cottonvibes
9e7d4dc49a
newVif: fix for rule of rose.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2452 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 09:15:21 +00:00
cottonvibes
804cae0b15
newVif: minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2451 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:33:06 +00:00
cottonvibes
cbf25a4092
changed a comment
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2450 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:21:13 +00:00
cottonvibes
6dcc91b9c5
newVif: Added support for vif0. Also enabled newVif by default since it seems compatible enough.
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Comment if this revision breaks anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2449 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:04:00 +00:00
cottonvibes
33bc8652e2
newVif: Cleaned up some code and added some Cleanup code. :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2448 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 04:49:45 +00:00
cottonvibes
fbb95f85e4
newVif: fixed some bugs with mask/mode modes. i had forgotten that mVUmergeRegs() modifies the source reg's vectors, so data was being corrupted and breaking some games (sse4.1 users didn't have this problem).
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This revision correctly fixes .hack GU Rebirth.
At this point we don't know any games newVif breaks compared to the old vif code. If you know any please leave a comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2447 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 04:07:57 +00:00
cottonvibes
c6b79a4915
newVif: reverted my last change since it wasn't correct (i wasn't thinking straight when i coded it)
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so .hack gu rebirth will be broken with this revision... i still need to figure out the real problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2446 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 01:28:24 +00:00
gigaherz
c1cd29a534
Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
arcum42
ea254bac5e
ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 13:45:21 +00:00
arcum42
f04235177c
ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2443 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 11:19:01 +00:00
arcum42
78aa3de579
Bring Windows in sync with the earlier changes I made to ZeroSPU2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 03:21:23 +00:00
gigaherz
f878a438ff
Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz
de4f27d421
Temporarily commit <b>binary build</b> of portaudio for windows users, since I don't feel like converting the portaudio project files to work the way pcsx2 stuff does, right now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 18:01:49 +00:00
gigaherz
ce396272d1
SPU2-X: Experimental PortAudio module. No config dialogs. Will use the system default output device & whatever the default "api" is in portaudio. Requires user-compiled portaudio lib, might commit later.
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Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 17:59:00 +00:00
arcum42
03e29f3f71
Missed the project file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2438 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:48 +00:00
arcum42
e3687d6027
ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
arcum42
37611e4eb0
Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
cottonvibes
1aa3f77dad
newVif: fixed a problem with the dynarec. fixes .hack gu rebirth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2435 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 04:59:23 +00:00
Jake.Stine
9914e05788
#endif
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2434 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:35:18 +00:00
Jake.Stine
9fd60c243d
Enable IOP's detailed bios logs to devel builds (previously debug build only), and have IOP interpreter always spam bios logs even in release mode builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2433 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:33:49 +00:00
cottonvibes
4fbbb75020
newVif: >= to >
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2432 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:32:03 +00:00
cottonvibes
0fd4e40286
newVif: fixed a bug... fixes Digital Devil Saga crashing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2431 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:01:10 +00:00
ramapcsx2
4327e93053
Minor logging stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
cottonvibes
cbc043156d
newVif: fixed tekken 5 while keeping games like gradius 5 working.
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hopefully this fixes the rest of the problems newVif was having with games..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2429 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 07:43:52 +00:00
ramapcsx2
b1ef60c0f7
Should fix Issue 538: Linuz plugin compression broken.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 03:14:33 +00:00
Jake.Stine
1511703bdb
Null plugins should probably disable HW/addr logging by default...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
Jake.Stine
29dc098721
Likely fix for Issue 533 (fmv hangs in Final Fantasy VII: Dirge Of Cerberus)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2426 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-13 02:43:35 +00:00
Jake.Stine
7cd07da2d7
Added some info to the GS window title (finally!). Includes an fps readout!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2425 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-11 08:02:17 +00:00
ramapcsx2
ad17fb9ab4
Fix to disc type detection. Starting elfs with non-ps2 disk mounted works again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2424 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 22:30:28 +00:00
ramapcsx2
adde9249f0
GSdx:
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- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2
ff30e8148b
GSdx:
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- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42
b23499887a
Quick fix to FWnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2421 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 06:03:07 +00:00
arcum42
20f5dbde3d
FWnull & USBnull have been converted to use PS2Enull.h as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42
d6a1ff4a93
DEV9null: A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42
c307caffdc
Convert DEV9null over to use the new header, as a test case.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00
arcum42
eb54a7185b
Add a header with some plugin helper functions. Mess with the comments in PluginCallbacks.h a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2417 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 01:26:52 +00:00
Jake.Stine
bee1bde1b3
More hotkey fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2416 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 23:33:15 +00:00
Jake.Stine
e8cb837db5
Fix hotkeys.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2415 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 16:24:51 +00:00
Jake.Stine
f34619dc5a
Fix errant code refactoring mistake regarding wxEVT_IDLE
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2414 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 15:51:31 +00:00
arcum42
9a9604aa2c
...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2413 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:39:50 +00:00
arcum42
8528fd305f
Fix Linux compiling, and remove vestigal x64 code in ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2412 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 08:09:10 +00:00
Jake.Stine
ac1df96678
* Hopeful fix for DX10 memory leaks.
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* Likely fix for various plugin configuration button hangs/crashes.
* Worked on the new GS window text label stuff a bit more (still needs more tho)
Devel Note:
* Lots of code cleanups regarding app message handling
* Added wxAppWithHelpers.cpp/h files (linux projects need updated but too tired.. >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2411 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 07:11:33 +00:00
Jake.Stine
1298a35481
Should fix linux...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2410 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 20:55:47 +00:00
Jake.Stine
f293c2983b
A couple dozen user interface refinements; notables:
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* Implemented GS window hiding on suspend (option was there, but not tied in)
* Added Frameskipping options
* Added option for disabling all GS output, for benchmarking EEcore stuffs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2409 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 11:51:09 +00:00
arcum42
d48067acb6
Fix messed up indentation from the last commit, turning spaces back into tabs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2408 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-02 14:25:04 +00:00
arcum42
a38a27aa9c
Mucked around with Elfheaders a bit. Cranked up the number of chars in DisR3000A (Because I own a few games with symbols over 64 chars). A few other things.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2407 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-02 13:27:15 +00:00
arcum42
e4ff3b8014
GSdx: Just committing this so I don't have to recreate it at some point.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 06:20:23 +00:00
arcum42
01aff16aac
GSdx: A few minor cleanups to nudge GSdx a little closer to being cross-platform compatible,
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2405 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-01 05:18:32 +00:00
ramapcsx2
c3d2d20c47
Whops :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:29:24 +00:00
ramapcsx2
7a349ca360
GSdx:
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- Bring the latest upscale hacks to dx9 mode as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-30 13:27:28 +00:00