# Setting it to a range tells it that it supports the features on the newer # versions as well, avoiding setting policies. cmake_minimum_required(VERSION 3.16...3.25) # Enabling this cmake policy gets rid of warnings regarding LTO. cmake_policy(SET CMP0069 NEW) set(CMAKE_POLICY_DEFAULT_CMP0069 NEW) if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) message(FATAL_ERROR "PCSX2 does not support in-tree builds. Please make a build directory that is not the PCSX2 source directory and generate your CMake project there using either `cmake -B build_directory` or by running cmake from the build directory.") endif() # Project Name project(Pcsx2 C CXX) # Variable to check that people use the good file set(TOP_CMAKE_WAS_SOURCED TRUE) # set module path set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake) # Write binaries to the bin directory under the build directory. # This makes it simple to run development builds directly out of the build directory. if (UNIX AND NOT APPLE) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") endif() # include some generic functions to ensure correctness of the env include(Pcsx2Utils) check_no_parenthesis_in_path() detect_operating_system() detect_compiler() #------------------------------------------------------------------------------- # Include specific module include(BuildParameters) include(SearchForStuff) # Must be done after SearchForStuff get_git_version_info() write_svnrev_h() # make common add_subdirectory(common) # make pcsx2 add_subdirectory(pcsx2) add_subdirectory(pcsx2-qt) # Updater is Windows only for now. if (WIN32) add_subdirectory(updater) endif() # tests if(ENABLE_TESTS) add_subdirectory(3rdparty/googletest) add_subdirectory(tests/ctest) endif() #------------------------------------------------------------------------------- if(NOT IS_SUPPORTED_COMPILER) message(WARNING " *************** UNSUPPORTED CONFIGURATION *************** You are not compiling PCSX2 with a supported compiler. It may not even build successfully. PCSX2 only supports the Clang and MSVC compilers. No support will be provided, continue at your own risk. *********************************************************") endif() if(_M_ARM64) message(WARNING " *************** UNSUPPORTED CONFIGURATION *************** Apple Silicon support in PCSX2 is INCOMPLETE. There are currently no EE/VU/IOP recompilers, and games will run VERY slow. There is no date for completion yet, you should set -DCMAKE_OSX_ARCHITECTURES=x86_64 for now, unless you want to work on the recompilers. We also ask that you read https://dont-ship.it/. *********************************************************") endif()