Stenzek
651e9a7f9c
Docs: Update third-party notices
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- Remove jpgd.
- Add FreeType, HarfBuzz, libjpeg.
2024-04-06 13:17:22 +10:00
JordanTheToaster
434001d4a3
GameDB: Various fixes
2024-04-04 21:11:21 +01:00
refractionpcsx2
effdfd5a22
GS/HW: Fix up some RTA behaviour and reduce copies
2024-04-02 21:48:32 +01:00
JordanTheToaster
088ba4e2ea
GameDB: Various fixes
2024-04-01 18:37:54 +01:00
PCSX2 Bot
1cd69977e4
PAD: Update to latest controller database.
2024-04-01 18:22:47 +02:00
JordanTheToaster
aeb3cb0945
GameDB: Various fixes
2024-04-01 13:40:04 +01:00
Mrlinkwii
8dce187746
Docs: Remove XZ Utils from thirdpartynotices ( #11016 )
2024-04-01 22:26:29 +10:00
Stenzek
299fd3d5ad
GS/DX11: Re-enable FL10 support with a warning
2024-03-30 11:33:57 +10:00
Stenzek
11ee0a8613
GS: Remove reduced-depth-range hack
2024-03-29 20:44:02 +10:00
Stenzek
7ddf6386f1
GS: Remove DSB feature
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No longer needed, since it's mandatory.
2024-03-29 20:44:02 +10:00
JordanTheToaster
cf1f2d6919
GameDB: Various fixes
2024-03-28 14:04:26 +00:00
Stenzek
a317e9c038
GS/HW: Improve accuracy of RGB_ONLY AFAIL
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Instead of breaking the draw into two passes, which breaks when
fragments overlap each other and blending is enabled, use blending to
leave the value of Ad intact when a pixel fails the alpha test.
In the case of DATE being enabled, prefer PrimID over stencil, as since
we are changing Ad on a per-fragment basis, with some fragments not
being modified, stencil DATE will become desynchronized with the value
of Ad.
2024-03-28 11:46:20 +10:00
Stenzek
0917d49a01
GS: Remove separate alpha pass fallback
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This is just wrong when overlap and depth writes are involved.
2024-03-28 11:46:20 +10:00
refractionpcsx2
059ec49389
GS/HW: RTA improvements and enhancements
2024-03-25 17:58:12 +00:00
refractionpcsx2
4ba43b8496
GS/HW: Improve channel + texture shuffle detection and processing
2024-03-24 11:38:33 +00:00
refractionpcsx2
6177825939
GameDB: Fix SSX On Tour NTSC-US patch
2024-03-22 08:10:06 +00:00
lightningterror
93a1ae9f2f
GameDB: Add some gshw fixes.
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Add full mipmap with ps2 trilinear to Global Storm:
Fixes ground textures.
Add missing autoflush fixes to other regions of Terminator 3 The Redemption:
Fixes environment lights visible through player model.
2024-03-22 03:29:41 +01:00
PCSX2 Bot
7e43448110
PAD: Update to latest controller database.
2024-03-18 17:33:05 +01:00
JordanTheToaster
6f1048d6fd
GameDB: Various fixes
2024-03-18 14:43:24 +01:00
nishi
6d92cee5bb
GameDB: NTSC-J Fixes. ( #10928 )
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Typo/mistake corrections and improvements to sorting.
2024-03-18 14:19:24 +01:00
refractionpcsx2
bfef8397d6
GS/HW: Allow source is rt to use corrected alpha in most cases.
2024-03-17 17:24:39 +01:00
lightningterror
3a2888a5d5
GS/HW: Adjust RTA shader precision.
2024-03-17 17:24:39 +01:00
lightningterror
0900c2fd8b
GS/HW: RTA Correction, implement on DATE.
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Less copies, and makes it work with DATE.
2024-03-17 17:24:39 +01:00
lightningterror
58628b8dd3
GS/HW: Make sure we don't multiply Cs if Ad is corrected.
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Another potential to avoid copies.
2024-03-17 17:24:39 +01:00
lightningterror
71376ff4e6
GS/HW: Decorrect Ad on sw blend in tfx shader.
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Otherwise if we do decorrection in covert shader we add more copies.
Also make sure to decorrect for fbmask, tex is fb.
2024-03-17 17:24:39 +01:00
lightningterror
6c9f132093
GS/HW: Add support for Ad (RTA) correction.
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The idea is to adjust the alpha destination for more
accurate hw blending which will work on all renderers.
Old behavior has Ad in range within 0-1 whereas for blending 0-2 is needed.
copy rt -> adjust the alpha -> copy back the adjusted alpha-> restore old alpha after blending is done
2024-03-17 17:24:39 +01:00
lightningterror
a7c5eebf99
GS/HW: Adjust blend mix for impossible blend.
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Since we can't do Cd*(Alpha + 1) - Cs*Alpha in hw blend what we can do is adjust the Cs value that will be subtracted,
this way we can get a better result in hw blend. Result is still wrong but less wrong than before.
2024-03-14 16:16:11 +01:00
PCSX2 Bot
1cfc2780d0
PAD: Update to latest controller database.
2024-03-11 17:04:34 +01:00
lightningterror
c0e47767b7
GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend.
2024-03-10 23:41:18 +00:00
refractionpcsx2
65649b3cbb
GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend.
2024-03-10 23:41:18 +00:00
JordanTheToaster
88192adfd0
GameDB: God of War 2 Fixes
2024-03-05 12:21:14 +00:00
KamFretoZ
e3c745cf9b
OSD: Fix Recording Icon
2024-03-05 12:19:51 +00:00
PCSX2 Bot
511cb0c322
PAD: Update to latest controller database.
2024-03-04 17:07:55 +01:00
KamFretoZ
5e28c2608a
FSUI: Icon treatments
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OSD: Add Icon for USB Devices
2024-03-02 15:08:11 +00:00
JordanTheToaster
b9a7143dee
GameDB: Arc the Lad TOTS Fixes
2024-03-01 18:57:29 +00:00
JordanTheToaster
b07b56fce6
GameDB: FIFA Street 2 Fixes
2024-02-28 14:53:41 +00:00
JordanTheToaster
3a8845dc6f
GameDB: FIFA 14 Fixes
2024-02-28 02:06:04 +00:00
PCSX2 Bot
f2a614913d
PAD: Update to latest controller database.
2024-02-26 18:43:23 +01:00
JordanTheToaster
6b54094e26
GameDB: Various fixes
2024-02-25 14:56:11 +00:00
JordanTheToaster
645dc3fa9d
GameDB: Jak TLF Fixes
2024-02-20 14:02:18 +00:00
Sestain
96a72286b7
GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
2024-02-20 14:01:21 +00:00
PCSX2 Bot
5b5e11828f
PAD: Update to latest controller database.
2024-02-19 17:07:05 +01:00
JordanTheToaster
d2830b77ec
GameDB: Various fixes
2024-02-17 15:15:51 +00:00
PCSX2 Bot
dcb60c785f
PAD: Update to latest controller database.
2024-02-17 09:16:15 +01:00
nishi
e1fc414691
GameDB: NTSC-J Overhaul
2024-02-13 03:53:31 -06:00
KamFretoZ
dc68da4236
OSD: Add icon for Slow-Mo
2024-02-12 15:13:21 +00:00
refractionpcsx2
43c85f22c3
GameDB: Add Autoflush to X2: Wolverine
2024-02-09 13:44:06 +00:00
KamFretoZ
941a8832bf
Qt: Revert to old icon
2024-02-06 22:14:35 +00:00
PCSX2 Bot
a654e2ac43
PAD: Update to latest controller database.
2024-02-06 01:05:30 +01:00
Buzzardsoul
0f533ec16c
GameDB: Add patch for Samurai Warriors 2 - Xtreme legends
2024-02-04 21:54:24 +00:00