gabest11
|
f318e84aca
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4992 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-12-18 08:13:20 +00:00 |
gabest11
|
786f43a707
|
GSdx: more fixes to z-interpolation, THPS4 looks alright now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4977 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-12-04 09:49:55 +00:00 |
gabest11
|
9d54677055
|
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-11-25 23:48:59 +00:00 |
gabest11
|
cc28241128
|
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-04-01 12:36:21 +00:00 |
gabest11
|
8ca01f4b77
|
GSdx: only minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-27 03:12:12 +00:00 |
gabest11
|
870a86c117
|
GSdx: BoF DQ fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-20 00:07:52 +00:00 |
gabest11
|
de3333df6c
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-19 19:29:30 +00:00 |
gabest11
|
4f8bbb2c52
|
GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-19 03:54:22 +00:00 |
gabest11
|
0a5c679fe0
|
GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-18 01:58:16 +00:00 |
gabest11
|
2d93d8a15b
|
GSdx: ... at 6am. (4444 get!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-17 05:00:34 +00:00 |
gabest11
|
bbd43d5fe6
|
GSdx: commit, commit, commit, that happens if you code in assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-17 04:58:31 +00:00 |
gabest11
|
9870249b17
|
GSdx: forgot to remove something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-17 02:59:54 +00:00 |
gabest11
|
243a0f4ad1
|
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-17 02:55:20 +00:00 |
gabest11
|
1d759c852d
|
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-14 03:32:28 +00:00 |
gabest11
|
b31634df8f
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-12 22:10:58 +00:00 |
gabest11
|
9586e38dd4
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-09 11:52:53 +00:00 |
gabest11
|
fe88ee4102
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-08 01:48:15 +00:00 |
gabest11
|
f9da2669a7
|
GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-02 08:32:30 +00:00 |
gabest11
|
a96a345077
|
GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-28 11:08:52 +00:00 |