// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team // SPDX-License-Identifier: GPL-3.0+ #include "DisplayWidget.h" #include "MainWindow.h" #include "QtHost.h" #include "QtUtils.h" #include "pcsx2/ImGui/FullscreenUI.h" #include "pcsx2/ImGui/ImGuiManager.h" #include "common/Assertions.h" #include "common/Console.h" #include #include #include #include #include #include #include #include #include #if defined(_WIN32) #include "common/RedtapeWindows.h" #elif !defined(APPLE) #include #endif DisplayWidget::DisplayWidget(QWidget* parent) : QWidget(parent) { // We want a native window for both D3D and OpenGL. setAutoFillBackground(false); setAttribute(Qt::WA_NativeWindow, true); setAttribute(Qt::WA_NoSystemBackground, true); setAttribute(Qt::WA_PaintOnScreen, true); setAttribute(Qt::WA_KeyCompression, false); setFocusPolicy(Qt::StrongFocus); setMouseTracking(true); } DisplayWidget::~DisplayWidget() { #ifdef _WIN32 if (m_clip_mouse_enabled) ClipCursor(nullptr); #endif } int DisplayWidget::scaledWindowWidth() const { return std::max(static_cast(std::ceil(static_cast(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1); } int DisplayWidget::scaledWindowHeight() const { return std::max(static_cast(std::ceil(static_cast(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1); } std::optional DisplayWidget::getWindowInfo() { std::optional ret(QtUtils::GetWindowInfoForWidget(this)); if (ret.has_value()) { m_last_window_width = ret->surface_width; m_last_window_height = ret->surface_height; m_last_window_scale = ret->surface_scale; } return ret; } void DisplayWidget::updateRelativeMode(bool enabled) { #ifdef _WIN32 // prefer ClipCursor() over warping movement when we're using raw input bool clip_cursor = enabled && false /*InputManager::IsUsingRawInput()*/; if (m_relative_mouse_enabled == enabled && m_clip_mouse_enabled == clip_cursor) return; DevCon.WriteLn("updateRelativeMode(): relative=%s, clip=%s", enabled ? "yes" : "no", clip_cursor ? "yes" : "no"); if (!clip_cursor && m_clip_mouse_enabled) { m_clip_mouse_enabled = false; ClipCursor(nullptr); } #else if (m_relative_mouse_enabled == enabled) return; DevCon.WriteLn("updateRelativeMode(): relative=%s", enabled ? "yes" : "no"); #endif if (enabled) { #ifdef _WIN32 m_relative_mouse_enabled = !clip_cursor; m_clip_mouse_enabled = clip_cursor; #else m_relative_mouse_enabled = true; #endif m_relative_mouse_start_pos = QCursor::pos(); updateCenterPos(); grabMouse(); } else if (m_relative_mouse_enabled) { m_relative_mouse_enabled = false; QCursor::setPos(m_relative_mouse_start_pos); releaseMouse(); } } void DisplayWidget::updateCursor(bool hidden) { if (m_cursor_hidden == hidden) return; m_cursor_hidden = hidden; if (hidden) { DevCon.WriteLn("updateCursor(): Cursor is now hidden"); setCursor(Qt::BlankCursor); } else { DevCon.WriteLn("updateCursor(): Cursor is now shown"); unsetCursor(); } } void DisplayWidget::handleCloseEvent(QCloseEvent* event) { // Closing the separate widget will either cancel the close, or trigger shutdown. // In the latter case, it's going to destroy us, so don't let Qt do it first. // Treat a close event while fullscreen as an exit, that way ALT+F4 closes PCSX2, // rather than just the game. if (QtHost::IsVMValid() && !isActuallyFullscreen()) { QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true), Q_ARG(bool, false)); } else { QMetaObject::invokeMethod(g_main_window, "requestExit", Q_ARG(bool, true)); } // Cancel the event from closing the window. event->ignore(); } void DisplayWidget::destroy() { m_destroying = true; #ifdef __APPLE__ // See Qt documentation, entire application is in full screen state, and the main // window will get reopened fullscreen instead of windowed if we don't close the // fullscreen window first. if (isActuallyFullscreen()) close(); #endif deleteLater(); } bool DisplayWidget::isActuallyFullscreen() const { // I hate you QtWayland... have to check the parent, not ourselves. QWidget* container = qobject_cast(parent()); return container ? container->isFullScreen() : isFullScreen(); } void DisplayWidget::updateCenterPos() { #ifdef _WIN32 if (m_clip_mouse_enabled) { RECT rc; if (GetWindowRect(reinterpret_cast(winId()), &rc)) ClipCursor(&rc); } else if (m_relative_mouse_enabled) { RECT rc; if (GetWindowRect(reinterpret_cast(winId()), &rc)) { m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left); m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top); SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y()); } } #else if (m_relative_mouse_enabled) { // we do a round trip here because these coordinates are dpi-unscaled m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2)); QCursor::setPos(m_relative_mouse_center_pos); m_relative_mouse_center_pos = QCursor::pos(); } #endif } QPaintEngine* DisplayWidget::paintEngine() const { return nullptr; } bool DisplayWidget::event(QEvent* event) { switch (event->type()) { case QEvent::KeyPress: case QEvent::KeyRelease: { const QKeyEvent* key_event = static_cast(event); // Forward text input to imgui. if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress) { // Don't forward backspace characters. We send the backspace as a normal key event, // so if we send the character too, it double-deletes. QString text(key_event->text()); text.remove(QChar('\b')); if (!text.isEmpty()) ImGuiManager::AddTextInput(text.toStdString()); } if (key_event->isAutoRepeat()) return true; // For some reason, Windows sends "fake" key events. // Scenario: Press shift, press F1, release shift, release F1. // Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released. // To work around this, we keep track of keys pressed with modifiers in a list, and // discard the press event when it's been previously activated. It's pretty gross, // but I can't think of a better way of handling it, and there doesn't appear to be // any window flag which changes this behavior that I can see. const u32 key = QtUtils::KeyEventToCode(key_event); const Qt::KeyboardModifiers modifiers = key_event->modifiers(); const bool pressed = (key_event->type() == QEvent::KeyPress); const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key); if (it != m_keys_pressed_with_modifiers.end()) { if (pressed) return true; else m_keys_pressed_with_modifiers.erase(it); } else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed) { m_keys_pressed_with_modifiers.push_back(key); } Host::RunOnCPUThread([key, pressed]() { InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast(pressed)); }); return true; } case QEvent::MouseMove: { const QMouseEvent* mouse_event = static_cast(event); if (!m_relative_mouse_enabled) { const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this); const QPoint mouse_pos = mouse_event->pos(); const float scaled_x = static_cast(static_cast(mouse_pos.x()) * dpr); const float scaled_y = static_cast(static_cast(mouse_pos.y()) * dpr); InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y); } else { // On windows, we use winapi here. The reason being that the coordinates in QCursor // are un-dpi-scaled, so we lose precision at higher desktop scalings. float dx = 0.0f, dy = 0.0f; #ifndef _WIN32 const QPoint mouse_pos = QCursor::pos(); if (mouse_pos != m_relative_mouse_center_pos) { dx = static_cast(mouse_pos.x() - m_relative_mouse_center_pos.x()); dy = static_cast(mouse_pos.y() - m_relative_mouse_center_pos.y()); QCursor::setPos(m_relative_mouse_center_pos); } #else POINT mouse_pos; if (GetCursorPos(&mouse_pos)) { dx = static_cast(mouse_pos.x - m_relative_mouse_center_pos.x()); dy = static_cast(mouse_pos.y - m_relative_mouse_center_pos.y()); SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y()); } #endif if (dx != 0.0f) InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx); if (dy != 0.0f) InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy); } return true; } case QEvent::MouseButtonPress: case QEvent::MouseButtonDblClick: case QEvent::MouseButtonRelease: { if (const u32 button_mask = static_cast(static_cast(event)->button())) { Host::RunOnCPUThread([button_index = std::countr_zero(button_mask), pressed = (event->type() != QEvent::MouseButtonRelease)]() { InputManager::InvokeEvents( InputManager::MakePointerButtonKey(0, button_index), static_cast(pressed)); }); } // don't toggle fullscreen when we're bound.. that wouldn't end well. if (event->type() == QEvent::MouseButtonDblClick && static_cast(event)->button() == Qt::LeftButton && QtHost::IsVMValid() && !FullscreenUI::HasActiveWindow() && ((!QtHost::IsVMPaused() && !InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0))) || (QtHost::IsVMPaused() && !ImGuiManager::WantsMouseInput())) && Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true)) { g_emu_thread->toggleFullscreen(); } return true; } case QEvent::Wheel: { const QPoint delta_angle(static_cast(event)->angleDelta()); const float dx = std::clamp(static_cast(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f); if (dx != 0.0f) InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx); const float dy = std::clamp(static_cast(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f); if (dy != 0.0f) InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy); return true; } // According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is responding to paint events case QEvent::Paint: case QEvent::Resize: { QWidget::event(event); const float dpr = QtUtils::GetDevicePixelRatioForWidget(this); const u32 scaled_width = static_cast(std::max(static_cast(std::ceil(static_cast(width()) * dpr)), 1)); const u32 scaled_height = static_cast(std::max(static_cast(std::ceil(static_cast(height()) * dpr)), 1)); // avoid spamming resize events for paint events (sent on move on windows) if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr) { m_last_window_width = scaled_width; m_last_window_height = scaled_height; m_last_window_scale = dpr; emit windowResizedEvent(scaled_width, scaled_height, dpr); } updateCenterPos(); return true; } case QEvent::Move: { updateCenterPos(); return true; } case QEvent::Close: { if (m_destroying) return QWidget::event(event); handleCloseEvent(static_cast(event)); return true; } case QEvent::WindowStateChange: { QWidget::event(event); if (static_cast(event)->oldState() & Qt::WindowMinimized) emit windowRestoredEvent(); return true; } default: return QWidget::event(event); } } DisplayContainer::DisplayContainer() : QStackedWidget(nullptr) { } DisplayContainer::~DisplayContainer() = default; bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main) { #if defined(_WIN32) || defined(__APPLE__) return false; #else if (!isRunningOnWayland()) return false; // We only need this on Wayland because of client-side decorations... return (fullscreen || !render_to_main); #endif } bool DisplayContainer::isRunningOnWayland() { #if defined(_WIN32) || defined(__APPLE__) return false; #else const QString platform_name = QGuiApplication::platformName(); return (platform_name == QStringLiteral("wayland")); #endif } void DisplayContainer::setDisplayWidget(DisplayWidget* widget) { pxAssert(!m_display_widget); m_display_widget = widget; addWidget(widget); } DisplayWidget* DisplayContainer::removeDisplayWidget() { DisplayWidget* widget = m_display_widget; pxAssert(widget); m_display_widget = nullptr; removeWidget(widget); return widget; } bool DisplayContainer::event(QEvent* event) { if (event->type() == QEvent::Close && m_display_widget) { m_display_widget->handleCloseEvent(static_cast(event)); return true; } const bool res = QStackedWidget::event(event); if (!m_display_widget) return res; switch (event->type()) { case QEvent::WindowStateChange: { if (static_cast(event)->oldState() & Qt::WindowMinimized) emit m_display_widget->windowRestoredEvent(); } break; default: break; } return res; }