AboutDialog About PCSX2 Σχετικά Με Pcx2 SCM Version SCM= Source Code Management Νέα Έκδοση <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html> <html><head/><body><p>Το PCSX2 είναι ένας δωρεάν και ανοιχτού κώδικα εξομοιωτής PlayStation 2 (PS2). Σκοπός της είναι να μιμηθεί το υλικό PS2's, χρησιμοποιώντας ένα συνδυασμό MIPS CPU Interpreters, Προσιτές και μια εικονική μηχανή που διαχειρίζεται τα κράτη υλικού και τη μνήμη του συστήματος PS2. Αυτό σας επιτρέπει να παίζετε παιχνίδια PS2 στον υπολογιστή σας, με πολλές πρόσθετες δυνατότητες και οφέλη.</p></body></html> <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html> <html><head/><body><p>Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment.</p></body></html> Website Ιστότοπος Support Forums Φόρουμ υποστήριξης GitHub Repository Αποθετήριο GitHub License Άδεια Χρήσης Third-Party Licenses Άδεια Χρήσης από Τρίτους View Document Προβολή Εγγράφου File not found: %1 Το αρχείο δε βρέθηκε %1 AchievementLoginDialog RetroAchievements Login Window title Σύνδεση στο RetroAchievements RetroAchievements Login Header text Σύνδεση στο RetroAchievements Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. Παρακαλώ εισάγετε το όνομα χρήστη και τον κωδικό πρόσβασης για το retroachievements.org παρακάτω. Ο κωδικός πρόσβασής σας δεν θα αποθηκευτεί στο PCSX2, θα δημιουργηθεί και θα χρησιμοποιηθεί ένα τεκμήριο πρόσβασης. User Name: Όνομα Χρήστη: Password: Κωδικός Πρόσβασης: Ready... Έτοιμο... <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead. <strong>Το ειδικό σας νόμισμα σύνδεσης RetroAchievements δεν είναι άλλο έγκυρο.</strong>Πρέπει να ξαναπληκτρολογήσετε τα στοιχεία σύνδεσής σας, έτσι ώστε να ανιχνεύονται τα κατορθώματά σας. Ο κωδικός σας δεν θα αποθηκευτεί στο PCSX2. Αντιθέτως, θα δημιουργηθεί και χρησιμοποιηθεί, ένα ειδικό νόμισμα σύνδεσης. &Login &Είσοδος Logging in... Γίνεται είσοδος... Login Error Σφάλμα Εισόδου Login failed. Error: %1 Please check your username and password, and try again. Η σύνδεση απέτυχε. Σφάλμα: %1 Παρακαλούμε ελέγξτε το όνομα χρήστη και τον κωδικό πρόσβασης σας και προσπαθήστε ξανά. Login failed. Αποτυχία εισόδου. Enable Achievements Ενεργοποίηση Επιτευγμάτων Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. Do you want to enable tracking now? Η παρακολούθηση των επιτευγμάτων δεν είναι ενεργοποιημένη αυτή τη στιγμή. Η σύνδεση με το λογαριασμό σας δε θα έχει καμία επίδραση μέχρι να ενεργοποιηθεί. Θα θέλατε να την ενεργοποιήσετε τώρα; Enable Hardcore Mode Ενεργοποίηση Λειτουργίας Hardcore Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. Do you want to enable hardcore mode? Η λειτουργία Hardcore είναι προσωρινά απενεργοποιημένη. Ενεργοποιώντας την έχετε τη δυνατότητα να ορίσετε χρόνους, τελικά αποτελέσματα και να συμμετάσχετε σε βαθμολογίες εντός του παιχνιδιού. Ωστόσο, ενεργοποιώντας τη λειτουργία Hardcore αποτρέπει τη χρήση της αποθηκευμένης κατάστασης του παιχνιδιού, cheats και της λειτουργίας επιβράδυνσης. Θα θέλατε να ενεργοποιήσετε τη λειτουργία Hardcore; Reset System Επαναφορά Συστήματος Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επαναφορά του συστήματος. Θέλετε να επαναφέρετε το σύστημα τώρα; AchievementSettingsWidget Enable Achievements Ενεργοποίηση Επιτευγμάτων Enable Hardcore Mode Ενεργοποίηση Λειτουργίας Hardcore Test Unofficial Achievements Δοκιμή Ανεπίσημων Επιτευγμάτων Enable Sound Effects Ενεργοποίηση Ηχητικών Εφέ Notifications Ειδοποιήσεις 5 seconds 5 δευτερόλεπτα Account Λογαριασμός Login... Είσοδος... View Profile... Προβολή Προφίλ... Settings Ρυθμίσεις Enable Spectator Mode Ενεργοποίηση Λειτουργίας Θεατή Enable Encore Mode Ενεργοποίηση Λειτουργίας Encore Show Achievement Notifications Εμφάνιση Ειδοποιήσεων Επιτευγμάτων Show Leaderboard Notifications Εμφάνιση Ειδοποιήσεων Πίνακα Κατάταξης Enable In-Game Overlays Ενεργοποίηση Επικαλύψεων Εντός Παιχνιδιού Username: Login token generated at: Όνομα χρήστη: Το διακριτικό σύνδεσης δημιουργήθηκε στο: Game Info Πληροφορίες Παιχνιδιού <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html> <html><head/><body><p align="justify">Το PCSX2 χρησιμοποιεί το RetroAchievements ως βάση δεδομένων επιτευγμάτων και για την παρακολούθηση της προόδου σας. Για να χρησιμοποιήσετε επιτεύγματα, παρακαλώ κάντε έναν λογαριασμό στο <a href="https://retroachievements.org/"><span style=" text-decoration: underline; color:#4169e1;">retroachievements.org</span></a>.</p><p align="justify">Για να δείτε τη λίστα επιτευγμάτων στο παιχνίδι, πατήστε το πλήκτρο συντόμευσης για το <span style=" font-weight:600;">Άνοιγμα μενού παύσης</span> και επιλέξτε <span style=" font-weight:600;">Επιτεύγματα</span> από το μενού.</p></body></html> Unchecked Αποεπιλεγμένο When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Όταν είναι ενεργοποιημένο, το PCSX2 θα υποθέσει ότι όλα τα επιτεύγματα είναι κλειδωμένα και δεν θα αποστέλλει ειδοποιήσεις ξεκλειδώματος στον διακομιστή. When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. Όταν είναι ενεργοποιημένο, το PCSX2 θα εμφανίζει επιτεύγματα από ανεπίσημες συλλογές. Σημειωτέον ότι αυτά τα επιτεύγματα δεν παρακολουθούνται από το RetroAchievements, συνεπώς ξεκλειδώνουν κάθε φορά. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Λειτουργία"πρόκλησης για επιτεύγματα, συμπεριλαμβανομένου και παρακολούθηση πίνακα βαθμολογιών. Απενεργοποιεί τα save states, cheats και τις λειτουργίες επιβράδυνσης. Checked Επιλεγμένο Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν ενεργοποιηθεί και συνδεθείτε, το PCSX2 θα σαρώσει για επιτεύγματα κατά την εκκίνηση. Displays popup messages on events such as achievement unlocks and game completion. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλειδώματα επιτευγμάτων και ολοκληρώσεις παιχνιδιών. Displays popup messages when starting, submitting, or failing a leaderboard challenge. Εμφανίζει αναδυόμενα μηνύματα κατά την εκκίνηση, την υποβολή ή την αποτυχία μιας πρόκλησης στον πίνακα κατάταξης. When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. Reset System Επανεκκίνηση Συστήματος Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; %n seconds %n δευτερόλεπτα %n seconds Username: %1 Login token generated on %2. Όνομα χρήστη: %1 Το τεκμήριο σύνδεσης δημιουργήθηκε στο %2. Logout Αποσύνδεση Not Logged In. Δεν είστε συνδεδεμένοι. Achievements Hardcore mode will be enabled on system reset. Η λειτουργία Hardcore θα ενεργοποιηθεί κατά την επανεκκίνηση συστήματος. {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. Το {0} δεν μπορεί να εκτελεστεί ενώ η λειτουργία hardcore είναι ενεργή. Θέλετε να απενεργοποιήσετε τη λειτουργία hardcore; Το {0} θα ακυρωθεί αν επιλέξετε όχι. Hardcore mode is now enabled. Η λειτουργία Hardcore ενεργοποιήθηκε. {} (Hardcore Mode) {} (Σκληροπυρηνική Λειτουργία) {0}, {1}. {0}, {1}. You have unlocked {} of %n achievements Achievement popup Έχετε ξεκλειδώσει {} από %n επιτεύγματα You have unlocked {} of %n achievements and earned {} of %n points Achievement popup και κερδίσατε {} από τους %n πόντους and earned {} of %n points {} (Unofficial) {} (Ανεπίσημο) Mastered {} {} κυριαρχημένο {0}, {1} {0}, {1} %n achievements Mastery popup %n επιτεύγματα %n achievements %n points Mastery popup %n πόντοι %n points Leaderboard attempt started. Ξεκίνησε η απόπειρα κατάταξης στον πίνακα. Leaderboard attempt failed. Η απόπειρα κατάταξης απέτυχε. Your Time: {}{} Ο Χρόνος Σας: {}{} Your Score: {}{} Η Βαθμολογία Σας: {}{} Your Value: {}{} Η Τιμή Σας: {}{} (Submitting) (Υποβολή) Achievements Disconnected Αποσυνδέθηκαν Επιτεύγματα An unlock request could not be completed. We will keep retrying to submit this request. Ένα αίτημα ξεκλειδώματος δεν μπόρεσε να ολοκληρωθεί. Θα συνεχίσουμε να προσπαθούμε την υποβολή του αιτήματος. Achievements Reconnected Επανασυνδέθηκαν Επιτεύγματα All pending unlock requests have completed. Όλες οι εκκρεμείς αιτήσεις ξεκλειδώματος έχουν ολοκληρωθεί. Hardcore mode is now disabled. Η λειτουργία Hardcore απενεργοποιήθηκε. Score: {0} pts (softcore: {1} pts) Unread messages: {2} Βαθμολογία: {0} πόντοι (softcore: {1} πόντοι) Μη αναγνωσμένα μηνύματα: {2} Confirm Hardcore Mode Επιβεβαίωση Λειτουργίας Hardcore Active Challenge Achievements Ενεργά Επιτεύγματα Προκλήσεων (Hardcore Mode) (Λειτουργία Hardcore) You have unlocked all achievements and earned {} points! Έχετε ξεκλειδώσει όλα τα επιτεύγματα και κερδίσατε {} πόντους! Leaderboard Download Failed Η μεταφόρτωση των πινάκων βαθμολογίας απέτυχε Your Time: {0} (Best: {1}) Ο Χρόνος Σας: {0} (Καλύτερος: {1}) Your Score: {0} (Best: {1}) Η Βαθμολογία Σας: {0} (Καλύτερη: {1}) Your Value: {0} (Best: {1}) Η Τιμή Σας: {0} (Καλύτερη: {1}) {0} Leaderboard Position: {1} of {2} {0} Θέση Πίνακα: {1} από τους {2} Server error in {0}: {1} Σφάλμα διακομιστή στο {0}: {1} Yes Ναι No Όχι You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. Έχετε ξεκλειδώσει {0} από τα {1} επιτεύγματα και κερδίσατε {2} από τους {3} πόντους. Unknown Άγνωστο Locked Κλειδωμένο Unlocked Ξεκλειδωμένο Unsupported Μη Υποστηριζόμενα Unofficial Ανεπίσημο Recently Unlocked Πρόσφατα Ξεκλειδωμένα Active Challenges Ενεργές Προκλήσεις Almost There Σχεδόν Ολοκληρωμένα {} points {} πόντοι {} point {} πόντος XXX points XXX πόντοι Unlocked: {} Ξεκλειδωμένο: {} This game has {} leaderboards. Αυτό το παιχνίδι έχει {} πίνακες κατάταξης. Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. Η υποβολή σκορ είναι απενεργοποιημένη επειδή η λειτουργία hardcore είναι απενεργοποιημένη. Οι πίνακες κατάταξης είναι μόνο για ανάγνωση. Show Best Εμφάνιση Καλύτερου Show Nearby Εμφάνιση Κοντινών Rank Κατάταξη Name Όνομα Time Χρόνος Score Βαθμολογία Value Τιμή Date Submitted Ημερομηνία Υποβολής Downloading leaderboard data, please wait... Λήψη δεδομένων πίνακα κατάταξης, παρακαλώ περιμένετε... Loading... Φόρτωση... This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. Failed to read executable from disc. Achievements disabled. Απέτυχε η ανάγνωση του εκτελέσιμου από το δίσκο. Τα επιτεύγματα απενεργοποιήθηκαν. AdvancedSettingsWidget Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] Rounding Mode Λειτουργία Στρογγυλοποίησης Chop/Zero (Default) Στρογγύλεμα προς τα κάτω (προεπιλογή) Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα κινητής υποδιαστολής (EE FPU) της Emotion Engine. Επειδή οι διάφορες FPU στο PS2 δεν συμμορφώνονται με τα διεθνή πρότυπα, ορισμένα παιχνίδια μπορεί να χρειάζονται διαφορετικές λειτουργίες για να κάνουν σωστά τα μαθηματικά. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια Division Rounding Mode Λειτουργία Στρογγυλοποίησης τμήματος Nearest (Default) Πλησιέστερο (Προεπιλογή) Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Καθορίζει πώς στρογγυλοποιούνται τα αποτελέσματα της διαίρεσης κινητής υποδιαστολής. Ορισμένα παιχνίδια χρειάζονται συγκεκριμένες ρυθμίσεις. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια Clamping Mode Λειτουργία Περιορισμού Εύρους Normal (Default) Κανονικό (προεπιλογή) Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο χειρίζεται το PCSX2, τους πλωτήρες σε τυπικό εύρος x86. Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια. Enable Recompiler Ενεργοποίηση Recompiler Checked Επιλεγμένο Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86. Εκτελεί μετάφραση δυαδικού κώδικα MIPS-IV 64-bit σε x86 σε πραγματικό χρόνο. Wait Loop Detection Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt). Αναμονή Ανίχνευσης Βρόχου Moderate speedup for some games, with no known side effects. Μέτρια επιτάχυνση για ορισμένα παιχνίδια, χωρίς γνωστές παρενέργειες. Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) Unchecked Αποεπιλεγμένο Interpreter only, provided for diagnostic. Διερμηνέας μόνο, για διαγνωστικούς λόγους. INTC Spin Detection INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere. Ανίχνευση αδράνειας INTC Huge speedup for some games, with almost no compatibility side effects. Τεράστια επιτάχυνση για μερικά παιχνίδια, με σχεδόν καμία παρενέργεια συμβατότητας. Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης Uses backpatching to avoid register flushing on every memory access. "Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function) Χρησιμοποιεί backpatching για να αποφύγει την έκπλυση του μητρώου σε κάθε πρόσβαση μνήμης. Pause On TLB Miss Παύση σε TLB Miss Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred. Παύει την εικονική μηχανή όταν εμφανίζεται μια αστοχία TLB, αντί να την αγνοεί και να συνεχίζει. Σημειώστε ότι το VM θα παύσει μετά το τέλος του μπλοκ, και όχι στις οδηγίες που προκάλεσαν την εξαίρεση. Ανατρέξτε στην κονσόλα για να δείτε τη διεύθυνση όπου συνέβη η μη έγκυρη πρόσβαση. Enable 128MB RAM (Dev Console) Ενεργοποίηση RAM 128MB (Κονσόλα προγραμματιστή) Exposes an additional 96MB of memory to the virtual machine. Εκθέτει επιπλέον 96MB μνήμης στο εικονικό μηχάνημα. VU0 Rounding Mode Λειτουργία Στρογγυλοποίησης VU0 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> VU1 Rounding Mode Λειτουργία Στρογγυλοποίησης VU1 Changes how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη στρογγυλοποίηση ενώ εξομοιώνει τη μονάδα διανύσματος 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>Η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα θα προκαλέσει προβλήματα σταθερότητας ή/και σφάλματα.</b> VU0 Clamping Mode Λειτουργία Περιορισμού Εύρους VU0 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε τυπικό εύρος x86 στη διανυσματική μονάδα 0 του Emotion Engine' (EE VU0). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> VU1 Clamping Mode Λειτουργία Περιορισμού Εύρους VU1 Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b> Αλλάζει τον τρόπο με τον οποίο το PCSX2 χειρίζεται τη διατήρηση των πλωτών σε ένα τυπικό εύρος x86 στη διανυσματική μονάδα 1 του Emotion Engine' (EE VU1). Η προεπιλεγμένη τιμή χειρίζεται τη συντριπτική πλειοψηφία των παιχνιδιών. <b>η τροποποίηση αυτής της ρύθμισης όταν ένα παιχνίδι δεν έχει ορατό πρόβλημα μπορεί να προκαλέσει αστάθεια.</b> Enable Instant VU1 Ενεργοποίηση Άμεσου Vu1 Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Εκτελεί το VU1 αμέσως. Παρέχει μια μέτρια βελτίωση της ταχύτητας στα περισσότερα παιχνίδια. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά παιχνίδια μπορεί να παρουσιάζουν γραφικά σφάλματα. Enable VU0 Recompiler (Micro Mode) VU0 = Vector Unit 0. One of the PS2's processors. Ενεργοποίηση VU0 Recompiler (Micro Mode) Enables VU0 Recompiler. Ενεργοποιεί ανασύνταξη VU0. Enable VU1 Recompiler VU1 = Vector Unit 1. One of the PS2's processors. Ενεργοποιεί ανασύνταξη VU1 Enables VU1 Recompiler. Ενεργοποιεί ανασύνταξη VU1. mVU Flag Hack mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU) Παράκαμψη ελέγχου mVU Good speedup and high compatibility, may cause graphical errors. Καλή επιτάχυνση απόδοσης και υψηλή συμβατότητα, μπορεί να προκαλέσει γραφικά σφάλματα. Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86. Πραγματοποιεί σε πραγματικό χρόνο μετάφραση του 32-bit MIPS-I κώδικα σε x86. Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού Automatically loads and applies fixes to known problematic games on game start. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις σε γνωστά προβληματικά παιχνίδια κατά την εκκίνηση του παιχνιδιού. Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας Automatically loads and applies compatibility patches to known problematic games. Φορτώνει αυτόματα και εφαρμόζει διορθώσεις συμβατότητας σε γνωστά προβληματικά παιχνίδια. AdvancedSystemSettingsWidget Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Η αλλαγή αυτών των επιλογών μπορεί να προκαλέσει τη μη λειτουργία παιχνιδιών. Εφαρμόστε τροποποιήσεις με δική σας ευθύνη, η ομάδα PCSX2 δεν θα παρέχει υποστήριξη για τροποποιήσεις αυτών των ρυθμίσεων. EmotionEngine (MIPS-IV) Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese). EmotionEngine (MIPS-IV) Rounding Mode: Rounding refers here to the mathematical term. Λειτουργία Στρογγυλοποίησης: Nearest Πλησιέστερο ακέραιο Negative Προς-τα-κάτω Positive Προς-τα-πάνω Clamping Mode: Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones. Λειτουργία Περιορισμού Εύρους: None Καμία Normal (Default) Κανονική (προεπιλογή) Chop/Zero (Default) Απόρριψη / Μηδενισμός δεκαδικών (Προεπιλογή) Division Rounding Mode: Rounding refers here to the mathematical term. Τρόπος Στρογγυλοποίησης: Nearest (Default) Πλησιέστερο (Προεπιλογή) Chop/Zero Προς τα κάτω None ClampMode Καμία Extra + Preserve Sign Sign: refers here to the mathematical meaning (plus/minus). Έξτρα + Διατήρηση Πρόσημου Full Πλήρης Wait Loop Detection Αναμονή Ανίχνευσης Βρόχου Enable Recompiler Ενεργοποίηση Ανασυντάκτη Enable Fast Memory Access Ενεργοποίηση Γρήγορης Πρόσβασης Μνήμης Enable Cache (Slow) Ενεργοποίηση Προσωρινής Μνήμης (Αργή) INTC Spin Detection Ανίχνευση αδράνειας INTC Pause On TLB Miss Παύση σε TLB Miss Enable 128MB RAM (Dev Console) Ενεργοποίηση 128MB RAM (Κονσόλα Dev) Vector Units (VU) Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is. Διανυσματικές Μονάδες (VU) VU1 Rounding Mode: Λειτουργία Στρογγυλοποίησης VU1: mVU Flag Hack Παράκαμψη ελέγχου mVU Enable VU1 Recompiler Ενεργοποίηση ανασύνταξης VU1 Enable VU0 Recompiler (Micro Mode) Ενεργοποίηση ανασύνταξης VU0 (Απλή εκδοχή) Enable Instant VU1 Ενεργοποίηση Άμεσου VU1 Extra Έξτρα VU0 Clamping Mode: Λειτουργία Περιορισμού Εύρους VU0: VU0 Rounding Mode: Λειτουργία Στρογγυλοποίησης VU0: VU1 Clamping Mode: Λειτουργία Περιορισμού Εύρους VU1: I/O Processor (IOP, MIPS-I) Επεξεργαστής I/O (IOP, MIPS-I) Game Settings Ρυθμίσεις Παιχνιδιού Enable Game Fixes Ενεργοποίηση Διορθώσεων Παιχνιδιού Enable Compatibility Patches Ενεργοποίηση Διορθώσεων Συμβατότητας Frame Rate Control Έλεγχος Ρυθμού Καρέ hz hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hz PAL Frame Rate: Ρυθμός Ανανέωσης Καρέ PAL: NTSC Frame Rate: Ρυθμός Ανανέωσης Καρέ NTSC: PINE Settings Ρυθμίσεις Π.Λ.Π. Slot: Θέση: Enable Ενεργοποίηση AudioExpansionSettingsDialog Audio Expansion Settings Ρυθμίσεις Επέκτασης Ήχου Circular Wrap: Κυκλική Αναδιπλώσεις: 30 30 Shift: Μετατόπιση: 20 20 Depth: Βάθος: 10 10 Focus: Εστίαση: Center Image: Κεντράρισμα εικόνας: Front Separation: Μπροστινός Διαχωρισμός: Rear Separation: Οπίσθιος Διαχωρισμός: Low Cutoff: Χαμηλή Διακοπή: High Cutoff: Υψηλή Διακοπή: <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Ρυθμίσεις Επέκτασης Ήχου</span><br/>Αυτές οι ρυθμίσεις βελτιστοποιούν τη συμπεριφορά του διαστολέα καναλιού που βασίζεται σε FreeSurround.</p></body></html> Block Size: Μέγεθος μπλοκ: AudioSettingsWidget Configuration Ρύθμιση παραμέτρων Driver: Οδηγός: Expansion Settings Ρυθμίσεις Επέκτασης Ήχου Stretch Settings Ρυθμίσεις Χρονοεπέκτασης Buffer Size: Μέγεθος buffer: Maximum latency: 0 frames (0.00ms) Μέγιστος λανθάνων χρόνος: 0 καρέ (0.00ms) Backend: Backend: 0 ms 0 ms Controls Ελεγκτές Output Volume: Ένταση Εξόδου: 100% 100% Fast Forward Volume: Ένταση ήχου Fast Forward: Mute All Sound Σίγαση όλων των ήχων Synchronization: Συγχρονισμός: TimeStretch (Recommended) Χρονοεπέκταση (Προτείνεται) Expansion: Επέκταση: Output Latency: Καθυστέρηση Εξόδου: Minimal Ελάχιστη Output Device: Συσκευή Εξόδου: Synchronization Συγχρονισμός When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio. Όταν δεν τρέχει στο 100% της ταχύτητας, ρυθμίζει τον ρυθμό ήχου αντί να απορρίπτει καρέ. Παράγει πολύ καλύτερο ήχο κατά την επιτάχυνση/ επιβράδυνση ταχύτητας. Default Προεπιλογή Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check. Καθορίζει το μέγεθος ρυθμιστή του Uber που ο τέντωνων χρόνου θα προσπαθήσει να κρατήσει γεμάτο. Επιλέγει αποτελεσματικά τη μέση καθυστέρηση, καθώς ο ήχος θα τεντωθεί / συρρικνωθεί για να κρατήσει το μέγεθος του ρυθμιστή μέσα στον έλεγχο. Output Latency Καθυστέρηση Εξόδου Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay. Καθορίζει την καθυστέρηση από τον ρυθμιστή στην έξοδο του κεντρικού υπολογιστή. Αυτό μπορεί να οριστεί χαμηλότερα από την καθυστέρηση στόχου για μείωση της καθυστέρησης ήχου. Resets output volume back to the global/inherited setting. Resets output volume back to the global/inherited setting. Resets output volume back to the default. Επαναφορά έντασης εξόδου πίσω στην προεπιλογή. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the global/inherited setting. Resets fast forward volume back to the default. Επαναφορά έντασης εξόδου πίσω στην προεπιλογή. %1% %1% N/A Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. Μη διαθέσιμο % % Audio Backend Σύστημα Υποστήριξης Ήχου The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. %1 ms %1 ms Buffer Size Μέγεθος buffer Output Volume Ένταση Εξόδου Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Unchecked Μη Επιλεγμένο Prevents the emulator from producing any audible sound. Αποτρέπει τον εξομοιωτή από την παραγωγή οποιουδήποτε ήχου. Expansion Mode Λειτουργία Επέκτασης Disabled (Stereo) Απενεργοποιημένο (Stereo) Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II. Καθορίζει πώς ο ήχος επεκτείνεται από στερεοφωνικό σε surround για υποστηριζόμενα παιχνίδια. Αυτό περιλαμβάνει παιχνίδια που υποστηρίζουν Dolby Pro Logic/Pro Logic II. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the FreeSurround-based channel expander. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. Reset Volume Επαναφορά Έντασης Reset Fast Forward Volume Επαναφορά της έντασης ήχου Forward Volume Unknown Device "%1" Άγνωστη Συσκευή "%1" Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown) Μέγιστη καθυστέρηση: %1 ms (%2 ms επέκταση, ελάχιστη καθυστέρηση εξόδου άγνωστη) Maximum Latency: %1 ms (minimum output latency unknown) Μέγιστη καθυστέρηση: %1 ms (άγνωστη ελάχιστη καθυστέρηση εξόδου) AudioStream Null (No Output) Κενό (Χωρίς Έξοδο) Cubeb Cubeb SDL SDL Disabled (Stereo) Απενεργοποιημένο (Στέρεο) Stereo with LFE Στερεοφωνικό με LFE Quadraphonic Τετραφωνικό Quadraphonic with LFE Τετραφωνικό με LFE 5.1 Surround Ηχοσύστημα 5.1 7.1 Surround Ηχοσύστημα 7.1 Default Προεπιλογή AudioStretchSettingsDialog Audio Stretch Settings Ρυθμίσεις Χρονοεπέκτασης Sequence Length: Μήκος Ακολουθίας: 30 30 Seekwindow Size: Μεγέθους Παραθύρου: 20 20 Overlap: Επικάλυψη: 10 10 <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> Use Quickseek Use Quickseek Use Anti-Aliasing Filter Use Anti-Aliasing Filter AutoUpdaterDialog Automatic Updater Αυτόματες Ενημερωτής Update Available Διαθέσιμη Eνημέρωση Current Version: Τρέχουσα Έκδοση: New Version: Νέα Έκδοση: Download Size: Μέγεθος Λήψης: Download and Install... Λήψη και Εγκατάσταση... Skip This Update Παράλειψη Ενημέρωσης Remind Me Later Υπενθύμιση Αργότερα Updater Error Σφάλμα Ενημέρωσης <h2>Changes:</h2> <h2>Αλλαγές:</h2> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> Savestate Warning Προειδοποίηση Savestate <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> Downloading %1... Λήψη %1... No updates are currently available. Please try again later. Δεν υπάρχουν διαθέσιμες ενημερώσεις. Παρακαλώ προσπαθήστε ξανά αργότερα. Current Version: %1 (%2) Τρέχουσα Έκδοση: %1 (%2) New Version: %1 (%2) Νέα Έκδοση: %1 (%2) Download Size: %1 MB Download Size: %1 MB Loading... Φόρτωση... Failed to remove updater exe after update. Failed to remove updater exe after update. BIOSSettingsWidget BIOS Directory Φάκελος BIOS PCSX2 will search for BIOS images in this directory. Το PCSX2 θα αναζητήσει εικόνες BIOS σε αυτόν τον φάκελο. Browse... Περιήγηση... Reset Επαναφορά BIOS Selection Επιλογή BIOS Open BIOS Folder... Άνοιγμα Φακέλου BIOS... Refresh List Ανανέωση Λίστας Filename Όνομα αρχείου Version Έκδοση Options and Patches Επιλογές και διορθώσεις Fast Boot Γρήγορη φόρτωση Fast Forward Boot Εκκίνηση Γρήγορης Προώθησης Checked Επιλεγμένο Patches the BIOS to skip the console's boot animation. Εξαναγκάζει το BIOS για να παρακάμψει την οθόνη εκκίνησης της κονσόλας. Unchecked Μη Επιλεγμένο Removes emulation speed throttle until the game starts to reduce startup time. Αφαιρεί τον περιορισμό ταχύτητας εξομοίωσης έως ότου το παιχνίδι αρχίσει να μειώνει το χρόνο εκκίνησης. BreakpointDialog Create / Modify Breakpoint Create / Modify Breakpoint Type Τύπος Execute Εκτέλεση Memory Μνήμη Address Διεύθυνση 0 0 Read Ανάγνωση Write Εγγραφή Change Αλλαγή Size Μέγεθος 1 1 Condition Συνθήκη Log Αρχείο καταγραφής Enable Ενεργοποίηση Error Σφάλμα Invalid address "%1" Μη έγκυρη διεύθυνση "%1" Invalid condition "%1" Μη έγκυρη συνθήκη "%1" Invalid size "%1" Μη έγκυρο μέγεθος "%1" BreakpointModel Execute Εκτέλεση -- -- Enabled Ενεργοποιημένο Disabled Απενεργοποιημένο Read Ανάγνωση Write(C) (C) = changes, as in "look for changes". Write(C) Write Write TYPE Warning: limited space available. Abbreviate if needed. TYPE OFFSET Warning: limited space available. Abbreviate if needed. OFFSET SIZE / LABEL Warning: limited space available. Abbreviate if needed. ΜΕΓΕΘΟΣ / ΕΤΙΚΕΤΑ INSTRUCTION Warning: limited space available. Abbreviate if needed. ΟΔΗΓΙΑ CONDITION Warning: limited space available. Abbreviate if needed. ΣΥΝΘΗΚΗ HITS Warning: limited space available. Abbreviate if needed. HITS X Warning: limited space available. Abbreviate if needed. X CDVD Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. Η θέση του δίσκου παιχνιδιού είναι σε μια αφαιρούμενη μονάδα, υπάρχει πιθανότητα προβλημάτων απόδοσης όπως κόλληματα. Saving CDVD block dump to '{}'. Saving CDVD block dump to '{}'. Precaching CDVD Precaching CDVD Audio Ήχος Mode 1 Mode 1 Mode 2 Mode 2 Unknown Άγνωστο Precaching is not supported for discs. Precaching is not supported for discs. Precaching {}... Precaching {}... Precaching is not supported for this file format. Precaching is not supported for this file format. Required memory ({}GB) is the above the maximum allowed ({}GB). Required memory ({}GB) is the above the maximum allowed ({}GB). ColorPickerButton Select LED Color Select LED Color ControllerBindingWidget Virtual Controller Type Virtual Controller Type Bindings Bindings Settings Ρυθμίσεις Macros Macros Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping Controller Port %1 Controller Port %1 No devices available No devices available Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Clear Bindings Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). Are you sure you want to clear all bindings for this controller? This action cannot be undone. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. ControllerBindingWidget_DualShock2 D-Pad Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Κατευθυντικά κουμπιά Down Κάτω Left Αριστερά Up Πάνω Right Δεξιά Left Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Αριστερός Αναλογικός Μοχλός Large Motor Μεγάλο Μοτέρ L2 Leave this button name as-is. L2 R2 Leave this button name as-is. R2 L1 Leave this button name as-is. L1 R1 Leave this button name as-is. R1 Start Leave this button name as-is or uppercase it entirely. Start Select Leave this button name as-is or uppercase it entirely. Select Face Buttons Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Κουμπιά ενεργειών Cross Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Σταυρός Square Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Τετράγωνο Triangle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Τρίγωνο Circle Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Κύκλος Right Analog Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Δεξιός Αναλογικός Μοχλός Small Motor Μικρό Μοτέρ L3 Leave this button name as-is. L3 R3 Leave this button name as-is. R3 Pressure Modifier Pressure Modifier Analog Αναλογικό ControllerBindingWidget_Guitar Yellow Κίτρινο PushButton Κουμπί Ώθησης Start Έναρξη Red Κόκκινο Green Πράσινο Orange Πορτοκαλί Select Επιλογή Strum Up Γραντζούνισμα προς-τα-πάνω Strum Down Γραντζούνισμα προς-τα-κάτω Blue Μπλέ Whammy Bar Μπάρα Whammy/Τρέμολο Tilt Κλίση ControllerBindingWidget_Popn Select Leave this button name as-is or uppercase it entirely. Επιλογή Yellow (Left) Κίτρινο (Αριστερά) Yellow (Right) Κίτρινο (Δεξιά) Blue (Right) Μπλε (δεξιά) Blue (Left) Μπλε (Αριστερά) Start Leave this button name as-is or uppercase it entirely. Έναρξη Red Κόκκινο Green (Right) Πράσινο (δεξιά) White (Left) Λευκό (Αριστερά) Green (Left) Πράσινο (Αριστερά) White (Right) Λευκό (δεξιά) ControllerCustomSettingsWidget Restore Default Settings Επαναφορά προεπιλεγμένων ρυθμίσεων Browse... Περιήγηση... Select File Επιλογή αρχείου ControllerGlobalSettingsWidget SDL Input Source Πηγή DInput The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). Η πηγή εισόδου SDL υποστηρίζει τους περισσότερους ελεγκτές και παρέχει προηγμένη λειτουργικότητα για χειριστήρια DualShock 4 / DualSense σε λειτουργία Bluetooth (Δόνηση / Έλεγχο LED). Enable SDL Input Source Ενεργοποίηση Πηγής Εισαγωγής SDL DualShock 4 / DualSense Enhanced Mode Dualshock 4 / Βελτιωμένη Λειτουργία DualSense XInput Source Πηγή Xinput Enable XInput Input Source Ενεργοποίηση Πηγής Εισόδου Xinput DInput Source Πηγή DInput The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. Η πηγή DInput παρέχει υποστήριξη για χειριστήρια παλαιού τύπου που δεν υποστηρίζουν το XInput. Συνιστάται η πρόσβαση σε αυτά τα χειριστήρια μέσω του SDL, αλλά το DirectInput μπορεί να χρησιμοποιηθεί αν δεν είναι συμβατό με το SDL. Enable DInput Input Source Ενεργοποίηση Πηγής Εισόδου Dinput Profile Settings Ρυθμίσεις Προφίλ When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. Use Per-Profile Hotkeys Χρήση Πλήκτρων Συντόμευσης ανά προφίλ Controller LED Settings Ρυθμίσεις LED Χειριστηρίου Enable SDL Raw Input Ενεργοποίηση SDL Raw Input Enable IOKit Driver Ενεργοποίηση Οδηγού IOKit Enable MFI Driver Ενεργοποίηση Οδηγού IOKit The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. Η πηγή XInput παρέχει υποστήριξη για χειριστήρια Xbox 360 / Xbox One / Xbox Series και χειριστήρια τρίτων που εφαρμόζουν το πρωτόκολλο XInput. Controller Multitap Χειριστήριο Πολλαπλών Πατημάτων The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. Η λειτουργία πολλαπλών πατημάτων επιτρέπει τη σύνδεση έως και 8 ελεγκτών στην κονσόλα. Κάθε λειτουργία πολλαπλών πατημάτων παρέχει 4 θύρες. Η λειτουργία πολλαπλών πατημάτων δεν υποστηρίζεται από όλα τα παιχνίδια. Multitap on Console Port 1 Λειτουργία Πολλαπλών Πατημάτων στη θύρα 1 της κονσόλας Multitap on Console Port 2 Λειτουργία Πολλαπλών Πατημάτων στη θύρα 2 της κονσόλας Mouse/Pointer Source Πηγή Ποντικιού/Δείκτη PCSX2 allows you to use your mouse to simulate analog stick movement. Το PCSX2 σας επιτρέπει να χρησιμοποιήσετε το ποντίκι σας για να προσομοιώσετε την αναλογική κίνηση του μοχλού. Settings... Ρυθμίσεις... Enable Mouse Mapping Ενεργοποίηση Αντιστοίχισης Ποντικιού Detected Devices Ανιχνευμένες Συσκευές ControllerLEDSettingsDialog Controller LED Settings Ρυθμίσεις LED Χειριστηρίου SDL-0 LED SDL-0 LED SDL-1 LED SDL-1 LED Enable DualSense Player LED Ενεργοποίηση LED Dualsense SDL-2 LED SDL-2 LED SDL-3 LED SDL-3 LED ControllerMacroEditWidget Binds/Buttons Συνδέσεις/Κουμπιά Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. Επιλέξτε τα κουμπιά που θέλετε να ενεργοποιήσετε με αυτή την μακροεντολή. Όλα τα κουμπιά είναι ενεργοποιημένα ταυτόχρονα. Pressure Πίεση For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. Για τα κουμπιά που είναι ευαίσθητα στην πίεση, αυτή η κύλιση ελέγχει πόση δύναμη θα προσομοιωθεί όταν η μακροεντολή είναι ενεργή. 100% 100% Trigger Σκανδάλη Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. Επιλέξτε το έναυσμα για την ενεργοποίηση αυτής της μακροεντολής. Αυτό μπορεί να είναι ένα μόνο κουμπί, ή συνδυασμός κουμπιών (συγχορδή). Press To Toggle Πατήστε Για Εναλλαγή Deadzone: Νεκρή Ζώνη: Frequency Συχνότητα Macro will toggle every N frames. Η μακροεντολή θα εναλλάσσει κάθε N καρέ. Set... Ρύθμιση... Not Configured Δεν έχει ρυθμιστεί %1% %1% Set Frequency Ρύθμιση συχνότητας Frequency: Συχνότητα: Macro will not repeat. Η μακροεντολή δεν θα επαναληφθεί. Macro will toggle buttons every %1 frames. Η μακροεντολή θα εναλλάσσει τα κουμπιά κάθε %1 καρέ. ControllerMacroWidget Controller Port %1 Macros Μακροεντολές Θύρας Χειριστηρίου %1 Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: Macro 1 Not Configured/Buttons configured Μακροεντολή %1 %2 ControllerMappingSettingsDialog Controller Mapping Settings Ρυθμίσεις χαρτογράφησης κουμπιών <html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Ρυθμίσεις Χαρτογράφησης Χειριστήριου</span><br/>Αυτές οι ρυθμίσεις βελτιώνουν τη συμπεριφορά κατά τη χαρτογράφηση φυσικών χειριστηρίων με τα εξομοιωμένα χειριστήρια.</p></body></html> Ignore Inversion Αγνόηση Αντιστροφής <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> ControllerMouseSettingsDialog Mouse Mapping Settings Ρυθμίσεις Χαρτογράφησης Ποντικιού Y Speed Ταχύτητα Y 10 10 X Speed Ταχύτητα X <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html> Inertia Αδράνεια X Dead Zone Νεκρή Ζώνη X Y Dead Zone Νεκρή Ζώνη Y ControllerSettingsWindow PCSX2 Controller Settings PCSX2 Controller Settings Editing Profile: Επεξεργασία Προφίλ: New Profile Νέο Προφίλ Apply Profile Apply Profile Delete Profile Διαγραφή Προφίλ Mapping Settings Mapping Settings Restore Defaults Επαναφορά Προεπιλογών Create Input Profile Create Input Profile Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Custom input profiles are used to override the Shared input profile for specific games. To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab. Enter the name for the new input profile: Error Σφάλμα A profile with the name '%1' already exists. A profile with the name '%1' already exists. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. Do you want to copy the current hotkey bindings from global settings to the new input profile? Do you want to copy the current hotkey bindings from global settings to the new input profile? Failed to save the new profile to '%1'. Failed to save the new profile to '%1'. Load Input Profile Load Input Profile Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Are you sure you want to load the input profile named '%1'? All current global bindings will be removed, and the profile bindings loaded. You cannot undo this action. Delete Input Profile Delete Input Profile Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Are you sure you want to delete the input profile named '%1'? You cannot undo this action. Failed to delete '%1'. Failed to delete '%1'. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Are you sure you want to restore the default controller configuration? All shared bindings and configuration will be lost, but your input profiles will remain. You cannot undo this action. Global Settings Global Settings Controller Port %1%2 %3 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1%2 %3 Controller Port %1 %2 Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual. Controller Port %1 %2 USB Port %1 %2 USB Port %1 %2 Hotkeys Hotkeys Shared "Shared" refers here to the shared input profile. Shared The input profile named '%1' cannot be found. The input profile named '%1' cannot be found. CoverDownloadDialog Download Covers Λήψη Εξώφυλλων PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. Το PCSX2 μπορεί να κατεβάσει αυτόματα τα εξώφυλλα για παιχνίδια που δεν έχουν επί του παρόντος ένα σετ εξώφυλλων. Το PCSX2 δεν διαθέτει εικόνες εξώφυλλων, συνεπώς ο χρήστης πρέπει να παρέχει τη δική του πηγή εξώφυλλων. <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. Use Serial File Names Use Serial File Names Waiting to start... Waiting to start... Start Έναρξη Close Κλείσιμο Download complete. Η λήψη ολοκληρώθηκε. Stop Διακοπή CpuWidget Registers Registers Functions Functions Module Πρόσθετο Version Έκδοση Count Count Refresh Refresh Filter Filter Memory Search Αναζήτηση Μνήμης Memory Μνήμη Breakpoints Breakpoints Threads Threads Active Call Stack Active Call Stack Saved Addresses Saved Addresses Breakpoint List Context Menu Breakpoint List Context Menu New New Edit Επεξεργασία Copy Αντιγραφή Delete Διαγραφή Copy all as CSV Αντιγραφή όλων ως CSV Paste from CSV Επικόλληση από CSV Thread List Context Menu Thread List Context Menu Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ Demangle Symbols Copy Function Name Copy Function Name Copy Function Address Copy Function Address Go to in Disassembly Go to in Disassembly Load from Settings Load from Settings Save to Settings Save to Settings Go to in Memory View Go to in Memory View Copy Address Copy Address Copy Text Copy Text Module Tree Module Tree Stack List Context Menu Stack List Context Menu DEV9DnsHostDialog Network DNS Hosts Import/Export Network DNS Hosts Import/Export Select Hosts Select Hosts OK ΟΚ Cancel Άκυρο Selected Selected Name Όνομα Url Διεύθυνση URL Address Διεύθυνση Enabled Ενεργό DEV9SettingsWidget Ethernet Ethernet Ethernet Device: Συσκευή Ethernet: Ethernet Device Type: Τύπος Συσκευής Ethernet: Intercept DHCP Παρεμβολή DHCP Enabled Ενεργοποιημένο Enabled InterceptDHCP Ενεργοποιημένο Subnet Mask: Μάσκα Υποδικτύου: Gateway Address: Διεύθυνση Πύλης: Auto Αυτόματο Intercept DHCP: Intercept DHCP: PS2 Address: Διεύθυνση PS2: DNS1 Address: DNS1 Address: DNS2 Address: DNS2 Address: Internal DNS Internal DNS Add Προσθήκη Delete Διαγραφή Export Εξαγωγή Import Εισαγωγή Per game Ανά παιχνίδι Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1 Enabled InternalDNSTable Ενεργοποιημένο Hard Disk Drive Σκληρός Δίσκος Enable 48-Bit LBA Enable 48-Bit LBA HDD File: Αρχείο Σκληρού Δίσκου: 40 40 120 120 HDD Size (GiB): Μέγεθος Σκληρού Δίσκου (GiB): Enabled HDD Ενεργοποιημένο Browse Browse Create Image Δημιουργία Εικόνας PCAP Bridged PCAP Bridged PCAP Switched PCAP Switched TAP TAP Sockets Sockets Manual Manual Internal Internal Use Global Setting [%1] Use Global Setting [%1] Name Όνομα Url Διεύθυνση URL Address Διεύθυνση Hosts File Hosts File ini (*.ini) ini (*.ini) DNS Hosts Φιλοξενητής DNS Exported Successfully Επιτυχής Εξαγωγή Failed to open file Αποτυχία ανοίγματος αρχείου No Hosts in file No Hosts in file Imported Successfully Επιτυχής εισαγωγή Per Game Host list Per Game Host list Copy global settings? Αντιγραφή γενικών ρυθμίσεων; Delete per game host list? Delete per game host list? HDD Image File Αρχείο Εικόνας Σκληρού Δίσκου HDD (*.raw) Σκληρός δίσκος (*.raw) 2000 2000 100 100 Overwrite File? Αντικατάσταση αρχείου; HDD image "%1" already exists. Do you want to overwrite? HDD image "%1" already exists. Do you want to overwrite? HDD Creator Δημιουργός Σκληρού Δίσκου HDD image created Δημιουργήθηκε εικόνα Σκληρού Δίσκου Use Global Use Global Override Override DebugSettingsWidget GS GS Draw Dumping Draw Dumping Dump GS Draws Dump GS Draws Save RT Save RT Save Frame Save Frame Save Texture Save Texture Save Depth Save Depth Start Draw Number: Start Draw Number: Draw Dump Count: Draw Dump Count: Hardware Dump Directory: Hardware Dump Directory: Software Dump Directory: Software Dump Directory: Browse... Browse... Open... Άνοιγμα... DebuggerWindow PCSX2 Debugger Αποσφαλματωτής PCSX2 Run Εκτέλεση Step Into Step Into F11 F11 Step Over Step Over F10 F10 Step Out Step Out Shift+F11 Shift+F11 Always On Top Always On Top Show this window on top Show this window on top Pause Παύση DisassemblyWidget Disassembly Disassembly Copy Address Αντιγραφή διεύθυνσης Copy Instruction Hex Copy Instruction Hex NOP Instruction(s) NOP Instruction(s) Run to Cursor Run to Cursor Follow Branch Follow Branch Go to in Memory View Go to in Memory View Add Function Add Function Rename Function Rename Function Remove Function Remove Function Assemble Error Assemble Error Unable to change assembly while core is running Unable to change assembly while core is running Assemble Instruction Assemble Instruction Go to address Go to address Go to address error Go to address error Invalid address Invalid address Add Function Error Add Function Error A function entry point already exists here. Consider renaming instead. A function entry point already exists here. Consider renaming instead. Function will be (0x%1) instructions long. Enter function name Function will be (0x%1) instructions long. Enter function name Function name Function name Rename Function Error Rename Function Error Function name cannot be nothing. Function name cannot be nothing. No function / symbol is currently selected. No function / symbol is currently selected. Restore Function Error Restore Function Error Unable to stub selected address. Unable to stub selected address. &Copy Instruction Text &Copy Instruction Text Copy Function Name Copy Function Name Restore Instruction(s) Restore Instruction(s) Asse&mble new Instruction(s) Asse&mble new Instruction(s) &Jump to Cursor &Jump to Cursor Toggle &Breakpoint Toggle &Breakpoint &Go to Address &Go to Address Restore Function Restore Function Stub (NOP) Function Stub (NOP) Function Show &Opcode Show &Opcode %1 NOT VALID ADDRESS %1 NOT VALID ADDRESS EmptyGameListWidget <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> Add Game Directory... Add Game Directory... Scan For New Games Scan For New Games EmuThread Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% Slot: %1 | %2 | EE: %3% | GS: %4% Slot: %1 | %2 | EE: %3% | GS: %4% No Image No Image %1x%2 %1x%2 Game: %1 FPS Παιχνίδι: %1 FPS Video: %1 FPS (%2%) Βίντεο: %1 FPS (%2%) Game: %1 (%2) Game: %1 (%2) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Error Error Failed to create HTTPDownloader. Failed to create HTTPDownloader. Downloading %1... Downloading %1... Download failed with HTTP status code %1. Download failed with HTTP status code %1. Download failed: Data is empty. Download failed: Data is empty. Failed to write '%1'. Failed to write '%1'. EmulationSettingsWidget Speed Control Έλεγχος Tαχύτητας Normal Speed: Κανονική Ταχύτητα: System Settings Ρυθμίσεις Συστήματος Enable Cheats Ενεργοποίηση Cheats Slow-Motion Speed: Ταχύτητα Αργής Κίνησης: Fast-Forward Speed: Ταχύτητα Γρήγορης Προώθησης: Enable Multithreaded VU1 (MTVU) Ενεργοποίηση Πολυνηματικού VU1 (MTVU1) Enable Host Filesystem Enable Host Filesystem Enable Fast CDVD Enable Fast CDVD Enable CDVD Precaching Enable CDVD Precaching Enable Thread Pinning Enable Thread Pinning EE Cycle Skipping: Παράκαμψη Κύκλου EE: Disabled Απενεργοποιημένο Mild Underclock Μικρός Υποχρονισμός Moderate Underclock Μέτριος Υποχρονισμός Maximum Underclock Μέγιστος Υποχρονισμός EE Cycle Rate: Ρυθμός Κύκλων EE: 50% (Underclock) 50% (Υποχρονισμός) 60% (Underclock) 60% (Υποχρονισμός) 75% (Underclock) 75% (Υποχρονισμός) 100% (Normal Speed) 100% (Κανονική Ταχύτητα) 130% (Overclock) 130% (Υπερχρονισμός) 180% (Overclock) 180% (Υπερχρονισμός) 300% (Overclock) 300% (Υπερχρονισμός) Frame Pacing / Latency Control Frame Pacing / Latency Control frames This string will appear next to the amount of frames selected, in a dropdown box. frames Maximum Frame Latency: Maximum Frame Latency: Use Host VSync Timing Use Host VSync Timing Sync to Host Refresh Rate Sync to Host Refresh Rate Optimal Frame Pacing Optimal Frame Pacing Vertical Sync (VSync) Vertical Sync (VSync) Use Global Setting [%1] Use Global Setting [%1] Normal Speed Κανονική Ταχύτητα Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. Ορίζει τον στόχο ταχύτητας εξομοίωσης. Δεν εγγυάται ότι η ταχύτητα θα επιτευχθεί, και αν δεν επιτευχθεί, ο εξομοιωτής θα τρέξει όσο πιο γρήγορα μπορεί. User Preference Προτιμήσεις Χρήστη Checked Επιλεγμένο Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. Οι υψηλότερες τιμές μπορεί να αυξήσουν τον εσωτερικό ρυθμό ανανέωσης καρέ στα παιχνίδια, αλλά θα αυξήσουν σημαντικά τις απαιτήσεις του επεξεργαστή σας. Οι χαμηλότερες τιμές θα μειώσουν το φορτίο του επεξεργαστή σας επιτρέποντας στα ελαφριά παιχνίδια να τρέχουν πλήρη ταχύτητα σε λιγότερο δυνατούς επεξεργαστές. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. Κάνει την προσομοίωση του Emotion Engine να παραλείπει κύκλους. Βοηθά ένα μικρό υποσύνολο παιχνιδιών όπως το Shadow of the Colossus. Τις περισσότερες φορές είναι επιβλαβές για την απόδοση. Unchecked Αποεπιλεγμένο Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. Γρήγορη πρόσβαση δίσκου, χαμηλότεροι χρόνοι φόρτωσης. Ελέγξτε τη συμβατότητα του HDLoader για γνωστά παιχνίδια που έχουν προβλήματα με αυτό. Automatically loads and applies cheats on game start. Αυτόματη φόρτωση και εφαρμογή cheats κατά την εκκίνηση του παιχνιδιού. Allows games and homebrew to access files / folders directly on the host computer. Επιτρέπει σε παιχνίδια και homebrew να έχουν πρόσβαση σε αρχεία / φακέλους απευθείας στον υπολογιστή σας. Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" Ταχύτητα Γρήγορης Προώθησης 100% 100% Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. Ορίζει την ταχύτητα γρήγορης προώθησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης. Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" Ταχύτητα Αργής Κίνησης Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. Ορίζει την ταχύτητα αργής κίνησης. Αυτή η ταχύτητα θα χρησιμοποιηθεί όταν πατηθεί/ενεργοποιηθεί το πλήκτρο συντόμευσης αργής κίνησης. EE Cycle Rate Ρυθμός Κύκλου EE EE Cycle Skip Παράκαμψη Κύκλων EE Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). Enable Multithreaded VU1 (MTVU1) Ενεργοποίηση Πολυνηματικού VU1 (MTVU1) Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Γενικά μια επιτάχυνση σε επεξεργαστές με 4 ή περισσότερους πυρήνες. Ασφαλές για τα περισσότερα παιχνίδια, αλλά μερικά είναι ασύμβατα και μπορεί να κολλήσουν. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times. Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. Ορίζει το μέγεθος ουράς VSync σε 0, κάνοντας κάθε καρέ να ολοκληρωθεί και να παρουσιαστεί από το GS πριν από την απόκριση εισαγωγής χειρηστηρίου και αρχίσει το επόμενο καρέ. Χρησιμοποιώντας αυτή τη ρύθμιση μπορεί να μειώσει την καθυστέρηση εισόδου με κόστος μετρήσιμα υψηλότερες απαιτήσεις επεξεργαστή και κάρτας γραφικών. Maximum Frame Latency Maximum Frame Latency 2 Frames 2 Frames Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag. Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>. Use Global Setting [%1%] Χρήση Γενικής Ρύθμισης [%1%] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] %1% [%2 FPS (NTSC) / %3 FPS (PAL)] Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Απεριόριστη Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. Προσαρμοσμένη Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Προσαρμοσμένη [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] Custom Speed Προσαρμοσμένη ταχύτητα Enter Custom Speed Εισαγωγή Προσαρμοσμένης Ταχύτητας FileOperations Failed to show file Failed to show file Failed to show file in file explorer. The file was: %1 Failed to show file in file explorer. The file was: %1 Show in Folder Windows action to show a file in Windows Explorer Show in Folder Show in Finder macOS action to show a file in Finder Show in Finder Open Containing Directory Opens the system file manager to the directory containing a selected file Open Containing Directory Failed to open URL Failed to open URL Failed to open URL. The URL was: %1 Failed to open URL. The URL was: %1 FolderSettingsWidget Cache Directory Φάκελος προσωρινή μνήμης Browse... Περιήγηση... Open... Άνοιγμα... Reset Επαναφορά Used for storing shaders, game list, and achievement data. Used for storing shaders, game list, and achievement data. Cheats Directory Cheats Directory Used for storing .pnach files containing game cheats. Used for storing .pnach files containing game cheats. Covers Directory Κατάλογος Εξώφυλλων Used for storing covers in the game grid/Big Picture UIs. Used for storing covers in the game grid/Big Picture UIs. Snapshots Directory Κατάλογος Στιγμιότυπων Used for screenshots and saving GS dumps. Χρησιμοποιείται για στιγμιότυπα οθόνης και αποθήκευση εξαγωγών GS. Save States Directory Save States Directory Used for storing save states. Used for storing save states. FullscreenUI Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Δεν βρέθηκαν συσκευές CD/DVD-ROM. Παρακαλώ βεβαιωθείτε ότι έχετε συνδεδεμένη μονάδα δίσκου και επαρκή δικαιώματα πρόσβασης σε αυτήν. Use Global Setting Χρήση Γενικής Ρύθμισης Automatic binding failed, no devices are available. Η αυτόματη σύνδεση απέτυχε, δεν υπάρχουν διαθέσιμες συσκευές. Game title copied to clipboard. Ο τίτλος του παιχνιδιού αντιγράφηκε στο πρόχειρο. Game serial copied to clipboard. Game serial copied to clipboard. Game CRC copied to clipboard. Game CRC copied to clipboard. Game type copied to clipboard. Ο τύπος παιχνιδιού αντιγράφηκε στο πρόχειρο. Game region copied to clipboard. Game region copied to clipboard. Game compatibility copied to clipboard. Game compatibility copied to clipboard. Game path copied to clipboard. Η διαδρομή παιχνιδιού αντιγράφηκε στο πρόχειρο. Per-game controller configuration initialized with global settings. Per-game controller configuration initialized with global settings. Controller settings reset to default. Controller settings reset to default. No input profiles available. Δεν υπάρχουν διαθέσιμα προφίλ εισόδου. Create New... Δημιουργία Νέου... Enter the name of the input profile you wish to create. Εισάγετε το όνομα του προφίλ εισόδου που θέλετε να δημιουργήσετε. Are you sure you want to restore the default settings? Any preferences will be lost. Είστε βέβαιοι ότι θέλετε να επαναφέρετε τις προεπιλεγμένες ρυθμίσεις? Οποιεσδήποτε προτιμήσεις θα χαθούν. Settings reset to defaults. Οι ρυθμίσεις επαναφέρθηκαν στις προεπιλογές. No save present in this slot. No save present in this slot. No save states found. No save states found. Failed to delete save state. Failed to delete save state. Failed to copy text to clipboard. Η αντιγραφή στο πρόχειρο απέτυχε. This game has no achievements. Αυτό το παιχνίδι δεν έχει επιτεύγματα. This game has no leaderboards. Αυτό το παιχνίδι δεν έχει πίνακες κατάταξης. Reset System Επανεκκίνηση Συστήματος Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? Η λειτουργία Hardcore δεν θα ενεργοποιηθεί μέχρι να γίνει επανεκκίνηση του συστήματος. Θέλετε να επανεκκινήσετε το σύστημα τώρα; Launch a game from images scanned from your game directories. Launch a game from images scanned from your game directories. Launch a game by selecting a file/disc image. Launch a game by selecting a file/disc image. Start the console without any disc inserted. Ξεκινήστε την κονσόλα χωρίς εισαγωγή δίσκου. Start a game from a disc in your PC's DVD drive. Start a game from a disc in your PC's DVD drive. No Binding No Binding Setting %s binding %s. Setting %s binding %s. Push a controller button or axis now. Push a controller button or axis now. Timing out in %.0f seconds... Timing out in %.0f seconds... Unknown Άγνωστο OK ΟΚ Select Device Επιλογή Συσκευής Details Λεπτομέρειες Options Options Copies the current global settings to this game. Copies the current global settings to this game. Clears all settings set for this game. Καθαρίζει όλες τις ρυθμίσεις που έχουν οριστεί για αυτό το παιχνίδι. Behaviour Συμπεριφορά Prevents the screen saver from activating and the host from sleeping while emulation is running. Αποτρέπει την ενεργοποίηση της προφύλαξης οθόνης και τον υπολογιστή να τεθεί σε αναστολή κατά την λειτουργία εξομοίωσης. Shows the game you are currently playing as part of your profile on Discord. Εμφανίζει το παιχνίδι που παίζετε αυτή τη στιγμή στο προφίλ σας στο Discord. Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. Pauses the emulator when you open the quick menu, and unpauses when you close it. Παύση του εξομοιωτή όταν ανοίγετε το γρήγορο μενού και συνέχιση όταν το κλείσετε. Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. Καθορίζει αν θα εμφανίζεται μια ερώτηση που θα επιβεβαιώνει το κλείσιμο του εξομοιωτή/ παιχνιδιού όταν πατηθεί η συντόμευση πληκτρολογίου. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Αποθηκεύει αυτόματα την κατάσταση εξομοιωτή κατά την ενεργοποίηση ή την έξοδο. Μπορείτε στη συνέχεια να συνεχίσετε απευθείας από εκεί που σταματήσατε την επόμενη φορά. Uses a light coloured theme instead of the default dark theme. Χρησιμοποιεί ένα ανοιχτόχρωμο θέμα αντί για το προεπιλεγμένο σκούρο θέμα. Game Display Game Display Switches between full screen and windowed when the window is double-clicked. Switches between full screen and windowed when the window is double-clicked. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Κρύβει το δείκτη του ποντικιού/δρομέα όταν ο εξομοιωτής είναι σε λειτουργία πλήρους οθόνης. Determines how large the on-screen messages and monitor are. Καθορίζει πόσο μεγάλα είναι τα μηνύματα και οι πληροφορίες στην οθόνη. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Shows the CPU usage based on threads in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows the host's GPU usage in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows indicators when fast forwarding, pausing, and other abnormal states are active. Shows the current configuration in the bottom-right corner of the display. Shows the current configuration in the bottom-right corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Εμφανίζει την τρέχουσα κατάσταση του χειριστηρίου στην κάτω αριστερή γωνία της οθόνης. Shows a visual history of frame-times in the upper-left corner of the display. Shows a visual history of frame-times in the upper-left corner of the display. Displays warnings when settings are enabled which may break games. Εμφανίζει προειδοποιήσεις όταν είναι ενεργοποιημένες ρυθμίσεις μπορούν να σπάσουν παιχνίδια. Resets configuration to defaults (excluding controller settings). Επαναφέρει τις ρύθμισης παραμέτρων στις προεπιλογές (εκτός των ρυθμίσεων χειριστηρίου). Changes the BIOS image used to start future sessions. Αλλάζει την εικόνα BIOS που χρησιμοποιείται για την έναρξη μελλοντικών συνεδριών. Automatic Αυτόματο {0}/{1}/{2}/{3} {0}/{1}/{2}/{3} Default Προεπιλογή WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. On-Screen Display On-Screen Display %d%% %d%% Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. BIOS Configuration Ρυθμίσεις BIOS BIOS Selection Επιλογή BIOS Options and Patches Επιλογές και διορθώσεις Skips the intro screen, and bypasses region checks. Παραλείπει την εισαγωγική οθόνη και παρακάμπτει τους ελέγχους γεωγραφικής περιοχής. Speed Control Έλεγχος Tαχύτητας Normal Speed Κανονική Ταχύτητα Sets the speed when running without fast forwarding. Ορίζει την ταχύτητα όταν εκτελείται χωρίς γρήγορη προώθηση. Fast Forward Speed Ταχύτητα Γρήγορης Προώθησης Sets the speed when using the fast forward hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση γρήγορης προώθησης. Slow Motion Speed Ταχύτητα Αργής Κίνησης Sets the speed when using the slow motion hotkey. Ορίζει την ταχύτητα όταν χρησιμοποιείτε την συντόμευση αργής κίνησης. System Settings Ρυθμίσεις Συστήματος EE Cycle Rate Ρυθμός Κύκλων EE Underclocks or overclocks the emulated Emotion Engine CPU. Υποχρονισμός ή υπερχρονισμός του προσομοιωμένου Emotion Engine. EE Cycle Skipping Παράκαμψη Κύκλων EE Pins emulation threads to CPU cores to potentially improve performance/frame-time variance. Pins emulation threads to CPU cores to potentially improve performance/frame-time variance. Enable MTVU (Multi-Threaded VU1) Enable MTVU (Multi-Threaded VU1) Enable Instant VU1 Enable Instant VU1 Enable Cheats Ενεργοποίηση Cheats Enables loading cheats from pnach files. Επιτρέπει τη φόρτωση cheats από αρχεία pnach. Enable Host Filesystem Enable Host Filesystem Enables access to files from the host: namespace in the virtual machine. Enables access to files from the host: namespace in the virtual machine. Enable Fast CDVD Ενεργοποίηση Γρήγορου CDVD Fast disc access, less loading times. Not recommended. Γρήγορη πρόσβαση στο δίσκο, λιγότεροι χρόνοι φόρτωσης. Δεν συνιστάται. Frame Pacing/Latency Control Frame Pacing/Latency Control Maximum Frame Latency Maximum Frame Latency Sets the number of frames which can be queued. Sets the number of frames which can be queued. Optimal Frame Pacing Optimal Frame Pacing Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. Speeds up emulation so that the guest refresh rate matches the host. Speeds up emulation so that the guest refresh rate matches the host. Renderer Renderer Selects the API used to render the emulated GS. Selects the API used to render the emulated GS. Synchronizes frame presentation with host refresh. Synchronizes frame presentation with host refresh. Display Οθόνη Aspect Ratio Αναλογία Διαστάσεων Selects the aspect ratio to display the game content at. Selects the aspect ratio to display the game content at. FMV Aspect Ratio Override FMV Aspect Ratio Override Selects the aspect ratio for display when a FMV is detected as playing. Selects the aspect ratio for display when a FMV is detected as playing. Deinterlacing Deinterlacing Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Selects the algorithm used to convert the PS2's interlaced output to progressive for display. Screenshot Size Μέγεθος Στιγμιότυπου Οθόνης Determines the resolution at which screenshots will be saved. Determines the resolution at which screenshots will be saved. Screenshot Format Μορφή Στιγμιότυπου Οθόνης Selects the format which will be used to save screenshots. Selects the format which will be used to save screenshots. Screenshot Quality Ποιότητα Στιγμιότυπου Οθόνης Selects the quality at which screenshots will be compressed. Selects the quality at which screenshots will be compressed. Vertical Stretch Vertical Stretch Increases or decreases the virtual picture size vertically. Increases or decreases the virtual picture size vertically. Crop Περικοπή Crops the image, while respecting aspect ratio. Crops the image, while respecting aspect ratio. %dpx %dpx Enable Widescreen Patches Enable Widescreen Patches Enables loading widescreen patches from pnach files. Enables loading widescreen patches from pnach files. Enable No-Interlacing Patches Enable No-Interlacing Patches Enables loading no-interlacing patches from pnach files. Enables loading no-interlacing patches from pnach files. Bilinear Upscaling Bilinear Upscaling Smooths out the image when upscaling the console to the screen. Smooths out the image when upscaling the console to the screen. Integer Upscaling Ακέραια Ανακλιμάκωση Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Screen Offsets Screen Offsets Enables PCRTC Offsets which position the screen as the game requests. Enables PCRTC Offsets which position the screen as the game requests. Show Overscan Show Overscan Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Anti-Blur Αντιθόλωμα Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Επιτρέπει τα hack αντιθολώματος. Λιγότερο ακριβής απόδοση απεικόνισης PS2, αλλά θα κάνει πολλά παιχνίδια να φαίνονται λιγότερο θολά. Rendering Rendering Internal Resolution Εσωτερική Ανάλυση Multiplies the render resolution by the specified factor (upscaling). Multiplies the render resolution by the specified factor (upscaling). Mipmapping Mipmapping Bilinear Filtering Διγραμμικό Φιλτράρισμα Selects where bilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το διγραμμικό φιλτράρισμα κατά την απόδοση υφών. Trilinear Filtering Τριγραμμικό Φιλτράρισμα Selects where trilinear filtering is utilized when rendering textures. Επιλέγει όπου χρησιμοποιείται το τριγραμμικό φιλτράρισμα κατά την απόδοση υφών. Anisotropic Filtering Ανισοτροπικό φιλτράρισμα Dithering Dithering Selects the type of dithering applies when the game requests it. Selects the type of dithering applies when the game requests it. Blending Accuracy Blending Accuracy Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Determines the level of accuracy when emulating blend modes not supported by the host graphics API. Texture Preloading Προφόρτωση Υφών Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. Φορτώνει όλες τις υφές στην κάρτα γραφικών κατά τη χρήση, αντί μόνο των περιοχών που χρησιμοποιούνται. Μπορεί να βελτιώσει την απόδοση σε ορισμένα παιχνίδια. Software Rendering Threads Software Rendering Threads Number of threads to use in addition to the main GS thread for rasterization. Number of threads to use in addition to the main GS thread for rasterization. Auto Flush (Software) Auto Flush (Software) Force a primitive flush when a framebuffer is also an input texture. Force a primitive flush when a framebuffer is also an input texture. Edge AA (AA1) Edge AA (AA1) Enables emulation of the GS's edge anti-aliasing (AA1). Ενεργοποιεί την εξομοίωση της εξομάλυνσης Edge AA (AA1) του GS. Enables emulation of the GS's texture mipmapping. Enables emulation of the GS's texture mipmapping. Shows the current PCSX2 version on the top-right corner of the display. Shows the current PCSX2 version on the top-right corner of the display. Hardware Fixes Διορθώσεις Υλικού Manual Hardware Fixes Χειροκίνητες Διορθώσεις Υλικού Disables automatic hardware fixes, allowing you to set fixes manually. Απενεργοποιεί τις αυτόματες διορθώσεις υλικού, επιτρέποντάς σας να ορίσετε διορθώσεις χειροκίνητα. CPU Sprite Render Size CPU Sprite Render Size Uses software renderer to draw texture decompression-like sprites. Uses software renderer to draw texture decompression-like sprites. CPU Sprite Render Level CPU Sprite Render Level Determines filter level for CPU sprite render. Determines filter level for CPU sprite render. Software CLUT Render Software CLUT Render Uses software renderer to draw texture CLUT points/sprites. Uses software renderer to draw texture CLUT points/sprites. Skip Draw Start Skip Draw Start Object range to skip drawing. Object range to skip drawing. Skip Draw End Skip Draw End Auto Flush (Hardware) Auto Flush (Hardware) CPU Framebuffer Conversion CPU Framebuffer Conversion Disable Depth Conversion Disable Depth Conversion Disable Safe Features Disable Safe Features This option disables multiple safe features. This option disables multiple safe features. This option disables game-specific render fixes. This option disables game-specific render fixes. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Disable Partial Invalidation Disable Partial Invalidation Removes texture cache entries when there is any intersection, rather than only the intersected areas. Removes texture cache entries when there is any intersection, rather than only the intersected areas. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Read Targets When Closing Read Targets When Closing Flushes all targets in the texture cache back to local memory when shutting down. Flushes all targets in the texture cache back to local memory when shutting down. Estimate Texture Region Estimate Texture Region Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). GPU Palette Conversion GPU Palette Conversion Upscaling Fixes Upscaling Fixes Adjusts vertices relative to upscaling. Ρυθμίζει τις κορυφές σε σχέση με την κλιμάκωση. Native Scaling Native Scaling Attempt to do rescaling at native resolution. Attempt to do rescaling at native resolution. Round Sprite Round Sprite Adjusts sprite coordinates. Adjusts sprite coordinates. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Adjusts target texture offsets. Adjusts target texture offsets. Align Sprite Align Sprite Fixes issues with upscaling (vertical lines) in some games. Fixes issues with upscaling (vertical lines) in some games. Merge Sprite Merge Sprite Replaces multiple post-processing sprites with a larger single sprite. Replaces multiple post-processing sprites with a larger single sprite. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Μειώνει την ακρίβεια του GS για την αποφυγή κενών μεταξύ εικονοστοιχείων κατά την αναβάθμιση. Διορθώνει το κείμενο στους τίτλους Wild Arms. Unscaled Palette Texture Draws Unscaled Palette Texture Draws Can fix some broken effects which rely on pixel perfect precision. Can fix some broken effects which rely on pixel perfect precision. Texture Replacement Αντικατάσταση Υφών Load Textures Φόρτωση Υφών Loads replacement textures where available and user-provided. Αντικαθιστά υφές όπου είναι διαθέσιμες και ο παρέχονται από τον χρήστη. Asynchronous Texture Loading Ασύγχρονη Φόρτωση Υφών Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Φορτώνει τις υφές αντικατάστασης σε ένα νήμα εργασιών, μειώνοντας τα μικροκολλήματα όταν είναι ενεργοποιημένη η αντικατάσταση υφών. Precache Replacements Προφόρτωση Υφών Αντικατάστασης Preloads all replacement textures to memory. Not necessary with asynchronous loading. Προφορτώνει όλες τις υφές αντικατάστασης στη μνήμη. Δεν είναι απαραίτητο με την ασύγχρονη φόρτωση. Replacements Directory Φάκελος Υφών Αντικαταστάσης Folders Φάκελοι Texture Dumping Εξαγωγή Υφών Dump Textures Εξαγωγή Υφών Dump Mipmaps Dump Mipmaps Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Dump FMV Textures Dump FMV Textures Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Post-Processing Μετα-επεξεργασία FXAA FXAA Enables FXAA post-processing shader. Ενεργοποιεί τη μετα-επεξεργασία FXAA. Contrast Adaptive Sharpening Contrast Adaptive Sharpening Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. CAS Sharpness CAS Sharpness Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Filters Φίλτρα Shade Boost Shade Boost Enables brightness/contrast/saturation adjustment. Enables brightness/contrast/saturation adjustment. Shade Boost Brightness Shade Boost Brightness Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Shade Boost Contrast Shade Boost Contrast Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Shade Boost Saturation Shade Boost Saturation Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. TV Shaders TV Shaders Advanced Advanced Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Extended Upscaling Multipliers Extended Upscaling Multipliers Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Hardware Download Mode Hardware Download Mode Changes synchronization behavior for GS downloads. Changes synchronization behavior for GS downloads. Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. Override Texture Barriers Override Texture Barriers Forces texture barrier functionality to the specified value. Forces texture barrier functionality to the specified value. GS Dump Compression GS Dump Compression Sets the compression algorithm for GS dumps. Sets the compression algorithm for GS dumps. Disable Framebuffer Fetch Disable Framebuffer Fetch Prevents the usage of framebuffer fetch when supported by host GPU. Prevents the usage of framebuffer fetch when supported by host GPU. Disable Shader Cache Disable Shader Cache Prevents the loading and saving of shaders/pipelines to disk. Prevents the loading and saving of shaders/pipelines to disk. Disable Vertex Shader Expand Disable Vertex Shader Expand Falls back to the CPU for expanding sprites/lines. Falls back to the CPU for expanding sprites/lines. Changes when SPU samples are generated relative to system emulation. Changes when SPU samples are generated relative to system emulation. %d ms %d ms Settings and Operations Settings and Operations Creates a new memory card file or folder. Δημιουργεί ένα νέο αρχείο ή φάκελο καρτών μνήμης. Simulates a larger memory card by filtering saves only to the current game. Simulates a larger memory card by filtering saves only to the current game. If not set, this card will be considered unplugged. If not set, this card will be considered unplugged. The selected memory card image will be used for this slot. The selected memory card image will be used for this slot. Enable/Disable the Player LED on DualSense controllers. Enable/Disable the Player LED on DualSense controllers. Trigger Trigger Toggles the macro when the button is pressed, instead of held. Toggles the macro when the button is pressed, instead of held. {:%H:%M} {:%H:%M} Slot {} Slot {} 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) WebP WebP Aggressive Aggressive Change Selection Change Selection Select Select Parent Directory Parent Directory Enter Value Enter Value About About Toggle Fullscreen Toggle Fullscreen Navigate Navigate Load Global State Load Global State Change Page Change Page Return To Game Return To Game Select State Select State Select Game Select Game Change View Change View Launch Options Launch Options Create Save State Backups Create Save State Backups Show PCSX2 Version Show PCSX2 Version Create Memory Card Create Memory Card Configuration Configuration Start Game Start Game Launch a game from a file, disc, or starts the console without any disc inserted. Launch a game from a file, disc, or starts the console without any disc inserted. Changes settings for the application. Changes settings for the application. Return to desktop mode, or exit the application. Return to desktop mode, or exit the application. Back Back Return to the previous menu. Return to the previous menu. Exit PCSX2 Exit PCSX2 Completely exits the application, returning you to your desktop. Completely exits the application, returning you to your desktop. Desktop Mode Desktop Mode Exits Big Picture mode, returning to the desktop interface. Exits Big Picture mode, returning to the desktop interface. Uses game-specific settings for controllers for this game. Uses game-specific settings for controllers for this game. Copies the global controller configuration to this game. Copies the global controller configuration to this game. Resets all configuration to defaults (including bindings). Resets all configuration to defaults (including bindings). Replaces these settings with a previously saved input profile. Replaces these settings with a previously saved input profile. Stores the current settings to an input profile. Stores the current settings to an input profile. Input Sources Input Sources The SDL input source supports most controllers. The SDL input source supports most controllers. Provides vibration and LED control support over Bluetooth. Provides vibration and LED control support over Bluetooth. Allow SDL to use raw access to input devices. Allow SDL to use raw access to input devices. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. The XInput source provides support for XBox 360/XBox One/XBox Series controllers. Multitap Multitap Enables an additional three controller slots. Not supported in all games. Enables an additional three controller slots. Not supported in all games. Attempts to map the selected port to a chosen controller. Attempts to map the selected port to a chosen controller. Determines how much pressure is simulated when macro is active. Determines how much pressure is simulated when macro is active. Determines the pressure required to activate the macro. Determines the pressure required to activate the macro. Toggle every %d frames Toggle every %d frames Clears all bindings for this USB controller. Clears all bindings for this USB controller. Data Save Locations Data Save Locations Show Advanced Settings Show Advanced Settings Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. Logging Καταγραφή System Console Κονσόλα Συστήματος Writes log messages to the system console (console window/standard output). Γράφει μηνύματα καταγραφής στην κονσόλα συστήματος (παράθυρο κονσόλας/τυπική έξοδο). File Logging Καταγραφή Αρχείων Writes log messages to emulog.txt. Γράφει μηνύματα καταγραφής στο emulog.txt. Verbose Logging Λεπτομερής καταγραφή Writes dev log messages to log sinks. Writes dev log messages to log sinks. Log Timestamps Καταγραφή Χρονοσημάνσεων Writes timestamps alongside log messages. Writes timestamps alongside log messages. EE Console EE Console Writes debug messages from the game's EE code to the console. Writes debug messages from the game's EE code to the console. IOP Console IOP Console Writes debug messages from the game's IOP code to the console. Writes debug messages from the game's IOP code to the console. CDVD Verbose Reads CDVD Verbose Reads Logs disc reads from games. Logs disc reads from games. Emotion Engine Emotion Engine Rounding Mode Rounding Mode Determines how the results of floating-point operations are rounded. Some games need specific settings. Determines how the results of floating-point operations are rounded. Some games need specific settings. Division Rounding Mode Division Rounding Mode Determines how the results of floating-point division is rounded. Some games need specific settings. Determines how the results of floating-point division is rounded. Some games need specific settings. Clamping Mode Clamping Mode Determines how out-of-range floating point numbers are handled. Some games need specific settings. Determines how out-of-range floating point numbers are handled. Some games need specific settings. Enable EE Recompiler Enable EE Recompiler Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. Enable EE Cache Enable EE Cache Enables simulation of the EE's cache. Slow. Enables simulation of the EE's cache. Slow. Enable INTC Spin Detection Enable INTC Spin Detection Huge speedup for some games, with almost no compatibility side effects. Huge speedup for some games, with almost no compatibility side effects. Enable Wait Loop Detection Enable Wait Loop Detection Moderate speedup for some games, with no known side effects. Moderate speedup for some games, with no known side effects. Enable Fast Memory Access Enable Fast Memory Access Uses backpatching to avoid register flushing on every memory access. Uses backpatching to avoid register flushing on every memory access. Vector Units Vector Units VU0 Rounding Mode VU0 Rounding Mode VU0 Clamping Mode VU0 Clamping Mode VU1 Rounding Mode VU1 Rounding Mode VU1 Clamping Mode VU1 Clamping Mode Enable VU0 Recompiler (Micro Mode) Enable VU0 Recompiler (Micro Mode) New Vector Unit recompiler with much improved compatibility. Recommended. New Vector Unit recompiler with much improved compatibility. Recommended. Enable VU1 Recompiler Enable VU1 Recompiler Enable VU Flag Optimization Enable VU Flag Optimization Good speedup and high compatibility, may cause graphical errors. Good speedup and high compatibility, may cause graphical errors. I/O Processor I/O Processor Enable IOP Recompiler Enable IOP Recompiler Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. Graphics Γραφικά Use Debug Device Use Debug Device Settings Ρυθμίσεις No cheats are available for this game. No cheats are available for this game. Cheat Codes Cheat Codes No patches are available for this game. No patches are available for this game. Game Patches Game Patches Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Game Fixes Game Fixes Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. FPU Multiply Hack FPU Multiply Hack For Tales of Destiny. For Tales of Destiny. Preload TLB Hack Preload TLB Hack Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skip MPEG Hack Skip MPEG Hack Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. OPH Flag Hack OPH Flag Hack EE Timing Hack EE Timing Hack Instant DMA Hack Instant DMA Hack Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. VU Add Hack VU Add Hack Full VU0 Synchronization Full VU0 Synchronization Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. VU Overflow Hack VU Overflow Hack To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Load State Φόρτωση κατάστασης Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. Disable the support of depth buffers in the texture cache. Disable the support of depth buffers in the texture cache. Disable Render Fixes Disable Render Fixes Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Half Pixel Offset Half Pixel Offset Texture Offset X Texture Offset X Texture Offset Y Texture Offset Y Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. Use Software Renderer For FMVs Use Software Renderer For FMVs To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Emulate GIF FIFO Emulate GIF FIFO Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. DMA Busy Hack DMA Busy Hack Delay VIF1 Stalls Delay VIF1 Stalls Emulate VIF FIFO Emulate VIF FIFO Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. VU I Bit Hack VU I Bit Hack Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. VU Sync VU Sync Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. VU XGKick Sync VU XGKick Sync Force Blit Internal FPS Detection Force Blit Internal FPS Detection Save State Save State Load Resume State Load Resume State A resume save state created at %s was found. Do you want to load this save and continue? A resume save state created at %s was found. Do you want to load this save and continue? Region: Περιοχή: Compatibility: Συμβατότητα: No Game Selected No Game Selected Search Directories Search Directories Adds a new directory to the game search list. Adds a new directory to the game search list. Scanning Subdirectories Scanning Subdirectories Not Scanning Subdirectories Not Scanning Subdirectories List Settings List Settings Sets which view the game list will open to. Sets which view the game list will open to. Determines which field the game list will be sorted by. Determines which field the game list will be sorted by. Reverses the game list sort order from the default (usually ascending to descending). Reverses the game list sort order from the default (usually ascending to descending). Cover Settings Cover Settings Downloads covers from a user-specified URL template. Downloads covers from a user-specified URL template. Operations Operations Selects where anisotropic filtering is utilized when rendering textures. Selects where anisotropic filtering is utilized when rendering textures. Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. Identifies any new files added to the game directories. Identifies any new files added to the game directories. Forces a full rescan of all games previously identified. Forces a full rescan of all games previously identified. Download Covers Download Covers About PCSX2 Σχετικά Με Pcx2 PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. Τα σήματα PlayStation 2 και PS2 είναι καταχωρημένα στην Sony Interactive Entertainment. Αυτή η εφαρμογή δεν συνδέεται με κανέναν τρόπο με την Sony Interactive Entertainment. When enabled and logged in, PCSX2 will scan for achievements on startup. Όταν είναι ενεργοποιημένο και συνδεδεμένο, το PCSX2 θα σαρώνει για επιτεύγματα κατά την εκκίνηση. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. Displays popup messages on events such as achievement unlocks and leaderboard submissions. Εμφανίζει αναδυόμενα μηνύματα σε γεγονότα, όπως ξεκλείδωμα επιτευγμάτων και υποβολές πίνακα κατάταξης. Plays sound effects for events such as achievement unlocks and leaderboard submissions. Παίζει ηχητικά εφέ για γεγονότα όπως το ξεκλείδωμα επιτευγμάτων και υποβολές στους πίνακες κατάταξης. Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. Εμφανίζει εικονίδια στην κάτω δεξιά γωνία της οθόνης όταν μια πρόκληση είναι ενεργή. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. Error Error Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix Enable CDVD Precaching Enable CDVD Precaching Loads the disc image into RAM before starting the virtual machine. Loads the disc image into RAM before starting the virtual machine. Vertical Sync (VSync) Vertical Sync (VSync) Sync to Host Refresh Rate Sync to Host Refresh Rate Use Host VSync Timing Use Host VSync Timing Disables PCSX2's internal frame timing, and uses host vsync instead. Disables PCSX2's internal frame timing, and uses host vsync instead. Disable Mailbox Presentation Disable Mailbox Presentation Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Audio Control Audio Control Controls the volume of the audio played on the host. Controls the volume of the audio played on the host. Fast Forward Volume Fast Forward Volume Controls the volume of the audio played on the host when fast forwarding. Controls the volume of the audio played on the host when fast forwarding. Mute All Sound Mute All Sound Prevents the emulator from producing any audible sound. Prevents the emulator from producing any audible sound. Backend Settings Backend Settings Audio Backend Audio Backend The audio backend determines how frames produced by the emulator are submitted to the host. The audio backend determines how frames produced by the emulator are submitted to the host. Expansion Expansion Determines how audio is expanded from stereo to surround for supported games. Determines how audio is expanded from stereo to surround for supported games. Synchronization Synchronization Buffer Size Buffer Size Determines the amount of audio buffered before being pulled by the host API. Determines the amount of audio buffered before being pulled by the host API. Output Latency Output Latency Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Determines how much latency there is between the audio being picked up by the host API, and played through speakers. Minimal Output Latency Minimal Output Latency When enabled, the minimum supported output latency will be used for the host API. When enabled, the minimum supported output latency will be used for the host API. Thread Pinning Thread Pinning Force Even Sprite Position Force Even Sprite Position Displays popup messages when starting, submitting, or failing a leaderboard challenge. Displays popup messages when starting, submitting, or failing a leaderboard challenge. When enabled, each session will behave as if no achievements have been unlocked. Όταν ενεργοποιηθεί, κάθε συνεδρία θα συμπεριφέρεται σαν να μην έχει ξεκλειδωθεί κανένα επίτευγμα. Account Λογαριασμός Logs out of RetroAchievements. Αποσύνδεση από RetroAchievements. Logs in to RetroAchievements. Σύνδεση στο RetroAchievements. Current Game Current Game An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} {} is not a valid disc image. {} is not a valid disc image. Automatic mapping completed for {}. Automatic mapping completed for {}. Automatic mapping failed for {}. Automatic mapping failed for {}. Game settings initialized with global settings for '{}'. Game settings initialized with global settings for '{}'. Game settings have been cleared for '{}'. Game settings have been cleared for '{}'. {} (Current) {} (Current) {} (Folder) {} (Folder) Failed to load '{}'. Failed to load '{}'. Input profile '{}' loaded. Input profile '{}' loaded. Input profile '{}' saved. Input profile '{}' saved. Failed to save input profile '{}'. Failed to save input profile '{}'. Port {} Controller Type Port {} Controller Type Select Macro {} Binds Select Macro {} Binds Port {} Device Port {} Device Port {} Subtype Port {} Subtype {} unlabelled patch codes will automatically activate. {} unlabelled patch codes will automatically activate. {} unlabelled patch codes found but not enabled. {} unlabelled patch codes found but not enabled. This Session: {} This Session: {} All Time: {} All Time: {} Save Slot {0} Save Slot {0} Saved {} Αποθηκεύτηκε {} {} does not exist. {} does not exist. {} deleted. {} διαγράφηκε. Failed to delete {}. Failed to delete {}. File: {} File: {} CRC: {:08X} CRC: {:08X} Time Played: {} Time Played: {} Last Played: {} Last Played: {} Size: {:.2f} MB Size: {:.2f} MB Left: Left: Top: Top: Right: Right: Bottom: Bottom: Summary Summary Interface Settings Ρυθμίσεις Διεπαφής BIOS Settings Ρυθμίσεις BIOS Emulation Settings Ρυθμίσεις εξομοιωτή Graphics Settings Ρυθμίσεις γραφικών Audio Settings Ρυθμίσεις Ήχου Memory Card Settings Ρυθμίσεις Κάρτας Μνήμης Controller Settings Ρυθμίσεις χειριστηρίου Hotkey Settings Ρυθμίσεις Πλήκτρου Συντόμευσης Achievements Settings Ρυθμίσεις Επιτευγμάτων Folder Settings Ρυθμίσεις φακέλων Advanced Settings Ρυθμίσεις για προχωρημένους Patches Διορθώσεις Cheats Cheats 2% [1 FPS (NTSC) / 1 FPS (PAL)] 2% [1 FPS (NTSC) / 1 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 10% [6 FPS (NTSC) / 5 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 25% [15 FPS (NTSC) / 12 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 50% [30 FPS (NTSC) / 25 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 75% [45 FPS (NTSC) / 37 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 90% [54 FPS (NTSC) / 45 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 100% [60 FPS (NTSC) / 50 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 110% [66 FPS (NTSC) / 55 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 120% [72 FPS (NTSC) / 60 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 150% [90 FPS (NTSC) / 75 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 175% [105 FPS (NTSC) / 87 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 200% [120 FPS (NTSC) / 100 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 300% [180 FPS (NTSC) / 150 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 400% [240 FPS (NTSC) / 200 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 500% [300 FPS (NTSC) / 250 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 1000% [600 FPS (NTSC) / 500 FPS (PAL)] 50% Speed 50% Ταχύτητα 60% Speed 60% Ταχύτητα 75% Speed 75% Ταχύτητα 100% Speed (Default) 100% Ταχύτητα (Προεπιλογή) 130% Speed 130% Ταχύτητα 180% Speed 180% Ταχύτητα 300% Speed 300% Ταχύτητα Normal (Default) Κανονικό (προεπιλογή) Mild Underclock Μικρός Υποχρονισμός Moderate Underclock Μέτριος Υποχρονισμός Maximum Underclock Μέγιστος Υποχρονισμός Disabled Απενεργοποιημένο 0 Frames (Hard Sync) 0 Καρέ (Συγχρονισμός) 1 Frame 1 Καρέ 2 Frames 2 Καρέ 3 Frames 3 Καρέ None Καμία Extra + Preserve Sign Έξτρα + Διατήρηση Πρόσημου Full Πλήρης Extra Έξτρα Automatic (Default) Αυτόματο (Προεπιλογή) Direct3D 11 Direct3D 11 Direct3D 12 Direct3D 12 OpenGL OpenGL Vulkan Vulkan Metal Metal Software Λογισμικό Null Κανένα Off Ανενεργό Bilinear (Smooth) Διγραμμική (Απαλό) Bilinear (Sharp) Διγραμμική (Οξύ) Weave (Top Field First, Sawtooth) Πλέξη (Πάνω Πεδίο Πρώτα, οδοντωτά) Weave (Bottom Field First, Sawtooth) Βάρος (Κάτω Πεδίο Πρώτα, Πριόνι) Bob (Top Field First) Bob (Πρώτα Το Πεδίο) Bob (Bottom Field First) Bob (Κάτω Πεδίο Πρώτα) Blend (Top Field First, Half FPS) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Blend (Bottom Field First, Half FPS) Adaptive (Top Field First) Adaptive (Top Field First) Adaptive (Bottom Field First) Adaptive (Bottom Field First) Native (PS2) Native (PS2) Nearest Πλησιέστερο Bilinear (Forced) Διγραμμικό (εξαναγκασμένο) Bilinear (PS2) Διγραμμικό (PS2) Bilinear (Forced excluding sprite) Διγραμμικό (αναγκαστική εξαίρεση sprite) Off (None) Ανενεργό (κανένα) Trilinear (PS2) Τριγραμμικό (PS2) Trilinear (Forced) Τριγραμμικό (εξαναγκασμένο) Scaled Κλιμάκωση Unscaled (Default) Χωρίς Κλιμάκωση (Προεπιλογή) Minimum Ελάχιστο Basic (Recommended) Βασικό (συνιστάται) Medium Μεσαία High Υψηλό Full (Slow) Πλήρης (Αργό) Maximum (Very Slow) Μέγιστο (Πολύ Αργό) Off (Default) Ανενεργό (Προεπιλογή) 2x 2x 4x 4x 8x 8x 16x 16x Partial Partial Full (Hash Cache) Πλήρης (Hash Cache) Force Disabled Αναγκαστική απενεργοποίηση Force Enabled Force Enabled Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) Screen Resolution Ανάλυση Οθόνης Internal Resolution (Aspect Uncorrected) Internal Resolution (Aspect Uncorrected) WARNING: Memory Card Busy WARNING: Memory Card Busy Cannot show details for games which were not scanned in the game list. Cannot show details for games which were not scanned in the game list. Pause On Controller Disconnection Pause On Controller Disconnection SDL DualSense Player LED SDL DualSense Player LED Press To Toggle Press To Toggle Deadzone Deadzone Full Boot Full Boot Achievement Notifications Achievement Notifications Leaderboard Notifications Leaderboard Notifications Enable In-Game Overlays Enable In-Game Overlays Encore Mode Encore Mode Spectator Mode Spectator Mode PNG PNG - - Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Removes the current card from the slot. Removes the current card from the slot. Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). {} Frames {} Frames No Deinterlacing No Deinterlacing Force 32bit Force 32bit JPEG JPEG 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Inside Target Inside Target Merge Targets Merge Targets Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Ειδικό (Υφή - εξαναγκασμένο) Align To Native Στοίχιση Στο Εγγενές Half Μισό Force Bilinear Εξαναγκασμός Διγραμμικού Force Nearest Εξαναγκασμός Κοντινότερου Disabled (Default) Απενεργοποιημένο (Προεπιλογή) Enabled (Sprites Only) Ενεργοποιημένο (Μόνο Για Sprites) Enabled (All Primitives) Ενεργοποιημένο (Όλα Τα Πρωτεύοντα) None (Default) Κανένα (Προεπιλογή) Sharpen Only (Internal Resolution) Όξυνση Μόνο (Εσωτερική Ανάλυση) Sharpen and Resize (Display Resolution) Όξυνση και αλλαγή μεγέθους (ανάλυση οθόνης) Scanline Filter Scanline Filter Diagonal Filter Διαγώνιο Φίλτρο Triangular Filter Τριγωνικό Φίλτρο Wave Filter Wave Filter Lottes CRT Lottes CRT 4xRGSS 4xRGSS NxAGSS NxAGSS Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 PS1 Negative Negative Positive Positive Chop/Zero (Default) Chop/Zero (Default) Game Grid Game Grid Game List Game List Game List Settings Game List Settings Type Type Serial Serial Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Select Disc Image Select Disc Image Select Disc Drive Select Disc Drive Start File Start File Start BIOS Start BIOS Start Disc Start Disc Exit Exit Set Input Binding Set Input Binding Region Region Compatibility Rating Compatibility Rating Path Path Disc Path Disc Path Select Disc Path Select Disc Path Copy Settings Copy Settings Clear Settings Clear Settings Inhibit Screensaver Inhibit Screensaver Enable Discord Presence Enable Discord Presence Pause On Start Pause On Start Pause On Focus Loss Pause On Focus Loss Pause On Menu Pause On Menu Confirm Shutdown Confirm Shutdown Save State On Shutdown Save State On Shutdown Use Light Theme Use Light Theme Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Hide Cursor In Fullscreen Hide Cursor In Fullscreen OSD Scale OSD Scale Show Messages Show Messages Show Speed Show Speed Show FPS Show FPS Show CPU Usage Show CPU Usage Show GPU Usage Show GPU Usage Show Resolution Show Resolution Show GS Statistics Show GS Statistics Show Status Indicators Show Status Indicators Show Settings Show Settings Show Inputs Show Inputs Show Frame-Times Show Frame-Times Warn About Unsafe Settings Warn About Unsafe Settings Reset Settings Reset Settings Change Search Directory Change Search Directory Fast Boot Γρήγορη φόρτωση Output Volume Output Volume Memory Card Directory Memory Card Directory Folder Memory Card Filter Folder Memory Card Filter Create Create Cancel Cancel Load Profile Load Profile Save Profile Save Profile Per-Game Configuration Per-Game Configuration Copy Global Settings Copy Global Settings Enable SDL Input Source Enable SDL Input Source SDL DualShock 4 / DualSense Enhanced Mode SDL DualShock 4 / DualSense Enhanced Mode SDL Raw Input SDL Raw Input Enable XInput Input Source Enable XInput Input Source Enable Console Port 1 Multitap Enable Console Port 1 Multitap Enable Console Port 2 Multitap Enable Console Port 2 Multitap Controller Port {}{} Controller Port {}{} Controller Port {} Controller Port {} Controller Type Controller Type Automatic Mapping Automatic Mapping Controller Port {}{} Macros Controller Port {}{} Macros Controller Port {} Macros Controller Port {} Macros Macro Button {} Macro Button {} Buttons Buttons Frequency Frequency Pressure Pressure Controller Port {}{} Settings Controller Port {}{} Settings Controller Port {} Settings Controller Port {} Settings USB Port {} USB Port {} Device Type Device Type Device Subtype Device Subtype {} Bindings {} Bindings Clear Bindings Clear Bindings {} Settings {} Ρυθμίσεις Cache Directory Cache Directory Covers Directory Covers Directory Snapshots Directory Snapshots Directory Save States Directory Save States Directory Game Settings Directory Game Settings Directory Input Profile Directory Input Profile Directory Cheats Directory Cheats Directory Patches Directory Patches Directory Texture Replacements Directory Texture Replacements Directory Video Dumping Directory Video Dumping Directory Resume Game Resume Game Toggle Frame Limit Toggle Frame Limit Game Properties Game Properties Achievements Achievements Save Screenshot Save Screenshot Switch To Software Renderer Switch To Software Renderer Switch To Hardware Renderer Switch To Hardware Renderer Change Disc Change Disc Close Game Close Game Exit Without Saving Exit Without Saving Back To Pause Menu Back To Pause Menu Exit And Save State Exit And Save State Leaderboards Πίνακες κατάταξης Delete Save Delete Save Close Menu Close Menu Delete State Delete State Default Boot Default Boot Reset Play Time Reset Play Time Add Search Directory Add Search Directory Open in File Browser Open in File Browser Disable Subdirectory Scanning Disable Subdirectory Scanning Enable Subdirectory Scanning Enable Subdirectory Scanning Remove From List Remove From List Default View Default View Sort By Sort By Sort Reversed Sort Reversed Scan For New Games Scan For New Games Rescan All Games Rescan All Games Website Ιστοσελίδα Support Forums Φόρουμ υποστήριξης GitHub Repository Αποθετήριο GitHub License Άδεια Χρήσης Close Κλείσιμο RAIntegration is being used instead of the built-in achievements implementation. RAIntegration is being used instead of the built-in achievements implementation. Enable Achievements Ενεργοποίηση Επιτευγμάτων Hardcore Mode Λειτουργία Hardcore Sound Effects Ηχητικά εφέ Test Unofficial Achievements Test Unofficial Achievements Username: {} Όνομα Χρήστη: {} Login token generated on {} Login token generated on {} Logout Αποσύνδεση Not Logged In Δεν είστε συνδεδεμένοι Login Σύνδεση Game: {0} ({1}) Παιχνίδι: {0} ({1}) Rich presence inactive or unsupported. Rich presence inactive or unsupported. Game not loaded or no RetroAchievements available. Game not loaded or no RetroAchievements available. Card Enabled Card Enabled Card Name Card Name Eject Card Eject Card GS Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x. Failed to reopen, restoring old configuration. Failed to reopen, restoring old configuration. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. Upscale multiplier set to {}x. Upscale multiplier set to {}x. Saving screenshot to '{}'. Saving screenshot to '{}'. Saved screenshot to '{}'. Saved screenshot to '{}'. Failed to save screenshot to '{}'. Failed to save screenshot to '{}'. Host GPU device encountered an error and was recovered. This may have broken rendering. Host GPU device encountered an error and was recovered. This may have broken rendering. CAS is not available, your graphics driver does not support the required functionality. CAS is not available, your graphics driver does not support the required functionality. with no compression with no compression with LZMA compression with LZMA compression with Zstandard compression with Zstandard compression Saving {0} GS dump {1} to '{2}' Saving {0} GS dump {1} to '{2}' single frame single frame multi-frame multi-frame Failed to render/download screenshot. Failed to render/download screenshot. Saved GS dump to '{}'. Saved GS dump to '{}'. Hash cache has used {:.2f} MB of VRAM, disabling. Hash cache has used {:.2f} MB of VRAM, disabling. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. Switching to Software Renderer... Switching to Software Renderer... Switching to Hardware Renderer... Switching to Hardware Renderer... The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. Do not request support, please upgrade your hardware/drivers first. GSCapture Failed to load FFmpeg Failed to load FFmpeg You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires: libavcodec: {} libavformat: {} libavutil: {} libswscale: {} libswresample: {} Please see our official documentation for more information. GameCheatSettingsWidget Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. Enable Cheats Enable Cheats Name Όνομα Author Δημιουργός Description Περιγραφή Enable All Ενεργοποίηση Όλων Disable All Απενεργοποίηση Όλων All CRCs All CRCs Reload Cheats Reload Cheats Show Cheats For All CRCs Show Cheats For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. %1 unlabelled patch codes will automatically activate. %1 unlabelled patch codes will automatically activate. GameDatabase {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve graphical quality, but this will increase system requirements. Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: No tracks provided. No tracks provided. Hash {} is not in database. Hash {} is not in database. Data track number does not match data track in database. Data track number does not match data track in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is not found in database. Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} is for a different game ({2}). Track {0} with hash {1} does not match database track. Track {0} with hash {1} does not match database track. GameFixSettingsWidget Game Fixes Game Fixes FPU Multiply Hack FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation. FPU Multiply Hack Skip MPEG Hack MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language. Skip MPEG Hack Preload TLB Hack TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation. Preload TLB Hack EE Timing Hack EE: Emotion Engine. Leave as-is. EE Timing Hack Instant DMA Hack DMA: Direct Memory Access. Leave as-is. Instant DMA Hack OPH Flag Hack OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation. OPH Flag Hack Emulate GIF FIFO GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate GIF FIFO DMA Busy Hack DMA: Direct Memory Access. Leave as-is. DMA Busy Hack Delay VIF1 Stalls VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces. Delay VIF1 Stalls Emulate VIF FIFO VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is. Emulate VIF FIFO Full VU0 Synchronization VU0 = VU (Vector Unit) 0. Leave as-is. Full VU0 Synchronization VU I Bit Hack VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation. VU I Bit Hack VU Add Hack VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is. VU Add Hack VU Overflow Hack VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation. VU Overflow Hack VU Sync VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name). VU Sync VU XGKick Sync VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is. VU XGKick Sync Force Blit Internal FPS Detection Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory. Force Blit Internal FPS Detection Use Software Renderer For FMVs FMV: Full Motion Video. Find the common used term in your language. Use Software Renderer For FMVs Unchecked Unchecked For Tales of Destiny. For Tales of Destiny. To avoid TLB miss on Goemon. To avoid TLB miss on Goemon. Needed for some games with complex FMV rendering. Needed for some games with complex FMV rendering. Skips videos/FMVs in games to avoid game hanging/freezes. Skips videos/FMVs in games to avoid game hanging/freezes. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. Correct but slower. Known to affect the following games: Fifa Street 2. Correct but slower. Known to affect the following games: Fifa Street 2. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. For SOCOM 2 HUD and Spy Hunter loading hang. For SOCOM 2 HUD and Spy Hunter loading hang. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. Forces tight VU0 sync on every COP2 instruction. Forces tight VU0 sync on every COP2 instruction. Run behind. To avoid sync problems when reading or writing VU registers. Run behind. To avoid sync problems when reading or writing VU registers. To check for possible float overflows (Superman Returns). To check for possible float overflows (Superman Returns). Use accurate timing for VU XGKicks (slower). Use accurate timing for VU XGKicks (slower). Use alternative method to calculate internal FPS to avoid false readings in some games. Use alternative method to calculate internal FPS to avoid false readings in some games. GameList Unknown Unknown Nothing Nothing Intro Intro Menu Menu In-Game In-Game Playable Playable Perfect Perfect Scanning directory {} (recursively)... Scanning directory {} (recursively)... Scanning directory {}... Scanning directory {}... Scanning {}... Scanning {}... Never Never Today Σήμερα Yesterday Χθές {}h {}m {}h {}m {}h {}m {}s {}h {}m {}s {}m {}s {}m {}s {}s {}s %n hours %n hours %n hours %n minutes %n minutes %n minutes Downloading cover for {0} [{1}]... Downloading cover for {0} [{1}]... GameListModel Type Type Code Code Title Title File Title File Title CRC CRC Time Played Time Played Last Played Last Played Size Size Region Region Compatibility Compatibility GameListSettingsWidget Game Scanning Game Scanning Search Directories (will be scanned for games) Search Directories (will be scanned for games) Add... Add... Remove Remove Search Directory Search Directory Scan Recursively Scan Recursively Excluded Paths (will not be scanned) Excluded Paths (will not be scanned) Directory... Directory... File... File... Scan For New Games Σάρωση Για Νέα Παιχνίδια Rescan All Games Επανασάρωση Όλων Των Παιχνιδιών Display Display Prefer English Titles Prefer English Titles Unchecked Unchecked For games with both a title in the game's native language and one in English, prefer the English title. For games with both a title in the game's native language and one in English, prefer the English title. Open Directory... Open Directory... Select Search Directory Select Search Directory Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Select File Select File Select Directory Select Directory GameListWidget Game List Game List Game Grid Game Grid Show Titles Show Titles All Types All Types All Regions All Regions Search... Search... GamePatchDetailsWidget Patch Title Patch Title Enabled Enabled <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> <strong>Author: </strong>%1<br>%2 <strong>Author: </strong>%1<br>%2 Unknown Unknown No description provided. No description provided. GamePatchSettingsWidget Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded. All CRCs All CRCs Reload Patches Reload Patches Show Patches For All CRCs Show Patches For All CRCs Checked Checked Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded. There are no patches available for this game. There are no patches available for this game. GameSummaryWidget Title: Title: Clear the line to restore the original title... Clear the line to restore the original title... Restore Restore Sorting Title: Name for use in sorting (e.g. "XXX, The" for a game called "The XXX") Sorting Title: English Title: English Title: Path: Path: Serial: Serial: Check Wiki Check Wiki CRC: CRC: Type: Type: PS2 Disc PS2 Disc PS1 Disc PS1 Disc ELF (PS2 Executable) ELF (PS2 Executable) Region: Περιοχή: NTSC-B (Brazil) Leave the code as-is, translate the country's name. NTSC-B (Βραζιλία) NTSC-C (China) Leave the code as-is, translate the country's name. NTSC-C (Κίνα) NTSC-HK (Hong Kong) Leave the code as-is, translate the country's name. NTSC-HK (Χονγκ Κονγκ) NTSC-J (Japan) Leave the code as-is, translate the country's name. NTSC-J (Ιαπωνία) NTSC-K (Korea) Leave the code as-is, translate the country's name. NTSC-K (Κορέα) NTSC-T (Taiwan) Leave the code as-is, translate the country's name. NTSC-T (Taiwan) NTSC-U (US) Leave the code as-is, translate the country's name. NTSC-U (ΗΠΑ) Other Άλλο PAL-A (Australia) Leave the code as-is, translate the country's name. PAL-A (Αυστραλία) PAL-AF (South Africa) Leave the code as-is, translate the country's name. PAL-AF (Νότια Αφρική) PAL-AU (Austria) Leave the code as-is, translate the country's name. PAL-AU (Austria) PAL-BE (Belgium) Leave the code as-is, translate the country's name. PAL-BE (Βέλγιο) PAL-E (Europe/Australia) Leave the code as-is, translate the country's name. PAL-E (Ευρώπη/Αυστραλία) PAL-F (France) Leave the code as-is, translate the country's name. PAL-F (Γαλλία) PAL-FI (Finland) Leave the code as-is, translate the country's name. PAL-FI (Φινλανδία) PAL-G (Germany) Leave the code as-is, translate the country's name. PAL-G (Γερμανία) PAL-GR (Greece) Leave the code as-is, translate the country's name. PAL-GR (Ελλάδα) PAL-I (Italy) Leave the code as-is, translate the country's name. PAL-I (Ιταλία) PAL-IN (India) Leave the code as-is, translate the country's name. PAL-IN (Ινδία) PAL-M (Europe/Australia) Leave the code as-is, translate the country's name. PAL-M (Ευρώπη/Αυστραλία) PAL-NL (Netherlands) Leave the code as-is, translate the country's name. PAL-NL (Ολλανδία) PAL-NO (Norway) Leave the code as-is, translate the country's name. PAL-NO (Νορβηγία) PAL-P (Portugal) Leave the code as-is, translate the country's name. PAL-P (Πορτογαλία) PAL-PL (Poland) Leave the code as-is, translate the country's name. PAL-PL (Πολωνία) PAL-R (Russia) Leave the code as-is, translate the country's name. PAL-R (Ρωσία) PAL-S (Spain) Leave the code as-is, translate the country's name. PAL-S (Ισπανία) PAL-SC (Scandinavia) Leave the code as-is, translate the country's name. PAL-SC (Scandinavia) PAL-SW (Sweden) Leave the code as-is, translate the country's name. PAL-SW (Sweden) PAL-SWI (Switzerland) Leave the code as-is, translate the country's name. PAL-SWI (Switzerland) PAL-UK (United Kingdom) Leave the code as-is, translate the country's name. PAL-UK (United Kingdom) Compatibility: Compatibility: Input Profile: Input Profile: Shared Refers to the shared settings profile. Shared Disc Path: Disc Path: Browse... Browse... Clear Clear Verify Verify Search on Redump.org... Search on Redump.org... %0%1 First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat %0%1 %0%1 First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1 Select Disc Path Select Disc Path Game is not a CD/DVD. Game is not a CD/DVD. Track list unavailable while virtual machine is running. Track list unavailable while virtual machine is running. # # Mode Mode Start Start Sectors Sectors Size Μέγεθος MD5 MD5 Status Status %1 %1 <not computed> <not computed> Error Σφάλμα Cannot verify image while a game is running. Cannot verify image while a game is running. One or more tracks is missing. One or more tracks is missing. Verified as %1 [%2] (Version %3). Verified as %1 [%2] (Version %3). Verified as %1 [%2]. Verified as %1 [%2]. GraphicsSettingsWidget Renderer: Renderer: Adapter: Adapter: Display Display Fullscreen Mode: Fullscreen Mode: Aspect Ratio: Aspect Ratio: Fit to Window / Fullscreen Fit to Window / Fullscreen Auto Standard (4:3 Interlaced / 3:2 Progressive) Auto Standard (4:3 Interlaced / 3:2 Progressive) Standard (4:3) Standard (4:3) Widescreen (16:9) Widescreen (16:9) FMV Aspect Ratio Override: FMV Aspect Ratio Override: Off (Default) Off (Default) Automatic (Default) Automatic (Default) Weave (Top Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion. Weave (Bottom Field First, Sawtooth) Bob (Top Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Top Field First, Full Frames) Bob (Bottom Field First, Full Frames) Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down. Bob (Bottom Field First, Full Frames) Blend (Top Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Top Field First, Merge 2 Fields) Blend (Bottom Field First, Merge 2 Fields) Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English. Blend (Bottom Field First, Merge 2 Fields) Adaptive (Top Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Top Field First, Similar to Bob + Weave) Adaptive (Bottom Field First, Similar to Bob + Weave) Adaptive: deinterlacing method that should be translated. Adaptive (Bottom Field First, Similar to Bob + Weave) Bilinear Filtering: Bilinear Filtering: None None Bilinear (Smooth) Smooth: Refers to the texture clarity. Bilinear (Smooth) Bilinear (Sharp) Sharp: Refers to the texture clarity. Bilinear (Sharp) Vertical Stretch: Vertical Stretch: % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language. % Crop: Crop: Left: Warning: short space constraints. Abbreviate if necessary. Left: px px Top: Warning: short space constraints. Abbreviate if necessary. Top: Right: Warning: short space constraints. Abbreviate if necessary. Right: Bottom: Warning: short space constraints. Abbreviate if necessary. Bottom: Screen Offsets Screen Offsets Show Overscan Show Overscan Enable Widescreen Patches Enable Widescreen Patches Enable No-Interlacing Patches Enable No-Interlacing Patches Anti-Blur Anti-Blur Ctrl+S Ctrl+S Disable Interlace Offset Disable Interlace Offset Screenshot Size: Screenshot Size: Screen Resolution Ανάλυση Οθόνης Internal Resolution Εσωτερική Ανάλυση PNG PNG JPEG JPEG Quality: Ποιότητα: Rendering Rendering Internal Resolution: Internal Resolution: Off Off Texture Filtering: Texture Filtering: Nearest Nearest Bilinear (Forced) Bilinear (Forced) Bilinear (PS2) Bilinear (PS2) Bilinear (Forced excluding sprite) Bilinear (Forced excluding sprite) Trilinear Filtering: Trilinear Filtering: Off (None) Off (None) Trilinear (PS2) Trilinear (PS2) Trilinear (Forced) Trilinear (Forced) Anisotropic Filtering: Anisotropic Filtering: Dithering: Dithering: Scaled Scaled Unscaled (Default) Unscaled (Default) Blending Accuracy: Blending Accuracy: Minimum Minimum Basic (Recommended) Basic (Recommended) Medium Medium High High Full (Slow) Full (Slow) Maximum (Very Slow) Maximum (Very Slow) Texture Preloading: Texture Preloading: Partial Partial Full (Hash Cache) Full (Hash Cache) Software Rendering Threads: Software Rendering Threads: Skip Draw Range: Skip Draw Range: Disable Depth Conversion Disable Depth Conversion GPU Palette Conversion GPU Palette Conversion Manual Hardware Renderer Fixes Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin GPU During Readbacks Spin CPU During Readbacks Spin CPU During Readbacks threads threads Mipmapping Mipmapping Auto Flush Auto Flush Hardware Fixes Hardware Fixes Force Disabled Force Disabled Force Enabled Force Enabled CPU Sprite Render Size: CPU Sprite Render Size: 0 (Disabled) 0 (Disabled) 0 (Disabled) 1 (64 Max Width) 1 (64 Max Width) 2 (128 Max Width) 2 (128 Max Width) 3 (192 Max Width) 3 (192 Max Width) 4 (256 Max Width) 4 (256 Max Width) 5 (320 Max Width) 5 (320 Max Width) 6 (384 Max Width) 6 (384 Max Width) 7 (448 Max Width) 7 (448 Max Width) 8 (512 Max Width) 8 (512 Max Width) 9 (576 Max Width) 9 (576 Max Width) 10 (640 Max Width) 10 (640 Max Width) Disable Safe Features Disable Safe Features Preload Frame Data Preload Frame Data Texture Inside RT Texture Inside RT 1 (Normal) 1 (Normal) 2 (Aggressive) 2 (Aggressive) Software CLUT Render: Software CLUT Render: GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. GPU Target CLUT: Disabled (Default) Disabled (Default) Enabled (Exact Match) Enabled (Exact Match) Enabled (Check Inside Target) Enabled (Check Inside Target) Upscaling Fixes Upscaling Fixes Half Pixel Offset: Half Pixel Offset: Normal (Vertex) Normal (Vertex) Special (Texture) Special (Texture) Special (Texture - Aggressive) Special (Texture - Aggressive) Round Sprite: Round Sprite: Half Half Full Full Texture Offsets: Texture Offsets: X: X: Y: Y: Merge Sprite Merge Sprite Align Sprite Align Sprite Deinterlacing: Deinterlacing: No Deinterlacing No Deinterlacing Apply Widescreen Patches Apply Widescreen Patches Apply No-Interlacing Patches Apply No-Interlacing Patches Window Resolution (Aspect Corrected) Window Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (Aspect Corrected) Internal Resolution (No Aspect Correction) Internal Resolution (No Aspect Correction) WebP WebP Force 32bit Force 32bit Sprites Only Sprites Only Sprites/Triangles Sprites/Triangles Blended Sprites/Triangles Blended Sprites/Triangles Auto Flush: Auto Flush: Enabled (Sprites Only) Enabled (Sprites Only) Enabled (All Primitives) Enabled (All Primitives) Texture Inside RT: Texture Inside RT: Inside Target Inside Target Merge Targets Merge Targets Disable Partial Source Invalidation Disable Partial Source Invalidation Read Targets When Closing Read Targets When Closing Estimate Texture Region Estimate Texture Region Disable Render Fixes Disable Render Fixes Align To Native Align To Native Unscaled Palette Texture Draws Unscaled Palette Texture Draws Bilinear Dirty Upscale: Bilinear Dirty Upscale: Force Bilinear Force Bilinear Force Nearest Force Nearest Texture Replacement Texture Replacement Search Directory Search Directory Browse... Browse... Open... Open... Reset Reset PCSX2 will dump and load texture replacements from this directory. PCSX2 will dump and load texture replacements from this directory. Options Options Dump Textures Dump Textures Dump Mipmaps Dump Mipmaps Dump FMV Textures Dump FMV Textures Load Textures Load Textures Native Scaling Native Scaling Normal Normal Aggressive Aggressive Force Even Sprite Position Force Even Sprite Position Precache Textures Precache Textures Post-Processing Post-Processing Sharpening/Anti-Aliasing Sharpening/Anti-Aliasing Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening: None (Default) None (Default) Sharpen Only (Internal Resolution) Sharpen Only (Internal Resolution) Sharpen and Resize (Display Resolution) Sharpen and Resize (Display Resolution) Sharpness: Sharpness: FXAA FXAA Filters Filters TV Shader: TV Shader: Scanline Filter Scanline Filter Diagonal Filter Diagonal Filter Triangular Filter Triangular Filter Wave Filter Wave Filter Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. Lottes CRT 4xRGSS downsampling (4x Rotated Grid SuperSampling) 4xRGSS downsampling (4x Rotated Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) NxAGSS downsampling (Nx Automatic Grid SuperSampling) Shade Boost Shade Boost Brightness: Brightness: Contrast: Contrast: Saturation Saturation OSD OSD On-Screen Display On-Screen Display OSD Scale: OSD Scale: Show Indicators Show Indicators Show Resolution Show Resolution Show Inputs Show Inputs Show GPU Usage Show GPU Usage Show Settings Show Settings Show FPS Show FPS Disable Mailbox Presentation Disable Mailbox Presentation Extended Upscaling Multipliers Extended Upscaling Multipliers Disable Shader Cache Disable Shader Cache Disable Vertex Shader Expand Disable Vertex Shader Expand Show Statistics Show Statistics Asynchronous Texture Loading Asynchronous Texture Loading Saturation: Saturation: Show CPU Usage Show CPU Usage Warn About Unsafe Settings Warn About Unsafe Settings Show Frame-Times Show Frame-Times Recording Recording Video Dumping Directory Video Dumping Directory Capture Setup Capture Setup Show PCSX2 Version Show PCSX2 Version capture capture Container: Container: Codec: Codec: Extra Arguments Extra Arguments Capture Audio Capture Audio Format: Format: Resolution: Ανάλυση: x x Auto Auto Capture Video Capture Video Advanced Advanced here refers to the advanced graphics options. Advanced Advanced Options Επιλογές για προχωρημένους Hardware Download Mode: Hardware Download Mode: Accurate (Recommended) Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Disabled (Ignore Transfers) GS Dump Compression: GS Dump Compression: Uncompressed Uncompressed LZMA (xz) LZMA (xz) Zstandard (zst) Zstandard (zst) Skip Presenting Duplicate Frames Skip Presenting Duplicate Frames Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Swap chain: see Microsoft's Terminology Portal. Use Blit Swap Chain Bitrate: Ρυθμός μετάδοσης bit: kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbps Allow Exclusive Fullscreen: Allow Exclusive Fullscreen: Disallowed Disallowed Allowed Allowed Debugging Options Debugging Options Override Texture Barriers: Override Texture Barriers: Use Debug Device Use Debug Device Show Speed Percentages Show Speed Percentages Disable Framebuffer Fetch Disable Framebuffer Fetch Direct3D 11 Graphics backend/engine type. Leave as-is. Direct3D 11 Direct3D 12 Graphics backend/engine type. Leave as-is. Direct3D 12 OpenGL Graphics backend/engine type. Leave as-is. OpenGL Vulkan Graphics backend/engine type. Leave as-is. Vulkan Metal Graphics backend/engine type. Leave as-is. Metal Software Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly. Λογισμικό Null Null here means that this is a graphics backend that will show nothing. Κανένα 2x 2x 4x 4x 8x 8x 16x 16x Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] Unchecked Unchecked Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies widescreen patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Automatically loads and applies no-interlacing patches on game start. Can cause issues. Disables interlacing offset which may reduce blurring in some situations. Disables interlacing offset which may reduce blurring in some situations. Bilinear Filtering Διγραμμικό Φιλτράρισμα Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. Enables the option to show the overscan area on games which draw more than the safe area of the screen. Enables the option to show the overscan area on games which draw more than the safe area of the screen. FMV Aspect Ratio Override FMV Aspect Ratio Override Overrides the full-motion video (FMV) aspect ratio. Overrides the full-motion video (FMV) aspect ratio. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. Control the texture's trilinear filtering of the emulation. Control the texture's trilinear filtering of the emulation. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. Software Rendering Threads Software Rendering Threads CPU Sprite Render Size CPU Sprite Render Size Software CLUT Render Software CLUT Render Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. This option disables game-specific render fixes. This option disables game-specific render fixes. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. Framebuffer Conversion Framebuffer Conversion Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. Disabled Disabled Remove Unsupported Settings Remove Unsupported Settings You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Dumps replaceable textures to disk. Will reduce performance. Dumps replaceable textures to disk. Will reduce performance. Includes mipmaps when dumping textures. Includes mipmaps when dumping textures. Allows texture dumping when FMVs are active. You should not enable this. Allows texture dumping when FMVs are active. You should not enable this. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. Loads replacement textures where available and user-provided. Loads replacement textures where available and user-provided. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Preloads all replacement textures to memory. Not necessary with asynchronous loading. Enables FidelityFX Contrast Adaptive Sharpening. Enables FidelityFX Contrast Adaptive Sharpening. Determines the intensity the sharpening effect in CAS post-processing. Determines the intensity the sharpening effect in CAS post-processing. Adjusts brightness. 50 is normal. Adjusts brightness. 50 is normal. Adjusts contrast. 50 is normal. Adjusts contrast. 50 is normal. Adjusts saturation. 50 is normal. Adjusts saturation. 50 is normal. Scales the size of the onscreen OSD from 50% to 500%. Scales the size of the onscreen OSD from 50% to 500%. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. Displays various settings and the current values of those settings, useful for debugging. Displays various settings and the current values of those settings, useful for debugging. Displays a graph showing the average frametimes. Displays a graph showing the average frametimes. Shows the current PCSX2 version on the top-right corner of the display Shows the current PCSX2 version on the top-right corner of the display Video Codec Video Codec Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Video Format Video Format Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b> Video Bitrate Video Bitrate 6000 kbps 6000 kbps Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. Automatic Resolution Automatic Resolution When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> Enable Extra Video Arguments Enable Extra Video Arguments Allows you to pass arguments to the selected video codec. Allows you to pass arguments to the selected video codec. Extra Video Arguments Extra Video Arguments Audio Codec Audio Codec Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> Audio Bitrate Audio Bitrate Enable Extra Audio Arguments Enable Extra Audio Arguments Allows you to pass arguments to the selected audio codec. Allows you to pass arguments to the selected audio codec. Extra Audio Arguments Extra Audio Arguments Allow Exclusive Fullscreen Allow Exclusive Fullscreen Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. 1.25x Native (~450px) 1.25x Native (~450px) 1.5x Native (~540px) 1.5x Native (~540px) 1.75x Native (~630px) 1.75x Native (~630px) 2x Native (~720px/HD) 2x Native (~720px/HD) 2.5x Native (~900px/HD+) 2.5x Native (~900px/HD+) 3x Native (~1080px/FHD) 3x Native (~1080px/FHD) 3.5x Native (~1260px) 3.5x Native (~1260px) 4x Native (~1440px/QHD) 4x Native (~1440px/QHD) 5x Native (~1800px/QHD+) 5x Native (~1800px/QHD+) 6x Native (~2160px/4K UHD) 6x Native (~2160px/4K UHD) 7x Native (~2520px) 7x Native (~2520px) 8x Native (~2880px/5K UHD) 8x Native (~2880px/5K UHD) 9x Native (~3240px) 9x Native (~3240px) 10x Native (~3600px/6K UHD) 10x Native (~3600px/6K UHD) 11x Native (~3960px) 11x Native (~3960px) 12x Native (~4320px/8K UHD) 12x Native (~4320px/8K UHD) 13x Native (~4680px) 13x Native (~4680px) 14x Native (~5040px) 14x Native (~5040px) 15x Native (~5400px) 15x Native (~5400px) 16x Native (~5760px) 16x Native (~5760px) 17x Native (~6120px) 17x Native (~6120px) 18x Native (~6480px/12K UHD) 18x Native (~6480px/12K UHD) 19x Native (~6840px) 19x Native (~6840px) 20x Native (~7200px) 20x Native (~7200px) 21x Native (~7560px) 21x Native (~7560px) 22x Native (~7920px) 22x Native (~7920px) 23x Native (~8280px) 23x Native (~8280px) 24x Native (~8640px/16K UHD) 24x Native (~8640px/16K UHD) 25x Native (~9000px) 25x Native (~9000px) %1x Native %1x Native Checked Checked Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. Integer Scaling Integer Scaling Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. Aspect Ratio Aspect Ratio Auto Standard (4:3/3:2 Progressive) Auto Standard (4:3/3:2 Progressive) Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. Deinterlacing Deinterlacing Screenshot Size Screenshot Size Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. Screenshot Format Screenshot Format Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. Screenshot Quality Screenshot Quality 50% 50% Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. 100% 100% Vertical Stretch Vertical Stretch Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. Fullscreen Mode Fullscreen Mode Borderless Fullscreen Borderless Fullscreen Chooses the fullscreen resolution and frequency. Chooses the fullscreen resolution and frequency. Left Left 0px 0px Changes the number of pixels cropped from the left side of the display. Changes the number of pixels cropped from the left side of the display. Top Top Changes the number of pixels cropped from the top of the display. Changes the number of pixels cropped from the top of the display. Right Right Changes the number of pixels cropped from the right side of the display. Changes the number of pixels cropped from the right side of the display. Bottom Bottom Changes the number of pixels cropped from the bottom of the display. Changes the number of pixels cropped from the bottom of the display. Native (PS2) (Default) Native (PS2) (Default) Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. Texture Filtering Texture Filtering Control the texture filtering of the emulation. Control the texture filtering of the emulation. Trilinear Filtering Trilinear Filtering Anisotropic Filtering Anisotropic Filtering Reduces texture aliasing at extreme viewing angles. Reduces texture aliasing at extreme viewing angles. Dithering Dithering Blending Accuracy Blending Accuracy Texture Preloading Texture Preloading Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. 2 threads 2 threads Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. Enables mipmapping, which some games require to render correctly. Enables mipmapping, which some games require to render correctly. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. The maximum target memory width that will allow the CPU Sprite Renderer to activate on. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. GPU Target CLUT GPU Target CLUT Skipdraw Range Start Skipdraw Range Start 0 0 Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. Skipdraw Range End Skipdraw Range End This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. Uploads GS data when rendering a new frame to reproduce some effects accurately. Uploads GS data when rendering a new frame to reproduce some effects accurately. Half Pixel Offset Half Pixel Offset Might fix some misaligned fog, bloom, or blend effect. Might fix some misaligned fog, bloom, or blend effect. Round Sprite Round Sprite Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. Texture Offsets X Texture Offsets X Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. Texture Offsets Y Texture Offsets Y Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Bilinear Upscale Bilinear Upscale Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. Force palette texture draws to render at native resolution. Force palette texture draws to render at native resolution. Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx Contrast Adaptive Sharpening Sharpness Sharpness Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. Brightness Brightness 50 50 Contrast Contrast TV Shader TV Shader Applies a shader which replicates the visual effects of different styles of television set. Applies a shader which replicates the visual effects of different styles of television set. OSD Scale OSD Scale Show OSD Messages Show OSD Messages Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. Shows the internal frame rate of the game in the top-right corner of the display. Shows the internal frame rate of the game in the top-right corner of the display. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the current emulation speed of the system in the top-right corner of the display as a percentage. Shows the resolution of the game in the top-right corner of the display. Shows the resolution of the game in the top-right corner of the display. Shows host's CPU utilization. Shows host's CPU utilization. Shows host's GPU utilization. Shows host's GPU utilization. Shows counters for internal graphical utilization, useful for debugging. Shows counters for internal graphical utilization, useful for debugging. Shows the current controller state of the system in the bottom-left corner of the display. Shows the current controller state of the system in the bottom-left corner of the display. Displays warnings when settings are enabled which may break games. Displays warnings when settings are enabled which may break games. Leave It Blank Leave It Blank Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" Sets the audio bitrate to be used. Sets the audio bitrate to be used. 160 kbps 160 kbps Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" GS Dump Compression GS Dump Compression Change the compression algorithm used when creating a GS dump. Change the compression algorithm used when creating a GS dump. Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Displays additional, very high upscaling multipliers dependent on GPU capability. Displays additional, very high upscaling multipliers dependent on GPU capability. Enable Debug Device Enable Debug Device Enables API-level validation of graphics commands. Enables API-level validation of graphics commands. GS Download Mode GS Download Mode Accurate Accurate Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. Default This string refers to a default codec, whether it's an audio codec or a video codec. Default Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. (Default) (Default) GraphicsSettingsWidget::GraphicsSettingsWidget Default This string refers to a default pixel format Default Hotkeys Graphics Graphics Save Screenshot Save Screenshot Toggle Video Capture Toggle Video Capture Save Single Frame GS Dump Save Single Frame GS Dump Save Multi Frame GS Dump Save Multi Frame GS Dump Toggle Software Rendering Toggle Software Rendering Increase Upscale Multiplier Increase Upscale Multiplier Decrease Upscale Multiplier Decrease Upscale Multiplier Toggle On-Screen Display Toggle On-Screen Display Cycle Aspect Ratio Cycle Aspect Ratio Aspect ratio set to '{}'. Aspect ratio set to '{}'. Toggle Hardware Mipmapping Toggle Hardware Mipmapping Hardware mipmapping is now enabled. Hardware mipmapping is now enabled. Hardware mipmapping is now disabled. Hardware mipmapping is now disabled. Cycle Deinterlace Mode Cycle Deinterlace Mode Deinterlace mode set to '{}'. Deinterlace mode set to '{}'. Toggle Texture Dumping Toggle Texture Dumping Texture dumping is now enabled. Texture dumping is now enabled. Texture dumping is now disabled. Texture dumping is now disabled. Toggle Texture Replacements Toggle Texture Replacements Texture replacements are now enabled. Texture replacements are now enabled. Texture replacements are now disabled. Texture replacements are now disabled. Reload Texture Replacements Reload Texture Replacements Texture replacements are not enabled. Texture replacements are not enabled. Reloading texture replacements... Reloading texture replacements... Target speed set to {:.0f}%. Target speed set to {:.0f}%. Volume: Muted Volume: Muted Volume: {}% Volume: {}% No save state found in slot {}. No save state found in slot {}. System Σύστημα Open Pause Menu Open Pause Menu Open Achievements List Open Achievements List Open Leaderboards List Άνοιγμα Λίστας Πινάκων Κατάταξης Toggle Pause Toggle Pause Toggle Fullscreen Toggle Fullscreen Toggle Frame Limit Toggle Frame Limit Toggle Turbo / Fast Forward Toggle Turbo / Fast Forward Toggle Slow Motion Toggle Slow Motion Turbo / Fast Forward (Hold) Turbo / Fast Forward (Hold) Increase Target Speed Increase Target Speed Decrease Target Speed Decrease Target Speed Increase Volume Increase Volume Decrease Volume Decrease Volume Toggle Mute Toggle Mute Frame Advance Frame Advance Shut Down Virtual Machine Shut Down Virtual Machine Reset Virtual Machine Reset Virtual Machine Toggle Input Recording Mode Toggle Input Recording Mode Save States Save States Select Previous Save Slot Select Previous Save Slot Select Next Save Slot Select Next Save Slot Save State To Selected Slot Αποθήκευση Κατάστασης Στην Επιλεγμένη Υποδοχή Load State From Selected Slot Φόρτωση Κατάστασης Από Επιλεγμένη Υποδοχή Save State and Select Next Slot Save State and Select Next Slot Save State To Slot 1 Αποθήκευση Κατάστασης Στην Υποδοχή 1 Load State From Slot 1 Φόρτωση Κατάσταση Από Την Υποδοχή 1 Save State To Slot 2 Αποθήκευση Κατάστασης Στην Υποδοχή 2 Load State From Slot 2 Φόρτωση Κατάσταση Από Την Υποδοχή 2 Save State To Slot 3 Αποθήκευση Κατάστασης Στην Υποδοχή 3 Load State From Slot 3 Φόρτωση Κατάσταση Από Την Υποδοχή 3 Save State To Slot 4 Αποθήκευση Κατάστασης Στην Υποδοχή 4 Load State From Slot 4 Φόρτωση Κατάσταση Από Την Υποδοχή 4 Save State To Slot 5 Αποθήκευση Κατάστασης Στην Υποδοχή 5 Load State From Slot 5 Φόρτωση Κατάσταση Από Την Υποδοχή 5 Save State To Slot 6 Αποθήκευση Κατάστασης Στην Υποδοχή 6 Load State From Slot 6 Φόρτωση Κατάσταση Από Την Υποδοχή 6 Save State To Slot 7 Αποθήκευση Κατάστασης Στην Υποδοχή 7 Load State From Slot 7 Φόρτωση Κατάσταση Από Την Υποδοχή 7 Save State To Slot 8 Αποθήκευση Κατάστασης Στην Υποδοχή 8 Load State From Slot 8 Φόρτωση Κατάσταση Από Την Υποδοχή 8 Save State To Slot 9 Αποθήκευση Κατάστασης Στην Υποδοχή 9 Load State From Slot 9 Φόρτωση Κατάσταση Από Την Υποδοχή 9 Save State To Slot 10 Αποθήκευση Κατάστασης Στην Υποδοχή 10 Load State From Slot 10 Φόρτωση Κατάσταση Από Την Υποδοχή 10 Save slot {0} selected ({1}). Save slot {0} selected ({1}). ImGuiOverlays {} Recording Input {} Recording Input {} Replaying {} Replaying Input Recording Active: {} Input Recording Active: {} Frame: {}/{} ({}) Frame: {}/{} ({}) Undo Count: {} Undo Count: {} Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. Save state selector is unavailable without a valid game serial. Save state selector is unavailable without a valid game serial. Load Load Save Save Select Previous Select Previous Select Next Select Next Save Slot {0} Save Slot {0} No save present in this slot. No save present in this slot. no save yet no save yet InputBindingDialog Edit Bindings Edit Bindings Bindings for Controller0/ButtonCircle Bindings for Controller0/ButtonCircle Sensitivity: Sensitivity: 100% 100% Deadzone: Deadzone: Add Binding Add Binding Remove Binding Remove Binding Clear Bindings Clear Bindings Bindings for %1 %2 Bindings for %1 %2 Close Close Push Button/Axis... [%1] Push Button/Axis... [%1] %1% %1% InputBindingWidget Left click to assign a new button Shift + left click for additional bindings Left click to assign a new button Shift + left click for additional bindings Right click to clear binding Right click to clear binding No bindings registered No bindings registered %n bindings %n bindings %n bindings Push Button/Axis... [%1] Push Button/Axis... [%1] InputRecordingViewer Input Recording Viewer Input Recording Viewer File Αρχείο Edit Επεξεργασία View Προβολή Open Άνοιγμα Close Κλείσιμο %1 %2 %1 %2 %1 %1 %1 [%2] %1 [%2] Left Analog Left Analog Right Analog Right Analog Cross Cross Square Square Triangle Triangle Circle Circle L1 L1 R1 R1 L2 L2 R2 R2 D-Pad Down D-Pad Down L3 L3 R3 R3 Select Select Start Start D-Pad Right D-Pad Right D-Pad Up D-Pad Up D-Pad Left D-Pad Left Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Opening Recording Failed Opening Recording Failed Failed to open file: %1 Failed to open file: %1 InputVibrationBindingWidget Error Error No devices with vibration motors were detected. No devices with vibration motors were detected. Select vibration motor for %1. Select vibration motor for %1. InterfaceSettingsWidget Behaviour Behaviour Pause On Focus Loss Pause On Focus Loss Inhibit Screensaver Inhibit Screensaver Save State On Shutdown Save State On Shutdown Pause On Start Pause On Start Confirm Shutdown Confirm Shutdown Create Save State Backups Create Save State Backups Enable Discord Presence Enable Discord Presence Pause On Controller Disconnection Pause On Controller Disconnection Game Display Game Display Start Fullscreen Start Fullscreen Double-Click Toggles Fullscreen Double-Click Toggles Fullscreen Render To Separate Window Render To Separate Window Hide Main Window When Running Hide Main Window When Running Disable Window Resizing Disable Window Resizing Hide Cursor In Fullscreen Hide Cursor In Fullscreen Preferences Preferences Language: Γλώσσα: Theme: Theme: Automatic Updater Automatic Updater Update Channel: Update Channel: Current Version: Current Version: Enable Automatic Update Check Enable Automatic Update Check Check for Updates... Check for Updates... Native Native Classic Windows Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Classic Windows Dark Fusion (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Gray) [Dark] Dark Fusion (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Dark Fusion (Blue) [Dark] Grey Matter (Gray) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Grey Matter (Gray) [Dark] Untouched Lagoon (Grayish Green/-Blue ) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Untouched Lagoon (Grayish Green/-Blue ) [Light] Baby Pastel (Pink) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Baby Pastel (Pink) [Light] Pizza Time! (Brown-ish/Creamy White) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Pizza Time! (Brown-ish/Creamy White) [Light] PCSX2 (White/Blue) [Light] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. PCSX2 (White/Blue) [Light] Scarlet Devil (Red/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Scarlet Devil (Red/Purple) [Dark] Violet Angel (Blue/Purple) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Violet Angel (Blue/Purple) [Dark] Cobalt Sky (Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Cobalt Sky (Blue) [Dark] Ruby (Black/Red) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Ruby (Black/Red) [Dark] Sapphire (Black/Blue) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Sapphire (Black/Blue) [Dark] Emerald (Black/Green) [Dark] Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated. Emerald (Black/Green) [Dark] Custom.qss [Drop in PCSX2 Folder] "Custom.qss" must be kept as-is. Custom.qss [Drop in PCSX2 Folder] Checked Checked Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. Αυτόματος έλεγχος για ενημερώσεις του προγράμματος κατά την εκκίνηση. Οι ενημερώσεις μπορούν να αναβληθούν μέχρι αργότερα ή να παραλειφθούν εντελώς. %1 (%2) Variable %1 shows the version number and variable %2 shows a timestamp. %1 (%2) Prevents the screen saver from activating and the host from sleeping while emulation is running. Prevents the screen saver from activating and the host from sleeping while emulation is running. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. Pauses the emulator when a controller with bindings is disconnected. Pauses the emulator when a controller with bindings is disconnected. Allows switching in and out of fullscreen mode by double-clicking the game window. Allows switching in and out of fullscreen mode by double-clicking the game window. Prevents the main window from being resized. Αποτρέπει την αλλαγή μεγέθους του κύριου παραθύρου. Unchecked Unchecked Fusion [Light/Dark] Fusion [Light/Dark] Pauses the emulator when a game is started. Παύση του εξομοιωτή κατά την εκκίνηση του παιχνιδιού. Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. Παύση του εξομοιωτή όταν ελαχιστοποιείτε το παράθυρο ή μεταβείτε σε άλλη εφαρμογή και συνέχιση κατά την επαναφορά του παραθύρου. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Do not translate the ".backup" extension. Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix. Automatically switches to fullscreen mode when a game is started. Automatically switches to fullscreen mode when a game is started. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Hides the mouse pointer/cursor when the emulator is in fullscreen mode. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled. Shows the game you are currently playing as part of your profile in Discord. Shows the game you are currently playing as part of your profile in Discord. System Language [Default] System Language [Default] LogWindow Log Window - %1 [%2] Log Window - %1 [%2] Log Window Log Window &Clear &Clear &Save... &Save... Cl&ose Cl&ose &Settings &Settings Log To &System Console Log To &System Console Log To &Debug Console Log To &Debug Console Log To &File Log To &File Attach To &Main Window Attach To &Main Window Show &Timestamps Show &Timestamps Select Log File Select Log File Log Files (*.txt) Log Files (*.txt) Error Error Failed to open file for writing. Failed to open file for writing. Log was written to %1. Log was written to %1. MAC_APPLICATION_MENU Services Services Hide %1 Hide %1 Hide Others Hide Others Show All Show All Preferences... Preferences... Quit %1 Quit %1 About %1 About %1 MainWindow PCSX2 PCSX2 &System &System Change Disc Change Disc Load State Load State Save State Save State S&ettings S&ettings &Help &Help &Debug &Debug Switch Renderer Switch Renderer &View &View &Window Size &Window Size &Tools &Tools Input Recording Input Recording Toolbar Toolbar Start &File... Start &File... Start &Disc... Start &Disc... Start &BIOS Start &BIOS &Scan For New Games &Scan For New Games &Rescan All Games &Rescan All Games Shut &Down Shut &Down Shut Down &Without Saving Shut Down &Without Saving &Reset &Reset &Pause &Pause E&xit E&xit &BIOS &BIOS Emulation Emulation &Controllers &Χειριστήρια &Hotkeys &Πλήκτρα συντόμευσης &Graphics &Γραφικά A&chievements A&chievements &Post-Processing Settings... &Post-Processing Settings... Fullscreen Πλήρης Οθόνη Resolution Scale Resolution Scale &GitHub Repository... &Αποθετήριο GitHub... Support &Forums... Support &Forums... &Discord Server... &Discord Server... Check for &Updates... Check for &Updates... About &Qt... About &Qt... &About PCSX2... &About PCSX2... Fullscreen In Toolbar Πλήρης Οθόνη Change Disc... In Toolbar Change Disc... &Audio &Ήχος Game List Λίστα Παιχνιδιών Interface Interface Add Game Directory... Προσθήκη Καταλόγου Παιχνιδιού... &Settings &Ρυθμίσεις From File... Από αρχείο... From Device... Από Τη Συσκευή... From Game List... Από Τη Λίστα Παιχνιδιών... Remove Disc Αφαίρεση Δίσκου Global State Global State &Screenshot &Screenshot Start File In Toolbar Start File Start Disc In Toolbar Start Disc Start BIOS In Toolbar Έναρξη BIOS Shut Down In Toolbar Τερματισμός λειτουργίας Reset In Toolbar Reset Pause In Toolbar Pause Load State In Toolbar Φόρτωση κατάστασης Save State In Toolbar Αποθήκευση Κατάστασης Controllers In Toolbar Χειριστήρια Settings In Toolbar Ρυθμίσεις Screenshot In Toolbar Στιγμιότυπο οθόνης &Memory Cards &Memory Cards &Network && HDD &Network && HDD &Folders &Folders &Toolbar &Toolbar Lock Toolbar Lock Toolbar &Status Bar &Status Bar Verbose Status Verbose Status Game &List Game &List System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. System &Display Game &Properties Game &Properties Game &Grid Game &Grid Show Titles (Grid View) Show Titles (Grid View) Zoom &In (Grid View) Zoom &In (Grid View) Ctrl++ Ctrl++ Zoom &Out (Grid View) Zoom &Out (Grid View) Ctrl+- Ctrl+- Refresh &Covers (Grid View) Refresh &Covers (Grid View) Open Memory Card Directory... Open Memory Card Directory... Open Data Directory... Open Data Directory... Toggle Software Rendering Toggle Software Rendering Open Debugger Open Debugger Reload Cheats/Patches Reload Cheats/Patches Enable System Console Enable System Console Enable Debug Console Enable Debug Console Enable Log Window Enable Log Window Enable Verbose Logging Enable Verbose Logging Enable EE Console Logging Enable EE Console Logging Enable IOP Console Logging Enable IOP Console Logging Save Single Frame GS Dump Save Single Frame GS Dump New This section refers to the Input Recording submenu. New Play This section refers to the Input Recording submenu. Play Stop This section refers to the Input Recording submenu. Stop Settings This section refers to the Input Recording submenu. Ρυθμίσεις Input Recording Logs Input Recording Logs Controller Logs Controller Logs Enable &File Logging Enable &File Logging Enable CDVD Read Logging Enable CDVD Read Logging Save CDVD Block Dump Save CDVD Block Dump Enable Log Timestamps Enable Log Timestamps Start Big Picture Mode Start Big Picture Mode Big Picture In Toolbar Big Picture Cover Downloader... Cover Downloader... Show Advanced Settings Show Advanced Settings Recording Viewer Recording Viewer Video Capture Video Capture Edit Cheats... Edit Cheats... Edit Patches... Edit Patches... Internal Resolution Internal Resolution %1x Scale %1x Scale Select location to save block dump: Select location to save block dump: Do not show again Do not show again Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. Are you sure you want to continue? %1 Files (*.%2) %1 Files (*.%2) WARNING: Memory Card Busy WARNING: Memory Card Busy Confirm Shutdown Confirm Shutdown Are you sure you want to shut down the virtual machine? Are you sure you want to shut down the virtual machine? Save State For Resume Save State For Resume Error Σφάλμα You must select a disc to change discs. You must select a disc to change discs. Properties... Properties... Set Cover Image... Set Cover Image... Exclude From List Exclude From List Reset Play Time Reset Play Time Check Wiki Page Check Wiki Page Default Boot Default Boot Fast Boot Fast Boot Full Boot Full Boot Boot and Debug Boot and Debug Add Search Directory... Add Search Directory... Start File Start File Start Disc Start Disc Select Disc Image Select Disc Image Updater Error Updater Error <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> Automatic updating is not supported on the current platform. Automatic updating is not supported on the current platform. Confirm File Creation Confirm File Creation The pnach file '%1' does not currently exist. Do you want to create it? The pnach file '%1' does not currently exist. Do you want to create it? Failed to create '%1'. Failed to create '%1'. Input Recording Failed Input Recording Failed Failed to create file: {} Failed to create file: {} Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Input Playback Failed Input Playback Failed Failed to open file: {} Failed to open file: {} Paused Paused Load State Failed Load State Failed Cannot load a save state without a running VM. Cannot load a save state without a running VM. The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? Cannot change from game to GS dump without shutting down first. Cannot change from game to GS dump without shutting down first. Failed to get window info from widget Failed to get window info from widget Stop Big Picture Mode Stop Big Picture Mode Exit Big Picture In Toolbar Exit Big Picture Game Properties Game Properties Game properties is unavailable for the current game. Game properties is unavailable for the current game. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. Select disc drive: Select disc drive: This save state does not exist. This save state does not exist. Select Cover Image Select Cover Image Cover Already Exists Cover Already Exists A cover image for this game already exists, do you wish to replace it? A cover image for this game already exists, do you wish to replace it? Copy Error Copy Error Failed to remove existing cover '%1' Failed to remove existing cover '%1' Failed to copy '%1' to '%2' Failed to copy '%1' to '%2' Failed to remove '%1' Failed to remove '%1' Confirm Reset Confirm Reset All Cover Image Types (*.jpg *.jpeg *.png *.webp) All Cover Image Types (*.jpg *.jpeg *.png *.webp) You must select a different file to the current cover image. You must select a different file to the current cover image. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Are you sure you want to reset the play time for '%1'? This action cannot be undone. Load Resume State Load Resume State A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? A resume save state was found for this game, saved at: %1. Do you want to load this state, or start from a fresh boot? Fresh Boot Fresh Boot Delete And Boot Delete And Boot Failed to delete save state file '%1'. Failed to delete save state file '%1'. Load State File... Load State File... Load From File... Load From File... Select Save State File Select Save State File Save States (*.p2s) Save States (*.p2s) Delete Save States... Delete Save States... All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> Save States (*.p2s *.p2s.backup) Save States (*.p2s *.p2s.backup) Undo Load State Undo Load State Resume (%2) Resume (%2) Load Slot %1 (%2) Load Slot %1 (%2) Delete Save States Delete Save States Are you sure you want to delete all save states for %1? The saves will not be recoverable. Are you sure you want to delete all save states for %1? The saves will not be recoverable. %1 save states deleted. %1 save states deleted. Save To File... Save To File... Empty Empty Save Slot %1 (%2) Save Slot %1 (%2) Confirm Disc Change Confirm Disc Change Do you want to swap discs or boot the new image (via system reset)? Do you want to swap discs or boot the new image (via system reset)? Swap Disc Swap Disc Reset Reset Missing Font File Missing Font File The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> Downloading Files Downloading Files MemoryCard Memory Card Creation Failed Memory Card Creation Failed Could not create the memory card: {} Could not create the memory card: {} Memory Card Read Failed Memory Card Read Failed Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Unable to access memory card: {} Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. Close any other instances of PCSX2, or restart your computer. Memory Card '{}' was saved to storage. Memory Card '{}' was saved to storage. Failed to create memory card. The error was: {} Failed to create memory card. The error was: {} Memory Cards reinserted. Memory Cards reinserted. Force ejecting all Memory Cards. Reinserting in 1 second. Force ejecting all Memory Cards. Reinserting in 1 second. MemoryCardConvertDialog Convert Memory Card Convert Memory Card Conversion Type Conversion Type 8 MB File Αρχείο 8 Mb 16 MB File Αρχείο 16 Mb 32 MB File Αρχείο 32 Mb 64 MB File Αρχείο 64 Mb Folder Φάκελος <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center> Progress Progress Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. A standard, 8 MB Memory Card. Most compatible, but smallest capacity. 2x larger than a standard Memory Card. May have some compatibility issues. 2x larger than a standard Memory Card. May have some compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 4x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. 8x larger than a standard Memory Card. Likely to have compatibility issues. Convert Memory Card Failed MemoryCardType should be left as-is. Convert Memory Card Failed Invalid MemoryCardType Invalid MemoryCardType Conversion Complete Conversion Complete Memory Card "%1" converted to "%2" Memory Card "%1" converted to "%2" Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. Cannot Convert Memory Card Cannot Convert Memory Card MemoryCardCreateDialog Create Memory Card Create Memory Card <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html> Memory Card Name: Memory Card Name: 8 MB [Most Compatible] 8 MB [Most Compatible] This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. This is the standard Sony-provisioned size, and is supported by all games and BIOS versions. 16 MB 16 MB A typical size for third-party Memory Cards which should work with most games. A typical size for third-party Memory Cards which should work with most games. 32 MB 32 MB 64 MB 64 MB Low compatibility warning: yes, it's very big, but may not work with many games. Low compatibility warning: yes, it's very big, but may not work with many games. Folder [Recommended] Folder [Recommended] Store Memory Card contents in the host filesystem instead of a file. Store Memory Card contents in the host filesystem instead of a file. 128 KB (PS1) 128 KB (PS1) This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games. Use NTFS Compression Use NTFS Compression NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended). Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because the name '%1' contains one or more invalid characters. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, because another card with the name '%1' already exists. Failed to create the Memory Card, the log may contain more information. Failed to create the Memory Card, the log may contain more information. Memory Card '%1' created. Memory Card '%1' created. MemoryCardListWidget Yes Ναι No Όχι MemoryCardSettingsWidget Memory Card Slots Memory Card Slots Memory Cards Memory Cards Folder: Folder: Browse... Browse... Open... Open... Reset Reset Name Name Type Type Formatted Formatted Last Modified Last Modified Refresh Refresh Create Δημιουργία Rename Μετονομασία Convert Μετατροπή Delete Διαγραφή Settings Ρυθμίσεις Automatically manage saves based on running game Automatically manage saves based on running game Checked Checked (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves. Swap Memory Cards Swap Memory Cards Eject Memory Card Εξαγωγή Κάρτας Μνήμης Error Σφάλμα Delete Memory Card Διαγραφή Κάρτας Μνήμης Rename Memory Card Μετονομασία Κάρτας Μνήμης New Card Name Νέο Όνομα Κάρτας New name is invalid, it must end with .ps2 Το νέο όνομα δεν είναι έγκυρο, πρέπει να τελειώνει με .ps2 New name is invalid, a card with this name already exists. Νέο όνομα δεν είναι έγκυρο, μια κάρτα με αυτό το όνομα υπάρχει ήδη. Slot %1 Slot %1 This Memory Card cannot be recognized or is not a valid file type. This Memory Card cannot be recognized or is not a valid file type. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Are you sure you wish to delete the Memory Card '%1'? This action cannot be reversed, and you will lose any saves on the card. Failed to delete the Memory Card. The log may have more information. Failed to delete the Memory Card. The log may have more information. Failed to rename Memory Card. The log may contain more information. Failed to rename Memory Card. The log may contain more information. Use for Slot %1 Use for Slot %1 Both slots must have a card selected to swap. Both slots must have a card selected to swap. PS2 (8MB) PS2 (8MB) PS2 (16MB) PS2 (16MB) PS2 (32MB) PS2 (32MB) PS2 (64MB) PS2 (64MB) PS1 (128KB) PS1 (128KB) Unknown Unknown PS2 (Folder) PS2 (Folder) MemoryCardSlotWidget %1 [%2] %1 [%2] %1 [Missing] Ignore Crowdin's warning for [Missing], the text should be translated. %1 [Missing] MemorySearchWidget Value Value Type Type 1 Byte (8 bits) 1 Byte (8 bits) 2 Bytes (16 bits) 2 Bytes (16 bits) 4 Bytes (32 bits) 4 Bytes (32 bits) 8 Bytes (64 bits) 8 Bytes (64 bits) Float Float Double Double String String Array of byte Array of byte Hex Hex Search Search Filter Search Filter Search Equals Equals Not Equals Not Equals Greater Than Greater Than Greater Than Or Equal Greater Than Or Equal Less Than Less Than Less Than Or Equal Less Than Or Equal Comparison Comparison Start Start End End Search Results List Context Menu Search Results List Context Menu Copy Address Copy Address Go to in Disassembly Go to in Disassembly Add to Saved Memory Addresses Add to Saved Memory Addresses Remove Result Remove Result Debugger Debugger Invalid start address Invalid start address Invalid end address Invalid end address Start address can't be equal to or greater than the end address Start address can't be equal to or greater than the end address Invalid search value Invalid search value Value is larger than type Value is larger than type This search comparison can only be used with filter searches. This search comparison can only be used with filter searches. %0 results found %0 results found Searching... Searching... Increased Increased Increased By Increased By Decreased Decreased Decreased By Decreased By Changed Changed Changed By Changed By Not Changed Not Changed MemoryViewWidget Memory Memory Copy Address Copy Address Go to in Disassembly Go to in Disassembly Go to address Μεταβείτε στη διεύθυνση Show as Little Endian Show as Little Endian Show as 1 byte Εμφάνιση ως 1 byte Show as 2 bytes Εμφάνιση ως 2 byte Show as 4 bytes Εμφάνιση ως 4 byte Show as 8 bytes Εμφάνιση ως 8 byte Add to Saved Memory Addresses Add to Saved Memory Addresses Copy Byte Αντιγραφή Byte Copy Segment Copy Segment Copy Character Copy Character Paste Επικόλληση NewInputRecordingDlg New Input Recording New Input Recording Select Recording Type Select Recording Type Power On Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts. Power On Save State Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved. Save State <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html> Select File Path Select File Path Browse Browse Enter Author Name Enter Author Name Input Recording Files (*.p2m2) Input Recording Files (*.p2m2) Select a File Select a File Pad D-Pad Up D-Pad Up D-Pad Right D-Pad Right D-Pad Down D-Pad Down D-Pad Left D-Pad Left Triangle Triangle Circle Circle Cross Cross Square Square Select Select Start Start L1 (Left Bumper) L1 (Left Bumper) L2 (Left Trigger) L2 (Left Trigger) R1 (Right Bumper) R1 (Right Bumper) R2 (Right Trigger) R2 (Right Trigger) L3 (Left Stick Button) L3 (Left Stick Button) R3 (Right Stick Button) R3 (Right Stick Button) Analog Toggle Analog Toggle Apply Pressure Apply Pressure Left Stick Up Left Stick Up Left Stick Right Left Stick Right Left Stick Down Left Stick Down Left Stick Left Left Stick Left Right Stick Up Right Stick Up Right Stick Right Right Stick Right Right Stick Down Right Stick Down Right Stick Left Right Stick Left Large (Low Frequency) Motor Large (Low Frequency) Motor Small (High Frequency) Motor Small (High Frequency) Motor Not Inverted Not Inverted Invert Left/Right Invert Left/Right Invert Up/Down Invert Up/Down Invert Left/Right + Up/Down Invert Left/Right + Up/Down Invert Left Stick Invert Left Stick Inverts the direction of the left analog stick. Inverts the direction of the left analog stick. Invert Right Stick Invert Right Stick Inverts the direction of the right analog stick. Inverts the direction of the right analog stick. Analog Deadzone Analog Deadzone Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. %.0f%% %.0f%% Button/Trigger Deadzone Button/Trigger Deadzone Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. Pressure Modifier Amount Pressure Modifier Amount Analog light is now on for port {0} / slot {1} Analog light is now on for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog light is now off for port {0} / slot {1} Analog Sensitivity Analog Sensitivity Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. Large Motor Vibration Scale Large Motor Vibration Scale Increases or decreases the intensity of low frequency vibration sent by the game. Increases or decreases the intensity of low frequency vibration sent by the game. Small Motor Vibration Scale Small Motor Vibration Scale Increases or decreases the intensity of high frequency vibration sent by the game. Increases or decreases the intensity of high frequency vibration sent by the game. Sets the pressure when the modifier button is held. Sets the pressure when the modifier button is held. Not Connected Μη συνδεδεμένο DualShock 2 DualShock 2 Strum Up Γραντζούνισμα προς-τα-πάνω Strum Down Γραντζούνισμα προς-τα-κάτω Green Fret Πράσινο Δαχτυλοθεσίο Red Fret Κόκκινο Δαχτυλοθεσίο Yellow Fret Κίτρινο Δαχτυλοθεσίο Blue Fret Μπλε Δαχτυλοθεσίο Orange Fret Πορτοκαλί Δαχτυλοθεσίο Whammy Bar Μπάρα Whammy/Τρέμολο Tilt Up Tilt Up Whammy Bar Deadzone Whammy Bar Deadzone Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. Whammy Bar Sensitivity Whammy Bar Sensitivity Sets the whammy bar axis scaling factor. Sets the whammy bar axis scaling factor. Guitar Κιθάρα Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. Yellow (Left) Yellow (Left) Yellow (Right) Yellow (Right) Blue (Left) Blue (Left) Blue (Right) Blue (Right) White (Left) White (Left) White (Right) White (Right) Green (Left) Green (Left) Green (Right) Green (Right) Red Red Pop'n Music Pop'n Music Motor Motor Patch Failed to open {}. Built-in game patches are not available. Failed to open {}. Built-in game patches are not available. %n GameDB patches are active. OSD Message %n GameDB patches are active. %n GameDB patches are active. %n game patches are active. OSD Message %n game patches are active. %n game patches are active. %n cheat patches are active. OSD Message %n cheat patches are active. %n cheat patches are active. No cheats or patches (widescreen, compatibility or others) are found / enabled. No cheats or patches (widescreen, compatibility or others) are found / enabled. Pcsx2Config Disabled (Noisy) Disabled (Noisy) TimeStretch (Recommended) TimeStretch (Recommended) PermissionsDialogCamera PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2. PermissionsDialogMicrophone PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2. QObject HDD Creator HDD Creator Failed to create HDD image Failed to create HDD image Creating HDD file %1 / %2 MiB Creating HDD file %1 / %2 MiB Cancel Cancel QtAsyncProgressThread Error Σφάλμα Question Question Information Πληροφορίες QtHost RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. Error Error An error occurred while deleting empty game settings: {} An error occurred while deleting empty game settings: {} An error occurred while saving game settings: {} An error occurred while saving game settings: {} Controller {} connected. Controller {} connected. System paused because controller {} was disconnected. System paused because controller {} was disconnected. Controller {} disconnected. Controller {} disconnected. Cancel Cancel QtModalProgressCallback PCSX2 PCSX2 Cancel Cancel Error Σφάλμα Question Question Information Πληροφορίες RegisterWidget Register View Register View View as hex View as hex View as float View as float Copy Top Half Copy Top Half Copy Bottom Half Copy Bottom Half Copy Segment Copy Segment Copy Value Copy Value Change Top Half Change Top Half Change Bottom Half Change Bottom Half Change Segment Change Segment Change Value Αλλαγή Τιμής Go to in Disassembly Go to in Disassembly Go to in Memory View Go to in Memory View Change %1 Changing the value in a CPU register (e.g. "Change t0") Change %1 Invalid register value Invalid register value Invalid hexadecimal register value. Invalid hexadecimal register value. Invalid floating-point register value. Invalid floating-point register value. Invalid target address Invalid target address SaveState This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. This save state is outdated and is no longer compatible with the current version of PCSX2. If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card. SavedAddressesModel MEMORY ADDRESS MEMORY ADDRESS LABEL LABEL DESCRIPTION DESCRIPTION SettingWidgetBinder Reset Επαναφορά Default: Προεπιλογή: Confirm Folder Επιβεβαίωση Φακέλου The chosen directory does not currently exist: %1 Do you want to create this directory? Ο επιλεγμένος φάκελος δεν υπάρχει: %1 Θέλετε να δημιουργήσετε αυτόν τον φάκελο; Error Σφάλμα Folder path cannot be empty. Η διαδρομή του φακέλου δεν μπορεί να είναι κενή. Select folder for %1 Επιλογή φακέλου για %1 SettingsDialog Use Global Setting [Enabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated. Χρήση Γενικής Ρύθμισης [Ενεργή] Use Global Setting [Disabled] THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated. Χρήση Γενικής Ρύθμισης [Ανενεργή] Use Global Setting [%1] Χρήση Γενικής Ρύθμισης [%1] SettingsWindow PCSX2 Settings PCSX2 Settings Restore Defaults Restore Defaults Copy Global Settings Copy Global Settings Clear Settings Clear Settings Close Close <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. Summary Summary Summary is unavailable for files not present in game list. Summary is unavailable for files not present in game list. Interface Interface Game List Game List <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. BIOS BIOS Emulation Emulation Patches Patches <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Cheats Cheats <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. Game Fixes Διορθώσεις Παιχνιδιών <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. Graphics Γραφικά Audio Ήχος Memory Cards Κάρτες Μνήμης Network & HDD Δίκτυο & Σκληρός Δίσκος Folders Φάκελοι <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. Achievements Επιτεύγματα <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. RAIntegration is being used, built-in RetroAchievements support is disabled. RAIntegration is being used, built-in RetroAchievements support is disabled. Advanced Advanced Are you sure you want to restore the default settings? Any existing preferences will be lost. Are you sure you want to restore the default settings? Any existing preferences will be lost. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. Debug Debug <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. Confirm Restore Defaults Confirm Restore Defaults Reset UI Settings Reset UI Settings The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. Do you want to continue? Per-game configuration copied from global settings. Per-game configuration copied from global settings. The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? The configuration for this game will be cleared. Any current setting values will be lost. Do you want to continue? Per-game configuration cleared. Per-game configuration cleared. Recommended Value Recommended Value SetupWizardDialog PCSX2 Setup Wizard Οδηγός Εγκατάστασης PCSX2 Language Γλώσσα BIOS Image Εικόνα BIOS Game Directories Τοποθεσίες παιχνιδιών Controller Setup Ρύθμιση Χειριστηρίου Complete Ολοκληρώθηκε Language: Γλώσσα: Theme: Θέμα: Enable Automatic Updates Ενεργοποίηση Αυτόματων Ενημερώσεων <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html> BIOS Directory: Φάκελος BIOS: Browse... Περιήγηση... Reset Επαναφορά Filename Όνομα αρχείου Version Έκδοση Open BIOS Folder... Open BIOS Folder... Refresh List Ανανέωση Λίστας <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> Search Directories (will be scanned for games) Φάκελοι αναζήτησης (θα σαρωθούν για παιχνίδια) Add... Προσθήκη... Remove Αφαίρεση Search Directory Search Directory Scan Recursively Scan Recursively <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> Controller Port 1 Controller Port 1 Controller Mapped To: Controller Mapped To: Controller Type: Controller Type: Default (Keyboard) Default (Keyboard) Automatic Mapping Automatic Mapping Controller Port 2 Controller Port 2 <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> &Back &Back &Next &Next &Cancel &Cancel Warning Warning A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? &Finish &Finish Cancel Setup Ακύρωση Ρύθμισης Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. Είστε βέβαιοι ότι θέλετε να ακυρώσετε την εγκατάσταση PCSX2? Οποιεσδήποτε αλλαγές έχουν αποθηκευτεί, και ο οδηγός θα τρέξει ξανά την επόμενη φορά που θα ξεκινήσετε το PCSX2. Open Directory... Άνοιγμα Φακέλου... Select Search Directory Επιλογή Φακέλου Αναζήτησης Scan Recursively? Scan Recursively? Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. Default (None) Default (None) No devices available No devices available Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. StackModel ENTRY Warning: short space limit. Abbreviate if needed. ENTRY LABEL Warning: short space limit. Abbreviate if needed. LABEL PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC INSTRUCTION Warning: short space limit. Abbreviate if needed. INSTRUCTION STACK POINTER Warning: short space limit. Abbreviate if needed. STACK POINTER SIZE Warning: short space limit. Abbreviate if needed. SIZE ThreadModel INVALID INVALID ID Warning: short space limit. Abbreviate if needed. ID PC Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing). PC ENTRY Warning: short space limit. Abbreviate if needed. ENTRY PRIORITY Warning: short space limit. Abbreviate if needed. PRIORITY STATE Warning: short space limit. Abbreviate if needed. STATE WAIT TYPE Warning: short space limit. Abbreviate if needed. WAIT TYPE BAD Refers to a Thread State in the Debugger. BAD RUN Refers to a Thread State in the Debugger. RUN READY Refers to a Thread State in the Debugger. READY WAIT Refers to a Thread State in the Debugger. WAIT SUSPEND Refers to a Thread State in the Debugger. SUSPEND WAIT SUSPEND Refers to a Thread State in the Debugger. WAIT SUSPEND DORMANT Refers to a Thread State in the Debugger. DORMANT NONE Refers to a Thread Wait State in the Debugger. NONE WAKEUP REQUEST Refers to a Thread Wait State in the Debugger. WAKEUP REQUEST SEMAPHORE Refers to a Thread Wait State in the Debugger. SEMAPHORE SLEEP Refers to a Thread Wait State in the Debugger. SLEEP DELAY Refers to a Thread Wait State in the Debugger. DELAY EVENTFLAG Refers to a Thread Wait State in the Debugger. EVENTFLAG MBOX Refers to a Thread Wait State in the Debugger. MBOX VPOOL Refers to a Thread Wait State in the Debugger. VPOOL FIXPOOL Refers to a Thread Wait State in the Debugger. FIXPOOL USB Webcam (EyeToy) Webcam (EyeToy) Sony EyeToy Sony EyeToy Konami Capture Eye Konami Capture Eye Device Name Όνομα Συσκευής Selects the device to capture images from. Επιλέγει τη συσκευή από την οποία θα καταγράφονται οι εικόνες. HID Keyboard Πληκτρολόγιο HID Keyboard Πληκτρολόγιο HID Mouse Ποντίκι HID Pointer Pointer Left Button Left Button Right Button Right Button Middle Button Middle Button Konami Keyboard Πληκτρολόγιο Konami GunCon 2 GunCon 2 D-Pad Up Σταυρός Κατεύθυνσης Επάνω D-Pad Down Σταυρός Κατεύθυνσης Κάτω D-Pad Left Σταυρός Κατεύθυνσης Αριστερά D-Pad Right Σταυρός Κατεύθυνσης Δεξιά Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot A A B B C C Select Select Start Start Relative Left Relative Left Relative Right Relative Right Relative Up Relative Up Relative Down Relative Down Cursor Path Cursor Path Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor. Cursor Scale Cursor Scale Scales the crosshair image set above. Scales the crosshair image set above. %.0f%% %.0f%% Cursor Color Cursor Color Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) Manual Screen Configuration Manual Screen Configuration Forces the use of the screen parameters below, instead of automatic parameters if available. Forces the use of the screen parameters below, instead of automatic parameters if available. X Scale (Sensitivity) X Scale (Sensitivity) Scales the position to simulate CRT curvature. Scales the position to simulate CRT curvature. %.2f%% %.2f%% Y Scale (Sensitivity) Y Scale (Sensitivity) Center X Center X Sets the horizontal center position of the simulated screen. Sets the horizontal center position of the simulated screen. %.0fpx %.0fpx Center Y Center Y Sets the vertical center position of the simulated screen. Sets the vertical center position of the simulated screen. Screen Width Screen Width Sets the width of the simulated screen. Sets the width of the simulated screen. %dpx %dpx Screen Height Screen Height Sets the height of the simulated screen. Sets the height of the simulated screen. Logitech USB Headset Ακουστικά USB Logitech Input Device Συσκευή Εισόδου Selects the device to read audio from. Επιλέγει τη συσκευή από την οποία θα εισάγει ήχο. Output Device Συσκευή Εξόδου Selects the device to output audio to. Επιλέγει τη συσκευή στην οποία θα εξάγει ήχο. Input Latency Καθυστέρηση Εισόδου Specifies the latency to the host input device. Καθορίζει την καθυστέρηση στη συσκευή εισόδου. %dms %dms Output Latency Καθυστέρηση Εξόδου Specifies the latency to the host output device. Καθορίζει την καθυστέρηση στη συσκευή εξόδου. USB-Mic: Neither player 1 nor 2 is connected. Μικρόφωνο USB: Ούτε ο παίκτης 1 ούτε ο παίκτης 2 είναι συνδεδεμένος. USB-Mic: Failed to start player {} audio stream. Μικρόφωνο USB: Αποτυχία έναρξης ροής ήχου του παίκτη {}. Singstar Singstar Player 1 Device Συσκευή Παίκτη 1 Selects the input for the first player. Επιλέγει την είσοδο για τον πρώτο παίκτη. Player 2 Device Συσκευή Παίκτη 2 Selects the input for the second player. Επιλέγει την είσοδο για το δεύτερο παίκτη. Logitech USB Mic USB Μικρόφωνο Logitech usb-msd: Could not open image file '{}' usb- msd: Αδυναμία ανοίγματος αρχείου εικόνας '{}' Mass Storage Device Συσκευή μαζικής αποθήκευσης Modification time to USB mass storage image changed, reattaching. Modification time to USB mass storage image changed, reattaching. Image Path Image Path Sets the path to image which will back the virtual mass storage device. Sets the path to image which will back the virtual mass storage device. Steering Left Τιμόνι Αριστερά Steering Right Τιμόνι Δεξιά Throttle Throttle Brake Φρένο Cross Σταυρός Square Τετράγωνο Circle Κύκλος Triangle Τρίγωνο L1 L1 R1 R1 L2 L2 R2 R2 Force Feedback Force Feedback Shift Up / R1 Shift Up / R1 Shift Down / L1 Shift Down / L1 L3 L3 R3 R3 Menu Up Menu Up Menu Down Menu Down X X Y Y Off Off Low Low Medium Medium High High Steering Smoothing Steering Smoothing Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards. %d%% %d%% Steering Deadzone Steering Deadzone Steering axis deadzone for pads or non self centering wheels. Steering axis deadzone for pads or non self centering wheels. Steering Damping Steering Damping Applies power curve filter to steering axis values. Dampens small inputs. Applies power curve filter to steering axis values. Dampens small inputs. Wheel Device Wheel Device Driving Force Driving Force Driving Force Pro Driving Force Pro Driving Force Pro (rev11.02) Driving Force Pro (rev11.02) GT Force GT Force Rock Band Drum Kit Ντραμς Rock Band Blue Μπλέ Green Πράσινο Red Κόκκινο Yellow Κίτρινο Orange Πορτοκαλί Buzz Controller Χειριστήριο Buzz Player 1 Red Παίκτης 1 Κόκκινο Player 1 Blue Παίκτης 1 Μπλε Player 1 Orange Παίκτης 1 Πορτοκαλί Player 1 Green Παίκτης 1 Πράσινο Player 1 Yellow Παίκτης 1 Κίτρινο Player 2 Red Παίκτης 2 Κόκκινο Player 2 Blue Παίκτης 2 Μπλε Player 2 Orange Παίκτης 2 Πορτοκαλί Player 2 Green Παίκτης 2 Πράσινο Player 2 Yellow Παίκτης 2 Κίτρινο Player 3 Red Παίκτης 3 Κόκκινο Player 3 Blue Παίκτης 3 Μπλε Player 3 Orange Παίκτης 3 Πορτοκαλί Player 3 Green Παίκτης 3 Πράσινο Player 3 Yellow Παίκτης 3 Κίτρινο Player 4 Red Παίκτης 4 Κόκκινο Player 4 Blue Παίκτης 4 Μπλε Player 4 Orange Παίκτης 4 Πορτοκαλί Player 4 Green Παίκτης 4 Πράσινο Player 4 Yellow Παίκτης 4 Κίτρινο KeyboardMania KeyboardMania C 1 Ντο 1 C# 1 Ντο# 1 D 1 Ρε 1 D# 1 Ρε# 1 E 1 Μι 1 F 1 Φα 1 F# 1 Φα# 1 G 1 Σολ 1 G# 1 Σολ# 1 A 1 Λα 1 A# 1 Λα# 1 B 1 Σι C 2 Ντο 2 C# 2 Ντο# 2 D 2 Ρε 2 D# 2 Ρε# 2 E 2 Μι 2 F 2 Φα 2 F# 2 Φα# 2 G 2 Σολ 2 G# 2 Σολ# 2 A 2 Λα 2 A# 2 Λα# 2 B 2 Σι 2 Wheel Up Wheel Up Wheel Down Wheel Down Sega Seamic Sega Seamic Stick Left Stick Left Stick Right Stick Right Stick Up Stick Up Stick Down Stick Down Z Z L L R R Failed to open '{}' for printing. Failed to open '{}' for printing. Printer saving to '{}'... Printer saving to '{}'... Printer Εκτυπωτής None None Not Connected Μη συνδεδεμένο Default Input Device Προεπιλεγμένη Συσκευή Εισόδου Default Output Device Προεπιλεγμένη Συσκευή Εξόδου DJ Hero Turntable Πικάπ DJ Hero Triangle / Euphoria Τρίγωνο / Euphoria Crossfader Left Αριστερό Crossfader Crossfader Right Δεξί Crossfader Left Turntable Clockwise Αριστερό Πικάπ Δεξιόστροφα Left Turntable Counterclockwise Αριστερό Πικάπ Αριστερόστροφα Right Turntable Clockwise Δεξί Πικάπ Δεξιόστροφα Right Turntable Counterclockwise Δεξί Πικάπ Δεξιόστροφα Left Turntable Green Αριστερό Πικάπ Πράσινο Left Turntable Red Αριστερό Πικάπ Κόκκινο Left Turntable Blue Αριστερό Πικάπ Μπλε Right Turntable Green Δεξί Πικάπ Πράσινο Right Turntable Red Δεξί Πικάπ Κόκκινο Right Turntable Blue Δεξί Πικάπ Μπλε Apply a multiplier to the turntable Εφαρμογή ενός πολλαπλασιαστή στο πικάπ Effects Knob Left Πλήκτρο Εφέ Αριστερά Effects Knob Right Πλήκτρο Εφέ Δεξιά Turntable Multiplier Πολλαπλασιαστής Πικάπ Gametrak Device Gametrak Device Foot Pedal Foot Pedal Left X Left X Left Y Left Y Left Z Left Z Right X Right X Right Y Right Y Right Z Right Z Invert X axis Invert X axis Invert Y axis Invert Y axis Invert Z axis Invert Z axis Limit Z axis [100-4095] Limit Z axis [100-4095] - 4095 for original Gametrak controllers - 1790 for standard gamepads - 4095 for original Gametrak controllers - 1790 for standard gamepads %d %d RealPlay Device RealPlay Device RealPlay Racing RealPlay Racing RealPlay Sphere RealPlay Sphere RealPlay Golf RealPlay Golf RealPlay Pool RealPlay Pool Accel X Accel X Accel Y Accel Y Accel Z Accel Z Trance Vibrator (Rez) Trance Vibrator (Rez) USBBindingWidget Axes Άξονες Buttons Κουμπιά USBBindingWidget_DrivingForce Hints Συμβουλές To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Ανάδραση Τιμονιού D-Pad Κατευθυντικά κουμπιά Down Κάτω Left Αριστερά Up Πάνω Right Δεξιά L1 L1 L2 L2 Brake Φρένο Steering Left Τιμόνι Αριστερά Steering Right Τιμόνι Δεξιά Select Select Start Start Face Buttons Κουμπιά ενεργειών Circle Κύκλος Cross Σταυρός Triangle Τρίγωνο Square Τετράγωνο R1 R1 R2 R2 Accelerator Γκάζι USBBindingWidget_GTForce Hints Συμβουλές To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center. Force Feedback Force Feedback X X A A Brake Φρένο Steering Left Τιμόνι Αριστερά Steering Right Τιμόνι Δεξιά Left Paddle Αριστερό Πετάλι Right Paddle Δεξί Πετάλι Y Y B B Accelerator Γκάζι USBBindingWidget_Gametrak Left Hand Left Hand X Axis X Axis PushButton PushButton Left=0 / Right=0x3ff Left=0 / Right=0x3ff Y Axis Y Axis Back=0 / Front=0x3ff Back=0 / Front=0x3ff Z Axis Z Axis Top=0 / Bottom=0xfff Top=0 / Bottom=0xfff Foot Pedal Foot Pedal Right Hand Right Hand USBBindingWidget_GunCon2 Buttons Κουμπιά A A C C Start Start Select Select B B D-Pad Κατευθυντικά κουμπιά Down Κάτω Left Αριστερά Up Πάνω Right Δεξιά Pointer Setup Pointer Setup <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Relative Aiming Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. Relative Aiming Trigger Trigger Shoot Offscreen Shoot Offscreen Calibration Shot Calibration Shot Calibration shot is required to pass the setup screen in some games. Calibration shot is required to pass the setup screen in some games. USBBindingWidget_RealPlay D-Pad Up D-Pad Up PushButton PushButton D-Pad Down D-Pad Down D-Pad Left D-Pad Left D-Pad Right D-Pad Right Red Red Green Green Yellow Yellow Blue Blue Accel X Accel X Accel Y Accel Y Accel Z Accel Z USBBindingWidget_TranceVibrator Motor Motor USBDeviceWidget Device Type Τύπος Συσκευής Bindings Bindings Settings Ρυθμίσεις Automatic Mapping Automatic Mapping Clear Mapping Clear Mapping USB Port %1 Θύρα USB %1 No devices available Καμία διαθέσιμη συσκευή Clear Bindings Clear Bindings Are you sure you want to clear all bindings for this device? This action cannot be undone. Are you sure you want to clear all bindings for this device? This action cannot be undone. Automatic Binding Automatic Binding No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. VMManager Failed to back up old save state {}. Failed to back up old save state {}. Failed to save save state: {}. Failed to save save state: {}. PS2 BIOS ({}) PS2 BIOS ({}) Unknown Game Άγνωστο Παιχνίδι CDVD precaching was cancelled. CDVD precaching was cancelled. CDVD precaching failed: {} CDVD precaching failed: {} Error Σφάλμα PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). Please consult the FAQs and Guides for further instructions. Το PCSX2 απαιτεί μια εικόνα PS2 BIOS για να τρέξει. Για νομικούς λόγους, *πρέπει* να εξάγετε μια εικόνα BIOS από μια πραγματική κονσόλα PS2 που έχετε στην κατοχή σας (ο δανεισμός δεν μετράει). όταν την εξάγετε, αυτή η εικόνα του BIOS θα πρέπει να τοποθετηθεί στο φάκελο bios στον κατάλογο δεδομένων (Μενού Εργαλεία -> Άνοιγμα φάκελου δεδομένων). Συμβουλευτείτε τις Συχνές Ερωτήσεις και τους Οδηγούς για περαιτέρω οδηγίες. Resuming state Resuming state Boot and Debug Boot and Debug Failed to load save state Failed to load save state State saved to slot {}. State saved to slot {}. Failed to save save state to slot {}. Failed to save save state to slot {}. Loading state Loading state Failed to load state (Memory card is busy) Failed to load state (Memory card is busy) There is no save state in slot {}. There is no save state in slot {}. Failed to load state from slot {} (Memory card is busy) Failed to load state from slot {} (Memory card is busy) Loading state from slot {}... Loading state from slot {}... Failed to save state (Memory card is busy) Failed to save state (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Failed to save state to slot {} (Memory card is busy) Saving state to slot {}... Saving state to slot {}... Frame advancing Frame advancing Disc removed. Ο δίσκος αφαιρέθηκε. Disc changed to '{}'. Ο δίσκος άλλαξε σε '{}'. Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to open new disc image '{}'. Reverting to old image. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Failed to switch back to old disc image. Removing disc. Error was: {} Cheats have been disabled due to achievements hardcore mode. Τα cheat έχουν απενεργοποιηθεί λόγω της λειτουργίας hardcore επιτευγμάτων. Fast CDVD is enabled, this may break games. Το γρήγορο CDVD είναι ενεργοποιημένο, αυτό μπορεί να κάνει παιχνίδια να μην λειτουργούν. Cycle rate/skip is not at default, this may crash or make games run too slow. Cycle rate/skip is not at default, this may crash or make games run too slow. Upscale multiplier is below native, this will break rendering. Ο πολλαπλασιαστής ανάλυσης είναι κάτω από την εγγενή ανάλυση του PS2, αυτό θα δημιουργήσει προβλήματα προβολής. Mipmapping is disabled. This may break rendering in some games. Mipmapping is disabled. This may break rendering in some games. Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. Το φιλτράρισμα υφών δεν έχει οριστεί σε Διγραμμικό (PS2). Αυτό θα προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. No Game Running No Game Running Trilinear filtering is not set to automatic. This may break rendering in some games. Το τριγραμμικό φιλτράρισμα δεν είναι ρυθμισμένο σε αυτόματο. Ενδέχεται να προκαλέσει προβλήματα προβολής σε μερικά παιχνίδια. Blending Accuracy is below Basic, this may break effects in some games. Blending Accuracy is below Basic, this may break effects in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. Hardware Download Mode is not set to Accurate, this may break rendering in some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Round Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. EE FPU Clamp Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU0 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU1 Round Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. VU Clamp Mode is not set to default, this may break some games. 128MB RAM is enabled. Compatibility with some games may be affected. 128MB RAM is enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Game Fixes are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Compatibility Patches are not enabled. Compatibility with some games may be affected. Frame rate for NTSC is not default. This may break some games. Frame rate for NTSC is not default. This may break some games. Frame rate for PAL is not default. This may break some games. Frame rate for PAL is not default. This may break some games. EE Recompiler is not enabled, this will significantly reduce performance. EE Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU0 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. VU1 Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. IOP Recompiler is not enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Cache is enabled, this will significantly reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. EE Wait Loop Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. INTC Spin Detection is not enabled, this may reduce performance. Fastmem is not enabled, this will reduce performance. Fastmem is not enabled, this will reduce performance. Instant VU1 is disabled, this may reduce performance. Instant VU1 is disabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. mVU Flag Hack is not enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. GPU Palette Conversion is enabled, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Texture Preloading is not Full, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Estimate texture region is enabled, this may reduce performance. Texture dumping is enabled, this will continually dump textures to disk. Texture dumping is enabled, this will continually dump textures to disk.