Commit Graph

14684 Commits

Author SHA1 Message Date
Dreadmoth d1d6855d58 Qt: Fix Disable Depth Emulation tooltip 2022-06-07 09:02:56 +01:00
lightningterror 504b9e7051 Qt: Fix Texture Offsets tooltip. 2022-06-07 02:28:12 +02:00
Mrlinkwii 9cb64fd087 GameDB: add HW fixes for 'Raging Bless' 2022-06-06 22:27:52 +01:00
refractionpcsx2 fe9ccf55c1 GS: Allow same src for DISPFB when using 32bit + 24bit 2022-06-06 21:07:08 +01:00
PCSX2 Bot 4840da2c1b PAD: Update to latest controller database. 2022-06-06 19:21:56 +02:00
Connor McLaughlin 543fb282fe VMManager: Set affinities for threads 2022-06-06 17:44:06 +01:00
Connor McLaughlin 9b7ae498d2 3rdparty: Add cpuinfo 2022-06-06 17:44:06 +01:00
refractionpcsx2 5668bcf19b IOP: Revert a change from #6267
Think this was a misunderstanding of how the interrupts worked (was actually one shot)
2022-06-06 15:06:29 +01:00
refractionpcsx2 66c25b3cb6 GS: Auto adjust aspect when using Offsets + Overscan 2022-06-05 23:12:08 +01:00
refractionpcsx2 e234fb32d9 GS Add horizontal overscan 2022-06-05 23:12:08 +01:00
refractionpcsx2 f70c67ad7f GS: Add option to show vertical overscan 2022-06-05 23:12:08 +01:00
refractionpcsx2 cf3cfdb2bc GS: Correctly handle field/deinterlace for progressive/interlaced mode.
Also correct the number of scanlines for progressive (double strike) and how long vblank is.
2022-06-05 22:37:26 +01:00
Connor McLaughlin 394f1f2049 Vulkan: Enforce 32 byte alignment for uploads
It blows up on AVX2 stores on some drivers if we don't (e.g. AMD Linux).
2022-06-05 21:29:42 +01:00
Connor McLaughlin a9819542d4 GS: Split convert and present shaders 2022-06-05 21:27:16 +01:00
Στέφανος "Coornio/8924th" Βλαστός d0e3b8c4ee fix dump n.1 2022-06-05 21:26:01 +01:00
refractionpcsx2 e3681cf993 GS: Be generous with the resolution for no-interlace patches 2022-06-05 21:21:13 +01:00
Mrlinkwii 26c717a1bf Gamedb:add upscaling fixes for 'Test Drive' 2022-06-05 21:00:35 +01:00
refractionpcsx2 6efdbf2950 GIF: sync GIF packet ends 2022-06-05 16:50:20 +01:00
refractionpcsx2 b45b082c06 IPU: Wait for IPU_FROM to be ready 2022-06-05 16:50:09 +01:00
lightningterror da21a649c0 Qt: Add tooltips to Graphics section.
Most of them are ported from WX.
2022-06-05 14:00:50 +02:00
TellowKrinkle 347736f2b4 GHActions:macOS: Add Qt SVG plugin 2022-06-04 22:28:15 -05:00
lightningterror a6649b2d6b GS: Fix SkipDuplicateFrames default config. 2022-06-05 00:01:19 +02:00
Mrlinkwii 33a78c1919 Gamedb: add missing serials 2022-06-04 22:08:12 +01:00
Mrlinkwii 3b4b669038 Gamedb: add patch for 'Transformers - Revenge of the Fallen' 2022-06-04 21:03:19 +01:00
Mrlinkwii 26b666abcd Gamedb: fixes for 'Call of Duty - Le Jour de Gloire' 2022-06-04 20:25:19 +01:00
Mrlinkwii 32e2a8ba2c GameDB: add HW fixes for snowblind engine games 2022-06-04 19:37:50 +01:00
Angel Toloza fdc399b44c GameDB: Mana Khemia
Fixes misalignment of textures in the Pause Menu.
2022-06-04 19:20:07 +01:00
Connor McLaughlin ec43661664 GS: Add sync to host refresh rate option 2022-06-04 18:43:07 +01:00
Connor McLaughlin a05a655037 HostDisplay: Create swap chain in CreateRenderDevice() for D3D
Fixes starting in exclusive fullscreen mode in Qt.
2022-06-04 18:15:59 +01:00
Connor McLaughlin ca3833e71b VulkanHostDisplay: Avoid redundant resizes 2022-06-04 18:10:46 +01:00
Connor McLaughlin 3910b047d4 InputManager: Fix incorrect default keyboard R2 binding 2022-06-04 18:10:46 +01:00
Connor McLaughlin 15c1381c1e VMManager: Add input profile loading 2022-06-04 18:10:46 +01:00
Connor McLaughlin c0e65d9a36 vtlb: Add RAM accessors which avoid hw access 2022-06-04 18:10:46 +01:00
Connor McLaughlin 38ff490b60 HostSettings: Add writer functions 2022-06-04 18:10:46 +01:00
Connor McLaughlin f8fa41d4bf VulkanHostDisplay: Upload textures in init command buffer 2022-06-04 18:10:46 +01:00
Connor McLaughlin b74c65cc7c GS: Make reopen fails non-fatal
It'll restore the old configuration instead.
2022-06-04 18:10:46 +01:00
Connor McLaughlin 624e5ae633 VMManager: Force reloading of LastELF on state load 2022-06-04 18:10:46 +01:00
Connor McLaughlin 71935e7099 VMManager: Relax memory ordering for state
CST is definitely overkill here.
2022-06-04 18:10:46 +01:00
Connor McLaughlin bb9a551318 MTVU: Use Thread wrapper 2022-06-04 18:10:46 +01:00
Connor McLaughlin 457ec7f6f5 Threading: Add lightweight thread wrapper 2022-06-04 18:10:46 +01:00
Connor McLaughlin 433b88c0bf GS/TextureReplacements: Be more lax about header flags 2022-06-04 18:10:46 +01:00
Connor McLaughlin 9f8911536a GS/OpenGL: Use feature flag for D32F/D32FS8 selection 2022-06-04 18:10:46 +01:00
Connor McLaughlin eeb09c54d8 GS/DX12: Use correct state for texture staging buffers 2022-06-04 18:10:46 +01:00
Connor McLaughlin 52a3777aae Qt: Convert webp flags masquerading as png to png 2022-06-04 18:10:46 +01:00
Connor McLaughlin ea1f451d35 Qt: Move flag/star icons to resources 2022-06-04 18:10:46 +01:00
Connor McLaughlin 28795e549b GS/Qt: Represent the current frame on resize when paused
Stops the frame displayed with incorrect proportions.
2022-06-04 18:10:46 +01:00
Connor McLaughlin 0a667bf18a SettingsInterface: Add optional accessors/mutators 2022-06-04 18:10:46 +01:00
Connor McLaughlin 2d8a4e13e6 GS: Fix a bunch of texture copy counters not adding 2022-06-04 18:10:46 +01:00
Connor McLaughlin f1702b5693 Qt: Force game list column resize on window show
Fixes a regression from dbfb93a50f where
the game list columns would always be too short on open.
2022-06-04 18:00:06 +01:00
Connor McLaughlin b89d0837a6 Qt: Avoid spamming resize events on paint
This caused long freezes on Windows when you dragged the window around,
because it was sending a paint event for every movement.
2022-06-04 17:27:55 +01:00