AboutDialog About PCSX2 Despre PCSX2 SCM Version SCM= Source Code Management Versiunea de SCM <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PCSX2 este un emulator gratis si cu sursa deschisa pentru PlayStation 2 (PS2). Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>PlayStation 2 și PS2 sunt mărci înregistrate ale Sony Interactive Entertainment. Această aplicație nu este afiliată în niciun fel cu Sony Interactive Entertainment.</p></body></html> Website Pagină web Support Forums Forum de asistență GitHub Repository Depozit GitHub License Licență Third-Party Licenses Licențe terță parte View Document Vizualizează document File not found: %1 Fișierul nu a fost găsit: %1 AchievementLoginDialog RetroAchievements Login Window title Autentificare RetroAchievements RetroAchievements Login Header text Autentificare RetroAchievements Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Vă rugăm să introduceți numele de utilizator și parola pentru retroachievements.org mai jos. Parola dvs. nu va fi salvată în PCSX2, ci un token de acces va fi generat și utilizat în schimb. User Name: Nume utilizator: Password: Parolă: Ready... Gata... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Token-ul dvs. de conectare RetroAchievements nu mai este valid.</strong> Trebuie să reintroduceți datele dvs. de conectare pentru ca realizările să fie urmărite. Parola dvs. nu va fi salvată în PCSX2, un token de acces va fi generat și utilizat în schimb. &Login &Autentificare Logging in... În curs de autentificare... Login Error Eroare de autentificare Login failed. Error: %1 Please check your username and password, and try again. Autentificare eșuată. Eroare: %1 Login failed. Autentificare eșuată. Enable Achievements Activează Realizări Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Urmărirea realizărilor nu este în prezent activată. Autentificarea dvs. nu va avea efect decât după ce urmărirea este activată. Doriți să activați urmărirea acum? Enable Hardcore Mode Activează Modul Hardcore Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Modul hardcore nu este activat în prezent. Activarea modului hardcore vă permite să stabiliți timpi, scoruri, și să participați la clasamente specifice jocurilor. Totuși, modul hardcore previne folosirea stărilor de salvare, trișărilor și a funcționalității de încetinire. Doriți să activați modul hardcore? Reset System Resetează Sistemul Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? AchievementSettingsWidget Enable Achievements Activează achievement-urile Enable Hardcore Mode Activează modul Hardcore Test Unofficial Achievements Testează achievement-urile neoficiale Enable Sound Effects Activează efectele sonore Notifications Notificări 5 seconds 5 secunde Account Cont Login... Autentificare... View Profile... Vizualizează profilul... Settings Setări Enable Spectator Mode Activează Modul Spectator Enable Encore Mode Activează Modul Repetare Show Achievement Notifications Arată Notificările Realizărilor Show Leaderboard Notifications Arată Notificările Clasamentelor Enable In-Game Overlays Activează Suprapuneri În Joc Username: Login token generated at: Nume de utilizator: Ultimul token generat la: Game Info Informații despre joc <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">PCSX2 folosește RetroAchievements ca bază de date de realizări și pentru urmărirea progresului. Pentru a folosi realizări, vă rugăm să vă creați un cont pe <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Pentru a vedea lista de realizări în interiorul jocului, apăsați tasta rapidă pentru <span style=" font-weight:600;">Deschide Meniul De Pauză</span> și selectați <span style=" font-weight:600;">Realizări</span> din meniu.</p></body></html> Unchecked Nebifat When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate achievement-urile sunt blocate și nu va trimite nicio notificare de deblocare către server. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Când este activat, PCSX2 va lista achievement-urile din seturile neoficiale. Vă rugăm să rețineți că aceste achievement-uri nu sunt urmărite de RetroAchievements, așa că ele vor fi deblocate de fiecare dată. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. Checked bifat Plays sound effects for events such as achievement unlocks and leaderboard submissions. Redă efecte sonore pentru evenimente cum ar fi deblocarea de realizări și depunerea de clasamente. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Afișează iconițe în colțul din dreapta jos al ecranului când o provocare/realizare amorsată este activă. When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta realizări la pornire. Displays popup messages on events such as achievement unlocks and game completion. Afișează mesaje pop-up la evenimente precum deblocarea de realizări și completarea unui joc. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Afișează mesaje pop-up la începerea, completarea sau eșuarea unei provocări de clasament. When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și când nicio realizare nu a fost deblocată. Reset System Resetează sistemul Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? %n seconds %n secundă %n secunde %n secunde Username: %1 Login token generated on %2. Nume utilizator: %1 Token de autentificare generat pe data de %2. Logout Deconectare Not Logged In. Nu ești autentificat(ă). Achievements Hardcore mode will be enabled on system reset. Modul hardcore va fi activat la resetarea sistemului. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. {0} nu poate fi executat în timp ce modul hardcore este activ. Doriți să dezactivați modul hardcore? {0} va fi anulat dacă selectați Nu. Hardcore mode is now enabled. Modul hardcore este acum activat. {} (Hardcore Mode) {} (Modul Hardcore) {0}, {1}. {0}, {1}. You have unlocked {} of %n achievements Achievement popup Ați deblocat {} din %n realizare Ați deblocat {} din %n realizări Ați deblocat {} din %n de realizări and earned {} of %n points Achievement popup și a câștigat {} din %n puncte și a câștigat {} din %n puncte și a câștigat {} din %n puncte {} (Unofficial) {} (Neoficial) Mastered {} Stăpânit {0}, {1} {0}, {1} %n achievements Mastery popup %n realizare %n realizări %n realizări %n points Mastery popup %n punct %n puncte %n puncte Leaderboard attempt started. Încercarea Clasamentului a început. Leaderboard attempt failed. Încercarea Clasamentului a eșuat. Your Time: {}{} Timpul tău: {}{} Your Score: {}{} Scorul tău: {}{} Your Value: {}{} Valoarea ta: {}{} (Submitting) (Trimitere) Achievements Disconnected Realizările Deconectate An unlock request could not be completed. We will keep retrying to submit this request. O cerere de deblocare nu a putut fi finalizată. Vom continua să încercăm să trimitem această solicitare. Achievements Reconnected Realizări Reconectate All pending unlock requests have completed. Toate cererile de deblocare în așteptare au fost finalizate. Hardcore mode is now disabled. Modul Hardcore este acum dezactivat. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Scor: {0} puncte (softcore: {1} puncte) Mesaje necitite: {2} Confirm Hardcore Mode Confirmă modul Hardcore Active Challenge Achievements Realizări de Provocare Activă (Hardcore Mode) (Mod hardcore) You have unlocked all achievements and earned {} points! Ai deblocat toate realizările și ai câștigat {} puncte! Leaderboard Download Failed Descărcarea clasamentului a eșuat Your Time: {0} (Best: {1}) Timpul tău: {0} (Cel mai bun: {1}) Your Score: {0} (Best: {1}) Scorul tău: {0} (Cel mai bun: {1}) Your Value: {0} (Best: {1}) Valoarea ta: {0} (Cea mai bună: {1}) {0} Leaderboard Position: {1} of {2} {0} Poziție Clasament: {1} din {2} Server error in {0}: {1} Eroare de server în {0}: {1} Yes Da No Nu You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Ai deblocat {0} din {1} realizări, câștigând {2} din {3} puncte posibile. Unknown Necunoscută Locked Blocat Unlocked Deblocat Unsupported Necompatibil Unofficial Neoficial Recently Unlocked Deblocată recent Active Challenges Provocări active Almost There E aproape gata {} points {} puncte {} point {} punct XXX points XXX puncte Unlocked: {} Deblocat: {} This game has {} leaderboards. Acest joc are {} clasamente. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Trimiterea scorurilor este dezactivată deoarece modul hardcore este oprit. Clasamentele pot doar fi citite. Show Best Arată cele mai bune Show Nearby Arată în apropiere Rank Rang Name Nume Time Timp Score Scor Value Valoare Date Submitted Data transmiterii Downloading leaderboard data, please wait... Se descarcă datele clasamentului, te rog așteaptă... Loading... Se încarcă... This game has no achievements. Acest joc nu are realizări. Failed to read executable from disc. Achievements disabled. Nu s-a putut citi executabilul de pe disc. Realizările au fost dezactivate. AdvancedSettingsWidget Use Global Setting [%1] Utilizați setarea globală [%1] Rounding Mode Mod Rotunjire Chop/Zero (Default) Tăiere / Zero (Implicit) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 se ocupă de rotunjirea valorilor numerice în timp ce emulează Floating Point Unit (EE FPU) din Emotion Engine'. Deoarece diferitele unităţi FPU din PS2 sunt neconforme cu standardele internaţionale, este posibil ca unele jocuri să aibă nevoie de moduri diferite pentru a face calcule corecte. Valoarea implicită se ocupă de marea majoritate a jocurilor; <b>modificarea acestei setari atunci cand un joc nu are o problema vizibila poate cauza instabilitate.</b> Division Rounding Mode Modul de rotunjire a diviziunii Nearest (Default) Cel mai apropiat (implicit) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Determină modul în care rezultatele divizării în virgulă mobilă sunt rotunjite. Unele jocuri necesită setări specifice; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> Clamping Mode Mod Clamping Normal (Default) Normal (Implicit) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează menținerea numerelor în virgulă mobilă într-un interval x86 standard. Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> Enable Recompiler Activează Recompilator Checked bifat Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Efectuează traducere binară just-in-time a codului MIPS-IV 64-bit in x86. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Detectarea buclelor de așteptare Moderate speedup for some games, with no known side effects. Accelerare moderată a vitezei pentru unele jocuri, fără efecte secundare cunoscute. Enable Cache (Slow) Activează Cache (Lent) Unchecked nebifat Interpreter only, provided for diagnostic. Doar interpretul, folosit pentru diagnostic. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Detectarea rotirii INTC Huge speedup for some games, with almost no compatibility side effects. Accelerare uriașă pentru unele jocuri, fără efecte secundare de compatibilitate. Enable Fast Memory Access Activează accesul la memorie rapidă Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Utilizează backpatching pentru a evita ștergerea înregistrărilor la fiecare acces la memorie. Pause On TLB Miss Întrerupe la ratarea TLB Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Întrerupe mașina virtuală atunci când are loc o ratare TLB, în loc să o ignore și să continue. Rețineți că MV se va întrerupe după sfârșitul blocului, nu pe instrucțiunea care a cauzat excepția. Consultați consola pentru a vedea adresa la care a avut loc accesul nevalid. Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) Exposes an additional 96MB of memory to the virtual machine. Expune încă 96MB de memorie la mașina virtuală. VU0 Rounding Mode Mod rotunjire VU0 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 0 al Emotion Engine (EE VU0). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> VU1 Rounding Mode Mod rotunjire VU1 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Schimbă cum PCSX2 gestionează rotunjirea când emulează Vector Unit 1 al Emotion Engine (EE VU1). Valoarea implicită acoperă marea majoritate a jocurilor; <b>modificarea acestei setări când un joc nu are nicio problemă vizibilă va cauza probleme de stabilitate și/sau crash-uri.</b> VU0 Clamping Mode Mod limitare UV0 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 0 a Emotion Engine (UV0 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> VU1 Clamping Mode Mod limitare UV1 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Modifică modul în care PCSX2 gestionează păstrarea numerelor în virgulă mobilă într-un interval x86 standard în Unitatea Vectorială 1 a Emotion Engine (UV1 EE). Valoarea implicită gestionează marea majoritate a jocurilor; <b>modificarea acestei setări atunci când un joc nu are o problemă vizibilă poate provoca instabilitate.</b> Enable Instant VU1 Activează VU1 instant Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Execută VU1 instant. Oferă o îmbunătățire modestă a vitezei în majoritatea jocurilor. E sigur pentru majoritatea jocurilor, dar câteva jocuri pot prezenta erori grafice. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Activează recompilatorul VU0 (modul micro) Enables VU0 Recompiler. Activează recompilatorul VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Activează recompilatorul VU1 Enables VU1 Recompiler. Activează recompilatorul VU1. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Semnalează hack mUV Good speedup and high compatibility, may cause graphical errors. Viteza bună și compatibilitatea ridicată pot cauza erori grafice. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Efectuează traducerea binară just-in-time a codului mașină MIPS-I pe 32 de biți la x86. Enable Game Fixes Activează remedieri de joc Automatically loads and applies fixes to known problematic games on game start. Încarcă și aplică automat remedieri la jocurile problematice cunoscute la pornirea jocului. Enable Compatibility Patches Activează remedieri de compatibilitate Automatically loads and applies compatibility patches to known problematic games. Încarcă și aplică automat remedieri de compatibilitate la jocurile problematice cunoscute. Savestate Compression Method Metodă de compresie a salvărilor Zstandard Standardul Z Determines the algorithm to be used when compressing savestates. Determină algoritmul care va fi folosit la comprimarea salvărilor. Savestate Compression Level Nivelul de compresie al salvărilor Medium Mediu Determines the level to be used when compressing savestates. Determină nivelul care va fi folosit la comprimarea salvărilor. Save State On Shutdown Salvează starea la închidere Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. Create Save State Backups Creați copii de rezervă pentru starea de salvare Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creează o copie de rezervă a unei stări de salvare dacă aceasta există deja atunci când este creată salvarea. Copia de rezervă are un sufix .backup. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Modificarea acestor opțiuni poate face ca jocurile să devină nefuncționale. Modificați pe riscul propriu, echipa PCSX2 nu va oferi suport pentru configurațiile cu aceste setări modificate. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Modul de rotunjire: Nearest Cel mai apropiat Negative Negativ Positive Pozitiv Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Modul de limitare: None Niciuna Normal (Default) Normal (Implicit) Chop/Zero (Default) Tăiere / Zero (Implicit) Division Rounding Mode: Rounding refers here to the mathematical term. Modul de rotunjire a diviziunii: Nearest (Default) Cel mai apropiat (implicit) Chop/Zero Tăiere / Zero None ClampMode Niciuna Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Semnele Extra + Păstrează Full Complet Wait Loop Detection Detectare buclă de așteptare Enable Recompiler Activează Recompilatorul Enable Fast Memory Access Activează accesul la memorie rapidă Enable Cache (Slow) Activează Cache (Lent) INTC Spin Detection Detectarea rotirii INTC Pause On TLB Miss Întrerupe la ratarea TLB Enable 128MB RAM (Dev Console) Activează 128MB de RAM (consola de dezvoltare) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Unități Vectoriale (UV) VU1 Rounding Mode: Modul de rotunjire UV1: mVU Flag Hack Semnalează hack mUV Enable VU1 Recompiler Activează Recompilatorul UV1 Enable VU0 Recompiler (Micro Mode) Activează Recompilatorul UV0 (Modul Micro) Enable Instant VU1 Activează UV1 Instantă Extra Extra VU0 Clamping Mode: Mod limitare UV0: VU0 Rounding Mode: Mod rotunjire UV0: VU1 Clamping Mode: Mod limitare UV1: I/O Processor (IOP, MIPS-I) Procesor I/O (IOP, MIPS-I) Game Settings Setări Joc Enable Game Fixes Activează remedieri de joc Enable Compatibility Patches Activează remedieri de compatibilitate Create Save State Backups Creați copii de rezervă pentru starea de salvare Save State On Shutdown Salvează starea la închidere Frame Rate Control Control frecvență cadre hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz PAL Frame Rate: Frecvență cadre PAL: NTSC Frame Rate: Frecvență cadre NTSC: Savestate Settings Setări pentru starea de salvare Compression Level: Nivel de comprimare: Compression Method: Metoda de comprimare: Uncompressed Necomprimat Deflate64 Dezumflare64 Zstandard Standardul Z LZMA2 LZMA2 Low (Fast) Scăzut (Rapid) Medium (Recommended) Mediu (Recomandat) High Ridicat Very High (Slow, Not Recommended) Foarte Ridicat (Încet, Nerecomandat) PINE Settings Setări PINE Slot: Slot: Enable Activează AnalysisOptionsDialog Analysis Options Opțiuni de analiză Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Changes made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs. Close dialog after analysis has started Close dialog after analysis has started Analyze Analyze Close Close AudioExpansionSettingsDialog Audio Expansion Settings Setări pentru extensia audio Circular Wrap: Împachetare Circulară: 30 30 Shift: Comutare: 20 20 Depth: Adâncime: 10 10 Focus: Focalizare: Center Image: Centrare imagine: Front Separation: Separare față: Rear Separation: Separare spate: Low Cutoff: Tăiere joase: High Cutoff: Tăiere înalte: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><corp><p><span style=" font-weight:700;">Setări pentru extensia audio</span><br/>Aceste setări reglează fin comportamentul extensiei de canal bazate pe FreeSurround.</p></body>< /html> Block Size: Dimensiune bloc: AudioSettingsWidget Configuration Configurație Driver: Driver: Expansion Settings Setări extensie Stretch Settings Setări de extindere Buffer Size: Dimensiune buffer: Maximum latency: 0 frames (0.00ms) Latență maximă: 0 cadre (0,00ms) Backend: Backend: 0 ms 0 ms Controls Comenzi Output Volume: Volum de ieșire: 100% 100% Fast Forward Volume: Volum repede înainte: Mute All Sound Dezactivează toate sunetele Synchronization: Sincronizare: TimeStretch (Recommended) Extindere timp (Recomandat) Expansion: Expansiune: Output Latency: Latență ieșire: Minimal Minimă Output Device: Dispozitiv de ieșire: Synchronization Sincronizare When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Când rulați în afara vitezei de 100%, ajustați tempo-ul audio în loc să scădeți cadrele. Se produce un sunet mult mai plăcut de derulare rapidă/lentă. Default Implicit Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Determină dimensiunea buffer-ului pe care extensorul de timp va încerca să îl mențină ocupat. Selectează în mod eficient latența medie, deoarece sunetul va fi extins/micșorat pentru a menține dimensiunea buffer-ului în limitele controlului. Output Latency Latență ieșire Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Determină latența de la buffer la ieșirea audio gazdă. Aceasta poate fi setată mai mică decât latența țintă pentru a reduce întârzierea audio. Resets output volume back to the global/inherited setting. Resetează volumul de ieșire înapoi la setările globale/moștenite. Resets output volume back to the default. Resetează volumul de ieșire înapoi la valoarea implicită. Resets fast forward volume back to the global/inherited setting. Resetează volumul înainte repede înapoi la setările globale/moștenite. Resets fast forward volume back to the default. Resetează volumul înainte repede înapoi la valorile implicite. %1% %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Indisponibil % % Audio Backend Backend Audio The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. Backend-ul audio determină cum sunt transmise cadrele de la emulator către gazdă. Cubeb pune la dispoziție cea mai mică latență, dacă întâmpinați dificultăți, încercați backend-ul SDL. Backend-ul nul dezactivează toate ieșirile audio gazdă. %1 ms %1 ms Buffer Size Dimensiune buffer Output Volume Volum ieșire Controls the volume of the audio played on the host. Controlează volumul audio redat pe gazdă. Fast Forward Volume Volum repede înainte Controls the volume of the audio played on the host when fast forwarding. Controlează volumul audio redat pe gazdă, atunci când este pe repede înainte. Unchecked Debifat Prevents the emulator from producing any audible sound. Previne emulatorul să producă orice sunet audibil. Expansion Mode Mod Expansiune Disabled (Stereo) Dezactivat (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Determină cum sunetul este extins de la stereo la surround pentru jocurile acceptate. Aceasta include jocuri care suportă Dolby Pro Logic/Pro Logic II. These settings fine-tune the behavior of the FreeSurround-based channel expander. Aceste setări perfecţionează comportamentul expansiunii canalului FreeSurround. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Aceste setări perfecționează comportamentul extensiilor de timp audio SoundTouch atunci când rulează în afara unei viteze de 100%. Reset Volume Resetare volum Reset Fast Forward Volume Resetare volum repede înainte Unknown Device "%1" Dispozitiv necunoscut "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Latență maximă: %1 ms (%2 ms buffer + %3 ms extindere + %4 ms ieșire) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Latență maximă: %1 ms (%2 ms buffer + %3 ms ieșire) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Latență maximă: %1 ms (%2 ms extindere, latența minimă de ieșire necunoscută) Maximum Latency: %1 ms (minimum output latency unknown) Latența maximă: %1 ms (latența minimă de ieșire necunoscută) AudioStream Null (No Output) Nul (Fără Ieșire) Cubeb Cubeb SDL SDL Disabled (Stereo) Dezactivat (Stereo) Stereo with LFE Stereo cu LFE Quadraphonic Cadrafonic Quadraphonic with LFE Cadrafonic cu LFE 5.1 Surround 5.1 Surround 7.1 Surround 7.1 Surround Default Implicit AudioStretchSettingsDialog Audio Stretch Settings Setări de extindere audio Sequence Length: Lungime secvență: 30 30 Seekwindow Size: Dimensiune fereastră de căutare: 20 20 Overlap: Suprapunere: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><corp><p><span style=" font-weight:700;">Setări de extindere audio</span><br/>Aceste setări reglează fin comportamentul extensiei de timp audio SoundTouch atunci când rulează în afara vitezei de 100%.</p></body></html> Use Quickseek Utilizează căutarea rapidă Use Anti-Aliasing Filter Utilizează filtru Anti-Aliasing AutoUpdaterDialog Automatic Updater Actualizator automat Update Available Actualizare disponibilă Current Version: Versiune actuală: New Version: Versiune nouă: Download Size: Dimensiune Descărcare: Download and Install... Descarcă și instalează... Skip This Update Treci peste această actualizare Remind Me Later Amintește-mi mai târziu Updater Error Eroare la actualizare <h2>Changes:</h2> <h2>Modificări:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Avertisment privind starea de salvare</h2><p>Instalarea acestei actualizări va face stările dvs. de salvare <b>incompatibile</b>. Asigurați-vă că ați salvat jocurile pe un card de memorie înainte de a instala această actualizare, altfel veți pierde progresul.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Avertisment Setări</h2><p>Instalarea acestei actualizări va reseta configurația programului. Vă rugăm să rețineți că va trebui să vă reconfigurați setările după această actualizare.</p> Savestate Warning Avertisment stare de salvare <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>AVERTISMENT</h1><p style='font-size:12pt;'>Instalarea acestei actualizări va face ca <b>stările dvs. de salvare să fie incompatibile</b>, <i>asigurați-vă că ați salvat orice progres pe cardurile de memorie înainte de a continua</i>.</p><p>Doriți să continuați?</p> Downloading %1... Se descarcă %1... No updates are currently available. Please try again later. Nu există actualizări disponibile. Vă rugăm să încercați din nou mai târziu. Current Version: %1 (%2) Versiunea actuală: %1 (%2) New Version: %1 (%2) Noua versiune: %1 (%2) Download Size: %1 MB Dimensiune descărcare: %1 MB Loading... Se încarcă... Failed to remove updater exe after update. Nu s-a putut elimina actualizatorul executabil după actualizare. BIOSSettingsWidget BIOS Directory Director BIOS PCSX2 will search for BIOS images in this directory. PCSX2 va căuta imagini BIOS în acest director. Browse... Răsfoire... Reset Resetare BIOS Selection Selectare BIOS Open BIOS Folder... Deschide directorul BIOS... Refresh List Reîmprospătare listă Filename Nume fișier Version Versiune Options and Patches Opțiuni și patch-uri Fast Boot Bootare rapidă Fast Forward Boot Bootare repede înainte Checked Bifat Patches the BIOS to skip the console's boot animation. Modifică BIOS-ul pentru a sări peste animația de pornire a consolei. Unchecked Debifat Removes emulation speed throttle until the game starts to reduce startup time. Elimină accelerația de emulare până când jocul începe să reducă timpul de pornire. BreakpointDialog Create / Modify Breakpoint Creează / Modifică Întrerupere Type Tip Execute Execută Memory Memorie Address Adresă 0 0 Read Citire Write Scriere Change Schimbare Size Dimensiune 1 1 Condition Condiţie Log Jurnal Enable Activează Invalid Address Adresă invalidă Invalid Condition Condiție invalidă Invalid Size Dimensiune invalidă BreakpointModel Execute Execută -- -- Enabled Activat Disabled Dezactivat Read Citire Write(C) (C) = changes, as in "look for changes". Scriere (C) Write Scriere TYPE Warning: limited space available. Abbreviate if needed. TIP OFFSET Warning: limited space available. Abbreviate if needed. DECALAJ SIZE / LABEL Warning: limited space available. Abbreviate if needed. DIMENSIUNE / ETICHETĂ INSTRUCTION Warning: limited space available. Abbreviate if needed. INSTRUCŢIUNE CONDITION Warning: limited space available. Abbreviate if needed. CONDIŢIE HITS Warning: limited space available. Abbreviate if needed. LOVITURI X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Locația discului de joc este pe un dispozitiv detașabil, pot apărea probleme de performanță, cum ar fi sacadare și blocare. Saving CDVD block dump to '{}'. Salvare copie bloc CDVD în '{}'. Precaching CDVD Precaching CDVD Audio Audio Mode 1 Mod 1 Mode 2 Mod 2 Unknown Necunoscut Precaching is not supported for discs. Precaching nu este suportat pentru discuri. Precaching {}... Precaching {}... Precaching is not supported for this file format. Precaching nu este acceptat pentru acest format de fișier. Required memory ({}GB) is the above the maximum allowed ({}GB). Memoria necesară ({}GB) este limita maximă permisă de mai sus ({}GB). ColorPickerButton Select LED Color Alege culoarea LED-ului ControllerBindingWidget Virtual Controller Type Tipul controlerului virtual Bindings Legături Settings Setări Macros Macrocomenzi Automatic Mapping Mapare automată Clear Mapping Șterge maparea Controller Port %1 Portul Controler-ului %1 No devices available Niciun dispozitiv disponibil Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Șterge legăturile Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Ești sigur că vrei să ștergi toate legăturile pentru acest controler? Această acțiune nu poate fi anulată. Automatic Binding Mapare automată No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. Nu au fost generate legături generice pentru dispozitivul '%1'. Controlerul/sursa nu suportă mapare automată. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. D-Pad Down Jos Left Stânga Up Sus Right Dreapta Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Analog Stânga Large Motor Motor Mare L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Selectează Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Butoane față Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Cruce Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Pătrat Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Triunghi Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Cerc Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Analog dreapta Small Motor Motor Mic L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Modificator de presiune Analog Analog ControllerBindingWidget_Guitar Yellow Galben PushButton Buton Push Start Start Red Roșu Green Verde Orange Portocaliu Select Selectează Strum Up Zdrăngănit Sus Strum Down Zdrăngănit Jos Blue Albastru Whammy Bar Bara Whammy Tilt Înclinare ControllerBindingWidget_Jogcon D-Pad D-Pad Down Jos Left Stânga Up Sus Right Dreapta Large Motor Motor Mare L2 L2 R2 R2 L1 L1 R1 R1 Start Start Select Selectează Face Buttons Butoane față Cross Cruce Square Pătrat Triangle Triunghi Circle Cerc Small Motor Motor Mic Dial Left Cadran stânga Dial Right Cadran dreapta ControllerBindingWidget_Negcon D-Pad D-Pad Down Jos Left Stânga Up Sus Right Dreapta Large Motor Motor Mare L L Start Start R R Face Buttons Butoane față I I II II B B A A Small Motor Motor Mic Twist Left Răsucire la stânga Twist Right Răsucire la dreapta ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Selectează Yellow (Left) Galben (stânga) Yellow (Right) Galben (dreapta) Blue (Right) Albastru (dreapta) Blue (Left) Albastru (stânga) Start Leave this button name as-is or uppercase it entirely. Start Red Roșu Green (Right) Verde (dreapta) White (Left) Alb (stânga) Green (Left) Verde (stânga) White (Right) Alb (dreapta) ControllerCustomSettingsWidget Restore Default Settings Restabilește setările implicite Browse... Răsfoire... Select File Selectează fișier ControllerGlobalSettingsWidget SDL Input Source Sursă de intrare SDL The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Sursa de intrare SDL suportă majoritatea controlerelor și oferă funcționalitate avansată pentru DualShock 4 / DualSense în modul Bluetooth (Vibrare / Control LED). Enable SDL Input Source Enable SDL Input Source DualShock 4 / DualSense Enhanced Mode DualShock 4 / DualSense Enhanced Mode XInput Source XInput Source Enable XInput Input Source Enable XInput Input Source DInput Source DInput Source The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. Enable DInput Input Source Enable DInput Input Source Profile Settings Profile Settings When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys Use Per-Profile Hotkeys Controller LED Settings Controller LED Settings Enable SDL Raw Input Enable SDL Raw Input Enable IOKit Driver Enable IOKit Driver Enable MFI Driver Enable MFI Driver The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. Controller Multitap Controller Multitap The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Multitap on Console Port 1 Multitap on Console Port 1 Multitap on Console Port 2 Multitap on Console Port 2 Mouse/Pointer Source Mouse/Pointer Source PCSX2 allows you to use your mouse to simulate analog stick movement. PCSX2 allows you to use your mouse to simulate analog stick movement. Settings... Settings... Enable Mouse Mapping Enable Mouse Mapping Detected Devices Detected Devices ControllerLEDSettingsDialog Controller LED Settings Controller LED Settings SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED Enable DualSense Player LED Enable DualSense Player LED SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Binds/Buttons Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Pressure Pressure For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. 100% 100% Trigger Trigger Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Press To Toggle Press To Toggle Deadzone: Deadzone: Frequency Frequency Macro will toggle every N frames. Macro will toggle every N frames. Set... Set... Not Configured Not Configured %1% %1% Set Frequency Set Frequency Frequency: Frequency: Macro will not repeat. Macro will not repeat. Macro will toggle buttons every %1 frames. Macro will toggle buttons every %1 frames. ControllerMacroWidget Controller Port %1 Macros Controller Port %1 Macros Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Macro %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Setările de mapare a controlerului <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Setările de mapare a controlerului</span><br/>Aceste setări ajustează comportamentul atunci când mapează controlerele fizice la controlerele emulate.</p></body></html> Ignore Inversion Ignoră Inversarea <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Câteva controlere din surse terțe semnalează greșit componenta pozitivă a bățului analogic ca fiind inversată, însă nu și pe cea negativă.</p><p>Ca rezultat, bâțul analogic va rămâne blocat chiar și în poziţie neutră. </p><p>Activând această setare, PCSX2 va ignora semnalul de inversiune atunci când va creea mapări, permițând acestor controlere să funcționeze normal.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Setări de mapare a mouse-ului Y Speed Viteză Y 10 10 X Speed Viteză X <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Setări de mapare a mouse-ului</span><br/>Aceste setări ajustează comportamentul atunci când mapează controlerele fizice la controlerele emulate.</p></body></html> Inertia Inerția X Dead Zone Zonă moartă X Y Dead Zone Zonă moartă Y ControllerSettingsWindow PCSX2 Controller Settings Setări Controler PCSX2 Editing Profile: Editare profil: New Profile Profil Nou Apply Profile Aplică profil Delete Profile Șterge profil Mapping Settings Setări de mapare Restore Defaults Restabilește valorile implicite Create Input Profile Creează profil de intrare Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Profilurile de intrare personalizate sunt folosite pentru a înlocui profilul de intrare partajat pentru anumite jocuri. Pentru a aplica un profil de intrare personalizat unui joc, accesați Proprietățile acestuia, apoi modificați 'Profilul de intrare' pe fila Rezumat. Introduceți numele noului profil de intrare: Error Eroare A profile with the name '%1' already exists. Un profil cu numele '%1' există deja. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Doriți să copiați toate legăturile, din profilul selectat, în noul profil? Selectând Nu, va crea un profil complet gol. Do you want to copy the current hotkey bindings from global settings to the new input profile? Doriți să copiați legăturile curente ale tastelor rapide, din setările globale, în noul profil de intrare? Failed to save the new profile to '%1'. Salvarea noului profil în '%1' a eșuat. Load Input Profile Încarcă profilul de intrare Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Sunteţi sigur că doriţi să încărcaţi profilul de intrare numit '%1'? Toate legăturile globale curente vor fi șterse și profilurile vor fi încărcate. Această acțiune nu poate fi anulată. Delete Input Profile Șterge profilul de intrare Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Sunteţi sigur că doriţi să ştergeţi profilul de intrare numit '%1'? Această acţiune nu poate fi anulată. Failed to delete '%1'. Ștergerea lui '%1' a eșuat. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Sunteți sigur că doriți să restaurați configurația implicită a controlerului? Toate conexiunile și configurările partajate vor fi pierdute, dar profilurile de intrare vor rămâne. Această acțiune nu poate fi anulată. Global Settings Setări globale Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Portul Controler-ului %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Portul Controler-ului %1 %2 USB Port %1 %2 Port USB %1 %2 Hotkeys Taste rapide Shared "Shared" refers here to the shared input profile. Partajat The input profile named '%1' cannot be found. Profilul de intrare numit '%1' nu a putut fi găsit. CoverDownloadDialog Download Covers Descarcă coperte PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. PCSX2 poate descărca automat coperte pentru jocurile care nu au în prezent un set de coperte. Nu găzduim nici o imagine, utilizatorul trebuie să furnizeze sursa proprie pentru imagini. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>În caseta de mai jos, specificați URL-urile de la care să descărcați coperta, cu un șablon URL pe linie. Următoarele variabile sunt disponibile:</p><p><span style=" font-style:italic;">${title}:</span> Titlul jocului.<br/><span style=" font-style:italic;">${filetitle}:</span> Numele componentei jocului.<br/><span style=" font-style:italic;">${serial}:</span> Seria jocului.</p><p><span style=" font-weight:700;">Exemplu:</span> https://www.exemplu-nu-e-un-domeniu-real.ro/coperte/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below. În mod implicit, copertele descărcate vor fi salvate cu seria jocului pentru a se asigura că acestea nu strică GameDB și că titlurile cu mai multe regiuni nu intră în conflict. Dacă acest lucru nu este dorit, puteţi verifica caseta de mai jos "Utilizaţi numele fișierelor". Use Title File Names Utilizaţi numele fișierelor Waiting to start... Se așteaptă începerea... Start Start Close Închide Download complete. Descărcare completă. Stop Stop CpuWidget Registers Registre Functions Functions Memory Search Memory Search Memory Memory Breakpoints Breakpoints Threads Threads Active Call Stack Active Call Stack Saved Addresses Saved Addresses Globals Globals Locals Locals Parameters Parameters Breakpoint List Context Menu Breakpoint List Context Menu New New Edit Edit Copy Copy Delete Delete Copy all as CSV Copy all as CSV Paste from CSV Paste from CSV Thread List Context Menu Thread List Context Menu Go to in Disassembly Go to in Disassembly Load from Settings Load from Settings Save to Settings Save to Settings Go to in Memory View Go to in Memory View Copy Address Copy Address Copy Text Copy Text Stack List Context Menu Stack List Context Menu DEV9DnsHostDialog Network DNS Hosts Import/Export Network DNS Hosts Import/Export Select Hosts Select Hosts OK OK Cancel Cancel Selected Selected Name Name Url Url Address Address Enabled Enabled DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Ethernet Device: Ethernet Device Type: Ethernet Device Type: Intercept DHCP Intercept DHCP Enabled Enabled Enabled InterceptDHCP Enabled Subnet Mask: Subnet Mask: Gateway Address: Gateway Address: Auto Auto Intercept DHCP: Intercept DHCP: PS2 Address: PS2 Address: DNS1 Address: DNS1 Address: DNS2 Address: DNS2 Address: Internal DNS Internal DNS Add Add Delete Delete Export Exportă Import Importă Per game Per joc Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 DNS-ul intern poate fi selectat folosind căsuțele dropdown DNS1/2, sau prin setarea lor la 192.0.2.1 Enabled InternalDNSTable Activat Hard Disk Drive Unitate Hard Disk Enable 48-Bit LBA Activează LBA 48-Bit HDD File: Fișier HDD: 40 40 120 120 HDD Size (GiB): Dimensiune HDD (GiB): Enabled HDD Activat Browse Răsfoire Create Image Creează imagine PCAP Bridged PCAP Bridged PCAP Switched PCAP Switched TAP TAP Sockets Sockets Manual Manual Internal Intern Use Global Setting [%1] Utilizați setarea globală [%1] Name Nume Url Url Address Adresă Hosts File Fişier gazdă ini (*.ini) ini (*.ini) DNS Hosts Gazde DNS Exported Successfully Exportat cu succes Failed to open file Nu s-a putut deschide fișierul No Hosts in file Nu există gazde în fișier Imported Successfully Importat cu succes Per Game Host list Listă gazdă per joc Copy global settings? Copiați setările globale? Delete per game host list? Ștergeți lista gazdă per joc? HDD Image File Fișier imagine HDD HDD (*.raw) HDD (*.raw) 2000 2000 100 100 Overwrite File? Suprascrieți fișierul? HDD image "%1" already exists. Do you want to overwrite? Imaginea HDD "%1" există deja. Doriţi să suprascrieţi? HDD Creator Creator HDD HDD image created Imaginea HDD s-a creat Use Global Utilizează global Override Suprascrie DebugAnalysisSettingsWidget Clear Existing Symbols Clear Existing Symbols Automatically Select Symbols To Clear Automatically Select Symbols To Clear <html><head/><body><p><br/></p></body></html> <html><head/><body><p><br/></p></body></html> Import Symbols Import Symbols Import From ELF Import From ELF Demangle Symbols Demangle Symbols Demangle Parameters Demangle Parameters Import Default .sym File Import Default .sym File Import from file (.elf, .sym, etc): Import from file (.elf, .sym, etc): Add Add Remove Remove Scan For Functions Scan For Functions Scan Mode: Scan Mode: Scan ELF Scan ELF Scan Memory Scan Memory Skip Skip Custom Address Range: Custom Address Range: Start: Start: End: End: Hash Functions Hash Functions Gray Out Symbols For Overwritten Functions Gray Out Symbols For Overwritten Functions Checked Checked Automatically delete symbols that were generated by any previous analysis runs. Automatically delete symbols that were generated by any previous analysis runs. Import symbol tables stored in the game's boot ELF. Import symbol tables stored in the game's boot ELF. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable. Include parameter lists in demangled function names. Include parameter lists in demangled function names. Scan Mode Scan Mode Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime. Custom Address Range Custom Address Range Unchecked Unchecked Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked). Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match. <i>No symbol sources in database.</i> <i>No symbol sources in database.</i> <i>Start this game to modify the symbol sources list.</i> <i>Start this game to modify the symbol sources list.</i> Add Symbol File Add Symbol File DebugSettingsWidget Analysis Analysis These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger. Automatically Analyze Program: Automatically Analyze Program: Always Always If Debugger Is Open If Debugger Is Open Never Never Generate Symbols For IRX Exports Generate Symbols For IRX Exports GS GS Draw Dumping Afișează descărcarea Dump GS Draws Descarcă randările GS Save RT Salvează RT Save Frame Salvează cadrul Save Texture Salvează textura Save Depth Save Depth Start Draw Number: Start Draw Number: Draw Dump Count: Afișeaza contorul de descărcare: Hardware Dump Directory: Director de descărcare hardware: Software Dump Directory: Director de descărcare software: Browse... Răsfoiește... Open... Deschide... Trace Logging Trace Logging Enable Enable EE EE DMA Control DMA Control SPR / MFIFO SPR / MFIFO VIF VIF COP1 (FPU) COP1 (FPU) MSKPATH3 MSKPATH3 Cache Cache GIF GIF R5900 R5900 COP0 COP0 HW Regs (MMIO) HW Regs (MMIO) Counters Counters SIF SIF COP2 (VU0 Macro) COP2 (VU0 Macro) VIFCodes VIFCodes Memory Memory Unknown MMIO Unknown MMIO IPU IPU BIOS BIOS DMA Registers DMA Registers GIFTags GIFTags IOP IOP CDVD CDVD R3000A R3000A Memcards Memcards Pad Pad MDEC MDEC COP2 (GPU) COP2 (GPU) Analyze Program Analizează programul Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never. Alegeți când analiza trebuie rulată: Întotdeauna (pentru a economisi timp la deschiderea depanatorului), dacă depanatorul este deschis (pentru a salva memorie dacă nu deschideți niciodată depanatorul) sau niciodată. Generate Symbols for IRX Export Tables Generează simboluri pentru tabelele de export IRX Checked Bifat Hook IRX module loading/unloading and generate symbols for exported functions on the fly. Leagă modulele de încărcare/descărcare și generează simboluri pentru funcțiile exportate pe loc. Enable Trace Logging Enable Trace Logging Unchecked Unchecked Globally enable / disable trace logging. Globally enable / disable trace logging. EE BIOS EE BIOS Log SYSCALL and DECI2 activity. Log SYSCALL and DECI2 activity. EE Memory EE Memory Log memory access to unknown or unmapped EE memory. Log memory access to unknown or unmapped EE memory. EE R5900 EE R5900 Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter. EE COP0 EE COP0 Log COP0 (MMU, CPU status, etc) instructions. Log COP0 (MMU, CPU status, etc) instructions. EE COP1 EE COP1 Log COP1 (FPU) instructions. Log COP1 (FPU) instructions. EE COP2 EE COP2 Log COP2 (VU0 Macro mode) instructions. Log COP2 (VU0 Macro mode) instructions. EE Cache EE Cache Log EE cache activity. Log EE cache activity. EE Known MMIO EE Known MMIO Log known MMIO accesses. Log known MMIO accesses. EE Unknown MMIO EE Unknown MMIO Log unknown or unimplemented MMIO accesses. Log unknown or unimplemented MMIO accesses. EE DMA Registers EE DMA Registers Log DMA-related MMIO accesses. Log DMA-related MMIO accesses. EE IPU EE IPU Log IPU activity; MMIO, decoding operations, DMA status, etc. Log IPU activity; MMIO, decoding operations, DMA status, etc. EE GIF Tags EE GIF Tags Log GIFtag parsing activity. Log GIFtag parsing activity. EE VIF Codes EE VIF Codes Log VIFcode processing; command, tag style, interrupts. Log VIFcode processing; command, tag style, interrupts. EE MSKPATH3 EE MSKPATH3 Log Path3 Masking processing. Log Path3 Masking processing. EE MFIFO EE MFIFO Log Scratchpad MFIFO activity. Log Scratchpad MFIFO activity. EE DMA Controller EE DMA Controller Log DMA transfer activity. Stalls, bus right arbitration, etc. Log DMA transfer activity. Stalls, bus right arbitration, etc. EE Counters EE Counters Log all EE counters events and some counter register activity. Log all EE counters events and some counter register activity. EE VIF EE VIF Log various VIF and VIFcode processing data. Log various VIF and VIFcode processing data. EE GIF EE GIF Log various GIF and GIFtag parsing data. Log various GIF and GIFtag parsing data. IOP BIOS IOP BIOS Log SYSCALL and IRX activity. Log SYSCALL and IRX activity. IOP Memcards IOP Memcards Log memory card activity. Reads, Writes, erases, etc. Log memory card activity. Reads, Writes, erases, etc. IOP R3000A IOP R3000A Log R3000A core instructions (excluding COPs). Log R3000A core instructions (excluding COPs). IOP COP2 IOP COP2 Log IOP GPU co-processor instructions. Log IOP GPU co-processor instructions. IOP Known MMIO IOP Known MMIO IOP Unknown MMIO IOP Unknown MMIO IOP DMA Registers IOP DMA Registers IOP PAD IOP PAD Log PAD activity. Log PAD activity. IOP DMA Controller IOP DMA Controller IOP Counters IOP Counters Log all IOP counters events and some counter register activity. Log all IOP counters events and some counter register activity. IOP CDVD IOP CDVD Log CDVD hardware activity. Log CDVD hardware activity. IOP MDEC IOP MDEC Log Motion (FMV) Decoder hardware unit activity. Log Motion (FMV) Decoder hardware unit activity. EE SIF EE SIF Log SIF (EE <-> IOP) activity. Log SIF (EE <-> IOP) activity. DebuggerWindow PCSX2 Debugger Depanator PCSX2 Run Rulare Step Into Pas înspre F11 F11 Step Over Pas peste F10 F10 Step Out Pas în afară Shift+F11 Shift+F11 Always On Top Mereu deasupra Show this window on top Arată această fereastră deasupra Analyze Analizează Pause Pauză DisassemblyWidget Disassembly Dezmembrare Copy Address Copiază adresa Copy Instruction Hex Copiază instrucțiunea Hex NOP Instruction(s) Instrucţiuni NOP Run to Cursor Rulează la Cursor Follow Branch Urmărește ramura Go to in Memory View Du-te la vizualizarea memoriei Add Function Adaugă funcție Rename Function Redenumește funcția Remove Function Elimină funcția Assemble Error Eroare de asamblare Unable to change assembly while core is running Nu se poate schimba asamblarea în timp ce nucleul rulează Assemble Instruction Instrucțiune de asamblare Function name Denumire funcție Rename Function Error Redenumește eroarea funcției Function name cannot be nothing. Numele funcției nu poate fi nimic. No function / symbol is currently selected. Momentan nu este selectată nicio funcție/simbol. Go To In Disassembly Du-te la dezasamblare Cannot Go To Nu se poate merge la Restore Function Error Restabilește eroarea funcției Unable to stub selected address. Imposibil de blocat adresa selectată. &Copy Instruction Text Instrucțiunea text &Copiază Copy Function Name Denumirea funcției Copiază Restore Instruction(s) Restabilește instrucțiunile Asse&mble new Instruction(s) Asa&mblează noi instrucțiuni &Jump to Cursor &Sari la cursor Toggle &Breakpoint Activează &Întrerupere &Go to Address &Mergi la adresă Restore Function Restore Function Stub (NOP) Function Stub (NOP) Function Show &Opcode Show &Opcode %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> Add Game Directory... Add Game Directory... Scan For New Games Scan For New Games EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% No Image No Image %1x%2 %1x%2 FPS: %1 FPS: %1 VPS: %1 VPS: %1 Speed: %1% Speed: %1% Game: %1 (%2) Game: %1 (%2) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. Error Error Failed to create HTTPDownloader. Failed to create HTTPDownloader. Downloading %1... Downloading %1... Download failed with HTTP status code %1. Download failed with HTTP status code %1. Download failed: Data is empty. Download failed: Data is empty. Failed to write '%1'. Failed to write '%1'. EmulationSettingsWidget Speed Control Speed Control Normal Speed: Normal Speed: System Settings System Settings Enable Cheats Enable Cheats Slow-Motion Speed: Slow-Motion Speed: Fast-Forward Speed: Fast-Forward Speed: Enable Multithreaded VU1 (MTVU) Enable Multithreaded VU1 (MTVU) Enable Host Filesystem Enable Host Filesystem Enable Fast CDVD Enable Fast CDVD Enable CDVD Precaching Enable CDVD Precaching Enable Thread Pinning Enable Thread Pinning EE Cycle Skipping: EE Cycle Skipping: Disabled Disabled Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock EE Cycle Rate: EE Cycle Rate: 50% (Underclock) 50% (Underclock) 60% (Underclock) 60% (Underclock) 75% (Underclock) 75% (Underclock) 100% (Normal Speed) 100% (Normal Speed) 130% (Overclock) 130% (Overclock) 180% (Overclock) 180% (Overclock) 300% (Overclock) 300% (Overclock) Frame Pacing / Latency Control Frame Pacing / Latency Control frames This string will appear next to the amount of frames selected, in a dropdown box. frames Maximum Frame Latency: Maximum Frame Latency: Use Host VSync Timing Use Host VSync Timing Sync to Host Refresh Rate Sincronizează cu rata de reîmprospătare a gazdei Optimal Frame Pacing Ritmul optim al cadrelor Vertical Sync (VSync) Sincronizare verticală (VSync) Use Global Setting [%1] Utilizați setarea globală [%1] Normal Speed Viteză normală Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Setează viteza de emulare țintă. Nu este garantat că această viteză va fi atinsă, iar în caz contrar, emulatorul va rula cât mai repede posibil. User Preference Preferințele Utilizatorului Checked Bifat Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Valori mai mari pot crește numărul de cadre interne în jocuri, dar vor crește substanțial cerințele CPU. Valori mai mici vor reduce sarcina procesorului, permițând jocurilor ușoare să ruleze la viteză maximă pe procesoarele mai slabe. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Unchecked Debifat Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Automatically loads and applies cheats on game start. Automatically loads and applies cheats on game start. Allows games and homebrew to access files / folders directly on the host computer. Allows games and homebrew to access files / folders directly on the host computer. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Viteză repede-înainte 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Viteză de mișcare cu încetinitorul Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. EE Cycle Rate Rată de ciclu EE EE Cycle Skip Omiterea ciclului EE Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). Enable Multithreaded VU1 (MTVU1) Activează mai multe fire de execuție UV1 (MTUV1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Maximum Frame Latency Latența maximă a cadrului 2 Frames 2 Cadre Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Use Global Setting [%1%] Utilizați setarea globală [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Nelimitat Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Personalizat Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Personalizat Custom Speed Viteză personalizată Enter Custom Speed Introdu Viteza Personalizată ExpressionParser Invalid memory access size %d. Dimensiune acces memorie %d invalidă. Invalid memory access (unaligned). Acces invalid la memorie (nealiniată). Token too long. Token prea lung. Invalid number "%s". Număr invalid "%s". Invalid symbol "%s". Simbol invalid "%s". Invalid operator at "%s". Operator invalid la "%s". Closing parenthesis without opening one. Închiderea parantezei fără a deschide una. Closing bracket without opening one. Închiderea parantezei fără a deschide una. Parenthesis not closed. Paranteza nu este închisă. Not enough arguments. Nu ai dat destule argumente. Invalid memsize operator. Operator memsize invalid. Division by zero. Division by zero. Modulo by zero. Modulo by zero. Invalid tertiary operator. Invalid tertiary operator. Invalid expression. Invalid expression. FileOperations Failed to show file Failed to show file Failed to show file in file explorer. The file was: %1 Failed to show file in file explorer. The file was: %1 Show in Folder Windows action to show a file in Windows Explorer Show in Folder Show in Finder macOS action to show a file in Finder Show in Finder Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory Failed to open URL Failed to open URL Failed to open URL. The URL was: %1 Failed to open URL. The URL was: %1 FolderSettingsWidget Cache Directory Cache Directory Browse... Browse... Open... Open... Reset Reset Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. Cheats Directory Cheats Directory Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. Covers Directory Covers Directory Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. Snapshots Directory Snapshots Directory Used for screenshots and saving GS dumps. Used for screenshots and saving GS dumps. Save States Directory Save States Directory Used for storing save states. Used for storing save states. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Use Global Setting Use Global Setting Automatic binding failed, no devices are available. Automatic binding failed, no devices are available. Game title copied to clipboard. Game title copied to clipboard. Game serial copied to clipboard. Game serial copied to clipboard. Game CRC copied to clipboard. Game CRC copied to clipboard. Game type copied to clipboard. Game type copied to clipboard. Game region copied to clipboard. Game region copied to clipboard. Game compatibility copied to clipboard. Game compatibility copied to clipboard. Game path copied to clipboard. Game path copied to clipboard. Controller settings reset to default. Controller settings reset to default. No input profiles available. No input profiles available. Create New... Creează un nou... Enter the name of the input profile you wish to create. Introduceți numele profilului de intrare pe care doriți să îl creați. Are you sure you want to restore the default settings? Any preferences will be lost. Sunteţi sigur că doriţi să restauraţi setările implicite? Orice preferinţe vor fi pierdute. Settings reset to defaults. Setările se resetează la valorile implicite. No save present in this slot. Nici o salvare prezentă în acest slot. No save states found. Nu s-au găsit stări de salvare. Failed to delete save state. Ștergerea stării de salvare a eșuat. Failed to copy text to clipboard. Copierea textului în clipboard a eșuat. This game has no achievements. Acest joc nu are Realizări. This game has no leaderboards. Acest joc nu are clasamente. Reset System Resetează sistemul Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Modul hardcore nu va fi activat până când sistemul nu va fi resetat. Doriți să resetați sistemul acum? Launch a game from images scanned from your game directories. Lansează un joc din imaginile scanate din directoarele tale de jocuri. Launch a game by selecting a file/disc image. Lansați un joc selectând o imagine fișier/disc. Start the console without any disc inserted. Porniți consola fără inserarea unui disc. Start a game from a disc in your PC's DVD drive. Pornește un joc de pe disc din DVD drive-ul PC-ului tau. No Binding Nici o legătură Setting %s binding %s. Setând %s legând %s. Push a controller button or axis now. Apăsați acum un buton sau o axă de pe controler. Timing out in %.0f seconds... Timpul expiră în %.0f secunde... Unknown Necunoscut OK OK Select Device Selectează Dispozitivul Details Detalii Options Opţiuni Copies the current global settings to this game. Copiază setările globale curente în acest joc. Clears all settings set for this game. Șterge toate setările setate pentru acest joc. Behaviour Comportament Prevents the screen saver from activating and the host from sleeping while emulation is running. Împiedică activarea sistemului de economisire a ecranului și gazda să intre în modul adormit în timp ce emulația rulează. Shows the game you are currently playing as part of your profile on Discord. Afișează jocul pe care îl jucați acum ca parte a profilului dvs. pe Discord. Pauses the emulator when a game is started. Întrerupe emulatorul atunci când începe un joc. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pune pe pauză emulatorul atunci când minimizezi fereastra sau schimbi la o altă aplicație, și anulează pauza atunci când te muți înapoi. Pauses the emulator when you open the quick menu, and unpauses when you close it. Pune pe pauză emulatorul atunci când deschizi meniul rapid, si anulează pauza atunci când îl închideți. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Determină dacă o cerere va fi afișată pentru a confirma închiderea emulatorului/a jocului atunci când o tastă rapidă este apăsată. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Salvează automat starea emulatorului la închidere sau ieșire. Poți relua direct de unde ai rămas data viitoare. Uses a light coloured theme instead of the default dark theme. Folosește o temă de culoare deschisă în loc de tema implicită întunecată. Game Display Afișarea jocului Switches between full screen and windowed when the window is double-clicked. Comută între ecran complet și fereastră când fereastra este apăsată cu dublu click. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Ascunde cursorul sau indicatorul mouse-ului atunci când emulatorul este în modul ecran complet. Determines how large the on-screen messages and monitor are. Determină cât de mari sunt mesajele de pe ecran și de monitorizare. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Arată mesaje pe ecran atunci când se produc evenimente cum ar fi stările de salvare atunci când sunt create/încărcate, când sunt create capturi de ecran, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Arată viteza curentă de emulare a sistemului, în colțul din dreapta sus a display-ului, în procente. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Arată numărul de cadre (sau v-syncs) afișate pe secundă de sistem în colțul din dreapta sus al display-ului. Shows the CPU usage based on threads in the top-right corner of the display. Arată utilizarea CPU în funcție de firele de execuție în colțul din dreapta sus al display-ului. Shows the host's GPU usage in the top-right corner of the display. Arată utilizarea GPU a gazdei în colțul din dreapta sus. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Arată statistici despre GS (primitive, apeluri de randare) în colțul din dreapta sus. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Arată indicatori atunci când se derulează rapid, se află în pauză, și alte stări active anormale. Shows the current configuration in the bottom-right corner of the display. Arată configurația actuală în colțul din dreapta jos al display-ului. Shows the current controller state of the system in the bottom-left corner of the display. Arată starea curentă a controlerului în colțul din stânga jos al display-ului. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Resets configuration to defaults (excluding controller settings). Resets configuration to defaults (excluding controller settings). Changes the BIOS image used to start future sessions. Changes the BIOS image used to start future sessions. Automatic Automatic {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Default WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. On-Screen Display On-Screen Display %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. BIOS Configuration BIOS Configuration BIOS Selection BIOS Selection Options and Patches Options and Patches Skips the intro screen, and bypasses region checks. Skips the intro screen, and bypasses region checks. Speed Control Speed Control Normal Speed Normal Speed Sets the speed when running without fast forwarding. Sets the speed when running without fast forwarding. Fast Forward Speed Fast Forward Speed Sets the speed when using the fast forward hotkey. Sets the speed when using the fast forward hotkey. Slow Motion Speed Slow Motion Speed Sets the speed when using the slow motion hotkey. Sets the speed when using the slow motion hotkey. System Settings System Settings EE Cycle Rate EE Cycle Rate Underclocks or overclocks the emulated Emotion Engine CPU. Underclocks or overclocks the emulated Emotion Engine CPU. EE Cycle Skipping EE Cycle Skipping Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Enable Instant VU1 Enable Cheats Enable Cheats Enables loading cheats from pnach files. Enables loading cheats from pnach files. Enable Host Filesystem Enable Host Filesystem Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. Enable Fast CDVD Enable Fast CDVD Fast disc access, less loading times. Not recommended. Fast disc access, less loading times. Not recommended. Frame Pacing/Latency Control Frame Pacing/Latency Control Maximum Frame Latency Maximum Frame Latency Sets the number of frames which can be queued. Sets the number of frames which can be queued. Optimal Frame Pacing Optimal Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. Renderer Renderer Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Display Aspect Ratio Aspect Ratio Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. FMV Aspect Ratio Override FMV Aspect Ratio Override Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. Deinterlacing Deinterlacing Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Screenshot Size Screenshot Size Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. Screenshot Format Screenshot Format Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. Screenshot Quality Screenshot Quality Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. Vertical Stretch Vertical Stretch Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. Crop Crop Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. %dpx %dpx Enable Widescreen Patches Enable Widescreen Patches Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling Bilinear Upscaling Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Integer Upscaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Screen Offsets Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Anti-Blur Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Rendering Rendering Internal Resolution Internal Resolution Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmapping Bilinear Filtering Bilinear Filtering Selects where bilinear filtering is utilized when rendering textures. Selects where bilinear filtering is utilized when rendering textures. Trilinear Filtering Trilinear Filtering Selects where trilinear filtering is utilized when rendering textures. Selects where trilinear filtering is utilized when rendering textures. Anisotropic Filtering Anisotropic Filtering Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Texture Preloading Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's edge anti-aliasing (AA1). Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. The selected input profile will be used for this game. The selected input profile will be used for this game. Shared Shared Input Profile Input Profile Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active input recording status. Shows the currently active input recording status. Shows the currently active video capture status. Shows the currently active video capture status. Shows a visual history of frame times in the upper-left corner of the display. Shows a visual history of frame times in the upper-left corner of the display. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Pins emulation threads to CPU cores to potentially improve performance/frame time variance. Hardware Fixes Hardware Fixes Manual Hardware Fixes Manual Hardware Fixes Disables automatic hardware fixes, allowing you to set fixes manually. Disables automatic hardware fixes, allowing you to set fixes manually. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Disable Depth Conversion Disable Depth Conversion Disable Safe Features Disable Safe Features This option disables multiple safe features. This option disables multiple safe features. This option disables game-specific render fixes. This option disables game-specific render fixes. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). GPU Palette Conversion GPU Palette Conversion Upscaling Fixes Upscaling Fixes Adjusts vertices relative to upscaling. Adjusts vertices relative to upscaling. Native Scaling Native Scaling Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Texture Replacement Load Textures Load Textures Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Asynchronous Texture Loading Asynchronous Texture Loading Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Precache Replacements Precache Replacements Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Replacements Directory Replacements Directory Folders Folders Texture Dumping Texture Dumping Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Dump FMV Textures Dump FMV Textures Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Post-Processing FXAA FXAA Enables FXAA post-processing shader. Enables FXAA post-processing shader. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Filters Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. TV Shaders TV Shaders Advanced Advanced Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %d ms Settings and Operations Settings and Operations Creates a new memory card file or folder. Creates a new memory card file or folder. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. Trigger Trigger Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. Savestate Savestate Compression Method Compression Method Sets the compression algorithm for savestate. Sets the compression algorithm for savestate. Compression Level Compression Level Sets the compression level for savestate. Sets the compression level for savestate. Version: %s Version: %s {:%H:%M} {:%H:%M} Slot {} Slot {} 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) WebP WebP Aggressive Aggressive Deflate64 Deflate64 Zstandard Zstandard LZMA2 LZMA2 Low (Fast) Low (Fast) Medium (Recommended) Medium (Recommended) Very High (Slow, Not Recommended) Very High (Slow, Not Recommended) Change Selection Change Selection Select Select Parent Directory Parent Directory Enter Value Enter Value About About Toggle Fullscreen Toggle Fullscreen Navigate Navigate Load Global State Load Global State Change Page Change Page Return To Game Return To Game Select State Select State Select Game Select Game Change View Change View Launch Options Launch Options Create Save State Backups Create Save State Backups Show PCSX2 Version Show PCSX2 Version Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show Frame Times Show Frame Times Show Hardware Info Show Hardware Info Create Memory Card Create Memory Card Configuration Configuration Start Game Start Game Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. Changes settings for the application. Changes settings for the application. Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. Back Back Return to the previous menu. Return to the previous menu. Exit PCSX2 Exit PCSX2 Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. Desktop Mode Desktop Mode Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Input Sources The SDL input source supports most controllers. The SDL input source supports most controllers. Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. Toggle every %d frames Toggle every %d frames Clears all bindings for this USB controller. Clears all bindings for this USB controller. Data Save Locations Data Save Locations Show Advanced Settings Show Advanced Settings Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Logging Logging System Console System Console Writes log messages to the system console (console window/standard output). Writes log messages to the system console (console window/standard output). File Logging File Logging Writes log messages to emulog.txt. Writes log messages to emulog.txt. Verbose Logging Verbose Logging Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Log Timestamps Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Console Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Console Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Rounding Mode Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Clamping Mode Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vector Units VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O Processor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Graphics Use Debug Device Use Debug Device Settings Settings No cheats are available for this game. No cheats are available for this game. Cheat Codes Cheat Codes No patches are available for this game. No patches are available for this game. Game Patches Game Patches Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Game Fixes Game Fixes Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. For Tales of Destiny. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Load State Load State Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Disable Render Fixes Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Use Software Renderer For FMVs To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emulate GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emulate VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State Save State Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Region: Compatibility: Compatibility: No Game Selected No Game Selected Search Directories Search Directories Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings List Settings Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Cover Settings Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. Operations Operations Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Download Covers About PCSX2 About PCSX2 PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. When enabled and logged in, PCSX2 will scan for achievements on startup. Când este activat și autentificat, PCSX2 va căuta Realizări la pornire. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Modul "Provocare" pentru realizări, incluzând urmărirea clasamentului. Dezactivează salvarea stării, trișarea și funcțiile de încetinire. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. Când este activat, PCSX2 va lista Realizările din seturi neoficiale. Aceste Realizări nu sunt urmărite de RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Când este activat, PCSX2 va presupune că toate Realizările sunt blocate și nu va trimite notificări de deblocare către server. Error Error Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching Enable CDVD Precaching Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. Vertical Sync (VSync) Vertical Sync (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Audio Control Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Mute All Sound Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. Expansion Expansion Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. Synchronization Synchronization Buffer Size Buffer Size Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. Output Latency Output Latency Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Minimal Output Latency Minimal Output Latency When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. Când este activată, fiecare sesiune se va comporta ca și cum nicio Realizare nu a fost deblocată. Account Account Logs out of RetroAchievements. Deconectare de la RetroAchievements. Logs in to RetroAchievements. Conectare la RetroAchievements. Current Game Current Game An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} {} is not a valid disc image. {} is not a valid disc image. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed for {}. Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. {} (Current) {} (Current) {} (Folder) {} (Folder) Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Select Macro {} Binds Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} This Session: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Saved {} {} does not exist. {} does not exist. {} deleted. {} deleted. Failed to delete {}. Failed to delete {}. File: {} File: {} CRC: {:08X} CRC: {:08X} Time Played: {} Time Played: {} Last Played: {} Last Played: {} Size: {:.2f} MB Size: {:.2f} MB Left: Left: Top: Top: Right: Right: Bottom: Bottom: Summary Summary Interface Settings Interface Settings BIOS Settings BIOS Settings Emulation Settings Emulation Settings Graphics Settings Graphics Settings Audio Settings Audio Settings Memory Card Settings Memory Card Settings Controller Settings Controller Settings Hotkey Settings Hotkey Settings Achievements Settings Setări Realizări Folder Settings Folder Settings Advanced Settings Advanced Settings Patches Patches Cheats Cheats 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Speed 60% Speed 60% Speed 75% Speed 75% Speed 100% Speed (Default) 100% Speed (Default) 130% Speed 130% Speed 180% Speed 180% Speed 300% Speed 300% Speed Normal (Default) Normal (Default) Mild Underclock Mild Underclock Moderate Underclock Moderate Underclock Maximum Underclock Maximum Underclock Disabled Disabled 0 Frames (Hard Sync) 0 Frames (Hard Sync) 1 Frame 1 Frame 2 Frames 2 Frames 3 Frames 3 Frames None None Extra + Preserve Sign Extra + Preserve Sign Full Full Extra Extra Automatic (Default) Automatic (Default) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Software Null Null Off Off Bilinear (Smooth) Bilinear (Smooth) Bilinear (Sharp) Bilinear (Sharp) Weave (Top Field First, Sawtooth) Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Native (PS2) Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Scaled Scaled Unscaled (Default) Unscaled (Default) Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Off (Default) Off (Default) 2x 2x 4x 4x 8x 8x 16x 16x Partial Partial Full (Hash Cache) Full (Hash Cache) Force Disabled Force Disabled Force Enabled Force Enabled Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Screen Resolution Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) Load/Save State Load/Save State WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Pause On Controller Disconnection Pause On Controller Disconnection SDL DualSense Player LED SDL DualSense Player LED Press To Toggle Press To Toggle Deadzone Deadzone Full Boot Full Boot Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Spectator Mode PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Force 32bit JPEG JPEG 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Align To Native Align To Native Half Half Force Bilinear Force Bilinear Force Nearest Force Nearest Disabled (Default) Disabled (Default) Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Game Grid Game List Game List Game List Settings Game List Settings Type Type Serial Serial Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Select Disc Image Select Disc Image Select Disc Drive Select Disc Drive Start File Start File Start BIOS Start BIOS Start Disc Start Disc Exit Exit Set Input Binding Set Input Binding Region Region Compatibility Rating Compatibility Rating Path Path Disc Path Disc Path Select Disc Path Select Disc Path Copy Settings Copy Settings Clear Settings Clear Settings Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Confirm Shutdown Save State On Shutdown Save State On Shutdown Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD Scale Show Messages Show Messages Show Speed Show Speed Show FPS Show FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Show Settings Show Inputs Show Inputs Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Reset Settings Change Search Directory Change Search Directory Fast Boot Fast Boot Output Volume Output Volume Memory Card Directory Memory Card Directory Folder Memory Card Filter Folder Memory Card Filter Create Create Cancel Cancel Load Profile Load Profile Save Profile Save Profile Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Controller Port {}{} Controller Port {} Controller Port {} Controller Type Controller Type Automatic Mapping Automatic Mapping Controller Port {}{} Macros Controller Port {}{} Macros Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Buttons Frequency Frequency Pressure Pressure Controller Port {}{} Settings Controller Port {}{} Settings Controller Port {} Settings Controller Port {} Settings USB Port {} USB Port {} Device Type Device Type Device Subtype Device Subtype {} Bindings {} Bindings Clear Bindings Clear Bindings {} Settings {} Settings Cache Directory Cache Directory Covers Directory Covers Directory Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Resume Game Toggle Frame Limit Toggle Frame Limit Game Properties Game Properties Achievements Realizări Save Screenshot Save Screenshot Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Change Disc Close Game Close Game Exit Without Saving Exit Without Saving Back To Pause Menu Back To Pause Menu Exit And Save State Exit And Save State Leaderboards Leaderboards Delete Save Delete Save Close Menu Close Menu Delete State Delete State Default Boot Default Boot Reset Play Time Reset Play Time Add Search Directory Add Search Directory Open in File Browser Open in File Browser Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Remove From List Default View Default View Sort By Sort By Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Website Support Forums Support Forums GitHub Repository GitHub Repository License License Close Close RAIntegration is being used instead of the built-in achievements implementation. RAIntegration este utilizat în locul implementării incorporate de Realizări. Enable Achievements Activează Realizările Hardcore Mode Hardcore Mode Sound Effects Sound Effects Test Unofficial Achievements Testează realizările neoficiale Username: {} Username: {} Login token generated on {} Login token generated on {} Logout Logout Not Logged In Not Logged In Login Login Game: {0} ({1}) Game: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Jocul nu a fost încărcat sau RetroAchievements nu este disponibil. Card Enabled Card Enabled Card Name Card Name Eject Card Eject Card GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to change window after update. The log may contain more information. Failed to change window after update. The log may contain more information. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Saving screenshot to '{}'. Saved screenshot to '{}'. Saved screenshot to '{}'. Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' single frame single frame multi-frame multi-frame Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. capturing audio and video capturing audio and video capturing video capturing video capturing audio capturing audio Starting {} to '{}'. Starting {} to '{}'. Stopped {} to '{}'. Stopped {} to '{}'. Aborted {} due to encoding error in '{}'. Aborted {} due to encoding error in '{}'. GSDeviceOGL OpenGL renderer is not supported. Only OpenGL {}.{} was found OpenGL renderer is not supported. Only OpenGL {}.{} was found GSDeviceVK Your GPU does not support the required Vulkan features. Your GPU does not support the required Vulkan features. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Enable Cheats Name Name Author Author Description Description Search... Search... Enable All Enable All Disable All Disable All All CRCs All CRCs Reload Cheats Reload Cheats Show Cheats For All CRCs Show Cheats For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF ELF Other Other Unknown Unknown Nothing Nothing Intro Intro Menu Menu In-Game In-Game Playable Playable Perfect Perfect Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Scanning directory {}... Scanning {}... Scanning {}... Never Never Today Today Yesterday Yesterday {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n hours %n hours %n hours %n minutes %n minutes %n minutes %n minutes Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... GameListModel Type Type Code Code Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Region Region Compatibility Compatibility GameListSettingsWidget Game Scanning Game Scanning Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Add... Remove Remove Search Directory Search Directory Scan Recursively Scan Recursively Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) Directory... Directory... File... File... Scan For New Games Scan For New Games Rescan All Games Rescan All Games Display Display Prefer English Titles Prefer English Titles Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select File Select File Select Directory Select Directory GameListWidget Game List Game List Game Grid Game Grid Show Titles Show Titles All Types All Types All Regions All Regions Search... Search... GamePatchDetailsWidget Patch Title Patch Title Enabled Enabled <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Author: </strong>%1<br>%2 Unknown Unknown No description provided. No description provided. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs All CRCs Reload Patches Reload Patches Show Patches For All CRCs Show Patches For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. There are no patches available for this game. GameSummaryWidget Title: Title: Clear the line to restore the original title... Clear the line to restore the original title... Restore Restore Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: English Title: Path: Path: Serial: Serial: Check Wiki Check Wiki CRC: CRC: Type: Type: PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF (PS2 Executable) ELF (PS2 Executable) Region: Region: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Brazil) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (China) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Hong Kong) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Japan) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Korea) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (US) Other Other PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Australia) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (South Africa) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Belgium) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Europe/Australia) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (France) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Finland) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Germany) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Greece) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Italy) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (India) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Europe/Australia) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Netherlands) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Norway) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Portugal) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Poland) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Russia) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Spain) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) Compatibility: Compatibility: Input Profile: Input Profile: Shared Refers to the shared settings profile. Shared Disc Path: Disc Path: Browse... Browse... Clear Clear Verify Verify Search on Redump.org... Search on Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Select Disc Path Game is not a CD/DVD. Game is not a CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Mode Start Start Sectors Sectors Size Size MD5 MD5 Status Status %1 %1 <not computed> <not computed> Error Error Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GlobalVariableTreeWidget unknown function unknown function GraphicsSettingsWidget Renderer: Renderer: Adapter: Adapter: Display Display Fullscreen Mode: Fullscreen Mode: Aspect Ratio: Aspect Ratio: Fit to Window / Fullscreen Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Standard (4:3) Widescreen (16:9) Widescreen (16:9) FMV Aspect Ratio Override: FMV Aspect Ratio Override: Off (Default) Off (Default) Automatic (Default) Automatic (Default) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None None Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Crop: Left: Warning: short space constraints. Abbreviate if necessary. Left: px px Top: Warning: short space constraints. Abbreviate if necessary. Top: Right: Warning: short space constraints. Abbreviate if necessary. Right: Bottom: Warning: short space constraints. Abbreviate if necessary. Bottom: Screen Offsets Screen Offsets Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Anti-Blur Ctrl+S Ctrl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Screenshot Size: Screen Resolution Screen Resolution Internal Resolution Internal Resolution PNG PNG JPEG JPEG Quality: Quality: Rendering Rendering Internal Resolution: Internal Resolution: Off Off Texture Filtering: Texture Filtering: Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Trilinear Filtering: Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Anisotropic Filtering: Anisotropic Filtering: Dithering: Dithering: Scaled Scaled Unscaled (Default) Unscaled (Default) Blending Accuracy: Blending Accuracy: Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Texture Preloading: Texture Preloading: Partial Partial Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads threads Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Hardware Fixes Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Disabled (Default) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Upscaling Fixes Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Round Sprite: Round Sprite: Half Half Full Full Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: No Deinterlacing No Deinterlacing Apply Widescreen Patches Apply Widescreen Patches Apply No-Interlacing Patches Apply No-Interlacing Patches Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Force 32bit Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Disable Render Fixes Align To Native Align To Native Unscaled Palette Texture Draws Unscaled Palette Texture Draws Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Texture Replacement Search Directory Search Directory Browse... Browse... Open... Open... Reset Reset PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. Options Options Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV Textures Load Textures Load Textures Native (10:7) Native (10:7) Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Precache Textures Post-Processing Post-Processing Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Sharpness: FXAA FXAA Filters Filters TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Brightness: Contrast: Contrast: Saturation Saturation OSD OSD On-Screen Display On-Screen Display OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Show Resolution Show Inputs Show Inputs Show GPU Usage Show GPU Usage Show Settings Show Settings Show FPS Show FPS Disable Mailbox Presentation Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes. Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Show Statistics Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturation: Show CPU Usage Show CPU Usage Warn About Unsafe Settings Warn About Unsafe Settings Recording Recording Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup OSD Messages Position: OSD Messages Position: Left (Default) Left (Default) OSD Performance Position: OSD Performance Position: Right (Default) Right (Default) Show Frame Times Show Frame Times Show PCSX2 Version Show PCSX2 Version Show Hardware Info Show Hardware Info Show Input Recording Status Show Input Recording Status Show Video Capture Status Show Video Capture Status Show VPS Show VPS capture capture Container: Container: Codec: Codec: Extra Arguments Extra Arguments Capture Audio Capture Audio Format: Format: Resolution: Resolution: x x Auto Auto Capture Video Capture Video Advanced Advanced here refers to the advanced graphics options. Advanced Advanced Options Advanced Options Hardware Download Mode: Hardware Download Mode: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Bitrate: Bitrate: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed Disallowed Allowed Allowed Debugging Options Debugging Options Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Software Null Null here means that this is a graphics backend that will show nothing. Null 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Use Global Setting [%1] Unchecked Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Bilinear Filtering Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio Override FMV Aspect Ratio Override Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Software CLUT Render Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. This option disables game-specific render fixes. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Disabled Disabled Remove Unsupported Settings Remove Unsupported Settings You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. OSD Messages Position OSD Messages Position OSD Statistics Position OSD Statistics Position Shows a variety of on-screen performance data points as selected by the user. Shows a variety of on-screen performance data points as selected by the user. Shows the vsync rate of the emulator in the top-right corner of the display. Shows the vsync rate of the emulator in the top-right corner of the display. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current system hardware information on the OSD. Shows the current system hardware information on the OSD. Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Video Format Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Video Bitrate 6000 kbps 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Audio Codec Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Audio Bitrate Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked Checked Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Aspect Ratio Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Screenshot Size Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Screenshot Format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Screenshot Quality 50% 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertical Stretch Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Fullscreen Mode Borderless Fullscreen Borderless Fullscreen Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. Left Left 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Top Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Right Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Bottom Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Native (PS2) (Default) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Texture Filtering Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 2 threads 2 threads Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Brightness 50 50 Contrast Contrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Shows the currently active video capture status. Shows the currently active video capture status. Shows the currently active input recording status. Shows the currently active input recording status. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Leave It Blank Leave It Blank Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Default Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Default Hotkeys Graphics Graphics Save Screenshot Save Screenshot Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Toggle Hardware Mipmapping Toggle Hardware Mipmapping Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. Cycle Deinterlace Mode Cycle Deinterlace Mode Automatic Automatic Off Off Weave (Top Field First) Weave (Top Field First) Weave (Bottom Field First) Weave (Bottom Field First) Bob (Top Field First) Bob (Top Field First) Bob (Bottom Field First) Bob (Bottom Field First) Blend (Top Field First) Blend (Top Field First) Blend (Bottom Field First) Blend (Bottom Field First) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volume: Muted Volume: {}% Volume: {}% No save state found in slot {}. No save state found in slot {}. System System Open Pause Menu Open Pause Menu Open Achievements List Deschide Lista de Realizări Open Leaderboards List Open Leaderboards List Toggle Pause Toggle Pause Toggle Fullscreen Toggle Fullscreen Toggle Frame Limit Toggle Frame Limit Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Increase Volume Decrease Volume Decrease Volume Toggle Mute Toggle Mute Frame Advance Frame Advance Shut Down Virtual Machine Shut Down Virtual Machine Reset Virtual Machine Reset Virtual Machine Toggle Input Recording Mode Toggle Input Recording Mode Save States Save States Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Save State To Selected Slot Load State From Selected Slot Load State From Selected Slot Save State and Select Next Slot Save State and Select Next Slot Select Next Slot and Save State Select Next Slot and Save State Save State To Slot 1 Save State To Slot 1 Load State From Slot 1 Load State From Slot 1 Save State To Slot 2 Save State To Slot 2 Load State From Slot 2 Load State From Slot 2 Save State To Slot 3 Save State To Slot 3 Load State From Slot 3 Load State From Slot 3 Save State To Slot 4 Save State To Slot 4 Load State From Slot 4 Load State From Slot 4 Save State To Slot 5 Save State To Slot 5 Load State From Slot 5 Load State From Slot 5 Save State To Slot 6 Save State To Slot 6 Load State From Slot 6 Load State From Slot 6 Save State To Slot 7 Save State To Slot 7 Load State From Slot 7 Load State From Slot 7 Save State To Slot 8 Save State To Slot 8 Load State From Slot 8 Load State From Slot 8 Save State To Slot 9 Save State To Slot 9 Load State From Slot 9 Load State From Slot 9 Save State To Slot 10 Save State To Slot 10 Load State From Slot 10 Load State From Slot 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Load Save Save Select Previous Select Previous Select Next Select Next Close Menu Close Menu Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Sensitivity: 100% 100% Deadzone: Deadzone: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Close Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecording Started new input recording Started new input recording Savestate load failed for input recording Savestate load failed for input recording Savestate load failed for input recording, unsupported version? Savestate load failed for input recording, unsupported version? Replaying input recording Replaying input recording Input recording stopped Input recording stopped Unable to stop input recording Unable to stop input recording Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... Congratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now... InputRecordingControls Record Mode Enabled Record Mode Enabled Replay Mode Enabled Replay Mode Enabled InputRecordingViewer Input Recording Viewer Input Recording Viewer File File Edit Edit View View Open Open Close Close %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Left Analog Right Analog Right Analog Cross Cross Square Square Triangle Triangle Circle Circle L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Down L3 L3 R3 R3 Select Select Start Start D-Pad Right D-Pad Right D-Pad Up D-Pad Up D-Pad Left D-Pad Left Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Failed to open file: %1 InputVibrationBindingWidget Error Error No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Behaviour Pause On Focus Loss Pause On Focus Loss Inhibit Screensaver Inhibit Screensaver Pause On Start Pause On Start Confirm Shutdown Confirm Shutdown Enable Discord Presence Enable Discord Presence Pause On Controller Disconnection Pause On Controller Disconnection Game Display Game Display Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Render To Separate Window Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Disable Window Resizing Hide Cursor In Fullscreen Hide Cursor In Fullscreen Preferences Preferences Language: Language: Theme: Theme: Automatic Updater Automatic Updater Update Channel: Update Channel: Current Version: Current Version: Enable Automatic Update Check Enable Automatic Update Check Check for Updates... Check for Updates... Native Native Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Checked Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. Prevents the main window from being resized. Prevents the main window from being resized. Unchecked Unchecked Fusion [Light/Dark] Fusion [Light/Dark] Pauses the emulator when a game is started. Pauses the emulator when a game is started. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. System Language [Default] System Language [Default] LogWindow Log Window - %1 [%2] Log Window - %1 [%2] Log Window Log Window &Clear &Clear &Save... &Save... Cl&ose Cl&ose &Settings &Settings Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Attach To &Main Window Show &Timestamps Show &Timestamps Select Log File Select Log File Log Files (*.txt) Log Files (*.txt) Error Error Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Services Hide %1 Hide %1 Hide Others Hide Others Show All Show All Preferences... Preferences... Quit %1 Quit %1 About %1 About %1 MainWindow PCSX2 PCSX2 &System &System Change Disc Change Disc Load State Load State Save State Save State S&ettings S&ettings &Help &Help &Debug &Debug Switch Renderer Switch Renderer &View &View &Window Size &Window Size &Tools &Tools Input Recording Input Recording Toolbar Toolbar Start &File... Start &File... Start &Disc... Start &Disc... Start &BIOS Start &BIOS &Scan For New Games &Scan For New Games &Rescan All Games &Rescan All Games Shut &Down Shut &Down Shut Down &Without Saving Shut Down &Without Saving &Reset &Reset &Pause &Pause E&xit E&xit &BIOS &BIOS Emulation Emulation &Controllers &Controllers &Hotkeys &Hotkeys &Graphics &Graphics A&chievements A&chievements &Post-Processing Settings... &Post-Processing Settings... Fullscreen Fullscreen Resolution Scale Resolution Scale &GitHub Repository... &GitHub Repository... Support &Forums... Support &Forums... &Discord Server... &Discord Server... Check for &Updates... Check for &Updates... About &Qt... About &Qt... &About PCSX2... &About PCSX2... Fullscreen In Toolbar Fullscreen Change Disc... In Toolbar Change Disc... &Audio &Audio Game List Game List Interface Interface Add Game Directory... Add Game Directory... &Settings &Settings From File... From File... From Device... From Device... From Game List... From Game List... Remove Disc Remove Disc Global State Global State &Screenshot &Screenshot Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar Start BIOS Shut Down In Toolbar Shut Down Reset In Toolbar Reset Pause In Toolbar Pause Load State In Toolbar Load State Save State In Toolbar Save State Controllers In Toolbar Controllers Settings In Toolbar Settings Screenshot In Toolbar Screenshot &Memory Cards &Memory Cards &Network && HDD &Network && HDD &Folders &Folders &Toolbar &Toolbar Lock Toolbar Lock Toolbar &Status Bar &Status Bar Verbose Status Verbose Status Game &List Game &List System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Game &Properties Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Refresh &Covers (Grid View) Open Memory Card Directory... Open Memory Card Directory... Open Data Directory... Open Data Directory... Toggle Software Rendering Toggle Software Rendering Open Debugger Open Debugger Reload Cheats/Patches Reload Cheats/Patches Enable System Console Enable System Console Enable Debug Console Enable Debug Console Enable Log Window Enable Log Window Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. New Play This section refers to the Input Recording submenu. Play Stop This section refers to the Input Recording submenu. Stop Settings This section refers to the Input Recording submenu. Settings Input Recording Logs Input Recording Logs Controller Logs Controller Logs Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Start Big Picture Mode Big Picture In Toolbar Big Picture Cover Downloader... Cover Downloader... Show Advanced Settings Show Advanced Settings Recording Viewer Recording Viewer Video Capture Video Capture Edit Cheats... Edit Cheats... Edit Patches... Edit Patches... Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Do not show again Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 Files (*.%2) WARNING: Memory Card Busy WARNING: Memory Card Busy Confirm Shutdown Confirm Shutdown Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? Save State For Resume Save State For Resume Error Error You must select a disc to change discs. You must select a disc to change discs. Properties... Properties... Set Cover Image... Set Cover Image... Exclude From List Exclude From List Reset Play Time Reset Play Time Check Wiki Page Check Wiki Page Default Boot Default Boot Fast Boot Fast Boot Full Boot Full Boot Boot and Debug Boot and Debug Add Search Directory... Add Search Directory... Start File Start File Start Disc Start Disc Select Disc Image Select Disc Image Updater Error Updater Error <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. Confirm File Creation Confirm File Creation The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Theme Change Theme Change Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue? Input Recording Failed Input Recording Failed Failed to create file: {} Failed to create file: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Failed to open file: {} Paused Paused Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Stop Big Picture Mode Exit Big Picture In Toolbar Exit Big Picture Game Properties Game Properties Game properties is unavailable for the current game. Game properties is unavailable for the current game. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. This save state does not exist. Select Cover Image Select Cover Image Cover Already Exists Cover Already Exists A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? Copy Error Copy Error Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Failed to remove '%1' Confirm Reset Confirm Reset All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. You must select a different file to the current cover image. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Fresh Boot Delete And Boot Delete And Boot Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Load From File... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Delete Save States... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Resume (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 save states deleted. Save To File... Save To File... Empty Empty Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Swap Disc Reset Reset Missing Font File Missing Font File The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} Could not create the memory card: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Convert Memory Card Conversion Type Conversion Type 8 MB File 8 MB File 16 MB File 16 MB File 32 MB File 32 MB File 64 MB File 64 MB File Folder Folder <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Progress Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Conversion Complete Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card There was an error when accessing the memory card directory. Error message: %0 There was an error when accessing the memory card directory. Error message: %0 MemoryCardCreateDialog Create Memory Card Create Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> Memory Card Name: Memory Card Name: 8 MB [Most Compatible] 8 MB [Most Compatible] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. A typical size for third-party Memory Cards which should work with most games. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Folder [Recommended] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression Use NTFS Compression NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. Memory Card '%1' created. Memory Card '%1' created. MemoryCardListWidget Yes Yes No No MemoryCardSettingsWidget Memory Card Slots Memory Card Slots Memory Cards Memory Cards Folder: Folder: Browse... Browse... Open... Open... Reset Reset Name Name Type Type Formatted Formatted Last Modified Last Modified Refresh Refresh Create Create Rename Rename Convert Convert Delete Delete Settings Settings Automatically manage saves based on running game Automatically manage saves based on running game Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Swap Memory Cards Eject Memory Card Eject Memory Card Error Error Delete Memory Card Delete Memory Card Rename Memory Card Rename Memory Card New Card Name New Card Name New name is invalid, it must end with .ps2 New name is invalid, it must end with .ps2 New name is invalid, a card with this name already exists. New name is invalid, a card with this name already exists. Slot %1 Slot %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. Use for Slot %1 Use for Slot %1 Both slots must have a card selected to swap. Both slots must have a card selected to swap. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Unknown PS2 (Folder) PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemorySearchWidget Value Value Type Type 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Double String String Array of byte Array of byte Hex Hex Search Search Filter Search Filter Search Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Start End End Search Results List Context Menu Search Results List Context Menu Copy Address Copy Address Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Searching... Increased Increased Increased By Increased By Decreased Decreased Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Memory Copy Address Copy Address Go to in Disassembly Go to in Disassembly Go to address Go to address Show as Little Endian Show as Little Endian Show as 1 byte Show as 1 byte Show as 2 bytes Show as 2 bytes Show as 4 bytes Show as 4 bytes Show as 8 bytes Show as 8 bytes Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Copy Byte Copy Segment Copy Segment Copy Character Copy Character Paste Paste Go To In Memory View Go To In Memory View Cannot Go To Cannot Go To NewFunctionDialog No existing function found. No existing function found. No next symbol found. No next symbol found. Size is invalid. Size is invalid. Size is not a multiple of 4. Size is not a multiple of 4. A function already exists at that address. A function already exists at that address. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Function Cannot Create Function NewGlobalVariableDialog Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Global Variable Cannot Create Global Variable NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Power On Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Browse Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Select a File NewLocalVariableDialog Invalid function. Invalid function. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Local Variable Cannot Create Local Variable NewParameterVariableDialog Invalid function. Invalid function. Invalid storage type. Invalid storage type. Cannot determine stack frame size of selected function. Cannot determine stack frame size of selected function. Cannot create symbol source. Cannot create symbol source. Cannot create symbol. Cannot create symbol. Cannot Create Parameter Variable Cannot Create Parameter Variable NewSymbolDialog Dialog Dialog Name Name Address Address Register Register Stack Pointer Offset Stack Pointer Offset Size Size Custom Custom Existing Functions Existing Functions Shrink to avoid overlaps Shrink to avoid overlaps Do not modify Do not modify Type Type Function Function Global Global Stack Stack Fill existing function (%1 bytes) Fill existing function (%1 bytes) Fill existing function (none found) Fill existing function (none found) Fill space (%1 bytes) Fill space (%1 bytes) Fill space (no next symbol) Fill space (no next symbol) Fill existing function Fill existing function Fill space Fill space Name is empty. Name is empty. Address is not valid. Address is not valid. Address is not aligned. Address is not aligned. Pad D-Pad Up D-Pad Up D-Pad Right D-Pad Right D-Pad Down D-Pad Down D-Pad Left D-Pad Left Triangle Triangle Circle Circle Cross Cross Square Square Select Select Start Start L1 (Left Bumper) L1 (Left Bumper) L2 (Left Trigger) L2 (Left Trigger) R1 (Right Bumper) R1 (Right Bumper) R2 (Right Trigger) R2 (Right Trigger) L3 (Left Stick Button) L3 (Left Stick Button) R3 (Right Stick Button) R3 (Right Stick Button) Analog Toggle Analog Toggle Apply Pressure Apply Pressure Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Not Inverted Invert Left/Right Invert Left/Right Invert Up/Down Invert Up/Down Invert Left/Right + Up/Down Invert Left/Right + Up/Down Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invert Right Stick Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Pressure Modifier Amount Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Not Connected DualShock 2 DualShock 2 Strum Up Strum Up Strum Down Strum Down Green Fret Green Fret Red Fret Red Fret Yellow Fret Yellow Fret Blue Fret Blue Fret Orange Fret Orange Fret Whammy Bar Whammy Bar Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Guitar Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Yellow (Left) Yellow (Right) Yellow (Right) Blue (Left) Blue (Left) Blue (Right) Blue (Right) White (Left) White (Left) White (Right) White (Right) Green (Left) Green (Left) Green (Right) Green (Right) Red Red Pop'n Music Pop'n Music Motor Motor Dial (Left) Dial (Left) Dial (Right) Dial (Right) Dial Deadzone Dial Deadzone Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Sets the dial deadzone. Inputs below this value will not be sent to the PS2. Dial Sensitivity Dial Sensitivity Sets the dial scaling factor. Sets the dial scaling factor. Jogcon Jogcon B Button B Button A Button A Button I Button I Button II Button II Button L (Left Bumper) L (Left Bumper) R (Right Bumper) R (Right Bumper) Twist (Left) Twist (Left) Twist (Right) Twist (Right) Twist Deadzone Twist Deadzone Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Sets the twist deadzone. Inputs below this value will not be sent to the PS2. Twist Sensitivity Twist Sensitivity Sets the twist scaling factor. Sets the twist scaling factor. Negcon Negcon Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n game patches are active. %n game patches are active. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QCoreApplication Invalid array subscript. Invalid array subscript. No type name provided. No type name provided. Type '%1' not found. Type '%1' not found. QObject HDD Creator HDD Creator Failed to create HDD image Failed to create HDD image Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel Cancel QtAsyncProgressThread Error Error Question Question Information Information QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Controller {} connected. System paused because controller {} was disconnected. System paused because controller {} was disconnected. Controller {} disconnected. Controller {} disconnected. Cancel Cancel QtModalProgressCallback PCSX2 PCSX2 Cancel Cancel Error Error Question Question Information Information RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Copy Value Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Change Value Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Reset Default: Default: Confirm Folder Confirm Folder The chosen directory does not currently exist: %1 Do you want to create this directory? The chosen directory does not currently exist: %1 Do you want to create this directory? Error Error Folder path cannot be empty. Folder path cannot be empty. Select folder for %1 Select folder for %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Use Global Setting [Enabled] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Use Global Setting [Disabled] Use Global Setting [%1] Use Global Setting [%1] SettingsWindow PCSX2 Settings PCSX2 Settings Restore Defaults Restore Defaults Copy Global Settings Copy Global Settings Clear Settings Clear Settings Close Close <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Summary Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interface Game List Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulation Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Game Fixes <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Graphics Audio Audio Memory Cards Memory Cards Network & HDD Network & HDD Folders Folders <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Realizări <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Setări Realizări </strong><hr>Aceste opțiuni controlează implementarea RetroAchievements în PCSX2, permițându-ți să câștigi realizări în jocurile tale. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration este în curs de utilizare, suportul încorporat pentru RetroAchievements este dezactivat. Advanced Advanced Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard PCSX2 Setup Wizard Language Language BIOS Image BIOS Image Game Directories Game Directories Controller Setup Controller Setup Complete Complete Language: Language: Theme: Theme: Enable Automatic Updates Enable Automatic Updates <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> BIOS Directory: BIOS Directory: Browse... Browse... Reset Reset Filename Filename Version Version Open BIOS Folder... Open BIOS Folder... Refresh List Refresh List <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Add... Remove Remove Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Controller Port 1 Controller Mapped To: Controller Mapped To: Controller Type: Controller Type: Default (Keyboard) Default (Keyboard) Automatic Mapping Automatic Mapping Controller Port 2 Controller Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> &Back &Back &Next &Next &Cancel &Cancel Warning Warning A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Finish Cancel Setup Cancel Setup Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE SymbolTreeModel Alive Alive Dead Dead Name Name Value Value Location Location Size Size Type Type Liveness Liveness SymbolTreeTypeDelegate Symbol no longer exists. Symbol no longer exists. Cannot Change Type Cannot Change Type SymbolTreeWidget Form Form Refresh Refresh Filter Filter + + - - (unknown source file) (unknown source file) (unknown section) (unknown section) (unknown module) (unknown module) Copy Name Copy Name Copy Mangled Name Copy Mangled Name Copy Location Copy Location Rename Symbol Rename Symbol Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Show Size Column Show Size Column Group by Module Group by Module Group by Section Group by Section Group by Source File Group by Source File Sort by if type is known Sort by if type is known Reset children Reset children Change type temporarily Change type temporarily Confirm Deletion Confirm Deletion Delete '%1'? Delete '%1'? Name: Name: Change Type To Change Type To Type: Type: Cannot Change Type Cannot Change Type That node cannot have a type. That node cannot have a type. ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. READY WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. SLEEP DELAY Refers to a Thread Wait State in the Debugger. DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Video Device Video Device Audio Device Audio Device Audio Latency Audio Latency Selects the device to capture images from. Selects the device to capture images from. HID Keyboard (Konami) HID Keyboard (Konami) Keyboard Keyboard HID Mouse HID Mouse Pointer Pointer Left Button Left Button Right Button Right Button Middle Button Middle Button GunCon 2 GunCon 2 D-Pad Up D-Pad Up D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Screen Width Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Screen Height Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Logitech USB Headset Input Device Input Device Selects the device to read audio from. Selects the device to read audio from. Output Device Output Device Selects the device to output audio to. Selects the device to output audio to. Input Latency Input Latency Specifies the latency to the host input device. Specifies the latency to the host input device. %dms %dms Output Latency Output Latency Specifies the latency to the host output device. Specifies the latency to the host output device. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Neither player 1 nor 2 is connected. USB-Mic: Failed to start player {} audio stream. USB-Mic: Failed to start player {} audio stream. Microphone Microphone Singstar Singstar Logitech Logitech Konami Konami Player 1 Device Player 1 Device Selects the input for the first player. Selects the input for the first player. Player 2 Device Player 2 Device Selects the input for the second player. Selects the input for the second player. usb-msd: Could not open image file '{}' usb-msd: Could not open image file '{}' Mass Storage Device Mass Storage Device Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Iomega Zip-100 (Generic) Iomega Zip-100 (Generic) Sony MSAC-US1 (PictureParadise) Sony MSAC-US1 (PictureParadise) Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Steering Left Steering Right Steering Right Throttle Throttle Brake Brake Cross Cross Square Square Circle Circle Triangle Triangle L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Menu Up Menu Down Menu Down X X Y Y Off Off Low Low Medium Medium High High Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Workaround for Intermittent FFB Loss Workaround for Intermittent FFB Loss Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Works around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Rock Band Drum Kit Blue Blue Green Green Red Red Yellow Yellow Orange Orange Buzz Controller Buzz Controller Player 1 Red Player 1 Red Player 1 Blue Player 1 Blue Player 1 Orange Player 1 Orange Player 1 Green Player 1 Green Player 1 Yellow Player 1 Yellow Player 2 Red Player 2 Red Player 2 Blue Player 2 Blue Player 2 Orange Player 2 Orange Player 2 Green Player 2 Green Player 2 Yellow Player 2 Yellow Player 3 Red Player 3 Red Player 3 Blue Player 3 Blue Player 3 Orange Player 3 Orange Player 3 Green Player 3 Green Player 3 Yellow Player 3 Yellow Player 4 Red Player 4 Red Player 4 Blue Player 4 Blue Player 4 Orange Player 4 Orange Player 4 Green Player 4 Green Player 4 Yellow Player 4 Yellow KeyboardMania KeyboardMania C 1 C 1 C# 1 C# 1 D 1 D 1 D# 1 D# 1 E 1 E 1 F 1 F 1 F# 1 F# 1 G 1 G 1 G# 1 G# 1 A 1 A 1 A# 1 A# 1 B 1 B 1 C 2 C 2 C# 2 C# 2 D 2 D 2 D# 2 D# 2 E 2 E 2 F 2 F 2 F# 2 F# 2 G 2 G 2 G# 2 G# 2 A 2 A 2 A# 2 A# 2 B 2 B 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Printer None None Not Connected Not Connected Default Input Device Default Input Device Default Output Device Default Output Device DJ Hero Turntable DJ Hero Turntable Triangle / Euphoria Triangle / Euphoria Crossfader Left Crossfader Left Crossfader Right Crossfader Right Left Turntable Clockwise Left Turntable Clockwise Left Turntable Counterclockwise Left Turntable Counterclockwise Right Turntable Clockwise Right Turntable Clockwise Right Turntable Counterclockwise Right Turntable Counterclockwise Left Turntable Green Left Turntable Green Left Turntable Red Left Turntable Red Left Turntable Blue Left Turntable Blue Right Turntable Green Right Turntable Green Right Turntable Red Right Turntable Red Right Turntable Blue Right Turntable Blue Apply a multiplier to the turntable Apply a multiplier to the turntable Effects Knob Left Effects Knob Left Effects Knob Right Effects Knob Right Turntable Multiplier Turntable Multiplier Gametrak Device Gametrak Device Foot Pedal Foot Pedal Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) Train Controller Train Controller Type 2 Type 2 Shinkansen Shinkansen Ryojōhen Ryojōhen Power Power A Button A Button B Button B Button C Button C Button D Button D Button Announce Announce Horn Horn Left Door Left Door Right Door Right Door Camera Button Camera Button Axes Passthrough Axes Passthrough Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick. USBBindingWidget Axes Axes Buttons Buttons USBBindingWidget_Buzz Player 1 Player 1 Red Red PushButton PushButton Blue Blue Orange Orange Green Green Yellow Yellow Player 2 Player 2 Player 3 Player 3 Player 4 Player 4 USBBindingWidget_DenshaCon Face Buttons Face Buttons C C B B D D A A Hints Hints The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names. The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon". D-Pad D-Pad Down Down Left Left Up Up Right Right Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Brake Lever Brake Lever Select Select Start Start USBBindingWidget_DrivingForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback D-Pad D-Pad Down Down Left Left Up Up Right Right L1 L1 L2 L2 Brake Brake Steering Left Steering Left Steering Right Steering Right Select Select Start Start Face Buttons Face Buttons Circle Circle Cross Cross Triangle Triangle Square Square R1 R1 R2 R2 Accelerator Accelerator USBBindingWidget_GTForce Hints Hints To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Brake Steering Left Steering Left Steering Right Steering Right Left Paddle Left Paddle Right Paddle Right Paddle Y Y B B Accelerator Accelerator USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Buttons A A C C Start Start Select Select B B D-Pad D-Pad Down Down Left Left Up Up Right Right Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_RyojouhenCon Hints Hints The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name. The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure. Door Buttons Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games. Door Buttons Left Left PushButton PushButton Right Right D-Pad D-Pad Down Down Up Up Brake Lever Brake Lever Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever Face Buttons Face Buttons Select Select Start Start Announce Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop. Announce Camera Camera is used to switch the view point. Original: 視点切替 Camera Horn Horn is used to alert people and cars that a train is approaching. Original: 警笛 Horn USBBindingWidget_ShinkansenCon Hints Hints The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen. The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis. Power Lever Power refers to the train's accelerator which causes the train to increase speed. Power Lever D-Pad D-Pad Down Down Left Left Up Up Right Right Select Select Start Start Brake Lever Brake Lever Face Buttons Face Buttons C C B B D D A A USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Device Type Bindings Bindings Settings Settings Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping USB Port %1 USB Port %1 No devices available No devices available Clear Bindings Clear Bindings Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Unknown Game CDVD precaching was cancelled. CDVD precaching was cancelled. CDVD precaching failed: {} CDVD precaching failed: {} Error Error PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Resuming state Resuming state Boot and Debug Boot and Debug Failed to load save state Failed to load save state State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. Loading state Loading state Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. There is no save state in slot {}. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Loading state from slot {}... Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Saving state to slot {}... Saving state to slot {}... Frame advancing Frame advancing Disc removed. Disc removed. Disc changed to '{}'. Disc changed to '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Codurile de trișare au fost dezactivate din cauza Realizărilor în modul hardcore. Fast CDVD is enabled, this may break games. Fast CDVD is enabled, this may break games. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Upscale multiplier is below native, this will break rendering. Upscale multiplier is below native, this will break rendering. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Renderer is not set to Automatic. This may cause performance problems and graphical issues. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Trilinear filtering is not set to automatic. This may break rendering in some games. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.