Commit Graph

6826 Commits

Author SHA1 Message Date
Gregory Hainaut b17803bb34 gsdx-ogl: wipeout of GL_ARB_bindless_texture
Code is completely broken. It doesn't help to improve speed.

Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut 99d81868fc cmake: use -ggdb instead of -g
Enable all gdb extensions for debug
2015-08-08 09:16:20 +02:00
Gregory Hainaut b3919fde95 gsdx-linux: remove an old delay that pollute my benchmark mode
Also add a glFinish to ensure rendering is done
2015-08-08 09:16:13 +02:00
gabest11 d826d925db gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
Gregory Hainaut 241367ec5c Merge pull request #742 from turtleli/gsdx-linux-fix-missing-symbol
gsdx:linux: Add GSDrawingContext.cpp to CMakeLists.txt
2015-08-06 19:54:13 +02:00
Gregory Hainaut 7bb506c5bb Merge pull request #739 from Asmodean-/master
GSdx: Post-processing updates
2015-08-06 19:53:03 +02:00
Jonathan Li c09501ad9a gsdx:linux: Add GSDrawingContext.cpp to CMakeLists.txt
Fixes the missing symbol error.
2015-08-06 18:17:28 +01:00
avih 68a89bbac8 Merge pull request #741 from turtleli/wx3-regression-fixes
wxWidgets 3.0 fixes
2015-08-05 16:04:12 -07:00
Jonathan Li cecdc64f51 Fix dialog screenshot function on Windows
wxWidgets 3.0 seems to have a different default device context alpha
channel handling on Windows, which makes the screenshot function
unusable.

As a incomplete fix, remove the alpha channel information from the final
image on Windows. Screenshots degrade slightly.
2015-08-05 22:59:00 +01:00
Jonathan Li c62cbbfa97 Make GS Frame Panel black
People prefer it that way and it's an easy enough fix.
2015-08-05 22:59:00 +01:00
Jonathan Li 2ea51dd594 Fix wxCore30's rcdefs.h pathname
Visual Studio flags wxCore30 as being out of date because it can't find
the rcdefs.h header file. Use the arch dependent pathname so it is
located correctly.
2015-08-05 22:59:00 +01:00
Jonathan Li fb14f81f64 Show full descriptions for Speedhacks checkboxes
The "Other Hacks" and "microVU Hacks" checkbox descriptions are
truncated in both Windows and Linux. Use sizer flags so the descriptions
show up properly.
2015-08-05 22:59:00 +01:00
Jonathan Li 02077821d4 Simplify and fix EE and VU slider behaviour
The custom scroll event handler increments/decrements the slider value
by one when a click event is detected. It also propagates the event to
the wxWidgets3.0 built in slider scroll event handler, which repeats the
same action. This causes the slider to add/subtract 2 whenever it is
clicked on Windows.

Remove the custom function.
2015-08-05 22:59:00 +01:00
Avi Halachmi (:avih) d38d046f7a gui: EE and VU panels: restore defaults programatically
The code was restoring the defaults with hardcoded values. This patch
restores the values however they're defined as defaults for AppConfig.

The code still uses hardcode values to set the highlights (bold) of the
default radio button text - using SetDefaultItem.

Note that other than these two panels, the speedhacks panel is the only other
which has a restore-defaults button, and it already does so programatically.

It's probably not worth trying to unify these three restore-defaults button
into a single system.
2015-08-06 00:38:13 +03:00
Avi Halachmi (:avih) adf01ec668 gui: EE panel: fix restore-default to also restore EE-cache
The EE/VU config panels use hardcoded values to restore defaults, and
this patch does the same for the EE-cache checkbox.

This fixes GH #737
2015-08-06 00:38:13 +03:00
Gregory Hainaut 39ce8835f7 gsdx:linux: use unordered hash
It seems a bit faster on 'perf' tool
2015-08-05 22:55:12 +02:00
Gregory Hainaut 921b22ac31 gsdx-ogl: drop useless parameter of OMSetDepthStencilState 2015-08-05 22:55:12 +02:00
Gregory Hainaut b7e16b5989 gsdx-ogl: clean the blending management
Intially GSBlendStateOGL was an alias of the m_blendMapD3D9 array

The object was replaced by an index in the array. Save 2k of memory duplication.
And too much useless code.

v2: push/pop blending state in DATE stuff
v3: remove m_state which is useless now
2015-08-05 22:55:12 +02:00
Gregory Hainaut 717f0fcb4d gsdx-ogl: optimize fbmask setup 2015-08-05 22:55:12 +02:00
gabest11 49b3acea72 gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general. 2015-08-05 19:11:41 +02:00
Gregory Hainaut 73e2ff6ff6 gsdx-ogl: change PrimitiveOverlap algo from O(n^2) to O(n)
+ only enable this optimization when it is useful (date or sw blending)

Less impact on the perf even for big vertex array
2015-08-05 17:59:55 +02:00
Kieran Hanrahan a1a5b25b91 Update GSdx.fx
Update to 2.3 & resolve OGL.
2015-08-05 16:34:40 +01:00
Kieran Hanrahan 3a14a63b0f Update GSdx_FX_Settings.ini
Update to 2.3 and resolve OGL.
2015-08-05 16:33:51 +01:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
Miguel A. Colón Vélez a42a236961 Gsdx: Move the stdext namespace declaration.
This will eventually lead to
error C2871: 'stdext' : a namespace with this name does not exist.
might as well fix it now.
2015-08-04 22:16:15 +02:00
Miguel A. Colón Vélez 30c6389ed9 VS2015: Fix compilation
Error   C2338   The C++ Standard forbids containers of const elements
because allocator<const T> is ill-formed. (compiling source file GS.cpp)
2015-08-04 22:16:04 +02:00
Miguel A. Colón Vélez d45676b478 Merge local changes to xbyak 4.84 2015-08-04 22:15:52 +02:00
Miguel A. Colón Vélez 41094ac22e Update from xbyak 4.00 to 4.84. 2015-08-04 22:15:46 +02:00
Miguel A. Colón Vélez e20768d257 VS2015: Fix w32pthreads and xpad 2015-08-04 22:15:36 +02:00
Gregory Hainaut 9d1674db99 gsdx-gui: remove useless linux ifdef 2015-08-04 22:08:55 +02:00
Gregory Hainaut 36554c3375 Merge branch 'hdr-colclip-32bits' 2015-08-04 21:55:40 +02:00
Gregory Hainaut 45bb27d6db gsdx-ogl: extend HDR colclip to 32 bits texture
Unfortunately 16 bits wasn't enough for Castlevania.
2015-08-04 21:54:27 +02:00
Gregory Hainaut c6ff7531fb gsdx-ogl: performance boost on virtuafighter 2015-08-04 21:26:03 +02:00
Gregory Hainaut d80aa0b0bd gsdx-ogl: remove 2 printfs
GL_INS is a better tracing solution
2015-08-04 20:47:02 +02:00
Gregory Hainaut 744f9ebc09 gsdx-ogl: rare corner case when both texture shuffle and date are enabled
In texture shuffle mode the texture data is either RG or BA. It means
that DATE must either checks MSB of G or A.

Close #693
2015-08-04 20:10:44 +02:00
gabest11 42f51591df gsdx: lupin 3 fix, texture addressing outside the limits, only for sw and opencl yet 2015-08-04 13:27:08 +02:00
gabest11 d631030608 gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
Gregory Hainaut 762930516a Merge branch 'JasonBrownDeveloper-master' 2015-08-03 19:37:12 +02:00
Maxxus c0f85de17f onepad: Minimum code needed to get Dualshock 3 working on recent linux and evdev releases.
Commit message edited by Gregory.
Comment below from Jonathan Li

On my system, /dev/input/event13 (evdev interface) and /dev/input/js0 (joystick interface) correspond to the DS3 on my system. User/group ownership are both root.

With /dev/input/event13 at 0640 and /dev/input/js0 at 0644 - SDL2 detects no pad, SDL1 detects a 19 button, 27 axis pad

With /dev/input/event13 at 0666 and /dev/input/js0 at 0644 - Both SDL1 and SDL2 report a 19 button, 4 axis pad.

SDL2 only uses the evdev interface, SDL1 uses the evdev interface but if that fails, it uses the joystick interface.
2015-08-03 19:34:08 +02:00
gabest11 e010004f1f gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
gabest11 85117ecbdd gsdx: simplified isnan test, it compiles to an inline sse instruction and a flag test, silent hill dump still looks fine. 2015-08-03 11:27:14 +02:00
Gregory Hainaut 6e1cd077a9 gsdx-debug: push ubo in a group 2015-08-03 08:46:25 +02:00
Gregory Hainaut e972f4f4dd gsdx-ogl: extend device to support an offset for normal draw 2015-08-02 21:30:19 +02:00
Gregory Hainaut cabd7409e5 gsdx-ogl: don't validate the pipeline
Too noisy in debugger trace. Never catch any errors anyway.
2015-08-02 21:30:19 +02:00
Gregory Hainaut 59cdf77784 gsdx-ogl: create a new function to set the blending state 2015-08-02 21:30:19 +02:00
Gregory Hainaut 1da611fb75 gsdx-ogl: clean PS selector 2015-08-02 21:30:19 +02:00
gabest11 542dd33169 Merge branch 'master' of https://github.com/pcsx2/pcsx2 2015-08-02 20:27:33 +02:00
gabest11 a1a842b07f gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode 2015-08-02 20:21:49 +02:00
Gregory Hainaut 8424c18e9f Merge pull request #688 from PCSX2/hdr-colclip
Hdr colclip
2015-08-02 18:13:28 +02:00
Gregory Hainaut 1f402b1b56 gsdx-ogl: fix bad detection of overlapping
avoid rendering corruption with SW blending
2015-08-01 13:29:25 +02:00