Commit Graph

8 Commits

Author SHA1 Message Date
ramapcsx2 996fbc3931 This was supposed to be a bigger commit concerning loopy audio in Dawn of Mana FMV, but it looks like its not so easy to fix. So this here is some cleanup I did along the way ;)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@324 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
Jake.Stine 4c2518b0f0 SPU2ghz: DLL now "properly" exports functions. May fix some compilation/plugin detection problems? Plus another attempt at fixing the XAudio 2 crash-on-exit bug.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@292 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 88638106e6 SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
Read a bit more about this version in issue 31 :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@247 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
ramapcsx2 37f2a95289 Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
All in all great additions which imo make SPU2Ghz the best SPU2 plugin to use now :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@229 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 ee9dcd4130 SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
Also made the speedlimiter switch toggle timestretch for easier debugging and convenience :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@227 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 e1381992e5 Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
I made a small mistake in the last 2 commits, its fine again.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@204 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 9e05d9146e A bit more work on SPU2Ghz. Removed old code, made timestretch code a bit more clear, etc.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@198 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 14d14ec6b9 Added SPU2Ghz to the repository
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@192 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00