refractionpcsx2
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20e2a4055c
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GameDB: Remove patch for SX Superstar. No longer required
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2021-02-20 01:55:19 +00:00 |
refractionpcsx2
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8dcaa48651
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GameDB: Patch for Myst 3: Exile IPU timing problems.
P.S. Game totally sucks
|
2021-02-20 00:31:38 +00:00 |
RedDevilus
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0ec98e32d4
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GameDB: Add missing Speed Kings patches (#4211)
GameDB: Added Speed Kings patches for ingame hang
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2021-02-04 19:45:13 +00:00 |
kozarovv
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f3b6868e51
|
GameDB: Add missing GoemonTLB Hack
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2021-02-04 10:19:34 +00:00 |
refractionpcsx2
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de6c1f88dc
|
GameDB: Patch for Dragon Quest & Final Fantasy in Itadaki Street
Fixes missing board items
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2021-02-04 01:18:21 +00:00 |
Mrlinkwii
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4624d2d175
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Update GameIndex.yaml
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2021-01-29 19:22:48 +00:00 |
RedDevilus
|
d841f27b25
|
GameDB: VU0Kickstart for Spartan Total Warrior
Fixes character SPS
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2021-01-18 16:33:12 +00:00 |
refractionpcsx2
|
1e7b6d6dbe
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GameDB: Patch for Hot Wheels - Velocity X SPS issues. Fixes #4139
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2021-01-14 10:10:38 +00:00 |
refractionpcsx2
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f21fbc24cf
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GameFix: Modify how DMA Busy hack works
In IPU cases, it allows writes depending on what it's doing, in the case of other channels it waits until the transfer has finished.
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2021-01-13 14:22:07 +00:00 |
ManDude
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0d02d1e41b
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GameDB: Add korean Crash Bandicoot The Wrath of Cortex
|
2021-01-11 20:54:15 +00:00 |
TheLastRar
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d6575ed267
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GameDB: 'Network Access Disc & Hardware - Online Arena' needs InstantVU1
|
2021-01-11 20:32:19 +00:00 |
refractionpcsx2
|
8ec4e40ae1
|
GameDB: Add missing rounding for Guitar Hero Metallica (US)
|
2021-01-10 11:00:46 +00:00 |
refractionpcsx2
|
262d36f49a
|
GameDB: Added WRC patch by kozarovv to fix SPS
|
2021-01-10 10:33:44 +00:00 |
refractionpcsx2
|
bc9892d324
|
GameDB: Corrected patch for Titeuf Mega Compet to fix game bug
|
2021-01-03 21:29:59 +00:00 |
refractionpcsx2
|
ee07f860fc
|
microVU: Implement Overflow checks. Fixes Superman Returns
Removed patches for Superman Returns
|
2021-01-01 20:55:11 +00:00 |
refractionpcsx2
|
b7f5404062
|
GameDB: Remove FMV skip patches no longer required
|
2021-01-01 04:38:02 +00:00 |
RedDevilus
|
8190379519
|
GameDB: Cleanup comments
Adding punctation, removing duplicate serial and making english language more happy for reading.
|
2020-12-28 14:52:08 +01:00 |
Mrlinkwii
|
527ba52dec
|
Update GameIndex.yaml
|
2020-12-26 22:57:27 +00:00 |
Christian Kenny
|
2c7f54134e
|
GameDB: Add GIF FIFO Hack for Fight Night Round 3. Fixes corrupted textures.
|
2020-12-19 23:57:53 +00:00 |
jeltaqq
|
7287dce376
|
GameDB: Porting patch and add Idea Factory games (#4025)
GameDB: Add patches for Idea Factory games
Ported Neo Contra and Savage Skies patches to NTSC-J
|
2020-12-19 17:04:05 +00:00 |
Christian Kenny
|
3143a46e4d
|
GameDB: Add VU0 Kickstart for King Kong. Fixes bad polygons on characters
|
2020-12-18 23:12:33 +00:00 |
Tyler Wilding
|
e168b00ee0
|
GameDB: Move the documentation file one last time
|
2020-12-17 05:09:11 +01:00 |
Tyler Wilding
|
c90eec2814
|
GameDB: Move the documentation file out of /bin
|
2020-12-16 22:42:57 +00:00 |
Tyler Wilding
|
4d79754f78
|
GameDB: Follow the same pattern for Speedhacks as for GameFixes
In preparation for #3998
GameDB: Update with current master's GameDB file
|
2020-12-16 09:31:58 +00:00 |
Tyler Wilding
|
34fe57d84b
|
GameDB: Support case-insensitive serials and patch CRCs like existing GameDB impl.
GameDB: Regenerate with master's .dbf file
GameDB: Update with master's latest changes
|
2020-12-16 09:31:58 +00:00 |
Tyler Wilding
|
e90046d8a2
|
GameDB: key patches by their CRC or `default` to prevent duplicates
GameDB: Regenerate GameDB file
GameDB: Fix typos in gamefix names
|
2020-12-16 09:31:58 +00:00 |
Tyler Wilding
|
b800ed0a10
|
GameDB: Fixed invalid GameFix instances using new validation process
GameDB: Delete the .dbf file
|
2020-12-16 09:31:58 +00:00 |
Tyler Wilding
|
df1a8e8667
|
GameDB: Beef up the validation and finish refactor
GameDB: Regenerate with current master's file
|
2020-12-16 09:31:58 +00:00 |
Tyler Wilding
|
675a60b3d4
|
GameDB: Add new GameDB implementation
vendor new yaml file, this one is OUT OF DATE!
Resolve a slew of compiler errors
Down to just the weird _Target_ usage in 5900.cpp
|
2020-12-16 09:31:58 +00:00 |