Commit Graph

14684 Commits

Author SHA1 Message Date
Tyler Wilding fea666bd1e ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
Tyler Wilding 193254de94 ci: improve workflow organization 2022-05-22 12:54:54 -04:00
Connor McLaughlin b919719aeb GzippedFileReader: Fix index creation 2022-05-22 16:13:12 +01:00
Connor McLaughlin ea051c6d5f Everything: Get rid of wx entirely from the Qt build 2022-05-22 13:58:56 +01:00
Connor McLaughlin 893b3c629d Everything: Remove a **lot** of wx, and px nonsense
- common has no wx left except for Path.
 - pcsx2core only has it in a few places (memory cards and path related
   stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin c07c942659 Common/StringUtil: Handle error returns in StdStringFromFormatV() 2022-05-22 13:58:56 +01:00
Connor McLaughlin b1d6d84e6f Qt: Get rid of wx module init
We're not using any wx thread junk anymore, so this can go.
2022-05-22 13:58:56 +01:00
tellowkrinkle 1afb248e4d
Optionally use system libs (#6094)
* CMake: Make zstd and libzip optionally use system-installed versions

* CMake: Make SDL2 optionally use system version

* CMake: Disable crypto support in bundled libzip

* CMake: Fix bundled SDL build on macOS
2022-05-21 20:28:06 -07:00
Mrlinkwii cad85d76a5 GameDB: Fix 'Hajime no Ippo - Victorious Boxers' serial 2022-05-21 00:28:52 +02:00
iMineLink 29ad851a9c gs-ogl: fix depth copy shader in stretch rect. 2022-05-20 01:12:38 +02:00
Mrlinkwii cb9eaeeff9 GameDB: fix 'R: Racing Evolution' serial 2022-05-19 17:58:45 +01:00
Christian Kenny 7c9493cbc2 Core: Refactor code for shutting down internal PS2 components. 2022-05-16 17:30:52 +01:00
Christian Kenny d21c01f8d1 Core: Remove unused code/includes. 2022-05-16 17:30:52 +01:00
RedDevilus f4f06c9777 GameDB: Add new serials, GS (HW) Fixes
GS (HW) Fixes:
- R - Racing Evolution
- Lemony Snicket's A Series of Unfortunate Events
- Free Running
- Sopranos

New Serials:
- Shadow Hearts II [Demo]
- GI Jockey 2 [Demo]
- Hajime no Ippo - Victorious Boxers
2022-05-16 17:30:28 +01:00
Connor McLaughlin 437b6f3f0e Host: Reset imgui state when there's no frame to present
Prevents things getting into a messed up state internally where several
frames are buffered.
2022-05-16 17:30:11 +01:00
Connor McLaughlin a163c90f2b 3rdparty/imgui: Update to 60bea05 2022-05-16 17:30:11 +01:00
PCSX2 Bot 9d9d22fcba PAD: Update to latest controller database. 2022-05-16 18:02:34 +02:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 0f8bbfd64c GS: Fix aspect ratio cycle hotkey in Qt 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
LargoUsagi 7bd7cdd867
GameDB: Modify .hack // games to use 'dot hack' and '-'(#6086) 2022-05-16 10:36:10 +01:00
Mrlinkwii f618713551 GameDB: update EyeToy - Play 2 compat 2022-05-16 10:11:59 +01:00
refractionpcsx2 de329e49a8 GS: Redo a bunch of the ignore offset code
Plus clean up a bunch of stuff which isn't needed
2022-05-16 10:09:42 +01:00
Connor McLaughlin 2aa6f771a9 GS/TextureCache: Handle edge cases of paltex and texture replacement 2022-05-15 11:40:49 +01:00
Connor McLaughlin 7787fcff8e GS/TextureCache: Fix partial replacement of textures with same hash and paltex on 2022-05-15 11:40:49 +01:00
SgtSteel 6e576d208e
README.md: update website links (#6073)
Updated the downloads link to point to the new page;
Changed the "Want more?" link to point to the homepage
Removed GitHub Releases link for development builds, since they are available on the website.
Also removed any reference to Windows and Linux, since binaries are now available for all three major OS
2022-05-13 16:34:37 +01:00
Connor McLaughlin 00751dc5d3 GS/TextureCache: Force hash caching for replaced textures
If we didn't do this, and preloading wasn't set to full, we'd partial
load the texture, and it wouldn't be in the hash cache. Then, when the
replacement came back (after being asynchronously loaded), there'd be
nothing for it to swap out with.
2022-05-13 12:50:08 +01:00
arcum42 e456fb8f88
Qt: Hook up screenshot button. (#6070)
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Mrlinkwii 9dd579a6d5 GameDB: add some missing serials 2022-05-12 17:31:21 +01:00
Connor McLaughlin fbd36a4347 Qt: Fix building on Linux 2022-05-12 17:31:06 +01:00
Connor McLaughlin 7f8bfb22de Build: Fix revision extractor for Qt auto updater 2022-05-12 17:31:06 +01:00
Connor McLaughlin 943b513a52 GS/TextureReplacements: Use aligned buffer for texture dumping 2022-05-12 15:08:45 +01:00
Connor McLaughlin 221eaf1a81 Common/AlignedMalloc: Add move constructor/assignment 2022-05-12 15:08:45 +01:00
Connor McLaughlin 41f1ec445f Qt: Add auto updater UI 2022-05-12 15:03:26 +01:00
Connor McLaughlin a289723f66 Qt: Add update extractor source 2022-05-12 15:03:26 +01:00
Connor McLaughlin a3f6efecb8 libchdr: Use in-tree lzma instead of bundled
Since we need it for the Qt updater.
2022-05-12 15:03:26 +01:00
Connor McLaughlin 2587cf3b95 3rdparty: Add lzma/7Z SDK 21.07 2022-05-12 15:03:26 +01:00
Connor McLaughlin d535331b4b Misc: Remove __fastcall, __fc, __concall and friends
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
lightningterror 6d85399ec5 GameDB: Add OPHFlagHack to Naruto - Uzumaki Chronicles 2.
Fixes game freezing.

Fixes #6053
2022-05-12 12:58:52 +02:00
lightningterror 7a113474f0 GameDB: Add textureInsideRT to Turok Evolution.
Fixes underwater levels.

Fixes #6064
2022-05-12 12:51:38 +02:00
Connor McLaughlin 0bb7cc0a1a GS: Add texture dumping/replacement/reload replacement hotkeys
Qt only.
2022-05-11 14:44:42 +01:00
Connor McLaughlin 322ff3fcb9 GS/TextureReplacements: Add options to filter dumping to direct/palette textures 2022-05-11 14:44:42 +01:00
Connor McLaughlin d329cabf07 GS/TextureReplacements: Fix queued items not getting purged after shutdown 2022-05-11 14:44:42 +01:00
Connor McLaughlin 38c48e8b6a Vulkan/Context: Don't write timestamp on an unreset query 2022-05-11 13:07:58 +01:00
Mrlinkwii cd0b349496 GUI: update hyperlink in WX 2022-05-11 12:58:40 +01:00
TheLastRar 7f1932e282 DEV9: Fix double calling freeifaddrs() 2022-05-11 13:14:11 +02:00
Connor McLaughlin 17f2fb4471 Qt: Fix nightly builds not showing version in title bar 2022-05-11 13:13:39 +02:00
PCSX2 Bot 022a9cc6df PAD: Update to latest controller database. 2022-05-09 20:20:19 +02:00
Connor McLaughlin c88db3221c GS/TextureCache: Flush dirty areas of textures during TC move
Dark Cloud does a bunch of VRAM writes overlapping the render target,
then moves over the top of it. If we didn't flush these, the target
would still be considered dirty, and later we'd trash the move
destination, and/or not use it as a source.
2022-05-09 17:45:53 +01:00
TellowKrinkle bd3e1299a3 GS:MTL: Disable blending when color isn't written
Can come up in two-pass alpha, and Metal doesn't like it if blending uses SRC1 and your shader doesn't output it
2022-05-09 17:43:47 +01:00