* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
* Try to launch dev/debug version when pcsx2 isn't found
* remove svn metadata from the linux tarball
* Add libaio on the cmake dependency message
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5624 96395faa-99c1-11dd-bbfe-3dabce05a288
* Use some (lots) of improvement from Micove package
* Merge all binary package into 1 would be easier for everyone
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5204 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
* drop build on 64 bits. It will be supported through multiarch
* switch to SDL1.3, allow to build GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4869 96395faa-99c1-11dd-bbfe-3dabce05a288
* remove some files (useless or copyright issue) from the source package.
* Use some user defined cflags for cmake. (package will use O2 by default)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3434 96395faa-99c1-11dd-bbfe-3dabce05a288
* reduce requierement for ubuntu lucid
* remove windows file of the linux tarball. Copyright issue and useless anyway
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3393 96395faa-99c1-11dd-bbfe-3dabce05a288