Jake.Stine
2f62f2273b
SPU2-X: Couple more quick fixes to the config dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@501 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:55:32 +00:00
Jake.Stine
11abea2d5a
Pcsx2 now correctly sends CRC info to the GS plugin when using Run->Execute to boot games through the BIOS. And, Omg! The X button in the about box was broken! Thank goodness I fixed it before someone got hurt! ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@500 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:31:49 +00:00
Jake.Stine
c0407f42d7
SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling.
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Fixed savestates so that they don't return an error anymore.
Fixed some bugs in the config box. Some checkboxes weren't being saved and stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@499 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 11:03:31 +00:00
cottonvibes
c7deaad3c6
coded the microVU opcode tables, this took me all-day to get right lol xD
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@498 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 09:10:24 +00:00
Jake.Stine
042e904a65
SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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* Working Reverb. Yes, you heard right. Fully and completely implemented reverb effects!
* Automatic 5.1 speaker expansion.
* Some more bugfixes to volumes.
* All new configuration panels.
* Improved/Bugfixed XAudio2 drivers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@497 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 05:15:39 +00:00
gabest11
d14d09cab3
xpad: compatible with pcsx
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GSdx: minor optimizations, +crcs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 02:27:51 +00:00
arcum42
c987d23b9f
ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 23:47:09 +00:00
refraction
fe183b91bf
Whoops, overdid that a bit (thanks for pointing it out Bositman :P)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@494 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 17:08:32 +00:00
refraction
c4cc49cda6
Fixed an issue which caused savestates (or escaping) to freeze up the emu if MFIFO was in use
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@493 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 16:47:31 +00:00
arcum42
a8ea2caabf
ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@492 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 13:48:02 +00:00
arcum42
a8706a94ce
Linux: Moved the new memcard work to separate files, and enabled it, as it seems to be about as safe as switching memcards in the Windows port. Cleaned up Linux.h a bit, and started a bit of work on the debugger.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@491 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 10:28:25 +00:00
refraction
2cc719d5b0
Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@490 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 23:57:39 +00:00
refraction
56ed72b8a1
Implemented a hackfix for FFX (I hate this game lol) also fixed a bug in VIF i think i introduced during some tests.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@489 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 21:22:50 +00:00
arcum42
5252d45ed7
Linux: A bit of work on memcard support in Linux. Disabled for the moment because it seemed like the emulator wasn't seeing memcards being swapped till after restarting pcsx2, and I was worried about memcard corruption. I also made it put in default values for memcards if you didn't have them in preferences already.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@486 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 12:50:01 +00:00
arcum42
a0da3ee37a
Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:57:15 +00:00
gabest11
e131e22ea6
GSdx: more JIT code and a little clean-up
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:28:51 +00:00
gabest11
e7536c1bbb
No wonder snapshots didn't work, the directory is not there. Renamed "snap" to "snaps" for GSmakeSnapshot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@483 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:26:15 +00:00
arcum42
6e22fe3557
More cleanup on Patch.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@482 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 03:21:38 +00:00
refraction
1823be2503
Disabled a default EE Rec option, which shouldnt have been on in the first place, fixes Enthusia freeze up (maybe others that froze in 3d)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@481 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 02:15:48 +00:00
refraction
97afc20607
Small hack (possibly) so the Katamari games boot from "Run CD/DVD" Fixed SRS so it doesn't hang on loading ingame 3D (please report any broken games), also moved one of the hwRead case statements for SPR logging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@480 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 23:19:54 +00:00
arcum42
6170ca7e00
ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 11:46:53 +00:00
cottonvibes
0e9629b01e
minor microVU rec changes
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note to pcsx2 users: for those that still don't know, these are new VU recompilers i'm working on. They're not working yet, and won't be for at least a few months. So don't expect noticeable changes when i update microVU stuff, since currently they're not being used (when they're in a semi-working/usable state, i'll be sure to put a note in the revision message ;p)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@478 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 03:15:46 +00:00
refraction
29fe1673ba
Fixed Fatal Frame once and for all due to a DMA issue which it shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after the Fatal Frame fix) from running. Int some how worked but it was wrong lol :P
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Also fixed some Copy n Pasta typos
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@477 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 22:57:37 +00:00
gabest11
393c8ae102
Minor changes to GSdx and fixed the SSE2 compiling error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 21:42:10 +00:00
mattmenke
2521bd2f1d
LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 20:47:41 +00:00
arcum42
fd4f5bab0b
Various minor cleanup. Get rid of those annoying extra newlines in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@474 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 13:25:17 +00:00
Jake.Stine
8630529f8e
SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:47:31 +00:00
mattmenke
3476172c49
LilyPad 0.9.9, more or less
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:24:56 +00:00
Jake.Stine
343afaffdf
SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 08:07:37 +00:00
Jake.Stine
d5bc5099d1
SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
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Pcsx2: This time the Pg icon really has been replaced/reverted to the original (dunno why my last attempt didn't commit, oh well). Also improved the syntax of the SourceLogs; fixing if/else statement scoping problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:20:14 +00:00
gabest11
9ee9d817c4
GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
arcum42
5249b67a56
Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 12:42:26 +00:00
Jake.Stine
c433291c67
Bugfixed the Elfloader; resolves a bootup crash in Psychonauts.
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Renamed MemoryAlloc to SafeArray, and added linux files to the Win32 solutions (they're disabled, so they don't compile or anything -- I just needed them in the solution so that I can more easily update Linux code when I make API changes to the GUI)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 11:34:35 +00:00
cottonvibes
0f0cf9d84d
some microVU work
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 09:18:57 +00:00
Jake.Stine
68afc71ba8
SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free.
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Reverted the Pg icon back to the Official Pcsx2 "2" icon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 03:20:25 +00:00
refraction
2247e97f20
Removed VSync INTC timing hack, could possibly sort others too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 22:13:22 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
d2ef18113c
Removed my VIF tests, put some other means of protection in place that seems to work. Should fix Issue 22 which was introduced in r454. Also fixed a vif mfifo bug which has been there god knows how long..
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 20:45:14 +00:00
ramapcsx2
71c16d061d
A new VU MIN / MAX code by Nneeve allows more games to use DaZ on the VUs.
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We'll test if any game still needs DaZ off, and if not so, make that default to on.
DaZ is a more correct behavior for the VU's, and only bugs prevented it from working as expected.
Thanks to Nneeve for his hard work :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@461 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 18:50:10 +00:00
ramapcsx2
25459ba1fc
Changed the Magna Carta gamefix to something more plausible.
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Thanks to tmkk for spotting this :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 18:04:31 +00:00
Jake.Stine
632b73ccad
Added preliminary hotswapping and "Memorycard Not Present" support to the SIO. Among other things, this fixes memcard problems when using savestates, where-by some games would fail to recognize that the memory card had changed. So those of you with savestates for games that refuse to save to a newly-formatted memcard, this *should* allow you to save now. :)
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Added several new files to organize some large files: HwRead.cpp, HwWrite.cpp, MemoryCard.cpp, MemoryCard.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 17:53:35 +00:00
Jake.Stine
098c38113a
Removed various references to "Playground" in plugins and dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
Jake.Stine
9a1f678952
Helps if I add all the files.. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@457 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 06:11:19 +00:00
Jake.Stine
fcad9f8ebc
Added NTFS compression to the memcards folder and any memory cards used from pcsx2. Most memory cards compress exceptionally well (from 16M to 3M typically).
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Also in this commit: Some minor code cleanups to sio.cpp, and added some missing setup code to the Iop Counters savestate loader; psxhblankgate and psxvblankgate weren't being re-initialized.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@456 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 06:02:46 +00:00
refraction
b1600e57f7
Small bug in the new VIF timing i forgot to fix :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@455 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 09:38:17 +00:00
refraction
fbff495952
Fixes for Fatal Frame VIF errors and FF7 DoC grey screens. Experimental VIF timings included
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 09:10:09 +00:00
Jake.Stine
27af6983c7
Fixed a foopah in r451 that caused most games to run at PAL framerates and timings. Oops, heh.
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Squashed another race condition in the MTGS; this one when hitting escape to close the GS window (very rare).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@453 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 07:59:42 +00:00
cottonvibes
9f454da8d6
- fixed a warning from last revision
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- made "framelimit" mode default, instead of "normal" mode (was discussed by team)
- some more microVU rec work...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@452 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 07:21:56 +00:00
Jake.Stine
63d5ce867b
Yay! Fixed a memory corruption bug in the SuperVU that caused several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of War to name a few.
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Changed the Hw FiFo to use what should be a more correct register addressing scheme. The entire contents of each page of the FIFO is mirrored into the lowest register(s). For example, any address between 0x10006010 and 0x10006ff0 should always be treated as address 0x10006000.
Code cleanups and minor optimizations to hw.cpp, FiFo.cpp, and gs.cpp.
Added some additional utility functions to the Path namespace, for splitting paths into files/folders parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 06:29:43 +00:00
arcum42
7e8aeba9c2
Hmmm... I remember adding this to svn. Oh well, it's in now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 06:25:09 +00:00