Commit Graph

14327 Commits

Author SHA1 Message Date
Connor McLaughlin f8dcff9fc4 Common: Remove references to pthreads4w
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin e5716922a3 Common/Threading: Move a bunch of unnecessary wrappers to gui 2022-05-09 16:06:33 +01:00
Connor McLaughlin 65e956a01c Misc: Replace use of Threading::Mutex with std::mutex in core code 2022-05-09 16:06:33 +01:00
Connor McLaughlin a93829557b SaveState: Misc refactoring and improvements
- Block until saves are completed when resuming.
 - Save shutdown state asynchronously.
 - Add function to read screenshot out of zip file (useful for
   previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin c21d475bbd Qt: Implement save-state-on-shutdown 2022-05-09 10:20:48 +01:00
Connor McLaughlin 935dd046da 3rdparty/SDL2: Bump to 2.0.22 release
Fixes a crash on shutdown in Windows::Gaming::Input.
2022-05-09 10:01:45 +01:00
refractionpcsx2 1b2d9f0c5d GS: Scissor opt - handle reverse read sprites 2022-05-08 18:22:12 +01:00
Connor McLaughlin 4baea67e75 Common: Remove RwMutex
It wasn't used, and if we need it, we can use std::shared_mutex.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 1e8332f36a Misc: Move pxThread and friends to gui 2022-05-08 05:40:59 +01:00
Connor McLaughlin 096696bed7 Misc: Replace core usage of Semaphore with KernelSemaphore
i.e. decouple it from the UI.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 756cd1ee47 System: Move old SysThread junk to gui 2022-05-08 05:40:59 +01:00
Connor McLaughlin 64534542a9 Threading: Move a couple of function declarations to correct location 2022-05-08 05:40:59 +01:00
Connor McLaughlin b22e31c302 Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
Otherwise, it doesn't get set for cmake.
2022-05-08 05:40:59 +01:00
Connor McLaughlin 008beb4896 ThreadedFileReader: Fix possible race with synchronous reads 2022-05-08 05:10:09 +01:00
refractionpcsx2 576bcc6979 GameDB: Add HPO for Dog's Life 2022-05-08 02:54:47 +01:00
refractionpcsx2 4ec345a239 GS: Improve read heights with screen offset disabled 2022-05-08 01:16:04 +01:00
RedDevilus 972bfbcccc GameDB: Monster Hunter 1
Fixes lighting on character models as caves and other locations don't turn mobs into glow-in-the-dark creatures by themselves.
2022-05-07 23:27:46 +01:00
RedDevilus f59fbaf0eb GameDB: Star Ocean 3
Certain areas have bloom effects which are misaligned, this should fix it. Though minor regression has to be made in the minimap as full round sprite is too aggressive for bloom filter.
2022-05-07 23:08:53 +01:00
refractionpcsx2 631ed8c0fd GUI-WX: Restore panel size override.
Fixes the panels going wonky after the recent dead code removal
2022-05-07 16:10:32 +01:00
Connor McLaughlin 41e8a2a7d1 MTGS: Purge pxThread 2022-05-07 15:43:03 +01:00
Connor McLaughlin 599626b709 MTVU: Purge pxThread 2022-05-07 15:43:03 +01:00
Immersion95 0ae17ddb1a GS: Adding KOF2002 CRC IDs
Adding:
- The King of Fighters 2002 (EUR)
- The King of Fighters 2002 (JAP)
- The King of Fighters 2002 - SNK Best Collection (JAP)
- The King of Fighters 2002 (USA) from Disc 1 of the bundle of The King of Fighters 02/03
2022-05-07 15:33:27 +01:00
Immersion95 7353c26a4f GS-TC: Don't skip depth lookup on KOF2002
Don't skip draw calls on KOF2002
2022-05-07 15:33:27 +01:00
Immersion95 b8769e954e GS: Adding KOF2002 CRC Title
Adding KOF2002 CRC Title
2022-05-07 15:33:27 +01:00
Connor McLaughlin 81cd2d9be9 Qt: Add placeholder for when no games are in list 2022-05-07 15:32:59 +01:00
Connor McLaughlin 90707c453d Qt: Rework VM pausing when popup dialogs are opened
Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin ec0e9f078c Qt: Confirm disc change type when switching to game list 2022-05-07 15:32:59 +01:00
Connor McLaughlin 98b537575f Qt: Rework display widget swapping 2022-05-07 15:32:59 +01:00
arcum42@gmail.com 233195b020 Remove macros that 'might be needed again in the future'. 2022-05-07 05:26:46 +01:00
arcum42@gmail.com 7d71e28bfc Delete various unused px stuff. 2022-05-07 05:26:46 +01:00
arcum42@gmail.com 13e09953af Remove unused code in Dependencies.h 2022-05-07 05:26:46 +01:00
Connor McLaughlin a85ca4108c GS/DX11: Fix a possible texture leak with sw blend and tex-is-ds 2022-05-06 09:37:53 +01:00
Connor McLaughlin 8620febeb3 GL/Context: Load wayland-egl dynamically
Gets rid of the dependency on libwayland-egl, allowing us to always use
the system version.

Solves missing symbol issues by including it in the AppImage.
2022-05-06 01:00:24 +01:00
Connor McLaughlin af4c047c41 MetalHostDisplay: Fix fullscreen in Qt interface 2022-05-05 23:23:48 +01:00
Connor McLaughlin bec9b34f54 Vulkan/SwapChain: Fix crash on fullscreen toggle with Mac 2022-05-05 23:23:48 +01:00
refractionpcsx2 9989daec94 GSWindow: Remove force disable full screen hack now the GS Window doesn't suck 2022-05-05 23:19:35 +01:00
Mrlinkwii c86dd7397d microVU : correct logging and remove not needed comments 2022-05-05 23:13:33 +01:00
Connor McLaughlin eefc81ed8c Qt: Fix incorrect resources directory on config reset 2022-05-05 09:51:56 +01:00
Connor McLaughlin 91c717376f Qt: Use app bundle resources directory on Mac 2022-05-05 09:51:56 +01:00
Connor McLaughlin 344c918b65 Qt: Fix possible race when shutting down (Mac) 2022-05-05 09:51:56 +01:00
Connor McLaughlin deeda519b0 Qt: Remove unused host display includes from EmuThread.cpp 2022-05-05 09:51:56 +01:00
Connor McLaughlin 2db12b9d84 Qt: Hook up axis/vibration scale in controller settings 2022-05-05 09:51:56 +01:00
Connor McLaughlin 378588c67d Qt: Implement more command line arguments 2022-05-05 09:51:56 +01:00
Connor McLaughlin 119b6bdfd5 Qt: Fix not-render-to-main after start fullscreen+toggle 2022-05-05 09:51:56 +01:00
Connor McLaughlin 8751a2d330 Qt: Make win32 console less garbage 2022-05-05 09:51:56 +01:00
Connor McLaughlin 4543ddbcc2 Common/FileSystem: Don't recompress already compressed files 2022-05-05 09:46:52 +01:00
Immersion95 77a7b18b29 GameDB: Add patches for remaining KOF series
Fix for Depth precision.
Game fills upper 16bits of depth with 0xFFFF.
This results in a really high 32 bit value which is then converted to float because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.

PAL : KOF2002+KOF2003
NTSC-J : NGBC+KOF2002+KOF2003
2022-05-05 09:45:43 +01:00
lightningterror 749aef1a64 GS-d3d11: Get rid of vendor check in device.
Rely on the vendor check we already use for best renderer selection.
2022-05-04 21:31:58 +02:00
lightningterror 8091b6bc1b GS: Adjust default renderer based on vendor and feature level.
Vulkan default:
Nvidia Maxwell gen2 and higher.

OpenGL default:
From Fermi to Mawell gen1.

Everything else Direct3D11.
2022-05-04 21:31:58 +02:00
refractionpcsx2 4efa845580 GS: Add missing CRC for SNK vs Capcom Chaos (J) 2022-05-04 13:23:25 +01:00