gabest11
|
8865ee398b
|
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-04-17 01:06:27 +00:00 |
gabest11
|
13986ebabf
|
GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-03-31 14:28:23 +00:00 |
gabest11
|
0c90ff1eb6
|
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-03-24 09:11:03 +00:00 |
gabest11
|
120971ec4f
|
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-03-09 01:42:56 +00:00 |
refraction
|
93da10abbb
|
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2009-02-06 19:15:15 +00:00 |