Commit Graph

8 Commits

Author SHA1 Message Date
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek fcbc027abc GS: Unify D3D device creation paths
Also makes Vulkan the device for Intel Arc GPUs.
2023-04-01 14:15:18 +01:00
Stenzek c7352d9e10 GS: Attempt to recreate device if GPU crashes 2023-02-11 15:33:55 +00:00
Connor McLaughlin 6a548440ea D3D12/Context: Don't assert-fail when D3D12 is unavailable 2022-12-16 11:11:36 +00:00
TellowKrinkle ac1f31f2cd GS:HW: Add option to spin CPU during readbacks 2022-10-24 14:33:17 +01:00
Connor McLaughlin 9655d28a23 Common: Remove unused code 2022-08-27 13:52:12 +01:00
Connor McLaughlin eeb09c54d8 GS/DX12: Use correct state for texture staging buffers 2022-06-04 18:10:46 +01:00
Connor McLaughlin e767fb8d35 Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00