// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team // SPDX-License-Identifier: GPL-3.0+ #pragma once #include "ui_SettingsWindow.h" #include #include #include #include #include class QWheelEvent; class INISettingsInterface; class SettingsInterface; namespace GameList { struct Entry; } class InterfaceSettingsWidget; class GameListSettingsWidget; class EmulationSettingsWidget; class BIOSSettingsWidget; class GameCheatSettingsWidget; class GameFixSettingsWidget; class GamePatchSettingsWidget; class GraphicsSettingsWidget; class AudioSettingsWidget; class MemoryCardSettingsWidget; class FolderSettingsWidget; class DEV9SettingsWidget; class AchievementSettingsWidget; class AdvancedSettingsWidget; class DebugSettingsWidget; class SettingsWindow final : public QWidget { Q_OBJECT public: explicit SettingsWindow(); SettingsWindow(std::unique_ptr sif, const GameList::Entry* game, std::string serial, u32 disc_crc, QString filename = QString()); ~SettingsWindow(); static void openGamePropertiesDialog(const GameList::Entry* game, const std::string_view title, std::string serial, u32 disc_crc); static void closeGamePropertiesDialogs(); SettingsInterface* getSettingsInterface() const; __fi bool isPerGameSettings() const { return static_cast(m_sif); } __fi const std::string& getSerial() const { return m_serial; } __fi u32 getDiscCRC() const { return m_disc_crc; } __fi InterfaceSettingsWidget* getInterfaceSettingsWidget() const { return m_interface_settings; } __fi GameListSettingsWidget* getGameListSettingsWidget() const { return m_game_list_settings; } __fi BIOSSettingsWidget* getBIOSSettingsWidget() const { return m_bios_settings; } __fi EmulationSettingsWidget* getEmulationSettingsWidget() const { return m_emulation_settings; } __fi GameCheatSettingsWidget* getGameCheatSettingsWidget() const { return m_game_cheat_settings_widget; } __fi GameFixSettingsWidget* getGameFixSettingsWidget() const { return m_game_fix_settings_widget; } __fi GamePatchSettingsWidget* getGamePatchSettingsWidget() const { return m_game_patch_settings_widget; } __fi GraphicsSettingsWidget* getGraphicsSettingsWidget() const { return m_graphics_settings; } __fi AudioSettingsWidget* getAudioSettingsWidget() const { return m_audio_settings; } __fi MemoryCardSettingsWidget* getMemoryCardSettingsWidget() const { return m_memory_card_settings; } __fi FolderSettingsWidget* getFolderSettingsWidget() const { return m_folder_settings; } __fi DEV9SettingsWidget* getDEV9SettingsWidget() const { return m_dev9_settings; } __fi AchievementSettingsWidget* getAchievementSettingsWidget() const { return m_achievement_settings; } __fi AdvancedSettingsWidget* getAdvancedSettingsWidget() const { return m_advanced_settings; } void registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text); bool eventFilter(QObject* object, QEvent* event) override; void setWindowTitle(const QString& title); QString getCategory() const; void setCategory(const char* category); // Helper functions for reading effective setting values (from game -> global settings). bool getEffectiveBoolValue(const char* section, const char* key, bool default_value) const; int getEffectiveIntValue(const char* section, const char* key, int default_value) const; float getEffectiveFloatValue(const char* section, const char* key, float default_value) const; std::string getEffectiveStringValue(const char* section, const char* key, const char* default_value) const; // Helper functions for reading setting values for this layer (game settings or global). std::optional getBoolValue(const char* section, const char* key, std::optional default_value) const; std::optional getIntValue(const char* section, const char* key, std::optional default_value) const; std::optional getFloatValue(const char* section, const char* key, std::optional default_value) const; std::optional getStringValue(const char* section, const char* key, std::optional default_value) const; void setBoolSettingValue(const char* section, const char* key, std::optional value); void setIntSettingValue(const char* section, const char* key, std::optional value); void setFloatSettingValue(const char* section, const char* key, std::optional value); void setStringSettingValue(const char* section, const char* key, std::optional value); bool containsSettingValue(const char* section, const char* key) const; void removeSettingValue(const char* section, const char* key); void saveAndReloadGameSettings(); Q_SIGNALS: void settingsResetToDefaults(); private Q_SLOTS: void onCategoryCurrentRowChanged(int row); void onRestoreDefaultsClicked(); void onCopyGlobalSettingsClicked(); void onClearSettingsClicked(); protected: void closeEvent(QCloseEvent*) override; void wheelEvent(QWheelEvent* event) override; private: enum : u32 { MAX_SETTINGS_WIDGETS = 13 }; void setupUi(const GameList::Entry* game); void addWidget(QWidget* widget, QString title, QString icon, QString help_text); bool handleWheelEvent(QWheelEvent* event); void reopen(const QString& message); std::unique_ptr m_sif; Ui::SettingsWindow m_ui; InterfaceSettingsWidget* m_interface_settings = nullptr; GameListSettingsWidget* m_game_list_settings = nullptr; BIOSSettingsWidget* m_bios_settings = nullptr; EmulationSettingsWidget* m_emulation_settings = nullptr; GameCheatSettingsWidget* m_game_cheat_settings_widget = nullptr; GameFixSettingsWidget* m_game_fix_settings_widget = nullptr; GamePatchSettingsWidget* m_game_patch_settings_widget = nullptr; GraphicsSettingsWidget* m_graphics_settings = nullptr; AudioSettingsWidget* m_audio_settings = nullptr; MemoryCardSettingsWidget* m_memory_card_settings = nullptr; FolderSettingsWidget* m_folder_settings = nullptr; DEV9SettingsWidget* m_dev9_settings = nullptr; AchievementSettingsWidget* m_achievement_settings = nullptr; AdvancedSettingsWidget* m_advanced_settings = nullptr; DebugSettingsWidget* m_debug_settings = nullptr; std::array m_category_help_text; QObject* m_current_help_widget = nullptr; QMap m_widget_help_text_map; QString m_filename; std::string m_game_list_filename; std::string m_serial; u32 m_disc_crc; };