSettingsWidgetInställningarDrivrutiner:LjudexpansionsinställningarTidssträckningsinställningarBuffertstorlek:Maximal latens: 0 ljudramar (0.00ms)Baksida:0 msKontrollerVolym ut:100 %Snabbspolningsvolym:Stäng av ljudSynkronisering:Tidssträckning (rekommenderas)Utvidgning:Utdatafördröjning:MinimalUtdataenhet:SynkroniseringJusterar ljudets tempo när du inte kör med 100 % hastighet, istället för att tappa bildrutor. Producerar mycket bättre ljud vid snabbspolning/nedsaktning.StandardBestämmer bufferstorleken som tidssträckaren kommer försöka hålla fylld. Den väljer i effekt den genomsnittliga fördröjningen, eftersom ljudet kommer sträckas/krympas för att bufferstorleken ska hållas i kontroll.UtdatafördröjningBestämmer fördröjningen från bufferten till värdens ljudutdata. Detta kan ställas in lägre än fördröjningsmålet för att minska ljudfördröjning.Återställer utdatavolymen till den globala/ärvda inställningen.Återställer utdatavolymen tillbaka till standard.Återställer snabbspolningsvolymen till den globala/ärvda inställningen.Återställer utdatavolymen tillbaka till standard.%1 %Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.Ej tillämpligt%Backend för ljudutdataLjudbackend avgör hur ljudramar som produceras av emulatorn skickas till värden. Cubeb ger den lägsta fördröjningen, men om du stöter på problem, prova SDL-backenden. Null-backend inaktiverar all ljudutmatning från värden.%1 msBuffertstorlekVolym utStyr volymen av ljudet som spelas av värden.SnabbspolningsvolymKontrollerar ljudvolymen som spelas av värden under snabbspolning.AvmarkeradFörhindrar emulatorn från att producera något hörbart ljud.UtökningslägeInaktiverad (Stereo)Bestämmer hur ljud utökas från stereo till surroundljud för spel som stöds. Detta inkluderar spel som stöder Dolby Pro Logic/Pro Logic II.Dessa inställningar finjusterar beteendet hos den FreeSurround-baserade kanalutökningen.De här inställningarna finjusterar SoundTouch tids utdragning beteende när du kör utanför 100% hastighet.Återställ VolymÅterställ snabbspolningsvolymOkänd enhet "%1"Maximal latens: %1 ms (%2 ms buffert + %3 ms expandera + %4 ms utdata)Maximal latens: %1 ms (%2 ms buffert + %3 ms utdata)Maximal latens: %1 ms (%2 ms expand, minimum för utdatalatens okänd)Maximal latens: %1 ms (minimum för utdatalatens okänd)AudioStreamNull (ingen uteffekt)CubebSDLInaktiverad (Stereo)Stereo med LFEKvadrofoniskKvadrafonisk med LFE5.1 Surround7.1 SurroundStandardAudioStretchSettingsDialogInställningar för ljudsträckningSekvenslängd:30Sökfönsterstorlek:20Överlappning:10<html><head/><body><p><span style=" font-weight:700;">Ljudsträckningsinställningar</span><br/>Dessa inställningar finjusterar beteendet hos SoundTouch ljudtidssträckare när den körs utöver 100% hastighet.</p></body></html>Använd snabbsökningAnvänd kantutjämningsfilterAutoUpdaterDialogAutomatisk UppdaterareUppdatering TillgängligAktuell Version: Ny version: Nedladdningsstorlek: Ladda ner och installera...Hoppa över den här uppdateringenPåminn mig senareUppdateringsfel<h2>Ändringar:</h2><h2>Snabbsparningsvarning</h2><p>Att installera den här uppdateringen kommer göra dina snabbsparningar <b>inkompatibla</b>. Se till att du har sparat dina spel till ett minneskort innan du installerar uppdateringen för att inte förlora dina framsteg.</p><h2>Inställningsvarning</h2><p>Att installera den här uppdateringen kommer att återställa din programkonfiguration. Observera att du kommer behöva återkonfigurera dina inställningar efter uppdateringen.</p>Snabbsparningsvarning<h1>VARNING</h1><p style='font-size:12pt;'>Att installera den här uppdateringen kommer att göra dina <b>snabbsparningar inkompatibla</b>. <i>Se till att spara eventuella framsteg till minneskortet innan du går vidare</i>.</p><p>Vill du fortsätta?</p>Laddar ner %1...Inga uppdateringar är tillgängliga för närvarande. Försök igen senare.Aktuell version: %1 (%2)Ny version: %1 (%2)Nedladdningsstorlek: %1 MBLaddar...Kunde inte ta bort updater exe efter uppdateringen.BIOSSettingsWidgetBIOS-katalogPCSX2 kommer söka efter BIOS-avbilder i denna katalog.Bläddra...ÅterställVal av BIOSÖppna BIOS-mappen...Uppdatera listanFilnamnVersionAlternativ och patcherSnabb uppstartSnabbspola uppstartenMarkeratPatchar BIOS för att hoppa över konsolens uppstartsanimation.AvmarkeratTar bort emuleringshastighetsbegränsningen tills spelet startar för att minska starttiden.BreakpointDialogSkapa / ändra brytpunktTypExekveraMinneAdress0LäsSkrivÄndraStorlek1VillkorLoggAktiveraOgiltig AdressInvalid ConditionOgilitig StorlekBreakpointModelExekvera--AktiveradInaktiveradLäs(C) = changes, as in "look for changes".Skriv(C)SkrivWarning: limited space available. Abbreviate if needed.TYPWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.STL. / ETIKETTWarning: limited space available. Abbreviate if needed.INSTRUKTIONWarning: limited space available. Abbreviate if needed.VILLKORWarning: limited space available. Abbreviate if needed.TRÄFFARWarning: limited space available. Abbreviate if needed.XCDVDSpeldisken är placerad på en flyttbar enhet, prestandaproblem såsom jitter och frysning kan uppstå.Sparar block-dump från CDVD till '{}'.Förcachera CDVDLjudLäge 1Läge 2OkändFörcachering stöds inte för skivor.Förcacherar {}...Förcachering stöds inte för det här filformatet.Nödvändigt minne ({}GB) är det högsta tillåtna värdet ({}GB).ColorPickerButtonVälj LED-färgControllerBindingWidgetTyp av virtuell kontrollBindningarInställningarMakronAutomatisk mappningRensa mappningKontrolluttag %1Inga enheter tillgängligaBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Rensa bindningarBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Är du säker på att du vill rensa alla bindningar till den här kontrollen? Denna åtgärd går inte att ångra.Automatisk bindningIngen generisk bindning skapades för enheten '%1'. Kontrollen/källan kanske inte stöder automatisk mappning.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.RiktningsknapparNedVänsterUppHögerTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Vänster analog styrspakStor motorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.STARTLeave this button name as-is or uppercase it entirely.SELECTTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.HandlingsknapparTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KryssTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KvadratTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriangelTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CirkelTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Höger analog styrspakLiten motorLeave this button name as-is.L3Leave this button name as-is.R3TryckmodifierareAnalogControllerBindingWidget_GuitarGulTryckknappStartRödGrönOrangeSelectSpela UppåtSpela NedåtBlåSvajarmLutningControllerBindingWidget_JogconRiktningsknapparNedVänsterUppHögerStor motorL2R2L1R1StartaSelectHandlingsknapparKryssFyrkantTriangelCirkelLiten motorVrid VänsterVrid HögerControllerBindingWidget_NegconRiktningsknapparNedVänsterUppHögerStor motorLStartRHandlingsknapparIIIBALiten motorVrid åt vänsterVrid åt högerControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SELECTGul (Vänster)Gul (Höger)Blå (Höger)Blå (Vänster)Leave this button name as-is or uppercase it entirely.StartRödGrön (Höger)Vit (Vänster)Grön (Vänster)Vit (Höger)ControllerCustomSettingsWidgetÅterställ standardinställningarBläddra...Välj filControllerGlobalSettingsWidgetSDL-inmatningskällaSDL-inmatningskällan stöder de flesta kontrollerna, och ger avancerade funktioner åt DualShock 4 / DualSense-kontroller i Bluetooth-läge (Vibration / LED-kontroll).Aktivera SDL-inmatningskällaDualShock 4 / DualSense förbättrat lägeXInput-inmatningskällaAktivera XInput-inmatningskällaDInput-inmatningskällaDInput-källan ger stöd för äldre kontroller som inte stöder XInput. Att komma åt dessa kontroller via SDL rekommenderas istället, men DirectInput kan användas om de inte är kompatibla med SDL.Aktivera DInput-inmatningskällaProfilinställningarNär det här alternativet är aktiverat kan snabbtangenter ställas in i den här inmatningsprofilen, och kommer att användas istället för de globala snabbtangenterna. Som standard delas snabbtangenter alltid mellan alla profiler.Använd Snabbtangenter Per ProfilLED-inställningar För KontrollerAktivera SDL RåinmatningAktivera IOKit-drivrutinAktivera MFI-drivrutinXInput-källan ger stöd för Xbox 360-/Xbox One-/Xbox Series-kontroller, och tredjepartskontroller som använder XInput protokollet.Kontroller MultitapMultitap gör det möjligt att ansluta upp till 8 kontroller till konsolen. Varje multitap har 4 portar. Multitap stöds inte av alla spel.Multitap på Konsolport 1Multitap på Konsolport 2Mus-/PekarkällaPCSX2 låter dig använda din mus för att simulera rörelser på analoga styrspakar.Inställningar...Aktivera MusmappningUpptäckta EnheterControllerLEDSettingsDialogLED-inställningar För KontrollerSDL-0 LEDSDL-1 LEDAktivera DualSense-lampskenanSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBindningar/KnapparVälj knapparna du vill aktivera med denna makro. Alla knappar aktiveras samtidigt.TryckFör knappar som är tryckkänsliga styr detta reglage hur mycket kraft som kommer simuleras när makrot är aktivt.100 %UtlösareVälj utlösaren som aktiverar detta makro. Det kan vara en knapp, eller en kombination av knappar (ackord). Skift-klicka för flera utlösare.Tryck för att växlaDödzon:FrekvensMakrot kommer växla varje N bilder.Ställ in...Inte Konfigurerad%1 %Ange FrekvensFrekvens: Makrot kommer inte att upprepas.Makrot kommer växla varje %1 bilder.ControllerMacroWidgetKontrollport %1 MacronThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMappingSettingsDialogInställningar För Kontrollermappning<html><head/><body><p><span style=" font-weight:700;">Inställningar För Kontrollermappning</span><br/>Dessa inställningar finjusterar beteenden vid mappning av fysiska kontroller till de emulerade kontrollerna.</p></body></html>Ignorera Invertering<html><head/><body><p>En del tredjepartskontroller flaggar felaktigt sina analoga styrspakar som inverterade på den positiva komponenten, men inte den negativa.</p><p>Som följd av detta kommer de analoga styrspakarna bli "fastna på" även när de vilar i neutral position. </p><p>Att aktivera denna inställning säger åt PCSX2 att ignorera inverteringsflaggningar när mappningar skapas, så att sådana kontroller kommer fungera normalt.</p></body></html>ControllerMouseSettingsDialogInställningar För MusmappningY-hastighet10X-hastighet<html><head/><body><p><span style=" font-weight:700;">Inställningar För Musmappning</span><br/>Dessa inställningar finjusterar beteendet vid mappning av musen till den emulerade kontrollen.</p></body></html>TröghetX-dödzonY-dödzonControllerSettingsWindowPCSX2-kontrollerinställningarRedigerar Profil:Ny ProfilTillämpa profilRadera ProfilInställningar För MappningÅterställ StandardinställningarSkapa InmatningsprofilAnpassade inmatningsprofiler används för att åsidosätta den Delade inmatningsprofilen för enskilda spel. För att använda en inmatningsprofil för ett spel, gå till dess Spelegenskaper och ändra 'Inmatningsprofil' under fliken Sammanfattning.
Ange namnet för den nya inmatningsprofilen:FelEn profil med namnet '%1' finns redan.Vill du kopiera alla bindningar från den aktuella profilen till den nya profilen? Att välja Nej kommer att skapa en helt tom profil.Vill du kopiera nuvarande snabbtangentsbindningar från globala inställningar till den nya inmatningsprofilen?Kunde inte spara den nya profilen till '%1'.Läs In InmatningsprofilÄr du säker på att du vill ladda inmatningsprofilen '%1'?
Alla nuvarande globala bindningar kommer att tas bort, och profilbindningarna kommer laddas.
Du kan inte ångra denna åtgärd.Radera InmatningsprofilÄr du säker på att du vill radera inmatningsprofilen '%1'?
Du kan inte ångra åtgärden.Kunde inte ta bort '%1'.Är du säker på att du vill återställa standardkonfigurationen för kontrollen?
Alla delade bindningar och konfiguration kommer att gå förlorade, men dina inmatningsprofiler kommer att finnas kvar.
Du kan inte ångra denna åtgärd.Globala InställningarController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Kontrolluttag %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Kontrolluttag %1
%2USB-port %1
%2Snabbtangenter"Shared" refers here to the shared input profile.DeladInmatningsprofilen '%1' kunde inte hittas.CoverDownloadDialogLadda Ner OmslagPCSX2 kan automatiskt ladda ner omslag för spel som för närvarande inte har ett valt omslag. Vi är inte värd för några omslagsbilder, användaren måste tillhandahålla sin egen källa för bilder.<html><head/><body><p>Ange URL:en att använda för att ladda ned bilder från i rutan nedan, med en URL per rad. De följande variablerna är tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Komponent av spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Spelets serienummer.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exempel-inte-en-riktig-domän.com/covers/${serial}.jpg</p></body></html>Som standard kommer de nedladdade omslagen sparas med spelets serienummer för att se till att omslagen inte går sönder med GameDB-ändringar och att speltitlar med flera regioner inte kommer i konflikt. Om detta inte är önskat kan du bocka i "Använd Speltitel För Filnamn" nedan.Använd Speltitel För FilnamnVäntar på att starta...StartaStängNedladdning slutförd.StoppCpuWidgetRegisterFunktionerMinnessökningMinneBrytpunkterTrådarAktiv Call StackSparade AdresserGlobalsLocalsParametersKontextmeny För BrytpunktslistaNyRedigeraKopieraRaderaKopiera alla som CSVKlistra in från CSVKontextmeny För TrådlistaGå till DisassemblyLadda från InställningarSpara till InställningarGå till MinnesvyKopiera AdressKopiera TextKontextmeny För StacklistaDEV9DnsHostDialogNätverks-DNS-värdar Import/ExportVälj VärdarOkAvbrytValdaNamnUrlAdressAktiveradDEV9SettingsWidgetEthernetEthernet-enhet:Ethernet-enhetstyp:Avskär DHCPAktiveradInterceptDHCPAktiveradSubnätmask:Gateway-adress:AutoAvskär DHCP:PS2-adress:DNS1-adress:DNS2-adress:Intern DNSLägg tillRaderaExporteraImporteraPer spelIntern DNS kan väljas med hjälp av DNS1/2 rullgardiner, eller genom att ställa in dem till 192.0.2.1InternalDNSTableAktiveradHårddiskenhetAktivera 48-bitars LBAHDD fil:40120HDD Storlek (GiB):HDDAktiveradBläddraSkapa bildPCAP BridgedPCAP SwitchedTAPSocketsManualInternAnvänd global Inställning [%1]NamnUrlAdressHosts-filini (*.ini)DNS-värdarExport LyckadesKunde inte öppna filenInga värdar i filenImporten lyckadesPer Spel Host-listaKopiera globala inställningar?Radera per spel host-lista?HDD-avbildnings filHDD (*.raw)2000100Skriv över fil?HDD-bild "%1" finns redan.
Vill du skriva över?HDD SkapareHDD-avbildning skapadAnvänd globalUndantagDebugAnalysisSettingsWidgetClear Existing SymbolsAutomatically Select Symbols To Clear<html><head/><body><p><br/></p></body></html>Import SymbolsImport From ELFDemangle SymbolsDemangle ParametersImport Default .sym FileImport from file (.elf, .sym, etc):Lägg tillTa bortSkanna Efter FunktionerSkan Läge:Skanna ELFSkanna MinneHoppa överCustom Address Range:Börja:Slut:Hash FunctionsGray Out Symbols For Overwritten FunctionsKontrolleradAutomatically delete symbols that were generated by any previous analysis runs.Import symbol tables stored in the game's boot ELF.Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.Include parameter lists in demangled function names.Scan ModeChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.Custom Address RangeUncheckedWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.<i>No symbol sources in database.</i><i>Start this game to modify the symbol sources list.</i>Add Symbol FileDebugSettingsWidgetAnalysisThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.Automatically Analyze Program:AlwaysIf Debugger Is OpenNeverGenerate Symbols For IRX ExportsGSRita DumpningDumpa GS-ritningarSpara RTSpara RamSpara texturSpara djupStarta Rita Nummer:Rita Dumpning Antal:Hårdvarudumpningskatalog:Mjukvarudumpningskatalog:Bläddra...Öppna...Trace LoggingEnableEEDMA ControlSPR / MFIFOVIFCOP1 (FPU)MSKPATH3CacheGIFR5900COP0HW Regs (MMIO)CountersSIFCOP2 (VU0 Macro)VIFCodesMemoryUnknown MMIOIPUBIOSDMA RegistersGIFTagsIOPCDVDR3000AMemcardsPadMDECCOP2 (GPU)Analyze ProgramChoose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.Generate Symbols for IRX Export TablesCheckedHook IRX module loading/unloading and generate symbols for exported functions on the fly.Enable Trace LoggingUncheckedGlobally enable / disable trace logging.EE BIOSLog SYSCALL and DECI2 activity.EE MemoryLog memory access to unknown or unmapped EE memory.EE R5900Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.EE COP0Log COP0 (MMU, CPU status, etc) instructions.EE COP1Log COP1 (FPU) instructions.EE COP2Log COP2 (VU0 Macro mode) instructions.EE CacheLog EE cache activity.EE Known MMIOLog known MMIO accesses.EE Unknown MMIOLog unknown or unimplemented MMIO accesses.EE DMA RegistersLog DMA-related MMIO accesses.EE IPULog IPU activity; MMIO, decoding operations, DMA status, etc.EE GIF TagsLog GIFtag parsing activity.EE VIF CodesLog VIFcode processing; command, tag style, interrupts.EE MSKPATH3Log Path3 Masking processing.EE MFIFOLog Scratchpad MFIFO activity.EE DMA ControllerLog DMA transfer activity. Stalls, bus right arbitration, etc.EE CountersLog all EE counters events and some counter register activity.EE VIFLog various VIF and VIFcode processing data.EE GIFLog various GIF and GIFtag parsing data.IOP BIOSLog SYSCALL and IRX activity.IOP MemcardsLog memory card activity. Reads, Writes, erases, etc.IOP R3000ALog R3000A core instructions (excluding COPs).IOP COP2Log IOP GPU co-processor instructions.IOP Known MMIOIOP Unknown MMIOIOP DMA RegistersIOP PADLog PAD activity.IOP DMA ControllerIOP CountersLog all IOP counters events and some counter register activity.IOP CDVDLog CDVD hardware activity.IOP MDECLog Motion (FMV) Decoder hardware unit activity.EE SIFLog SIF (EE <-> IOP) activity.DebuggerWindowPCSX2 AvlusareKörStega in iF11Stega förbiF10Stega utSkift+F11Alltid överstVisa detta fönster överstAnalyzePausaDisassemblyWidgetDemonteringKopiera adressKopiera instruktions-hexNOP Instruktion(er)Kör till markörenFölj grenenGå till MinnesvyLägg till funktionByt namn på funktionRadera funktionFel vid monteringDet går inte att ändra assembly medan kärnan körsAssemblera instruktionFunktionsnamnDöp om funktion felFunktionsnamnet får inte vara blankt.Ingen funktion / symbol är för närvarande vald.Go To In DisassemblyCannot Go ToÅterställ funktionsfelKan inte aktivera stub för vald adress.&Kopiera instruktionstextKopiera funktionsnamnÅterställ instruktion(er)Montera ny(a) instruktion(er)&Hoppa till markörenVäxla &brytpunkt&Gå till adressenÅterställ funktionStub (NOP) funktionVisa &Opcode%1 OGILTIG ADRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">Inga spel i format som stöds hittades.</span></p><p>Lägg till en katalog med spel för att börja.</p><p>Speldumpar i följande format kommer att skannas och listas:</p></body></html>Lägg till spelkatalog...Skanna för nya spelEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%Ingen bild%1x%2FPS: %1VPS: %1 Speed: %1% Spel: %1 (%2)
Rik närvaro inaktiv eller utan stöd.Spelet är inte laddat eller så finns inga RetroAchievements tillgängliga.FelDet gick inte att skapa HTTP-nedladdare.Laddar ner %1...Nedladdning misslyckades med HTTP-statuskoden %1.Nedladdning misslyckades: Data är tomt.Det gick inte att skriva '%1'.EmulationSettingsWidgetHastighetsregleringNormal hastighet:SysteminställningarAktivera fuskSlowmotionhastighet:Snabbspolningshastighet:Aktivera flertrådad VU1 (MTVU)Aktivera värdfilsystemAktivera snabb CDVDAktivera förcachering av CDVDAktivera trådbindningEE-cykel-överhoppning:InaktiveradMild UnderklockningMåttlig UnderklockningMaximal UnderklockningEE-cykelfrekvens:50% (Underklockning)60% (Underklockning)75% (Underklockning)100% (Normal Hastighet)130% (Överklockning)180% (Överklockning)300% (Överklockning)Bild Takt / Latens KontrollThis string will appear next to the amount of frames selected, in a dropdown box. bildrutorMaximal Bild Fördröjning:Använd timing för VSync från värdenSynkronisera med värdens uppdateringsfrekvensOptimal Bild FördröjningVertikal synkronisering (VSync)Använd global Inställning [%1]Normal HastighetAnge målets emuleringshastighet. Det är inte säkert att denna hastighet kommer att nås, och om inte, så kommer emulatorn att köra så fort den kan.AnvändarinställningarMarkeratHögre värden kan öka intern bildfrekvens i spel, men kommer att öka CPU-kraven avsevärt. Lägre värden kommer att minska CPU-belastningen så att lätta spel att köra full hastighet på svagare processorer.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Låter den emulerade Emotion Engine hoppa över cykler. Hjälper en liten delmängd av spel, t.ex. SOTC. Merparten av tiden är det dock 's skadligt för prestandan.AvmarkeradSnabb skiva åtkomst, färre laddningstider. Kontrollera HDLoader kompatibilitetslistor för kända spel som har problem med detta.Laddar automatiskt och tillämpar fusk vid spelstart.Ger spel och homebrew åtkomst till filer/mappar direkt på värddatorn.The "User Preference" string will appear after the text "Recommended Value:"Snabbspolningshastighet100%Anger hastigheten för snabbspolning. Denna hastighet kommer användas när snabbspolningsknappen hålls in/aktiveras.The "User Preference" string will appear after the text "Recommended Value:"SlowmotionhastighetSätter slow-motion hastighet. Denna hastighet kommer att användas när snabbtangenten för slow-motion hålls ned/aktiveras.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Ställer in prioritet för specifika trådar i en specifik ordning och ignorerar systemplaneraren. Kan hjälpa processorer med stora (P) och små (E) kärnor (t.ex. Intels 12e eller nyare generationers processorer från Intel eller andra leverantörer som AMD).Aktivera Flertrådad VU1 (MTVU1)Generellt en hastighetsökning på processorer med 4 eller fler kärnor. Säkert för de flesta spel, men några är inkompatibla och kan haka upp sig.Laddar skivavbilden i RAM-minnet innan den virtuella maskinen startar. Kan minska ryckighet på system med hårddiskar som har långa uppvakningstider, men ökar avsevärt uppstartstiden.Sätter VSync-köstorleken till 0, vilket gör att varje bildruta färdigställs och presenteras av GS innan inmatning registreras och nästa bildruta påbörjas. Att använda denna inställning kan minska inmatningsfördröjningen till priset av märkbart högre CPU- och GPU-krav.Maximal Bildrutefördröjning2 BildrutorSätter det maximala antalet bildrutor som kan köas upp till GS innan CPU-tråden väntar på att en av dem ska färdigställas innan den fortsätter. Högre värden kan hjälpa till att jämna ut ojämna frame times, men lägger till extra inmatningsfördröjning.Snabbar upp emuleringen så att gästsystemets uppdateringsfrekvens matchar värdens. Detta resulterar i så mjuka animationer som möjligt, till priset av att emuleringshastigheten potentiellt kan öka med mindre än 1%. Synkronisering till värdens uppdateringsfrekvens kommer inte att ha någon effekt om konsolens uppdateringsfrekvens är för långt ifrån värdens. Användare med skärmar som har variabel uppdateringsfrekvens bör inaktivera detta alternativ.Aktivera detta alternativ för att matcha PCSX2s uppdateringsfrekvens med din nuvarande bildskärm. VSync inaktiveras automatiskt när det inte är möjligt (t.ex. när du kör med långsammare än 100% hastighet).När man synkroniserar med värdens uppdateringsfrekvens, inaktiverar detta alternativ PCSX2s interna frame timing och använder istället värdens. Det kan resultera i jämnare <strong>frame pacing, men till priset av ökad inmatningsfördröjning </strong>.Använd Global Inställning [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.ObegränsadEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.AnpassadAnpassad [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Anpassad HastighetAnge Anpassad HastighetExpressionParserInvalid memory access size %d.Invalid memory access (unaligned).Token too long.Invalid number "%s".Invalid symbol "%s".Invalid operator at "%s".Closing parenthesis without opening one.Closing bracket without opening one.Parenthesis not closed.Not enough arguments.Invalid memsize operator.Division by zero.Modulo by zero.Invalid tertiary operator.Invalid expression.FileOperationsDet gick inte att visa filenDet gick inte att visa filen i utforskaren.
Filen var: %1Windows action to show a file in Windows ExplorerVisa i MappmacOS action to show a file in FinderShow in FinderOpens the system file manager to the directory containing a selected fileOpen Containing DirectoryFailed to open URLFailed to open URL.
The URL was: %1FolderSettingsWidgetCache DirectoryBläddra...Öppna...ÅterställUsed for storing shaders, game list, and achievement data.Cheats DirectoryAnvänds för att lagra .pnach-filer med spelfusk.Mapp för OmslagAnvänds för lagring av omslag i spel-gridden/Big Picture UIer.Mapp för ÖgonblicksbilderAnvänds för skärmdumpar och för att spara GS-dumpar.Mapp för Sparade TillståndAnvänds för lagring av spartillstånd.FullscreenUIKunde inte hitta någon CD/DVD-ROM-enhet. Kontrollera att du har en enhet ansluten och tillräcklig behörighet för att komma åt den.Använd Global InställningAutomatisk bindning misslyckades, inga enheter är tillgängliga.Spelets titel kopierades till urklipp.Spelets serienummer kopierades till urklipp.Spelets CRC kopierades till urklipp.Speltypen kopierades till urklipp.Spelregionen kopierades till urklipp.Spelkompatibilitet kopierades till urklipp.Spelets sökväg kopierades till urklipp.Kontrollinstälnningar återstäldes till standardinställningar.Inga inmatningsprofiler tillgängliga.Skapa ny...Ange namnet på den inmatningsprofil du vill skapa.Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att försvinna.Inställningar har återställts till standard.Ingen sparfil tillgänglig i denna slot.Inga save states hittade.Kunde inte ta bort save state.Det gick inte att kopiera text till urklipp.Det här spelet har inga achievements.Detta spel har inga topplistor.Återställ systemetHardcore-läget kommer inte att aktiveras förrän systemet har återställts. Vill du återställa systemet nu?Starta ett spel från filavbildningar skannade från dina spelkataloger.Starta ett spel genom att välja en fil/skivavbildning.Starta konsolen utan någon skiva insatt.Starta ett spel från en skiva i din dator's DVD-enhet.Ingen bindningStäller in %s bindning %s.Tryck på en styrknapp eller axel nu.Timar ut om %.0f sekunder...OkändOkejVälj enhetBeskrivningInställningarKopierar de aktuella globala inställningarna till detta spel.Rensar alla inställningar som är satta för detta spel.BeteendeFörhindrar skärmsläckaren från att aktivera och värden från att sova medan emuleringen körs.Visar vilket spel du spelar som en del av din profil på Discord.Pausar emulatorn när ett spel startas.Pausar emulatorn när du minimerar fönstret eller byter till ett annat program, och sätter igång spelet när du växlar tillbaka.Pausar emulatorn när du öppnar snabbmenyn, och sätter igång spelet när du stänger den.Anger om en fråga kommer att visas för att bekräfta att emulatorn stängs av när snabbtangenten trycks in.Sparar automatiskt emulatorns tillstånd när du stänger av eller stänger. Du kan sedan fortsätta direkt från där du slutade nästa gång.Använder ett ljusfärgat tema istället för standard mörkt tema.SpelskärmVäxlar mellan helskärm och fönster när fönstret dubbelklickas.Döljer muspekaren/markören när emulatorn är i helskärmsläge.Bestämmer storlek på meddelanden som visas på skärmen samt skärmstorleken.Visar meddelanden på skärmen när händelser inträffar som skapelsen/laddningen av save states, skärmdumpar tas etc.Visar den aktuella emuleringshastigheten för systemet i det övre högra hörnet av displayen som en procentenhet.Visar antalet videobilder (eller v-syncs) som visas per sekund av systemet i det övre högra hörnet av displayen.Visar CPU-användning baserat på trådar i det övre högra hörnet av displayen.Visar värden's GPU-användning i det övre högra hörnet av displayen.Visar statistik om GS (primitiva, draw calls) i det övre högra hörnet av displayen.Visar indikatorer när snabbspolning, paus och andra onormala tillstånd är aktiva.Visar den aktuella konfigurationen i nedre högra hörnet av displayen.Visar den aktuella styrenhetens tillstånd i det nedre vänstra hörnet av displayen.Visar varningar när inställningar är aktiverade som kan förstöra spel.Återställer konfiguration till standardinställningar (exklusive styrenhetsinställningar).Ändrar den BIOS-bild som används för att starta framtida sessioner.Automatisk{0}/{1}/{2}/{3}StandardVARNING: Ditt minneskort skriver fortfarande data. Om du stänger ner nu kommer du IRREVERSIBELT FÖRSTÖRA DITT MINNESKORT. Det rekommenderas starkt att återuppta ditt spel och låta det skriva klart till ditt minneskort.
Vill du stänga av i alla fall och IRREVERSIBELT FÖRSTÖRA DITT MINNESKORT?Ändrar automatiskt till fullskärm när spelet startar.On-Screen Display%d%%Visar spelets upplösning längst upp i högra hörnet av displayen.BIOS KonfigurationVal av BIOSAlternativ och PatcharHoppar över introskärmen och kringgår regionkontroller.HastighetsregleringNormal HastighetSätter hastigheten när du kör utan snabbspolning.SnabbspolningshastighetSätter hastigheten när du använder snabbspolningsknappen.SlowmotionhastighetSätter hastigheten när du använder slow-motionknappen.SysteminställningarEE-cykelfrekvensUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingEnable MTVU (Multi-Threaded VU1)Aktivera Omedelbar VU1Aktivera fuskAktiverar inläsning av fusk från pnach-filer.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Aktivera Snabb CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximal BildrutefördröjningSets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RenderareSelects the API used to render the emulated GS.Synchronizes frame presentation with host refresh.SkärmBildförhållandeSelects the aspect ratio to display the game content at.FMV Aspect Ratio OverrideSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.SkärmbildsformatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.BeskärCrops the image, while respecting aspect ratio.%dpxAktivera widescreenpatcharAktiverar inläsning av widescreen-patchar från pnach-filer.Aktivera no-interlacing-patcharAktiverar inläsning av no-interlacing-patchar från pnach-filer.Bilinear uppskalningJämnar ut bilden vid uppskalning av konsolen till skärmen.Uppskalning i heltalLägger till utfyllnad till visningsområdet för att säkerställa att förhållandet mellan pixlar på värden till pixlar i konsolen är ett heltal. Kan resultera i en skarpare bild i några 2D-spel.SkärmförskjutningarAktiverar PCRTC Offsets som positionerar skärmen som spelet efterfrågar.Visa överscanningMöjliggör att visa överskanningsområdet i spel som ritar utöver det säkra området på skärmen.Anti-OskärpaMöjliggör interna Anti-Blur hack. Mindre exakt mot PS2-rendering, men gör att många spel ser mindre suddiga ut.RenderingIntern UpplösningMultiplicerar renderingsupplösningen med den angivna faktorn (uppskalning).MipmappningBilinear-filtreringVäljer var bilinear filtrering används när texturer renderas.Trilinear filtreringVäljer där trilinear filtrering används när texturer renderas.Anisotropisk filtreringDitheringVäljer vilken typ av dithering som gäller när spelet begär det.Blending-noggrannhetBestämmer graden av noggrannhet vid emulering av blandningslägen som inte stöds av värdens grafik-API.Förladdning av texturerLadda upp fullständiga texturer till GPU vid användning, snarare än bara de utnyttjade regionerna. Kan förbättra prestanda i vissa spel.ProgramvarurenderingstrådarAntal trådar att använda utöver huvudsakliga GS-tråden för rasterisering.Automatisk spolning (Software)Tvinga en primitiv spolning när en framebuffer är också en inmatningstextur.Edge AA (AA1)Möjliggör emulering av GS's kantutjämning (AA1).Möjliggör emulering av GS's textur mipmapping.The selected input profile will be used for this game.SharedInput ProfileShows the current PCSX2 version on the top-right corner of the display.Shows the currently active input recording status.Shows the currently active video capture status.Shows a visual history of frame times in the upper-left corner of the display.Shows the current system hardware information on the OSD.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Fixar för hårdvaraManuella hårdvarufixarInaktiverar automatiska hårdvarufixar så att du kan ställa in korrigeringar manuellt.CPU Sprite Render-storlekAnvänder mjukvarurenderare för att rita texturdekompression-liknande sprites.CPU Sprite Render-nivåBestämmer filternivån för CPU sprite-rendering.Mjukvarubaserad CLUT RenderAnvänder mjukvarurenderare för att rita textur-CLUT-punkter/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionDisable Depth ConversionDisable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Native ScalingAttempt to do rescaling at native resolution.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture ReplacementLoad TexturesLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryMapparTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FilterShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAvanceratSkip Presenting Duplicate FramesExtended Upscaling MultipliersDisplays additional, very high upscaling multipliers dependent on GPU capability.Hardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Changes when SPU samples are generated relative to system emulation.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Enable/Disable the Player LED on DualSense controllers.TriggerToggles the macro when the button is pressed, instead of held.SavestateCompression MethodSets the compression algorithm for savestate.Compression LevelSets the compression level for savestate.Version: %s{:%H:%M}Slot {}1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)WebPAggressiveDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)Very High (Slow, Not Recommended)Change SelectionSelectParent DirectoryEnter ValueAboutToggle FullscreenNavigateLoad Global StateChange PageReturn To GameSelect StateSelect GameChange ViewLaunch OptionsCreate Save State BackupsShow PCSX2 VersionShow Input Recording StatusShow Video Capture StatusShow Frame TimesShow Hardware InfoCreate Memory CardConfigurationStart GameLaunch a game from a file, disc, or starts the console without any disc inserted.Changes settings for the application.Return to desktop mode, or exit the application.TillbakaReturn to the previous menu.Exit PCSX2Completely exits the application, returning you to your desktop.SkrivbordslägeExits Big Picture mode, returning to the desktop interface.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsVisa Avancerade InställningarChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggningSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Aktivera EE omkompilerarePerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GrafikUse Debug DeviceInställningarInga fusk är tillgängliga för detta spel.FuskkoderInga patchar finns tillgängliga för detta spel.SpelpatcharActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.SpelfixarGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Ladda TillståndMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Disable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Halv Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: Kompatibilitet: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversOm PCSX2PCSX2 är en PlayStation 2 (PS2) emulator med fri och öppen källkod. Dess syfte är att emulera PS2's hårdvara med hjälp av en kombination av MIPS-processortolkar, Recompilers och en virtuell maskin som hanterar hårdvarutillstånd och PS2-systemminne. På så sätt kan du spela PS2-spel på din dator med många ytterligare funktioner och fördelar.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.När detta är aktiverat och du är inloggad kommer PCSX2 leta efter prestationer när spelet laddas."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.FelPauses the emulator when a controller with bindings is disconnected.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixEnable CDVD PrecachingLoads the disc image into RAM before starting the virtual machine.Vertical Sync (VSync)Sync to Host Refresh RateUse Host VSync TimingDisables PCSX2's internal frame timing, and uses host vsync instead.Disable Mailbox PresentationForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Audio ControlControls the volume of the audio played on the host.Fast Forward VolumeControls the volume of the audio played on the host when fast forwarding.Mute All SoundPrevents the emulator from producing any audible sound.Backend SettingsAudio BackendThe audio backend determines how frames produced by the emulator are submitted to the host.ExpansionDetermines how audio is expanded from stereo to surround for supported games.SynchronizationBuffer SizeDetermines the amount of audio buffered before being pulled by the host API.Output LatencyDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.Minimal Output LatencyNär det är aktiverat, kommer den minsta tillåtna utmatningsfördröjningen att användas för ägande API.Fästa trådTvinga jämn sprite-positionVisar popup-meddelanden när du startar, skickar in eller misslyckas med en leaderboard-utmaning.När aktiverad, kommer varje session att bete sig som om inga prestationer har låsts upp.KontoLoggar ut från RetroAchievements.Loggar in på RetroAchievements.Nuvarande spelEtt fel inträffade vid borttagning av tomma spelinställningar:
{}An error occurred while saving game settings:
{}{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.{} (Current){} (Folder)Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsPort {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} deleted.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBVänster: Top: Höger: Bottom: SummaryInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsController SettingsHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesFusk2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Hastighet60% Hastighet75% Hastighet100% Hastighet (Standard)130% Hastighet180% Hastighet300% HastighetNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockInaktiverad0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignFullExtraAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalMjukvaraNullAvBilinjär (Jämn)Bilinjär (Skarp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Native (PS2)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Av (Standard)2x4x8x16xPartialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)Load/Save StateWARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.Pause On Controller DisconnectionSDL DualSense Player LEDPress To ToggleDeadzoneFull BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingForce 32bitJPEG0 (Inaktiverad)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeHalfTvinga BilinjärForce NearestInaktiverad (Standard)Enabled (Sprites Only)Enabled (All Primitives)Ingen (Standard)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSOkomprimeradLZMA (xz)Zstandard (zst)PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativPositivChop/Zero (Default)Game GridGame ListGame List SettingsTypSerialTitleFile TitleCRCTime PlayedLast PlayedStorlekSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscAvslutaSet Input BindingRegionCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeMemory Card DirectoryFolder Memory Card FilterSkapaAvbrytLoad ProfileSave ProfileEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}KnapparFrekvensTryckController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} BindingsClear Bindings{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateLeaderboardsDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicensStängRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTest Unofficial AchievementsUsername: {}Login token generated on {}Logga utNot Logged InLogga inSpel: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Failed to reopen, restoring old configuration.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Failed to change window after update. The log may contain more information.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Hardware Renderer...Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GSCaptureFailed to load FFmpegYou may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.capturing audio and videocapturing videocapturing audioStarting {} to '{}'.Stopped {} to '{}'.Aborted {} due to encoding error in '{}'.GSDeviceOGLOpenGL renderer is not supported. Only OpenGL {}.{}
was foundGSDeviceVKYour GPU does not support the required Vulkan features.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNamnAuthorBeskrivningSearch...Aktivera allaInaktivera allaAlla CRCsReload CheatsShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetSpelfixarFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListPS2 DiscPS1 DiscELFOtherUnknownNothingIntroMenuIn-GamePlayablePerfectScanning directory {} (recursively)...Scanning directory {}...Scanning {}...AldrigIdagIgår{}h {}m{}h {}m {}s{}m {}s{}s%n hours%n hours%n minutes%n minutesDownloading cover for {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Scan For New GamesRescan All GamesDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:Check WikiCRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:Input Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsSizeMD5Status%1<not computed>FelCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GlobalVariableTreeWidgetunknown functionGraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio Override:Off (Default)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionPNGJPEGQuality:RenderingInternal Resolution:OffTexture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:Disable Depth ConversionGPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:No DeinterlacingApply Widescreen PatchesApply No-Interlacing PatchesWindow Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (No Aspect Correction)WebPForce 32bitSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.InställningarDump TexturesDump MipmapsDump FMV TexturesLoad TexturesNative (10:7)Native ScalingNormalAggressivForce Even Sprite PositionPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Skärpa:FXAAFilterTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostLjusstyrka:Kontrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSMailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.Disable Mailbox PresentationExtended Upscaling MultipliersDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsRecordingVideo Dumping DirectoryCapture SetupOSD Messages Position:Left (Default)OSD Performance Position:Right (Default)Show Frame TimesShow PCSX2 VersionShow Hardware InfoShow Input Recording StatusShow Video Capture StatusShow VPScaptureContainer:Codec:Extra ArgumentsCapture AudioFormat:Upplösning:×AutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.MjukvaraNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect Ratio OverrideDetermines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.OSD Messages PositionOSD Statistics PositionShows a variety of on-screen performance data points as selected by the user.Shows the vsync rate of the emulator in the top-right corner of the display.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Shows the current system hardware information on the OSD.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video FormatSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatisk UpplösningWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsLjudkodekSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)13x Native (~4680px)14x Native (~5040px)15x Native (~5400px)16x Native (~5760px)17x Native (~6120px)18x Native (~6480px/12K UHD)19x Native (~6840px)20x Native (~7200px)21x Native (~7560px)22x Native (~7920px)23x Native (~8280px)24x Native (~8640px/16K UHD)25x Native (~9000px)%1x NativeCheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50 %Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100 %Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Vänster0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.HögerChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Texture FilteringTrilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringBlending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.2 trådarForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSkärpaEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Ljusstyrka50KontrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current PCSX2 version on the top-right corner of the display.Shows the currently active video capture status.Shows the currently active input recording status.Displays warnings when settings are enabled which may break games.Leave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Displays additional, very high upscaling multipliers dependent on GPU capability.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.DefaultForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget::GraphicsSettingsWidgetThis string refers to a default pixel formatDefaultHotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Toggle Hardware MipmappingHardware mipmapping is now enabled.Hardware mipmapping is now disabled.Cycle Deinterlace ModeAutomaticOffWeave (Top Field First)Weave (Bottom Field First)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First)Blend (Bottom Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Deinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%No save state found in slot {}.SystemOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State and Select Next SlotSelect Next Slot and Save StateSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10Save slot {0} selected ({1}).ImGuiOverlays{} Recording Input{} ReplayingInput Recording Active: {}Frame: {}/{} ({})Undo Count: {}Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextClose MenuSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingStarted new input recordingSavestate load failed for input recordingSavestate load failed for input recording, unsupported version?Replaying input recordingInput recording stoppedUnable to stop input recordingCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecordingControlsRecord Mode EnabledReplay Mode EnabledInputRecordingViewerInput Recording ViewerFilRedigeraVisaÖppnaStäng%1 %2%1%1 [%2]Left AnalogRight AnalogKryssKvadratTriangelCirkelL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)Opening Recording FailedFailed to open file: %1InputVibrationBindingWidgetFelNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverPause On StartConfirm ShutdownEnable Discord PresencePause On Controller DisconnectionGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesLanguage:Tema:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Pauses the emulator when a controller with bindings is disconnected.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.UncheckedFusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)FelFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&Help&DebugSwitch Renderer&View&Window Size&ToolsInput RecordingToolbarStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&Controllers&Hotkeys&GraphicsA&chievements&Post-Processing Settings...FullscreenResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarFullscreenIn ToolbarChange Disc...&AudioGame ListInterfaceAdd Game Directory...&SettingsFrom File...From Device...From Game List...Remove DiscGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarShut DownIn ToolbarResetIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave StateIn ToolbarControllersIn ToolbarSettingsIn ToolbarScreenshot&Memory Cards&Network && HDD&Folders&ToolbarLock Toolbar&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Debug ConsoleEnable Log WindowEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NyThis section refers to the Input Recording submenu.SpelaThis section refers to the Input Recording submenu.StoppThis section refers to the Input Recording submenu.InställningarInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEdit Cheats...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)WARNING: Memory Card BusyConfirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeFelYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play TimeCheck Wiki PageDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Theme ChangeChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?Input Recording FailedFailed to create file: {}Input Recording Files (*.p2m2)Input Playback FailedFailed to open file: {}PausadLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...TomSave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscÅterställMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card Creation FailedCould not create the memory card:
{}Memory Card Read FailedUnable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
Memory Card '{}' was saved to storage.Failed to create memory card. The error was:
{}Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB Fil16 MB Fil32 MB Fil64 MB FilMapp<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardThere was an error when accessing the memory card directory. Error message: %0MemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Mapp [Rekommenderad]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetYesNoMemoryCardSettingsWidgetMemory Card SlotsMemory CardsMapp:Bläddra...Öppna...ÅterställNamnTypFormateradSenast ÄndradRefreshSkapaRenameConvertRaderaInställningarAutomatically manage saves based on running gameChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsEject Memory CardFelDelete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Slot %1This Memory Card cannot be recognized or is not a valid file type.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Slot %1Both slots must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)OkändPS2 (Mapp)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemorySearchWidgetVärdeTyp1 Byte (8 bitar)2 Bytes (16 bitar)4 Bytes (32 bitar)8 Bytes (64 bitar)FloatDoubleStringArray of byteHexSökFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonStartEndSearch Results List Context MenuCopy AddressGo to in DisassemblyAdd to Saved Memory AddressesRemove ResultDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeThis search comparison can only be used with filter searches.%0 results foundSearching...IncreasedIncreased ByDecreasedDecreased ByChangedChanged ByNot ChangedMemoryViewWidgetMemoryCopy AddressGo to in DisassemblyGo to addressShow as Little EndianShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesAdd to Saved Memory AddressesCopy ByteCopy SegmentCopy CharacterPasteGo To In Memory ViewCannot Go ToNewFunctionDialogNo existing function found.No next symbol found.Size is invalid.Size is not a multiple of 4.A function already exists at that address.Cannot create symbol source.Cannot create symbol.Cannot Create FunctionNewGlobalVariableDialogCannot create symbol source.Cannot create symbol.Cannot Create Global VariableNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Select a FileNewLocalVariableDialogInvalid function.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Local VariableNewParameterVariableDialogInvalid function.Invalid storage type.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Parameter VariableNewSymbolDialogDialogNameAddressRegisterStack Pointer OffsetSizeCustomExisting FunctionsShrink to avoid overlapsDo not modifyTypeFunctionGlobalStackFill existing function (%1 bytes)Fill existing function (none found)Fill space (%1 bytes)Fill space (no next symbol)Fill existing functionFill spaceName is empty.Address is not valid.Address is not aligned.PadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pressure Modifier AmountAnalog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Sets the pressure when the modifier button is held.Not ConnectedDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GuitarController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Gul (Vänster)Gul (Höger)Blå (Vänster)Blå (Höger)Vit (Vänster)Vit (Höger)Grön (Vänster)Grön (Höger)RödPop'n MusicMotorDial (Left)Dial (Right)Dial DeadzoneSets the dial deadzone. Inputs below this value will not be sent to the PS2.Dial SensitivitySets the dial scaling factor.JogconB ButtonA ButtonI ButtonII ButtonL (Left Bumper)R (Right Bumper)Twist (Left)Twist (Right)Twist DeadzoneSets the twist deadzone. Inputs below this value will not be sent to the PS2.Twist SensitivitySets the twist scaling factor.NegconPatchFailed to open {}. Built-in game patches are not available.OSD Message%n GameDB patches are active.%n GameDB patches are active.OSD Message%n game patches are active.%n game patches are active.OSD Message%n cheat patches are active.%n cheat patches are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.Pcsx2ConfigDisabled (Noisy)TimeStretch (Recommended)PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QCoreApplicationInvalid array subscript.No type name provided.Type '%1' not found.QObjectHDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBAvbrytQtAsyncProgressThreadFelFrågaInformationQtHostRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.FelAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}Controller {} connected.System paused because controller {} was disconnected.Controller {} disconnected.AvbrytQtModalProgressCallbackPCSX2AvbrytFelFrågaInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in Memory ViewChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSaveStateThis save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.SavedAddressesModelMEMORY ADDRESSLABELDESCRIPTIONSettingWidgetBinderÅterställStandard: Bekräfta MappThe chosen directory does not currently exist:
%1
Do you want to create this directory?FelFolder path cannot be empty.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]SettingsWindowPCSX2 SettingsRestore DefaultsCopy Global SettingsClear SettingsStäng<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummary is unavailable for files not present in game list.InterfaceGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSEmuleringPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GrafikLjudMinneskortNetwork & HDDMappar<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Achievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.AdvancedAre you sure you want to restore the default settings? Any existing preferences will be lost.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsReset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogPCSX2 Setup WizardLanguageBIOS ImageGame DirectoriesController SetupCompleteSpråk:Tema:Enable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>BIOS Directory:Bläddra...ResetFilenameVersionOpen BIOS Folder...Refresh List<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Add...RemoveSearch DirectoryScan Recursively<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Default (Keyboard)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Next&CancelWarningA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinishCancel SetupAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZESymbolTreeModelAliveDeadNameValueLocationSizeTypeLivenessSymbolTreeTypeDelegateSymbol no longer exists.Cannot Change TypeSymbolTreeWidgetFormRefreshFilter+-(unknown source file)(unknown section)(unknown module)Copy NameCopy Mangled NameCopy LocationRename SymbolGo to in DisassemblyGo to in Memory ViewShow Size ColumnGroup by ModuleGroup by SectionGroup by Source FileSort by if type is knownReset childrenChange type temporarilyConfirm DeletionDelete '%1'?Name:Change Type ToType:Cannot Change TypeThat node cannot have a type.ThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeVideo DeviceAudio DeviceAudio LatencySelects the device to capture images from.HID Keyboard (Konami)KeyboardHID MousePointerLeft ButtonRight ButtonMiddle ButtonGunCon 2D-Pad UpD-Pad DownD-Pad LeftD-Pad RightTriggerShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownCursor PathSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.%.0f%%Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.%.0fpxCenter YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.%dpxScreen HeightSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.%dmsOutput LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.MicrophoneSingstarLogitechKonamiPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.usb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Iomega Zip-100 (Generic)Sony MSAC-US1 (PictureParadise)Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleBromsKryssKvadratCirkelTriangelL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMedelHögSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Workaround for Intermittent FFB LossWorks around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitBlåGrönRödGulOrangeBuzz ControllerSpelare 1 RödSpelare 1 BlåSpelare 1 OrangeSpelare 1 GrönSpelare 1 GulSpelare 2 RödSpelare 2 BlåSpelare 2 OrangeSpelare 2 GrönSpelare 2 GulSpelare 3 RödSpelare 3 BlåSpelare 3 OrangeSpelare 3 GrönSpelare 3 GulSpelare 4 RödSpelare 4 BlåSpelare 4 OrangeSpelare 4 GrönSpelare 4 GulKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...PrinterNoneNot ConnectedDefault Input DeviceDefault Output DeviceDJ Hero TurntableTriangle / EuphoriaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntableEffects Knob LeftEffects Knob RightTurntable MultiplierGametrak DeviceFoot PedalLeft XLeft YLeft ZRight XRight YRight ZInvert X axisInvert Y axisInvert Z axisLimit Z axis [100-4095]- 4095 for original Gametrak controllers
- 1790 for standard gamepads%dRealPlay DeviceRealPlay RacingRealPlay SphereRealPlay GolfRealPlay PoolAccel XAccel YAccel ZTrance Vibrator (Rez)Train ControllerType 2ShinkansenRyojōhenPowerA ButtonB ButtonC ButtonD ButtonAnnounceHornLeft DoorRight DoorCamera ButtonAxes PassthroughPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBBindingWidgetAxesKnapparUSBBindingWidget_BuzzPlayer 1RedPushButtonBlueOrangeGreenYellowPlayer 2Player 3Player 4USBBindingWidget_DenshaConFace ButtonsCBDAHintsThis controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".D-PadDownLeftUpRightPower refers to the train's accelerator which causes the train to increase speed.Power LeverBrake LeverSelectStartUSBBindingWidget_DrivingForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackD-PadDownLeftUpRightL1L2BrakeSteering LeftSteering RightSelectStartFace ButtonsCirkelKryssTriangelKvadratR1R2AcceleratorUSBBindingWidget_GTForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXABromsSteering LeftSteering RightLeft PaddleRight PaddleYBAcceleratorUSBBindingWidget_GametrakLeft HandX AxisPushButtonLeft=0 / Right=0x3ffY AxisBack=0 / Front=0x3ffZ AxisTop=0 / Bottom=0xfffFoot PedalRight HandUSBBindingWidget_GunCon2ButtonsACStartSelectBD-PadDownLeftUppHögerPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBBindingWidget_RealPlayD-Pad UpPushButtonD-Pad DownD-Pad LeftD-Pad RightRedGreenYellowBlueAccel XAccel YAccel ZUSBBindingWidget_RyojouhenConHintsRyojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name.The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.Door ButtonsLeftPushButtonRightD-PadDownUpBrake LeverPower refers to the train's accelerator which causes the train to increase speed.Power LeverFace ButtonsSelectStartAnnounce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.AnnounceCamera is used to switch the view point. Original: 視点切替CameraHorn is used to alert people and cars that a train is approaching. Original: 警笛HornUSBBindingWidget_ShinkansenConHintsThis controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.Power refers to the train's accelerator which causes the train to increase speed.Power LeverD-PadDownLeftUpRightSelectStartBrake LeverFace ButtonsCBDAUSBBindingWidget_TranceVibratorMotorUSBDeviceWidgetDevice TypeBindningarInställningarAutomatic MappingClear MappingUSB Port %1No devices availableClear BindingsAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Unknown GameCDVD precaching was cancelled.CDVD precaching failed: {}FelPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.Resuming stateBoot and DebugFailed to load save stateState saved to slot {}.Failed to save save state to slot {}.Loading stateFailed to load state (Memory card is busy)There is no save state in slot {}.Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Frame advancingDisc removed.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Upscale multiplier is below native, this will break rendering.Mipmapping is disabled. This may break rendering in some games.Renderer is not set to Automatic. This may cause performance problems and graphical issues.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.No Game RunningTrilinear filtering is not set to automatic. This may break rendering in some games.Blending Accuracy is below Basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.128MB RAM is enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Fastmem is not enabled, this will reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Texture dumping is enabled, this will continually dump textures to disk.