Long interrupt delays are always bad, no matter how true it is to actual console behavior.
(Issue with running code in block slices.)
Also removed outdated hacks for Devil May Cry PAL :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3629 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add SkipMpeg for Guilty Gear X Accent Core Plus (Issue 761).
* Set SVN EOL props to LF for the GameIndex.dbf file, since that's what PCSX2 uses when it generates and/or modifies the file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3297 96395faa-99c1-11dd-bbfe-3dabce05a288
The other games in the database that are using skipMPEG patches need to be tested to see if they still even need them...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3123 96395faa-99c1-11dd-bbfe-3dabce05a288
If you know a game that still needs you to manually select the gamefix in the gamefix panel, the please comment (or fill out an issue).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3039 96395faa-99c1-11dd-bbfe-3dabce05a288
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288