Commit Graph

14 Commits

Author SHA1 Message Date
gregory.hainaut aafa7a088a gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
   the rendering is broken. Maybe my hack :p
* remove EGL context check (wasn't working as expected)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5644 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-26 13:05:03 +00:00
gregory.hainaut c9b3dcf581 gsdx-ogl-wnd:
* fix wrong interaction when both GL41 or GL42 aren't supported
* Add a new define to downgrade opengl requirement to test the free driver and EGL
 => As far as I can tell, they only miss geometry shader& GLSL150 (got GLSL140)
* Found a way to avoid crash in AMD driver. Skip the upload of small texture but rendering is wrong now...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5643 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-25 14:28:16 +00:00
gregory.hainaut 49cd9fd97d gsdx-ogl-wnd:
* remove an old&useles dummy geometry shader (was used to workaround amd bug)
* use a basic X11 window for GSopen1
* redo the replayer: it is now based on dlopen rather than standard static/dynamic library. AMD driver doesn't play nicely with the later...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5639 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-23 17:03:18 +00:00
gregory.hainaut c6d8af0c7f gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
zzogl: check harder that the previous primitive exist.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5232 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-26 09:58:37 +00:00
gregory.hainaut 6680d285ea gsdx-ogl: linux only
* implement some missing shader for DATE, invert coordinate like strech rectangle
* Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5086 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 17:08:05 +00:00
arcum42 4c5d1e11a8 gsdx-ogl: Fix a few glsl errors I missed last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
gregory.hainaut c1d7b81a55 gsdx-ogl:
* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
gregory.hainaut aa499f4bfd gsdx-ogl: LINUX-ONLY
* fix vertex shader for HW renderer :) Remains the fragment part...
* add some dumping infrastucture (DUMP_START and DUMP_LENGTH)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5030 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:24:26 +00:00
gregory.hainaut 83ad63a8a7 gsdx-ogl: LINUX-ONLY
* lay the foundation for the HW renderer on OGL


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4996 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:03:23 +00:00
gregory.hainaut fbb224837d gsdx-ogl: LINUX-ONLY
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
gregory.hainaut afdb2dadc3 gsdx-ogl: LINUX-ONLY
* add a callback for GLERROR.  Allow to breakpoint on GSDeviceOGL::DebugCallback (gdb is completely lost on amd driver, hope it is better on nvidia)
* Add some empty glsl convert to shutup some useless debugging error
* request an advance opengl context without pre 3.0 feature.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4983 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 16:39:14 +00:00
gregory.hainaut a835de0af7 gsdx-ogl: LINUX-ONLY
* implement the saving of texture (take bmp SW code)
* fix the missing "enable attribute code" and the typo in glsl. It works now !!!
* rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch
* try to replace sdl with pure xlib (not yet enabled by default but it seems to work)

Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-07 22:05:46 +00:00
gregory.hainaut eb3eafa090 gsdx-ogl:
* implement shader code (subset that seem to be used in SW mode)
* some hack to fix some alignment issue with GSVertexPT1 structure
* Lots of various opengl fixes. Remaining unsupported GL feature are inside SDL.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4974 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-30 21:42:41 +00:00
gregory.hainaut 6125baa578 gsdx-ogl:
* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00