AboutDialogOor PCSX2SCM= Source Code ManagementSCM Weergawe<html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>WebtuisteDiens ForumsGitHub RepositoryLisensieThird-Party LicensesView DocumentFile not found: %1AchievementLoginDialogWindow titleRetroAchievements LoginHeader textRetroAchievements LoginSleutel asseblief jou naam en wagwoord vir retroachievements.org onder in. Jou wagwoord sal nie in PCSX2 gestoor word nie, 'n toegangsteken sal geskep en gebruik word.Gebruikersnaam:Wagwoord:Gereed...<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.&TekenAanВход...AantekeningsfoutLogin failed.
Error: %1
Please check your username and password, and try again.Aantekening het gefaal.Enable AchievementsAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Enable Hardcore ModeHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetAktiveer PrestasiesAktiveer Hardcore ModusToets Onamptelike PrestasiesAktiveer KlankeffekteKennisgewings5 sekondesRekeningTeken Aan...Beskou Profiel...SettingsEnable Spectator ModeEnable Encore ModeShow Achievement NotificationsShow Leaderboard NotificationsEnable In-Game OverlaysUsername:
Login token generated at:Speletjie inligting<html><head/><body><p align="justify">PCSX2 gebruik Retro-Prestasies vir 'n prestasiedatabasis en vir opvolging van vordering. Om Prestasies te gebruik, skep asseblief 'n profiel op <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Om die lys van prestasies te beskou in 'n speletjie, druk die snelknoppie vir <span style=" font-weight:600;">Maak die Pouse Blad oop</span> en kies <span style=" font-weight:600;">Prestasies</span> vanaf die blad.</p></body></html>Nie gekontroleer nieWanneer geaktiveer, sal PCSX2 aanneem dat alle prestasies gesluit is en nie enige bereiking-kennisgewings vir die bediener stuur nie.Wanneer geaktiveer, sal PCSX2 alle prestasies van die onamptelike stelle lys. Neem asseblief kennis dat hierdie prestasies nie opgevolg is deur RetroAchievements nie, so dit word elke keer herbereik."Uitdaging" mode vir prestasies, opvolging van ranglyste ingesluit. Dit deaktiveer save state, kulle en vertragingsfunksies.GekontroleerPlays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled and logged in, PCSX2 will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?%n seconds%n secondsUsername: %1
Login token generated on %2.LogoutNot Logged In.AchievementsHardcore mode will be enabled on system reset.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Hardcore mode is now enabled.{} (Hardcore Mode){0}, {1}.Achievement popupYou have unlocked {} of %n achievementsYou have unlocked {} of %n achievementsAchievement popupand earned {} of %n pointsand earned {} of %n points{} (Unofficial)Mastered {}{0}, {1}Mastery popup%n achievements%n achievementsMastery popup%n points%n pointsLeaderboard attempt started.Leaderboard attempt failed.Your Time: {}{}Your Score: {}{}Your Value: {}{} (Submitting)Achievements DisconnectedAn unlock request could not be completed. We will keep retrying to submit this request.Achievements ReconnectedAll pending unlock requests have completed.Hardcore mode is now disabled.Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Confirm Hardcore ModeActive Challenge Achievements (Hardcore Mode)You have unlocked all achievements and earned {} points!Leaderboard Download FailedYour Time: {0} (Best: {1})Your Score: {0} (Best: {1})Your Value: {0} (Best: {1}){0}
Leaderboard Position: {1} of {2}Server error in {0}:
{1}YesNoYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.UnknownLockedUnlockedUnsupportedUnofficialRecently UnlockedActive ChallengesAlmost There{} points{} pointXXX pointsUnlocked: {}This game has {} leaderboards.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow NearbyRankNameTimeScoreValueDate SubmittedDownloading leaderboard data, please wait...Loading...This game has no achievements.Failed to read executable from disc. Achievements disabled.AdvancedSettingsWidgetUse Global Setting [%1]Rounding ModeChop/Zero (Default)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Division Rounding ModeNearest (Default)Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Clamping ModeNormal (Default)Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Enable RecompilerCheckedPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Cache (Slow)UncheckedInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Fast Memory Access"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Pause On TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Enable 128MB RAM (Dev Console)Exposes an additional 96MB of memory to the virtual machine.VU0 Rounding ModeChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU1 Rounding ModeChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU0 Clamping ModeChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>VU1 Clamping ModeChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Enable Instant VU1Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.VU0 = Vector Unit 0. One of the PS2's processors.Enable VU0 Recompiler (Micro Mode)Enables VU0 Recompiler.VU1 = Vector Unit 1. One of the PS2's processors.Enable VU1 RecompilerEnables VU1 Recompiler.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGood speedup and high compatibility, may cause graphical errors.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.Enable Game FixesAutomatically loads and applies fixes to known problematic games on game start.Enable Compatibility PatchesAutomatically loads and applies compatibility patches to known problematic games.Savestate Compression MethodZstandardDetermines the algorithm to be used when compressing savestates.Savestate Compression LevelMediumDetermines the level to be used when compressing savestates.Save State On ShutdownAutomatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Create Save State BackupsDo not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Rounding Mode:NearestNegativePositiveClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:NoneNormal (Default)Chop/Zero (Default)Rounding refers here to the mathematical term.Division Rounding Mode:Nearest (Default)Chop/ZeroClampModeNoneSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignFullWait Loop DetectionEnable RecompilerEnable Fast Memory AccessEnable Cache (Slow)INTC Spin DetectionPause On TLB MissEnable 128MB RAM (Dev Console)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:mVU Flag HackEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)Enable Instant VU1ExtraVU0 Clamping Mode:VU0 Rounding Mode:VU1 Clamping Mode:I/O Processor (IOP, MIPS-I)Game SettingsEnable Game FixesEnable Compatibility PatchesCreate Save State BackupsSave State On ShutdownFrame Rate Controlhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:NTSC Frame Rate:Savestate SettingsCompression Level:Compression Method:UncompressedDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)HighVery High (Slow, Not Recommended)PINE SettingsSlot:EnableAnalysisOptionsDialogAnalysis OptionsChanges made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.Close dialog after analysis has startedAnalyzeCloseAudioExpansionSettingsDialogAudio Expansion SettingsCircular Wrap:30Shift:20Depth:10Focus:Center Image:Front Separation:Rear Separation:Low Cutoff:High Cutoff:<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html>Block Size:AudioSettingsWidgetConfigurationDriver:Expansion SettingsStretch SettingsBuffer Size:Maximum latency: 0 frames (0.00ms)Backend:0 msControlsOutput Volume:100%Fast Forward Volume:Mute All SoundSynchronization:TimeStretch (Recommended)Expansion:Output Latency:MinimalOutput Device:SynchronizationWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.DefaultDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Output LatencyDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Resets output volume back to the global/inherited setting.Resets output volume back to the default.Resets fast forward volume back to the global/inherited setting.Resets fast forward volume back to the default.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%Audio BackendThe audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.%1 msBuffer SizeOutput VolumeControls the volume of the audio played on the host.Fast Forward VolumeControls the volume of the audio played on the host when fast forwarding.UncheckedPrevents the emulator from producing any audible sound.Expansion ModeDisabled (Stereo)Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.These settings fine-tune the behavior of the FreeSurround-based channel expander.These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.Reset VolumeReset Fast Forward VolumeUnknown Device "%1"Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)Maximum Latency: %1 ms (minimum output latency unknown)AudioStreamNull (No Output)CubebSDLDisabled (Stereo)Stereo with LFEQuadraphonicQuadraphonic with LFE5.1 Surround7.1 SurroundDefaultAudioStretchSettingsDialogAudio Stretch SettingsSequence Length:30Seekwindow Size:20Overlap:10<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html>Use QuickseekUse Anti-Aliasing FilterAutoUpdaterDialogAutomatic UpdaterUpdate AvailableCurrent Version: New Version: Download Size: Download and Install...Skip This UpdateRemind Me LaterUpdater Error<h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Savestate Warning<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>Downloading %1...No updates are currently available. Please try again later.Current Version: %1 (%2)New Version: %1 (%2)Download Size: %1 MBLoading...Failed to remove updater exe after update.BIOSSettingsWidgetBIOS DirectoryPCSX2 will search for BIOS images in this directory.Browse...ResetBIOS SelectionOpen BIOS Folder...Refresh ListFilenameVersionOptions and PatchesFast BootFast Forward BootCheckedPatches the BIOS to skip the console's boot animation.UncheckedRemoves emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify BreakpointTypeExecuteMemoryAddress0ReadWriteChangeSize1ConditionLogEnableInvalid AddressInvalid ConditionInvalid SizeBreakpointModelExecute--EnabledDisabledRead(C) = changes, as in "look for changes".Write(C)WriteWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.SIZE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIONWarning: limited space available. Abbreviate if needed.CONDITIONWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Saving CDVD block dump to '{}'.Precaching CDVDAudioMode 1Mode 2UnknownPrecaching is not supported for discs.Precaching {}...Precaching is not supported for this file format.Required memory ({}GB) is the above the maximum allowed ({}GB).ColorPickerButtonSelect LED ColorControllerBindingWidgetVirtual Controller TypeBindingsSettingsMacrosAutomatic MappingClear MappingController Port %1No devices availableBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadDownLeftUpRightTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left AnalogLarge MotorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Face ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.SquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Right AnalogSmall MotorLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierAnalogControllerBindingWidget_GuitarYellowPushButtonStartRedGreenOrangeSelectStrum UpStrum DownBlueWhammy BarTiltControllerBindingWidget_JogconD-PadDownLeftUpRightLarge MotorL2R2L1R1StartSelectFace ButtonsCrossSquareTriangleCircleSmall MotorDial LeftDial RightControllerBindingWidget_NegconD-PadDownLeftUpRightLarge MotorLStartRFace ButtonsIIIBASmall MotorTwist LeftTwist RightControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SelectYellow (Left)Yellow (Right)Blue (Right)Blue (Left)Leave this button name as-is or uppercase it entirely.StartRedGreen (Right)White (Left)Green (Left)White (Right)ControllerCustomSettingsWidgetRestore Default SettingsBrowse...Select FileControllerGlobalSettingsWidgetSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceDualShock 4 / DualSense Enhanced ModeXInput SourceEnable XInput Input SourceDInput SourceThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.Enable DInput Input SourceProfile SettingsWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Use Per-Profile HotkeysController LED SettingsEnable SDL Raw InputEnable IOKit DriverEnable MFI DriverThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Mouse/Pointer SourcePCSX2 allows you to use your mouse to simulate analog stick movement.Settings...Enable Mouse MappingDetected DevicesControllerLEDSettingsDialogController LED SettingsSDL-0 LEDSDL-1 LEDEnable DualSense Player LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.PressureFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%TriggerSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Press To ToggleDeadzone:FrequencyMacro will toggle every N frames.Set...Not Configured%1%Set FrequencyFrequency: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMappingSettingsDialogController Mapping Settings<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>Ignore Inversion<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMouseSettingsDialogMouse Mapping SettingsY Speed10X Speed<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InertiaX Dead ZoneY Dead ZoneControllerSettingsWindowPCSX2 Controller SettingsEditing Profile:New ProfileApply ProfileDelete ProfileMapping SettingsRestore DefaultsCreate Input ProfileCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:ErrorA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Do you want to copy the current hotkey bindings from global settings to the new input profile?Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Hotkeys"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogDownload CoversPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.Use Title File NamesWaiting to start...StartCloseDownload complete.StopCpuWidgetRegistersFunctionsMemory SearchMemoryBreakpointsThreadsActive Call StackSaved AddressesGlobalsLocalsParametersBreakpoint List Context MenuNewEditCopyDeleteCopy all as CSVPaste from CSVThread List Context MenuGo to in DisassemblyLoad from SettingsSave to SettingsGo to in Memory ViewCopy AddressCopy TextStack List Context MenuDEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsOKCancelSelectedNameUrlAddressEnabledDEV9SettingsWidgetEthernetEthernet Device:Ethernet Device Type:Intercept DHCPEnabledInterceptDHCPEnabledSubnet Mask:Gateway Address:AutoIntercept DHCP:PS2 Address:DNS1 Address:DNS2 Address:Internal DNSAddDeleteExportImportPer gameInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1InternalDNSTableEnabledHard Disk DriveEnable 48-Bit LBAHDD File:40120HDD Size (GiB):HDDEnabledBrowseCreate ImagePCAP BridgedPCAP SwitchedTAPSocketsManualInternalUse Global Setting [%1]NameUrlAddressHosts Fileini (*.ini)DNS HostsExported SuccessfullyFailed to open fileNo Hosts in fileImported SuccessfullyPer Game Host listCopy global settings?Delete per game host list?HDD Image FileHDD (*.raw)2000100Overwrite File?HDD image "%1" already exists.
Do you want to overwrite?HDD CreatorHDD image createdUse GlobalOverrideDebugAnalysisSettingsWidgetClear Existing SymbolsAutomatically Select Symbols To Clear<html><head/><body><p><br/></p></body></html>Import SymbolsImport From ELFDemangle SymbolsDemangle ParametersImport Default .sym FileImport from file (.elf, .sym, etc):AddRemoveScan For FunctionsScan Mode:Scan ELFScan MemorySkipCustom Address Range:Start:End:Hash FunctionsGray Out Symbols For Overwritten FunctionsCheckedAutomatically delete symbols that were generated by any previous analysis runs.Import symbol tables stored in the game's boot ELF.Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.Include parameter lists in demangled function names.Scan ModeChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.Custom Address RangeUncheckedWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.<i>No symbol sources in database.</i><i>Start this game to modify the symbol sources list.</i>Add Symbol FileDebugSettingsWidgetAnalysisThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.Automatically Analyze Program:AlwaysIf Debugger Is OpenNeverGenerate Symbols For IRX ExportsGSDraw DumpingDump GS DrawsSave RTSave FrameSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:Browse...Open...Trace LoggingEnableEEDMA ControlSPR / MFIFOVIFCOP1 (FPU)MSKPATH3CacheGIFR5900COP0HW Regs (MMIO)CountersSIFCOP2 (VU0 Macro)VIFCodesMemoryUnknown MMIOIPUBIOSDMA RegistersGIFTagsIOPCDVDR3000AMemcardsPadMDECCOP2 (GPU)Analyze ProgramChoose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.Generate Symbols for IRX Export TablesCheckedHook IRX module loading/unloading and generate symbols for exported functions on the fly.Enable Trace LoggingUncheckedGlobally enable / disable trace logging.EE BIOSLog SYSCALL and DECI2 activity.EE MemoryLog memory access to unknown or unmapped EE memory.EE R5900Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.EE COP0Log COP0 (MMU, CPU status, etc) instructions.EE COP1Log COP1 (FPU) instructions.EE COP2Log COP2 (VU0 Macro mode) instructions.EE CacheLog EE cache activity.EE Known MMIOLog known MMIO accesses.EE Unknown MMIOLog unknown or unimplemented MMIO accesses.EE DMA RegistersLog DMA-related MMIO accesses.EE IPULog IPU activity; MMIO, decoding operations, DMA status, etc.EE GIF TagsLog GIFtag parsing activity.EE VIF CodesLog VIFcode processing; command, tag style, interrupts.EE MSKPATH3Log Path3 Masking processing.EE MFIFOLog Scratchpad MFIFO activity.EE DMA ControllerLog DMA transfer activity. Stalls, bus right arbitration, etc.EE CountersLog all EE counters events and some counter register activity.EE VIFLog various VIF and VIFcode processing data.EE GIFLog various GIF and GIFtag parsing data.IOP BIOSLog SYSCALL and IRX activity.IOP MemcardsLog memory card activity. Reads, Writes, erases, etc.IOP R3000ALog R3000A core instructions (excluding COPs).IOP COP2Log IOP GPU co-processor instructions.IOP Known MMIOIOP Unknown MMIOIOP DMA RegistersIOP PADLog PAD activity.IOP DMA ControllerIOP CountersLog all IOP counters events and some counter register activity.IOP CDVDLog CDVD hardware activity.IOP MDECLog Motion (FMV) Decoder hardware unit activity.EE SIFLog SIF (EE <-> IOP) activity.DebuggerWindowPCSX2 DebuggerRunStep IntoF11Step OverF10Step OutShift+F11Always On TopShow this window on topAnalyzePauseDisassemblyWidgetDisassemblyCopy AddressCopy Instruction HexNOP Instruction(s)Run to CursorFollow BranchGo to in Memory ViewAdd FunctionRename FunctionRemove FunctionAssemble ErrorUnable to change assembly while core is runningAssemble InstructionFunction nameRename Function ErrorFunction name cannot be nothing.No function / symbol is currently selected.Go To In DisassemblyCannot Go ToRestore Function ErrorUnable to stub selected address.&Copy Instruction TextCopy Function NameRestore Instruction(s)Asse&mble new Instruction(s)&Jump to CursorToggle &Breakpoint&Go to AddressRestore FunctionStub (NOP) FunctionShow &Opcode%1 NOT VALID ADDRESSEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>Add Game Directory...Scan For New GamesEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%No Image%1x%2FPS: %1VPS: %1 Speed: %1% Game: %1 (%2)
Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.ErrorFailed to create HTTPDownloader.Downloading %1...Download failed with HTTP status code %1.Download failed: Data is empty.Failed to write '%1'.EmulationSettingsWidgetSpeed ControlNormal Speed:System SettingsEnable CheatsSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEnable CDVD PrecachingEnable Thread PinningEE Cycle Skipping:DisabledMild UnderclockModerate UnderclockMaximum UnderclockEE Cycle Rate:50% (Underclock)60% (Underclock)75% (Underclock)100% (Normal Speed)130% (Overclock)180% (Overclock)300% (Overclock)Frame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Use Host VSync TimingSync to Host Refresh RateOptimal Frame PacingVertical Sync (VSync)Use Global Setting [%1]Normal SpeedSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceCheckedHigher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.UncheckedFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.CustomCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedEnter Custom SpeedExpressionParserInvalid memory access size %d.Invalid memory access (unaligned).Token too long.Invalid number "%s".Invalid symbol "%s".Invalid operator at "%s".Closing parenthesis without opening one.Closing bracket without opening one.Parenthesis not closed.Not enough arguments.Invalid memsize operator.Division by zero.Modulo by zero.Invalid tertiary operator.Invalid expression.FileOperationsFailed to show fileFailed to show file in file explorer.
The file was: %1Windows action to show a file in Windows ExplorerShow in FoldermacOS action to show a file in FinderShow in FinderOpens the system file manager to the directory containing a selected fileOpen Containing DirectoryFailed to open URLFailed to open URL.
The URL was: %1FolderSettingsWidgetCache DirectoryBrowse...Open...ResetUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Covers DirectoryUsed for storing covers in the game grid/Big Picture UIs.Snapshots DirectoryUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Use Global SettingAutomatic binding failed, no devices are available.Game title copied to clipboard.Game serial copied to clipboard.Game CRC copied to clipboard.Game type copied to clipboard.Game region copied to clipboard.Game compatibility copied to clipboard.Game path copied to clipboard.Controller settings reset to default.No input profiles available.Create New...Enter the name of the input profile you wish to create.Are you sure you want to restore the default settings? Any preferences will be lost.Settings reset to defaults.No save present in this slot.No save states found.Failed to delete save state.Failed to copy text to clipboard.This game has no achievements.This game has no leaderboards.Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...UnknownOKSelect DeviceDetailsOptionsCopies the current global settings to this game.Clears all settings set for this game.BehaviourPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Game DisplaySwitches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.Automatic{0}/{1}/{2}/{3}DefaultWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?Automatically switches to fullscreen mode when a game is started.On-Screen Display%d%%Shows the resolution of the game in the top-right corner of the display.BIOS ConfigurationBIOS SelectionOptions and PatchesSkips the intro screen, and bypasses region checks.Speed ControlNormal SpeedSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.System SettingsEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingEnable MTVU (Multi-Threaded VU1)Enable Instant VU1Enable CheatsEnables loading cheats from pnach files.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enable Fast CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Synchronizes frame presentation with host refresh.DisplayAspect RatioSelects the aspect ratio to display the game content at.FMV Aspect Ratio OverrideSelects the aspect ratio for display when a FMV is detected as playing.DeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.CropCrops the image, while respecting aspect ratio.%dpxEnable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).MipmappingBilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.The selected input profile will be used for this game.SharedInput ProfileShows the current PCSX2 version on the top-right corner of the display.Shows the currently active input recording status.Shows the currently active video capture status.Shows a visual history of frame times in the upper-left corner of the display.Shows the current system hardware information on the OSD.Pins emulation threads to CPU cores to potentially improve performance/frame time variance.Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionDisable Depth ConversionDisable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Native ScalingAttempt to do rescaling at native resolution.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture ReplacementLoad TexturesLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryFoldersTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FiltersShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAdvancedSkip Presenting Duplicate FramesExtended Upscaling MultipliersDisplays additional, very high upscaling multipliers dependent on GPU capability.Hardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Changes when SPU samples are generated relative to system emulation.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Enable/Disable the Player LED on DualSense controllers.TriggerToggles the macro when the button is pressed, instead of held.SavestateCompression MethodSets the compression algorithm for savestate.Compression LevelSets the compression level for savestate.Version: %s{:%H:%M}Slot {}1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)WebPAggressiveDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)Very High (Slow, Not Recommended)Change SelectionSelectParent DirectoryEnter ValueAboutToggle FullscreenNavigateLoad Global StateChange PageReturn To GameSelect StateSelect GameChange ViewLaunch OptionsCreate Save State BackupsShow PCSX2 VersionShow Input Recording StatusShow Video Capture StatusShow Frame TimesShow Hardware InfoCreate Memory CardConfigurationStart GameLaunch a game from a file, disc, or starts the console without any disc inserted.Changes settings for the application.Return to desktop mode, or exit the application.BackReturn to the previous menu.Exit PCSX2Completely exits the application, returning you to your desktop.Desktop ModeExits Big Picture mode, returning to the desktop interface.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceSettingsNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Load StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Disable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: Compatibility: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversAbout PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.ErrorPauses the emulator when a controller with bindings is disconnected.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixEnable CDVD PrecachingLoads the disc image into RAM before starting the virtual machine.Vertical Sync (VSync)Sync to Host Refresh RateUse Host VSync TimingDisables PCSX2's internal frame timing, and uses host vsync instead.Disable Mailbox PresentationForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Audio ControlControls the volume of the audio played on the host.Fast Forward VolumeControls the volume of the audio played on the host when fast forwarding.Mute All SoundPrevents the emulator from producing any audible sound.Backend SettingsAudio BackendThe audio backend determines how frames produced by the emulator are submitted to the host.ExpansionDetermines how audio is expanded from stereo to surround for supported games.SynchronizationBuffer SizeDetermines the amount of audio buffered before being pulled by the host API.Output LatencyDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.Minimal Output LatencyWhen enabled, the minimum supported output latency will be used for the host API.Thread PinningForce Even Sprite PositionDisplays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.AccountLogs out of RetroAchievements.Logs in to RetroAchievements.Current GameAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.{} (Current){} (Folder)Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsPort {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} deleted.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBLeft: Top: Right: Bottom: SummaryInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsController SettingsHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed60% Speed75% Speed100% Speed (Default)130% Speed180% Speed300% SpeedNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockDisabled0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignFullExtraAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalSoftwareNullOffBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Native (PS2)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Off (Default)2x4x8x16xPartialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)Load/Save StateWARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.Pause On Controller DisconnectionSDL DualSense Player LEDPress To ToggleDeadzoneFull BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingForce 32bitJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeHalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTime PlayedLast PlayedSizeSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscExitSet Input BindingRegionCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeMemory Card DirectoryFolder Memory Card FilterCreateCancelLoad ProfileSave ProfileEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}ButtonsFrequencyPressureController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} BindingsClear Bindings{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateLeaderboardsDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseCloseRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTest Unofficial AchievementsUsername: {}Login token generated on {}LogoutNot Logged InLoginGame: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Failed to reopen, restoring old configuration.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Failed to change window after update. The log may contain more information.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Hardware Renderer...Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GSCaptureFailed to load FFmpegYou may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.capturing audio and videocapturing videocapturing audioStarting {} to '{}'.Stopped {} to '{}'.Aborted {} due to encoding error in '{}'.GSDeviceOGLOpenGL renderer is not supported. Only OpenGL {}.{}
was foundGSDeviceVKYour GPU does not support the required Vulkan features.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNameAuthorDescriptionSearch...Enable AllDisable AllAll CRCsReload CheatsShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame FixesFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListPS2 DiscPS1 DiscELFOtherUnknownNothingIntroMenuIn-GamePlayablePerfectScanning directory {} (recursively)...Scanning directory {}...Scanning {}...NeverTodayYesterday{}h {}m{}h {}m {}s{}m {}s{}s%n hours%n hours%n minutes%n minutesDownloading cover for {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Scan For New GamesRescan All GamesDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:Check WikiCRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:Input Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsSizeMD5Status%1<not computed>ErrorCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GlobalVariableTreeWidgetunknown functionGraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio Override:Off (Default)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionPNGJPEGQuality:RenderingInternal Resolution:OffTexture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:Disable Depth ConversionGPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:No DeinterlacingApply Widescreen PatchesApply No-Interlacing PatchesWindow Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (No Aspect Correction)WebPForce 32bitSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesNative (10:7)Native ScalingNormalAggressiveForce Even Sprite PositionPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSMailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.Disable Mailbox PresentationExtended Upscaling MultipliersDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsRecordingVideo Dumping DirectoryCapture SetupOSD Messages Position:Left (Default)OSD Performance Position:Right (Default)Show Frame TimesShow PCSX2 VersionShow Hardware InfoShow Input Recording StatusShow Video Capture StatusShow VPScaptureContainer:Codec:Extra ArgumentsCapture AudioFormat:Resolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect Ratio OverrideDetermines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.DisabledRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.OSD Messages PositionOSD Statistics PositionShows a variety of on-screen performance data points as selected by the user.Shows the vsync rate of the emulator in the top-right corner of the display.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Shows the current system hardware information on the OSD.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video FormatSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)13x Native (~4680px)14x Native (~5040px)15x Native (~5400px)16x Native (~5760px)17x Native (~6120px)18x Native (~6480px/12K UHD)19x Native (~6840px)20x Native (~7200px)21x Native (~7560px)22x Native (~7920px)23x Native (~8280px)24x Native (~8640px/16K UHD)25x Native (~9000px)%1x NativeCheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeBorderless FullscreenChooses the fullscreen resolution and frequency.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Texture FilteringTrilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringBlending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.2 threadsForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current PCSX2 version on the top-right corner of the display.Shows the currently active video capture status.Shows the currently active input recording status.Displays warnings when settings are enabled which may break games.Leave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Displays additional, very high upscaling multipliers dependent on GPU capability.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.DefaultForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget::GraphicsSettingsWidgetThis string refers to a default pixel formatDefaultHotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Toggle Hardware MipmappingHardware mipmapping is now enabled.Hardware mipmapping is now disabled.Cycle Deinterlace ModeAutomaticOffWeave (Top Field First)Weave (Bottom Field First)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First)Blend (Bottom Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Deinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%No save state found in slot {}.SystemOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State and Select Next SlotSelect Next Slot and Save StateSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10Save slot {0} selected ({1}).ImGuiOverlays{} Recording Input{} ReplayingInput Recording Active: {}Frame: {}/{} ({})Undo Count: {}Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextClose MenuSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingStarted new input recordingSavestate load failed for input recordingSavestate load failed for input recording, unsupported version?Replaying input recordingInput recording stoppedUnable to stop input recordingCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecordingControlsRecord Mode EnabledReplay Mode EnabledInputRecordingViewerInput Recording ViewerFileEditViewOpenClose%1 %2%1%1 [%2]Left AnalogRight AnalogCrossSquareTriangleCircleL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)Opening Recording FailedFailed to open file: %1InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverPause On StartConfirm ShutdownEnable Discord PresencePause On Controller DisconnectionGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesLanguage:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Pauses the emulator when a controller with bindings is disconnected.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.UncheckedFusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)ErrorFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&Help&DebugSwitch Renderer&View&Window Size&ToolsInput RecordingToolbarStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&Controllers&Hotkeys&GraphicsA&chievements&Post-Processing Settings...FullscreenResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarFullscreenIn ToolbarChange Disc...&AudioGame ListInterfaceAdd Game Directory...&SettingsFrom File...From Device...From Game List...Remove DiscGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarShut DownIn ToolbarResetIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave StateIn ToolbarControllersIn ToolbarSettingsIn ToolbarScreenshot&Memory Cards&Network && HDD&Folders&ToolbarLock Toolbar&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Debug ConsoleEnable Log WindowEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.SettingsInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEdit Cheats...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)WARNING: Memory Card BusyConfirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeErrorYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play TimeCheck Wiki PageDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Theme ChangeChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?Input Recording FailedFailed to create file: {}Input Recording Files (*.p2m2)Input Playback FailedFailed to open file: {}PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...EmptySave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscResetMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card Creation FailedCould not create the memory card:
{}Memory Card Read FailedUnable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
Memory Card '{}' was saved to storage.Failed to create memory card. The error was:
{}Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB FileFolder<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>VorderingGebruik 'n gids in U se PC lêerstelsel, in plaas van 'n lêer. Oneindige kapasiteit, met dieselfde versoenbaarheid as 'n 8 MB Geheue Kaart.'n Standaard, 8 MB Geheue Kaart. Mees versoenbaar, maar kleinste kapasiteit.2x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.4x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.8x groter as 'n standaard Geheue Kaart. Kan waarskynlik versoenbaarheid probleme hê.MemoryCardType should be left as-is.Omskep Geheue Kaart MislukOngeldige GeheueKaartTipeOmskepping VoltooidGeheue Kaart "%1" omgeskep na "%2"U se gids Geheue Kaart het teveel data in om omgeskep te word na 'n lêer Geheue Kaart. Die grootste ondersteunde Geheue Kaart het 'n kapasiteit van 64 MB. Om U se gids Geheue Kaart te omskep, moet U speletjie gidse verwyder tot die grootte 64 MB of minder is.Kan nie Geheue Kaart omskep nieThere was an error when accessing the memory card directory. Error message: %0MemoryCardCreateDialogSkep Geheue Kaart<html><head/><body><p><span style=" font-weight:700;">Skep Geheue Kaart</span><br />Voeg die naam in van die Geheue Kaart wat U wil skep, en kies 'n grootte. Ons beveel 8MB Geheue Kaarte aan, of gids Geheue Kaarte vir beste versoenbaarheid.</p></body></html>Geheue Kaart Naam:8 MB [Mees Versoenbaar]Die is die standaard Sony-voorsiende grootte, en is ondersteun deur alle speletjies en BIOS weergawes.16 MB'n Tipiese grootte vir derde party Geheue Kaarte wat met meeste speletjies behoort te werk.32 MB64 MBLae versoenbaarheid waarskuwing: Ja, dit is baie groot, maar mag dalk nie werk met baie speletjies nie.Gids [Aanbevole]Stoor Geheue Kaart inhoud in die gasheer lêerstelsel in plaas van 'n lêer.128 KB (PS1)Die is die standaard Sony-voorsiende grootte PS1 Geheue Kaart, en net versoenbaar met PS1 speletjies.Gebruik NTFS KompressieNTFS kompressie is ingebou, vinnig, en heeltemal betroubaar. Kompres gewoonlik Geheue Kaarte (sterk aanbeveel).Kon nie Geheue Kaart skep nie, want die naam '%1' bevat een of meer ongeldige karakters.Kon nie die Geheue Kaart skep nie, want 'n ander kaart met die naam '%1' bestaan reeds.Kon nie Geheue Kaart skep nie. Die log mag meer inliging bevat.Geheue Kaart '%1' geskep.MemoryCardListWidgetJaNeeMemoryCardSettingsWidgetGeheue Kaart GleuweGeheue KaarteGids:Blaai...Open...HerstelNaamTipeGeformateerLaas VeranderVerfrisSkepHernoemOmskepSkrapInstellingsBestuur saves outomaties gebaseer op hardlopende speletjieGekontroleer(Slegs gids tipe / Kaart grootte: Outo) Laai net die relevante hardlopende speletjie saves, en ignoreer ander. Voorkom om uit spasie te hardloop vir saves.Ruil Geheue KaarteVerwyder Geheue KaartFoutSkrap Geheue KaartHernoem Geheue KaartNuwe Kaart NaamNuwe naam is ongeldig, dit moet eindig met .ps2Nuwe naam is ongeldig, 'n kaart met dié naam bestaan alreeds.Gleuf %1This Memory Card cannot be recognized or is not a valid file type.Is U seker U wil die Geheue Kaart '%1' skrap?
Die aksie kan nie omgekeer word nie en U sal enige saves op die kaart verloor.Kon nie Geheue Kaart skrap nie. Die log mag meer inliging hê.Kon nie Geheue Kaart hernoem nie. Die log mag meer inliging bevat.Gebruik vir Gleuf %1Albei gleuwe moet 'n kaart gekies hê om te ruil.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)OnbekendPS2 (Gids)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Ontbreek]MemorySearchWidgetValueType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexSearchFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonStartEndSearch Results List Context MenuCopy AddressGo to in DisassemblyAdd to Saved Memory AddressesRemove ResultDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeThis search comparison can only be used with filter searches.%0 results foundSearching...IncreasedIncreased ByDecreasedDecreased ByChangedChanged ByNot ChangedMemoryViewWidgetGeheueKopieer AdresGaan na in DemontageGaan na adresShow as Little EndianWys as 1 GreepWys as 2 GrepeWys as 4 GrepeWys as 8 GrepeVoeg by Gestoorde Geheue AdresseKopieer GreepKopieer SegmentKopieer KarakterPlakGo To In Memory ViewCannot Go ToNewFunctionDialogNo existing function found.No next symbol found.Size is invalid.Size is not a multiple of 4.A function already exists at that address.Cannot create symbol source.Cannot create symbol.Cannot Create FunctionNewGlobalVariableDialogCannot create symbol source.Cannot create symbol.Cannot Create Global VariableNewInputRecordingDlgNuwe Inset OpnameKies Opname TipeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Skakel AanIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Stoor Staat<html><head/><body><p align="center"><span style=" color:#ff0000;">Wees Gewaarsku! Om 'n inset opname te maak wat begin van 'n stoor-staat sal nie werk met toekomstige weergawes as gevolg van stoor-staat weergawe.</span></p></body></html>Kies Lêer PadBlaaiVoeg Outeur Naam inInset Opname Lêers (*.p2m2)Kies 'n LêerNewLocalVariableDialogInvalid function.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Local VariableNewParameterVariableDialogInvalid function.Invalid storage type.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Parameter VariableNewSymbolDialogDialogNameAddressRegisterStack Pointer OffsetSizeCustomExisting FunctionsShrink to avoid overlapsDo not modifyTypeFunctionGlobalStackFill existing function (%1 bytes)Fill existing function (none found)Fill space (%1 bytes)Fill space (no next symbol)Fill existing functionFill spaceName is empty.Address is not valid.Address is not aligned.PadD-Pad OpD-Pad RegsD-pad AfD-pad LinksDriehoekSirkelKruisVierkantSelectStartL1 (Linker Buffer)L2 (Linker Sneller)R1 (Regter Buffer)R2 (Regter Sneller)L3 (Linker Stok Knoppie)R3 (Regter Stok Knoppie)Analoog SkakelToepas DrukLinker Stok OpLinker Stok RegsLinker Stok AfLinker Stok LinksRegter Stok OpRegter Stok RegsRegter Stok AfRegter Stok LinksGroot (Lae Frekwensie) MotorKlein (Hoë Frekwensie) MotorNie omgekeerd nieKeer Links/Regs omKeer Op/Af omKeer Links/Regs + Op/Af omKeer Linker Stok omKeer die rigting van die linker analoog stok om.Keer Regter Stok omKeer die rigting van die regter analoog stok om.Analoog DoodsoneStel die analoog stok doodsone, d.i. die fraksie van die stok beweging wat geïgnoreer sal word.%.0f%%Knoppie/Sneller DoodsoneStel die doodsone vir aktivering van knoppies/snellers, d.i. die fraksie van die sneller wat geïgnoreer sal word.Pressure Modifier AmountAnaloog lig is nou aan vir poort {0} / gleuf {1}Analoog lig is nou af vir poort {0} / gleuf {1}Analoog SensitiwiteitStel die analoog stok as skaal faktoor. 'n Waarde tussen 130% en 140% is aanbeveel wanneer onlangse kontroleerders gebruik word, bv. DualShock 4, Xbox One Kontroleerder.Groot Motor Vibrasie SkaalVermeerder of verminder die intensiteit of lae frekwensie vibrasie gestuur deur die speletjie.Klein Motor Vibrasie SkaalVermeerder of verminder die intensiteit of hoë frekwensie vibrasie gestuur deur die speletjie.Stel die druk wanneer die verwysiger knoppie gehou is.Nie Gekoppel nieDualShock 2Tokkel OpTokkel AfGroen FretRooi FretGeel FretBlou FretOranje FretWhammy BalkKantel OpWhammy Balk DoodsoneDie stel die whammy balk doodsone. Insette onder die waarde sal nie na die PS2 gestuur word nie.Whammy Balk SensitiwiteitStel die whammy balk asse skaal faktor.KitaarKontroleerder poort {0}, gleuf {1} het 'n {2} gekoppel, maar die stoor staat het 'n {3}.
{3} Word uitgehaal en vervang met {2}.Geel (Links)Geel (Regs)Blou (Links)Blou (Regs)Wit (Links)Wit (Regs)Groen (Links)Groen (Regs)RooiPop'n MusicMotorDial (Left)Dial (Right)Dial DeadzoneSets the dial deadzone. Inputs below this value will not be sent to the PS2.Dial SensitivitySets the dial scaling factor.JogconB ButtonA ButtonI ButtonII ButtonL (Left Bumper)R (Right Bumper)Twist (Left)Twist (Right)Twist DeadzoneSets the twist deadzone. Inputs below this value will not be sent to the PS2.Twist SensitivitySets the twist scaling factor.NegconPatchKon nie {} oopmaak nie. Ingeboude speletjie patches is nie beskikbaar nie.OSD Message%n GameDB patches are active.%n GameDB patches are active.OSD Message%n game patches are active.%n game patches are active.OSD Message%n cheat patches are active.%n cheat patches are active.Geen kroeke of patches (wydskerm, versoenbaarheid of ander) is gevind / geaktiveer nie.Pcsx2ConfigDisabled (Noisy)TimeStretch (Recommended)PermissionsDialogCameraPCSX2 gebruik U se kamera om 'n EyeToy kamera te emuleer wat ingeprop is in die virtuele PS2.PermissionsDialogMicrophonePCSX2 gebruik U se mikrofoon om 'n USB mikrofoon te emuleer wat ingeprop is in die virtuele PS2.QCoreApplicationInvalid array subscript.No type name provided.Type '%1' not found.QObjectHDD SkepperKon nie HDD beeld skep nieHDD lêer word geskep
%1 / %2 MiBKanselleerQtAsyncProgressThreadFoutVraagInligtingQtHostRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.ErrorAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}Controller {} connected.System paused because controller {} was disconnected.Controller {} disconnected.CancelQtModalProgressCallbackPCSX2KanselleerFoutVraagInligtingRegisterWidgetRegister UitsigBeskou as hexBeskou as floatKopieer Boonste HalfteKopieer Onderste HalfteKopieer SegmentKopieer WaardeVerander Boonste HalfteVerander Onderste HalfteVerander SegmentVerander WaardeGaan na in DemontageGaan na in Geheue BeskouingChanging the value in a CPU register (e.g. "Change t0")Verander %1Ongeldige register waardeOngeldige heksadesimale register waarde.Ongeldige floating-point register waarde.Ongeldige teiken adresSaveStateThis save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.SavedAddressesModelGEHEUE ADRESETIKETBESKRYWINGSettingWidgetBinderTerugstelVerstek: Bevestig GidsDie gekiesde gids bestaan nie tans nie:
%1
Wil U die gids skep?FoutGids pad kan nie leeg wees nie.Kies gids vir %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Gebruik Globale Instellings [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Gebruik Globale Instellings [Disabled]Gebruik Globale Instellings [%1]SettingsWindowPCSX2 InstellingsHerstel VerstekwaardesKopieer Globale InstellingsVerwyder InstellingsMaak toe<strong>Opsomming</strong><hr>Die bladsy wys besonderhede oor die gekiesde speletjie. Verandering van die Inset Profiel sal die kontroleerder binding skema vir hierdie speletjie stel na enige gekiesde profiel, in plaas van die verstek (Gedeelde) konfigurasie. Die spoorlys en dump verifikasie kan gebruik word om te bepaal of U se skyfbeeld 'n bekende goeie dump pas. As dit nie pas nie, mag die speletjie stukkend wees.OpsommingOpsomming is nie beskikbaar vir lêers wat nie teenwoordig in die speletjie lys is nie.KoppelvlakSpeletjie Lys<strong>Speletjie Lys Instellings</strong><hr>Die lys bo wys die gidse wat gesoek sal word deur PCSX2 om die speletjie lys te vul. Soek gidse kan bygevoeg, verwyder, en oorgeskakel word na rekursief/nie-rekursief.BIOSEmulasiePatches<strong>Patches</strong><hr>Hierdie afdeling laat U toe om opsionele patches te kies om op die speletjie toe te pas, wat werkverrigting, visuele, of speel verbeterings mag voorsien.Kroeke<strong>Kroeke</strong><hr>Die afdeling laat U toe om te kies watter kroeke U wens on te aktiveer. U kan nie kroeke aktiveer/deaktiveer sonder etikette vir ou-formaat pnach lêers, dit sal outomaties aktiveer as die hoof kroek aktiveer opsie gemerk is.Speletjie Regstellings<strong>Speletjie Regstellings Instellings</strong><hr>Speletjie Regstellings kan rondom verkeerde emulasie in sommige titels werk.<br>Alhoewel, dit kan ook probleme veroorsaak in speletjies as dit verkeerd gebruik word.<br>Dit is beste om alles gedeaktiveerd te los behalwe as anders geadviseer word.GrafikaOudioGeheue KaarteNetwerk & HDDGidse<strong>Gids Instellings</strong><hr>Hierdie instellings beheer waar PCSX2 looptyd data lêers sal stoor.Prestasies<strong>Prestasie Instellings</strong><hr>Hierdie opsies beheer die RetroAchievements implementering in PCSX2, wat U toelaat om prestasies te verdien in U se speletjies.RAintegrasie word gebruik, ingeboude RetroAchievements ondersteuning is gedeaktiveer.GevorderdeAre you sure you want to restore the default settings? Any existing preferences will be lost.<strong>Koppelvlak Instellings</strong><hr>Hierdie opsies beheer hoe die sagteware lyk en optree.<br><br> Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>BIOS Instellings</strong><hr>Konfigureer U se BIOS hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Emulasie Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van raam tempo en speletjie instellings.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Grafika Instellings</strong><hr>Hierdie opsies bepaal die konfigurasie van die grafiese uitset.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Oudio Instellings</strong><hr>Hierdie opsies beheer die oudio uitset van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Geheue Kaart Instellings</strong><hr>Skep en konfigureer Geheue Kaarte hier.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Netwerk & HDD Instellings</strong><hr>Hierdie opsies beheer die netwerk konnektiwiteit en interne HDD stoor van die konsole.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.<strong>Gevorderde Instellings</strong><hr>Die is gevorderde instellings om die konfigurasie van die gesimuleerde konsole te bepaal.<br><br>Sweef die muis oor 'n opsie vir adisionele inligting, en Shift+Wiel om die paneel te blaai.Ontfout<strong>Ontfout Instellings</strong><hr>Hierdie is opsies wat gebruik kan word om interne inligting oor die program te log. <strong>Moenie verander nie behalwe as U weet wat U doen</strong>, dit sal ernstige afname in spoed veroorsaak, en kan groot hoeveelhede skyf spasie mors.Bevestig Herstel VerstekStel terug UI InstellingsDie konfigurasie vir die speletjie sal vervang word met die huidige globale instellings.
Enige huidige instelling waardes sal oorskryf word.
Wil U voortgaan?Per-speletjie konfigurasie gekopieer van globale instellings.Die konfigurasie vir die speletjie sal verwyder word.
Enige huidige instelling waardes sal verlore gaan.
Wil U voortgaan?Per-speletjie konfigurasie verwyder.Aanbevole WaardeSetupWizardDialogPCSX2 Opstel AssistentTaalBIOS BeeldSpeletjie GidseKontroleerder OpstellingVoltooidTaal:Tema:Aktiveer Outomatiese Opdaterings<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>BIOS Gids:Blaai...TerugstelLeêrnaamWeergaweMaak BIOS Gids Oop...Herlaai Lys<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Soek Gidse (sal geskandeer word vir speletjies)Voeg by...VerwyderSoek GidsSkandeer Rekursief<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>Kontroleerder Poort 1Kontroleerder Gekarteer Na:Kontroleerder Tipe:Verstek (Sleutelbord)Outomatiese KarteringKontroleerder Poort 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Opstelling Voltooi!</span></h1><p>U is nou reg om speletjies te hardloop.</p><p>Verdere opsies is beskikbaar onder die instellings kieslys. U kan ook gebruik maak van die Groot Prent UI vir navigasie heeltemal met 'n kontroleerder.</p><p>Ons hoop U geniet PCSX2.</p></body></html>&Terug&Volgende&KanselleerWaarskuwing'n BIOS beeld is nie gekies nie. PCSX2 <strong> sal nie</strong> speletjies kan hardloop sonder 'n BIOS beeld nie.<br><br> Is U seker U wil voortgaan sonder om 'n BIOS beeld te kies?Geen speletjie gidse is gekies nie. U sal enige speletjie dumps handmatig moet oopmaak om te speel, PCSX2 se lys sal leeg wees.
Is U seker U wil voortgaan?&VoltooiKanselleer OpstellingIs U seker U wil die PCSX2 opstelling kanselleer?
Enige verandering is gestoor, en die opstel assistent sal weer hardloop volgende keer U PCSX2 oopmaak.Maak Gids Oop...Kies Soek GidsSkandeer Rekursief?Wil U die gids "%1" rekursief skandeer?
Om rekursief te skandeer neem langer, maar sal lêers identifiseer in ondergidse.Verstek (Geen)Geen toestelle beskikbaar nieOutomatiese BindingGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.StackModelWarning: short space limit. Abbreviate if needed.INSKRYWINGWarning: short space limit. Abbreviate if needed.ETIKETWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUKSIEWarning: short space limit. Abbreviate if needed.STAPEL WYSERWarning: short space limit. Abbreviate if needed.GROOTTESymbolTreeModelAliveDeadNameValueLocationSizeTypeLivenessSymbolTreeTypeDelegateSymbol no longer exists.Cannot Change TypeSymbolTreeWidgetFormRefreshFilter+-(unknown source file)(unknown section)(unknown module)Copy NameCopy Mangled NameCopy LocationRename SymbolGo to in DisassemblyGo to in Memory ViewShow Size ColumnGroup by ModuleGroup by SectionGroup by Source FileSort by if type is knownReset childrenChange type temporarilyConfirm DeletionDelete '%1'?Name:Change Type ToType:Cannot Change TypeThat node cannot have a type.ThreadModelONGELDIGWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSKRYWINGWarning: short space limit. Abbreviate if needed.PRIORITEITWarning: short space limit. Abbreviate if needed.STAATWarning: short space limit. Abbreviate if needed.WAG TIPERefers to a Thread State in the Debugger.SLEGRefers to a Thread State in the Debugger.HARDLOOPRefers to a Thread State in the Debugger.REGRefers to a Thread State in the Debugger.WAGRefers to a Thread State in the Debugger.OPSKORTRefers to a Thread State in the Debugger.WAG OPSKORTRefers to a Thread State in the Debugger.RUSTENDRefers to a Thread Wait State in the Debugger.GEENRefers to a Thread Wait State in the Debugger.ONTWAKING VERSOEKRefers to a Thread Wait State in the Debugger.SEMAFOORRefers to a Thread Wait State in the Debugger.SLAAPRefers to a Thread Wait State in the Debugger.VERSUIMRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebkamera (EyeToy)Sony EyeToyKonami Capture EyeVideo DeviceAudio DeviceAudio LatencyKies die toestel om beelde van te kry.HID Keyboard (Konami)SleutelbordHID MuisWyserLinker KnoppieRegter KnoppieMiddel KnoppieGunCon 2D-Pad OpD-pad AfD-pad LinksD-Pad RegsSnellerSkiet AfskermKalibrasie SkootABCSelectStartRelatief LinksRelatief RegsRelatief OpRelatief AfWyser PadStel die kruispunt beeld wat die liggeweer sal gebruik. Om 'n kruispunt beeld te stel sal die sisteem wyser afskakel.Wyser SkaalSkaal die kruispunt beeld bo gestel.%.0f%%Wyser KleurStel 'n kleur na die gekiesde kruispunt beelde, kan gebruik word vir verskeie spelers. Spesifiseer in HTML/CSS formaat (bv. #aabbcc)Handmatige Skerm KonfigurasieDwing die gebruik van die skerm parameters onder, in plaas van outomatiese parameters as beskikbaar.X Skaal (Sensitiwiteit)Skaal die posisie om die CRT kurwe te simuleer.%.2f%%Y Skaal (Sensitiwiteit)Middelpunt XStel die horisontale middelpunt posisie van die gesimuleerde skerm.%.0fpxMiddelpunt YStel die vertikale middelpunt posisie van die gesimuleerde skerm.Skerm WydteStel die wydte van die gesimuleerde skerm.%dpxSkerm HoogteStel die hoogte van die gesimuleerde skerm.Logitech USB OorfoneInvoertoestelKies die toestel om oudio van te lees.Uitvoer ToestelKies die toestel om oudio uit te voer.Invoer LatensieSpesifiseer die latensie na die bediener invoer toestel.%dmsUitvoer LatensieSpesifiseer die latensie na die bediener uitvoer toestel.USB-Mikrofoon: Nie speler 1 of 2 is gekoppel nie.USB-Mikrofoon: Kon nie speler {} oudio stroom begin nie.MicrophoneSingstarLogitechKonamiSpeler 1 ToestelKies die invoer vir die eerste speler.Speler 2 ToestelKies die invoer vir die tweede speler.usb-msd: Kon nie beeld lêer '{}' oopmaak nieMassa Stoor ToestelWysiging tyd na USB massa stoor beeld verander, dit word herkoppel.Iomega Zip-100 (Generic)Sony MSAC-US1 (PictureParadise)Beeld PadStel die pad na beeld wat die virtuele massa stoor toestel sal ondersteun.Stuur LinksStuur RegsVersnellerRemKruisVierkantSirkelDriehoekL1R1L2R2KragterugvoerWissel Op / R1Wissel Af / L1L3R3Kieslys OpKieslys AfXYAfLaagMediumHoogStuur GladmaakMaak verandering in stuur gladder na die gespesifiseerde persent per peiling. Benoodig vir die gebruik van sleutelborde.%d%%Stuur DoodsoneStuur asse doodsone vir pads of nie-self sentrering wiele.Stuur DempingToepas krag kurwe filter na stuur asse waardes. Versag klein insette.Workaround for Intermittent FFB LossWorks around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.Wiel ToestelDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drom StelBlouGroenRooiGeelOranjeBuzz KontroleerderSpeler 1 RooiSpeler 1 BlouSpeler 1 OranjeSpeler 1 GroenSpeler 1 GeelSpeler 2 RooiSpeler 2 BlouSpeler 2 OranjeSpeler 2 GroenSpeler 2 GeelSpeler 3 RooiSpeler 3 BlouSpeler 3 OranjeSpeler 3 GroenSpeler 3 GeelSpeler 4 RooiSpeler 4 BlouSpeler 4 OranjeSpeler 4 GroenSpeler 4 GeelKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G#2A 2A# 2B 2Wiel OpWiel AfSega SeamicStok LinksStok RegsStok OpStok AfZLRKon nie '{}' oopmaak vir drukwerk nie.Drukker stoor na '{}'...DrukkerGeenNie Verbind nieVerteke Inset ToestelVersteke Uitset ToestelDJ Hero DraaitafelDriehoek / EuforieKruisdemper LinksKruisdemper RegsLinker Draaitafel KloksgewysLinker Draaitafel AntikloksgewysRegter Draaitafel KloksgewysRegter Draaitafel AntikloksgewysLinker Draaitafel GroenLinker Draaitafel RooiLinker Draaitafel BlouRegter Draaitafel GroenRegter Draaitafel Rooi Regter Draaitafel BlouToepas 'n vermenigvuldiger na die draaitafelEffekte Knop LinksEffekte Knop RegsDraaitafel VermenigvuldigerGametrak DeviceFoot PedalLeft XLeft YLeft ZRight XRight YRight ZInvert X axisInvert Y axisInvert Z axisLimit Z axis [100-4095]- 4095 for original Gametrak controllers
- 1790 for standard gamepads%dRealPlay DeviceRealPlay RacingRealPlay SphereRealPlay GolfRealPlay PoolAccel XAccel YAccel ZTrance Vibrator (Rez)Train ControllerType 2ShinkansenRyojōhenPowerA ButtonB ButtonC ButtonD ButtonAnnounceHornLeft DoorRight DoorCamera ButtonAxes PassthroughPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBBindingWidgetAsseKnoppiesUSBBindingWidget_BuzzPlayer 1RedPushButtonBlueOrangeGreenYellowPlayer 2Player 3Player 4USBBindingWidget_DenshaConFace ButtonsCBDAHintsThis controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".D-PadDownLeftUpRightPower refers to the train's accelerator which causes the train to increase speed.Power LeverBrake LeverSelectStartUSBBindingWidget_DrivingForceWenkeOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.KragterugvoerD-PadAfLinksOpRegsL1L2RemStuur LinksStuur RegsSelectStartGesig KnoppiesSirkelKruisDriehoekVierkantR1R2VersnellerUSBBindingWidget_GTForceWenkeOm stuur te bind aan meeste moderne 900 grade wiele, draai die wiel een rotasie in die gewenste rigting, dan weer terug na die middelpunt toe.KragterugvoerXARemStuur LinksStuur RegsLinker PaddelRegter PaddelYBVersnellerUSBBindingWidget_GametrakLeft HandX AxisPushButtonLeft=0 / Right=0x3ffY AxisBack=0 / Front=0x3ffZ AxisTop=0 / Bottom=0xfffFoot PedalRight HandUSBBindingWidget_GunCon2KnoppiesACStartSelectBD-PadAfLinksOpRegsWyser Opstel<p>By verstek, GunCon2 sal die muis wyser gebruik. Om die muis te gebruik, hoef U <strong> nie</strong> enige bindings in te stel nie behalwe die sneller en knoppies nie.</p>
<p>As U 'n kontroleerder wil gebruik, of liggeweer wat n kontroleerder simuleer in plaas van 'n muis, dan moet U dit bind aan Relatiewe Mikking. Andersins, moet Relatiewe Mikking <strong> ongebind gelos word</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relatiewe MikkingSnellerSkiet AfskermKalibrasie SkootKalibrasie skoot is vereis om die opstel skerm te slaag in party speletjies.USBBindingWidget_RealPlayD-Pad UpPushButtonD-Pad DownD-Pad LeftD-Pad RightRedGreenYellowBlueAccel XAccel YAccel ZUSBBindingWidget_RyojouhenConHintsRyojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name.The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.Door ButtonsLeftPushButtonRightD-PadDownUpBrake LeverPower refers to the train's accelerator which causes the train to increase speed.Power LeverFace ButtonsSelectStartAnnounce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.AnnounceCamera is used to switch the view point. Original: 視点切替CameraHorn is used to alert people and cars that a train is approaching. Original: 警笛HornUSBBindingWidget_ShinkansenConHintsThis controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.Power refers to the train's accelerator which causes the train to increase speed.Power LeverD-PadDownLeftUpRightSelectStartBrake LeverFace ButtonsCBDAUSBBindingWidget_TranceVibratorMotorUSBDeviceWidgetToestel TipeBindingsInstellingsOutomatiese KarteringVerwyder KarteringUSB Poort %1Geen toestelle beskikbaar nieVerwyder BindingsIs U seker U wil al die bindings vir die toestel uitvee? Die aksie kan nie ontdoen word nie.Outomatiese BindingGeen generiese bindings was gegenereer vir toestel '%1'. Die kontroleerder/bron mag dalk nie outomatiese bindings ondersteun nie.VMManagerKon nie ou stoor staat rugsteun nie {}.Kon nie stoor staat stoor nie: {}.PS2 BIOS ({})Onbekende SpeletjieCDVD precaching was cancelled.CDVD precaching failed: {}FoutPCSX2 benodig a PS2 BIOS om te hardloop.
Om wettige redes, *moet* U 'n BIOS van 'n werklike PS2 eenheid wat U besit kry (leening tel nie).
Wanneer dit klaar gedump is, moet die BIOS beeld in die bios gids wat binne die data gids is, geplaas word. (Gereedskap Kieslys -> Maak Data Gids Oop).
Raadpleeg asseblief die FAQs en Guides vir verdere instruksies.Besig om staat te hervatBoot and DebugFailed to load save stateStaat gestoor na gleuf {}.Kon nie stoor staat stoor na gleuf {}.Besig om staat te laaiKon nie staat laai nie (Geheue kaart is besig)Daar is geen stoor staat in gleuf {}.Kon nie staat laai van slot nie {} (Geheue kaart is besig)Besig om staat te laai van gleuf {}...Kon nie staat stoor nie (Geheue kaart is besig)Kon nie staat stoor na slot nie {} (Geheue kaart is besig)Besig om staat te stoor na gleuf {}...Raam bevorderingSkyf verwyder.Skyf verander na '{}'.Kon nie nuwe skyfbeeld '{}' oopmaak nie. Ou beeld word teruggekeur.
Fout was: {}Kon nie terug skakel na ou skyfbeeld nie. Skyf word verwyder.
Fout was: {}Kroeke is gedeaktiveer as gevolg van prestasies hardcore modus.Vinnige CDVD is geaktiveer, dit kan speletjies breek.Siklus tempo/oorslaan is nie op verstek nie, dit mag speletjies laat omval of te stadig hardloop.Opskaal vermenigvuldiger is onder plaaslik, dit sal vertooning breek.Mipmapping is disabled. This may break rendering in some games.Renderer is not set to Automatic. This may cause performance problems and graphical issues.Tekstuur filtrering is nie op Bilineêr (PS2) gestel nie. Dit sal vertooning breek in party speletjies.No Game RunningTrilinêre filtrering is nie op outomaties gestel nie. Dit mag vertooning in party speletjies breek.Blending Accuracy is below Basic, this may break effects in some games.Hardeware Aflaai Modus is nie op Akkuraat gestel nie, dit mag vertooning in party speletjies breek.EE FPU Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.EE FPU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.VU0 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.VU1 Afrond Modus is nie op verstek gestel nie, dit mag party speletjies breek.VU Klamp Modus is nie op verstek gestel nie, dit mag party speletjies breek.128MB RAM is enabled. Compatibility with some games may be affected.Speletjie Regstellings is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.Versoenbaarheid Patches is nie geaktiveer nie. Versoenbaarheid met party speletjies mag geaffekteer word.Beeldkoers vir NTSC is nie verstek nie. Dit mag party speletjies breek.Beeldkoers vir PAL is nie verstek nie. Dit mag party speletjies breek.EE herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.VU0 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.VU1 herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.IOP Herkompileerder is nie geaktiveer nie, dit sal werkverrigting ernstig verminder.EE kasgeheue is geaktiveer, dit sal werkverrigting ernstig verminder.EE Wag Lus Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.INTC Draai Opsporing is nie geaktiveer nie, dit mag werkverrigting verminder.Fastmem is not enabled, this will reduce performance.Onmiddellike VU1 is gedeaktiveer, dit mag werkverrigting verminder.mVU Vlag Hack is nie geaktiveer nie, dit mag werkverrigting verminder.GPU Palet bekering is geaktiveer, dit mag werkverrigting verminder.Tekstuur Voorlaaiing is nie Vol nie, dit mag werkverrigting verminder.Reken tekstuur streek is geaktiveer, dit mag werkverrigting verminder.Texture dumping is enabled, this will continually dump textures to disk.