gabest11
|
f9f056d581
|
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-07-06 16:35:06 +00:00 |
gabest11
|
5a292d202d
|
GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-07-01 21:14:12 +00:00 |
gabest11
|
7bb9a3cc25
|
GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-06-27 03:32:33 +00:00 |
gabest11
|
b284fae2d5
|
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-06-23 04:12:32 +00:00 |
gabest11
|
69e3dcfa63
|
GSdx: everything should be back to normal now
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-06-19 20:43:08 +00:00 |
gabest11
|
191a3d0c7e
|
GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-06-19 20:31:36 +00:00 |