Miguel A. Colón Vélez
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f52988b93c
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Run devenv /upgrade
This ensures the solution can do round-tripping.
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2015-08-18 00:44:02 -04:00 |
gabest11
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49b3acea72
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gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
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2015-08-05 19:11:41 +02:00 |
refractionpcsx2
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de189b67a2
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GSdx: Add option to toggle Texture Cache Depth support.
- Forced off for DX currently to save fallover.
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2015-07-01 09:30:20 +02:00 |
Akash
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bf743fec17
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add logo for Opengl renderer.
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2015-05-28 01:34:51 +05:30 |
gabest11
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72cfc6a6ef
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3rdparty/opencl
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2014-12-02 00:16:34 +01:00 |
gabest11
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db7c26cde7
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
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2014-12-02 00:16:33 +01:00 |
gigaherz
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01daa0b6fd
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
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2014-01-24 15:30:34 +00:00 |
gigaherz
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4173080028
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
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2013-11-27 16:53:36 +00:00 |