Commit Graph

8349 Commits

Author SHA1 Message Date
Gregory Hainaut d33bdc7da1 cmake: drop the now useless -no-integrated-as option
close #303
2016-05-26 19:40:02 +02:00
Gregory Hainaut 9150747df1 Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX
GSDX: Move PSX code to an isolated path
2016-05-26 18:45:41 +02:00
Akash 2409817556 GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
Jonathan Li 06dba2d258 Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 08:57:33 +01:00
Akash 9ae6c2673a GSDX-Windows: Add "Large Framebuffer" option 2016-05-26 11:38:24 +05:30
Jonathan Li 352b61c741 gsdx: Allow normal assert to be used 2016-05-26 00:11:52 +01:00
Jonathan Li db81925c4b Merge pull request #1335 from turtleli/freebsd
Support FreeBSD
2016-05-25 18:55:51 +01:00
Gregory Hainaut 60e0f3b9b5 Merge pull request #1234 from PCSX2-Alpha/Time_Crisis
GSDX: Improve CRTC width detection
2016-05-25 17:51:07 +02:00
Jonathan Li 68eb3774b9 GameDB: Add memcard filter for THAW (collector's edition)
The game saves using the SLUS-21208 serial (normal edition).

Fixes #1367.
2016-05-23 23:06:21 +01:00
Gregory Hainaut b6da1bcb15 gsdx linux: add the new option checkbox 2016-05-23 19:38:44 +02:00
Gregory Hainaut 0c3324b6ef gsdx hw: create a large_framebuffer option
Enable it to ensure correct rendering (FMV)
Disable it to reduce GPU/memory requirement

Option will likely be removed when the perf impact will be reduced.
2016-05-23 19:38:44 +02:00
Gregory Hainaut 1f4439a89e gsdx: add some notes of potential optimization 2016-05-23 19:38:44 +02:00
Jonathan Li d2e5c32c83 cmake: Disable SuperVU for non-Linux OS
Doesn't work on FreeBSD, would be annoying to port.
2016-05-21 23:26:19 +01:00
Jonathan Li bde5960581 iop: Use count_leading_sign_bits for err, counting sign bits
Replaces the inline assembly and generic version with the unified
implementation.
2016-05-21 23:26:18 +01:00
Jonathan Li eaa4abea45 ipu: Convert yuv2rgb sse2 inline assembly to intrinsics
It's more portable.

Use _mm_shuffle_epi32 instead of _mm_movehl_ps - I think it avoids
data bypass delays going from integer to float domains on older
processors, and Agner's tables indicate that the instruction has the
same latency and occasionally has higher throughput (depending on cpu).

And switch the _mm_xor_si128 and _mm_unpacklo_epi8 around so the same
constant can be used for both C bias and alpha.
2016-05-21 23:26:17 +01:00
refractionpcsx2 5c02636dd9 GameDB: Auto fixes for Bakugan - Battle Brawlers 2016-05-21 21:23:38 +01:00
Jonathan Li 571432a7aa gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
Jonathan Li 57cdf0bf16 gsdx:linux: Use clock_gettime instead of ftime
ftime is obsolete and not present in recent POSIX specifications.
2016-05-21 13:33:40 +01:00
Jonathan Li da2046e90e gsdx: Use alignas instead of __aligned
__aligned is defined in FreeBSD headers and will cause compile errors.
2016-05-21 13:23:11 +01:00
Jonathan Li 6362b9c9b2 pcsx2: aio: Complete POSIX AIO reader 2016-05-21 13:23:10 +01:00
Jonathan Li e10ed744bc pcsx2:freebsd: Fix build 2016-05-20 22:32:41 +01:00
Jonathan Li 5f6658ae9a common:freebsd: Kill some warnings 2016-05-20 22:32:41 +01:00
Jonathan Li 7aa6564dcc common:freebsd: Fix compilation 2016-05-20 22:32:41 +01:00
Jonathan Li 280ca1dd85 utilities: Add FreeBSD thread name implementation 2016-05-20 22:32:41 +01:00
Jonathan Li e23b6e3484 cmake: Setup FreeBSD 2016-05-20 22:31:30 +01:00
Jonathan Li f95c38f632 spu2-x:freebsd: Adjust cmake and ifdefs
For now the SDL backend has been removed, mainly cause it makes the
dialog code too messy.
2016-05-20 22:30:52 +01:00
Jonathan Li f963fcfa66 onepad:freebsd: Adjust ifdefs 2016-05-20 22:30:52 +01:00
Gregory Hainaut a7ba779ba8 gsdx ogl: another HLE channel effect for terminator 3
Same as before but with a different fbmask value (I don't know why but
I have the feeling that I might need the others value too)
2016-05-20 19:55:39 +02:00
Gregory Hainaut 1c21ea955c gsdx ogl: HLE channel effect for terminator 3
Unfortunately I think the game uses another similar effects
2016-05-20 19:45:20 +02:00
Gregory Hainaut 247d33a627 gsdx ogl: always clear depth buffer in FFX2
It avoid depth issues and I'm sure it won't broke other games this way.

Issue #1340
2016-05-19 17:53:46 +02:00
Akash 2166980f91 GSDX: Calculate dimensions of rectangle after merge
* Properly display rectangle size after passing through merge circuit on
GS Dumps and GS Frame titlebar.
2016-05-19 15:53:49 +05:30
Akash 58b43dbb6c GSDX: Rework video mode detection code
* Use some nice enums instead of macros
* properly detect 720P/1080I separately.
* Some code cleanup, extended variable names and added few comments
2016-05-19 14:02:50 +05:30
Jonathan Li 9537accb51 linux: Remove old recent ISO list workarounds
Seems to work fine now, no warnings or compile errors.
2016-05-19 09:08:13 +01:00
Gregory Hainaut e258f3e2fa gsdx ogl: update accurate DATE behavior
* Fast accurate DATE is always enabled, it was faster than standard DATE

* The less fast version is always enabled too. It is likely barely used
  so perf impact will be small on few game that could hit this path.
  Nice rendering has a higher priority

* The "slow" path will depends on the date option.
Note normally it isn't too slow (-10%) if GL_ARB_shader_image_load_store
is supported but AMD crimson is an epic fail.
2016-05-19 10:03:46 +02:00
Jonathan Li 7b27be1306 gsdx: Consider horizontal offsets when merging output
Fixes games like Time Crisis 2/3, which use two half-width display
rectangles placed side by side in split screen mode by using different
DISPLAY.DX values.
2016-05-19 10:06:12 +05:30
Jonathan Li 203fb71851 linux:async-iso: Fix invalid file descriptor checks
-1 is returned when open() fails, not 0.
2016-05-18 23:31:32 +01:00
Jonathan Li 899784cbdc onepad: Only append -dev to library name for Devel builds 2016-05-18 22:58:15 +01:00
Jonathan Li 3a274e85f0 cmake:onepad: Add wxWidgets to dependencies 2016-05-18 22:56:59 +01:00
refractionpcsx2 ad61503d83 CDVD: Fix drive status on BREAK.
-Formula One 2001 expects the drive to be paused after break.
-The command breaks from the current command, it doesn't stop the drive :)
2016-05-18 21:44:13 +01:00
Gregory Hainaut 14fa797235 gsdx hw: always uses a big RT on snowblind engine game
Avoid headack to avoid conflict between 1280x1024 and 640x1280 resolution
2016-05-17 20:01:00 +02:00
Gregory Hainaut 156f1b70c3 cmake: disable avx2+ on debug build
Gdb (7.7.1) doesn't support it properly.
2016-05-17 19:33:12 +02:00
Gregory Hainaut a4c7541092 gsdx ogl: tentative hack to make FFX go along with depth option
Issue1: Depth buffer is wrongly invalidated only the first page is detected.

Issue2: First page seems to be partially written. Could be a GSdx transfer bug.
Anyway, invalidation only support a page granularity.

So here a quick workaround that will clear depth buffer in case of very small partial write.

Might worth to check regression on nocturne/digital saga
2016-05-17 19:33:12 +02:00
Jonathan Li df5035d975 ci:travis ci: Use ccache and add gcc 6 build config
Also make the build noisier to prevent some build failures when download
speeds are slow from whatever repository.

Note: The 64-bit devel build currently doesn't benefit from ccache for
whatever reason.

[skip appveyor]
2016-05-16 23:48:13 +01:00
Gregory Hainaut 37c049425d gsdx ogl: gl depth is written by default
Fix bad depth state in dump (yes the bug is 2 years old!)
2016-05-16 20:10:32 +02:00
Gregory Hainaut f5b174f985 gsdx ogl: pitch is always the width of the transfer not the size of the texture 2016-05-16 19:20:01 +02:00
Gregory Hainaut fa921215d9 gsdx ogl: add GL_ARB_get_texture_sub_image extension support
could help to read back a portion of a texture
2016-05-16 18:58:33 +02:00
Gregory Hainaut e02753df46 gsdx ogl: oups, mandatory function pointer was wrongly optional 2016-05-16 18:58:33 +02:00
Gregory Hainaut 37e4d2bd48 gsdx ogl: update old comment 2016-05-16 18:58:33 +02:00
Gregory Hainaut 96b5170d8c Merge pull request #1317 from PCSX2/gsdx-array-coverage
Gsdx array coverage
2016-05-16 18:16:15 +02:00
Gregory Hainaut ed0adf61d3 gsdx ogl: allow to define a debug context in windows.
Be aware: dev build will be slow and quite chatty
2016-05-16 17:08:20 +02:00