gabest11
83b15dbac0
GSdx:
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- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11
e58776e095
GSdx: just squeezing a few more fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gabest11
f9f056d581
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11
ae62a56cc1
GSdx: more leak cleanup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11
7bb9a3cc25
GSdx: changed a lot of things, expect new bugs :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
gabest11
69e3dcfa63
GSdx: everything should be back to normal now
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11
6ef94cc707
GSdx: ignore this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11
8e979f1b96
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11
4e20305fe2
GSdx: dx10 hw mode sharper again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11
b678bb129c
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11
4ed3035661
GSdx: pixel shaders were reorganized, things might be broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
gabest11
db8feac8c3
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine
02167e90b3
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11
6c58f3039a
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
gabest11
081006bcbe
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
gabest11
3b22adc4b3
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
gabest11
5648d07b96
GSdx: more refactoring (aka search and replace)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11
d3547e0662
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00