Stenzek
|
0f5e7355ff
|
SPU2: Use AudioStream for output
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2024-05-04 14:12:20 +10:00 |
Stenzek
|
d9abe10308
|
Misc: Remove explicit PCH include, switch to SPDX
|
2023-12-24 14:03:14 +10:00 |
Stenzek
|
2ef5490297
|
Qt: Change settings windows from QDialog to QWidget
|
2023-10-14 21:00:33 +10:00 |
Stenzek
|
16e47f1d6b
|
Qt: Move audio backend names to core and allow translation
|
2023-06-27 09:21:23 +02:00 |
Stenzek
|
b3bf3e46be
|
Qt: Fix per-game settings with sliders
|
2023-01-01 17:12:04 +00:00 |
Stenzek
|
9bca1946ed
|
SPU2: Add output device selection
|
2022-12-31 23:23:58 +00:00 |
Stenzek
|
0c8beedb94
|
SPU2: Split output latency and target buffer size
|
2022-12-31 23:23:58 +00:00 |
Stenzek
|
c274e447dd
|
Qt: Don't push volume changes through full settings apply
Saves the thread sync, means we don't lag.
|
2022-12-31 23:23:58 +00:00 |
Connor McLaughlin
|
44d969c0d2
|
Qt: Add audio backend selection (only cubeb for now)
|
2022-10-01 05:00:40 +01:00 |
KrossX
|
2e63a4c037
|
Qt: Add ProLogic decoding audio settings
|
2022-08-16 20:28:10 +01:00 |
Connor McLaughlin
|
3dc6ae115f
|
Qt: Implement (partial) audio settings
|
2022-03-25 10:26:09 +00:00 |
Connor McLaughlin
|
de195d9b20
|
Qt: Add game summary and audio/memcard placeholders
|
2022-02-16 17:34:53 +01:00 |