Connor McLaughlin
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eba2273cd1
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GS/OpenGL: Cleanups and GLES support
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2022-12-16 11:11:15 +00:00 |
TellowKrinkle
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6d0b9b3747
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GS:HW: Don't scale rt when converting to texture
Scale texture coordinates instead
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2022-02-01 01:24:35 +00:00 |
Connor McLaughlin
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4e1b2792c9
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GS/OpenGL: Move some uniform buffers to program uniforms
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2021-12-26 13:21:51 +00:00 |
Connor McLaughlin
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6e064da536
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GS/OpenGL: Use programs instead of separate pipelines
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2021-12-26 13:21:51 +00:00 |
Connor McLaughlin
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efed92b15c
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GS/OpenGL: Move scaling factor to shader constant
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2021-12-22 11:41:57 +01:00 |
Connor McLaughlin
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08c00eed1e
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GS: Unify constant buffers between renderers
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2021-12-22 11:41:57 +01:00 |
TellowKrinkle
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da651cabe4
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Resources: Move shaders to shared shader/ directory
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2021-12-12 06:10:47 -06:00 |