Gregory Hainaut
eb947dc325
pcsx2:gsdx: support of cross-platform (C11) aligned_malloc
2014-06-13 23:04:21 +02:00
gregory.hainaut
e06484adb8
gsdx: update the copyrigh address thank to sed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut
9264b7725c
pcsx2: gcc 4.7 compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
gabest11
1d759c852d
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
gabest11
a2b7176cab
GSdx: memory leak fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11
5860de1cce
Implemented virtual alloc functions and changed the event class to use semaphores.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11
3030166596
The core of GSdx is now compatible with intel's compiler on linux.
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- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11
d23d7e2617
Just moving code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
gabest11
d3547e0662
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00