ramapcsx2
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37f2a95289
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
All in all great additions which imo make SPU2Ghz the best SPU2 plugin to use now :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@229 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:24 +02:00 |
ramapcsx2
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ee9dcd4130
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SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
Also made the speedlimiter switch toggle timestretch for easier debugging and convenience :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@227 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:24 +02:00 |
ramapcsx2
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e1381992e5
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Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
I made a small mistake in the last 2 commits, its fine again.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@204 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |
ramapcsx2
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a6eba17dfa
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oO
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@203 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |
ramapcsx2
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6c2d95f27d
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SPU2Ghz: Part one of a bigger update
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@202 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |
ramapcsx2
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14d14ec6b9
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Added SPU2Ghz to the repository
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@192 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |