Commit Graph

157 Commits

Author SHA1 Message Date
Jake.Stine 0941434749 * Fixed fullscreen default-to-on behavior; the bug was caused by wxWidgets being a bit ficle and expecting the window to be Shown prior to being made fullscreen (even though the docs say ShowFullscreen() will show the window itself).
* Much header file cleanup and used forward declarations to remove a lot of excess includes; might help improve build times a wee bit.
 * Preliminary hash-table implementation for the Game database.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3264 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 04:29:24 +00:00
Jake.Stine 9fae2cc4f3 UI: Replace a lot of PCSX2's with pxGetAppName().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3254 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:25:06 +00:00
Jake.Stine 7461f83414 UI / Cmdline:
* Fullscreen mode should be remembered/applied properly now.
 * implemented --fullscreen and --windowed options
 * Made the --help popup a lot prettier

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 04:04:32 +00:00
Jake.Stine a7b2855412 Refactoring: (boring)
* renamed PersistentThread to pxThread (shorter, sweeter, and the 'persistent' part is obsolete since its now a full blown thread manager since some while ago).
 * Renamed a bunch of the PostMethodToMain stuff to Rpc_TryInvoke*  (for remote procedure call).  It's probably not a good use of the term, but I'm bummed I can't think of anything better/shorter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3238 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:42:32 +00:00
Jake.Stine b04af0e6e9 UI:
* Added 3-state checkbox support to pxCheckBox.
 * Fixed some buggy behavior when closing PCSX2 with either main window or console window minimized (window positions would get screwy)

DevNotes:
 * Moved ImplementEnumOperators macro to Common headers and improved it a bit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3220 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-18 02:44:27 +00:00
Jake.Stine 2300f972e4 Commandline, UI, and Game Database Work:
* Improved console window behavior during startup and shutdown (also fixes minor threading issues)
 * Added better failsafes for avoiding "rouge" pcsx2 processes left behind when wxWidgets would fail to "notice" window closures properly.
 * Database loader is now thread-safe and cleans itself up properly on exit.
 * Added some handy enumeration tools for the gamefixes (prep work for making them commandline controllable).
 * ... and more prelim commandline work!  (actual functional implementations coming very soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3212 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-15 14:13:23 +00:00
Jake.Stine e285ff4b50 Fix gruesome errors in database loading/saving.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3191 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-10 11:27:30 +00:00
Jake.Stine ff1db14f9d Converted the GameDB to use wxWidgets classes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3188 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-09 17:37:11 +00:00
Jake.Stine 91454bfb12 * UI: Many small fixes for badly sized popups and confirmations.
* Includes possible fix for Issue 743 (AMD cpu core counts).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3184 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-08 12:09:28 +00:00
arcum42 e281b79ed1 Linux compilation fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3179 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-07 08:56:28 +00:00
Jake.Stine e86d1d1bd4 UI:
* Various configuration dialogs remember their positions now. :)
 * AboutBox is fixed, and is now resizable.
 * Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
 * Likely Fix for Issue 740 : missing text on Linux/GTK.  (need confirmation)

DevNotes:
 * Moved IniInterface.cpp/h to the Utilities lib.  Linux makefiles will need to be updated. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-06 23:26:07 +00:00
Jake.Stine 34d6384d55 UI: Reorganized the Speedhack panel a bit, and added graying out of the new static text labels.
Todo note: The plan is to make the Gamefixes dialog match the new way the speedhacks dialog is laid out, with the disable checkbox at the top (in case someone wants to try their hand at it!).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3171 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 14:25:41 +00:00
Jake.Stine f219b79ad4 UI: Fixed a few minor layout bugs in the logging options, and introduced pxDialogCreationFlags to get rid of some Constructor Parameter Hell(tm) on dialog creation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 19:50:31 +00:00
cottonvibes 149d3290db Added Game Database Editor to gui.
The panel is currently under "Emulation Settings", feel free to move it where-ever is appropriate.

If you have a game loaded the editor will automatically load the game's info, if not you can search for the game by typing the serial manually.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3152 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 16:41:51 +00:00
Jake.Stine 8f92cdf265 UI: Switched from the old 'native' text labels to a new custom draw text label that should (hopefully!) be a lot better about positioning and wrapping text, and fitting to windows and what-not. Also gets rid of my nasty "ideal width" hack I originally used to fix-size some of the dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3150 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 08:00:19 +00:00
Jake.Stine dd021b1ea1 Working on a new replacement for pxStaticText, which should hopefully have more reliable centering and wrapping behavior. Will finish it up later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3143 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-02 15:58:34 +00:00
Jake.Stine 2a0d360125 Minor fix to memzero function in gcc/linux (mentioned in Issue 577); may help fix some errant SIGSEGV's with certain optimizations enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3141 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 13:34:55 +00:00
Jake.Stine 9e7394afff * Set the PCSX2 event handler queues to use the wxObject allocator (reduces heap fragmentation, multithread performance, etc) [MSW/Win32 only]
* SafeFree() macro changed: Remove null check on calls to free(); should be 100% safe as according to wx gurus.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3102 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 16:50:49 +00:00
Jake.Stine 24e70bd524 * Re-implemented memorycard ejection (yay!) -- helps avoid memorycard corruption when using savestates on many games (due to them caching memorycard contents).
* Memorycard settings are now applied on-the-fly (can add/remove/disable memory cards in the BIOS browser and it'll act just as if you plugged or unplugged cards on a real PS2)
* Bugfixed memorycard creation dialog; which wasn't creating the memorycards in the right place (oops).

* Removed the CWD option from the first time wizard (was redundant since adding the custom location option).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3081 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-26 01:57:08 +00:00
Jake.Stine 56170870eb More user interface work. Moved some of the configuration panels around; just to confuse you all. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-25 02:08:17 +00:00
Jake.Stine d8ba646de2 Even more memorycard work! Dialog box is mostly functional now (still missing a couple options and refinements) -- WARNING: settings/ini storage has changed. If you're using non-default memorycard settings, you'll need to go and edit your ini again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3066 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:20:52 +00:00
Jake.Stine c4e2bfefb7 More UI Progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
Jake.Stine f7a30c3291 More work on memorycards, and general UI adjustments. Some things with the dialogs might be a bit broken-ish. Will finish this up properly soon. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3047 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 12:23:13 +00:00
Jake.Stine 63f62bf737 User Interface:
* Console Log doesn't force itself into the focus anymore when it opens
 * Suspend/Resume menu item updates more reliably.
 * Changing plugin settings while suspended works nicer; less likely to crash/hang/etc (ironically, changing plugin settings while running was more reliable).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2976 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-10 17:59:03 +00:00
arcum42 aaded4ec6d Mess with Jake's code until it works in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2961 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:55:30 +00:00
Jake.Stine 12bdd9dc10 * Fixed death-by-recursion caused when a thread threw an exception.
* Fixed some minor bugs when processing idle events.
 * Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.

DevNotes:
 * Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
 * MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:20:58 +00:00
Jake.Stine 70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
Jake.Stine 1507d72cad UI Bugfixes:
* Fixed several obscure deadlock issues.
 * Savestate actions block; such that only one load or save is permitted at a time.
 * Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
 * Exiting the emu while a savestate is saving will still save the state before completely quitting.
 * Plugin init errors are handled more gracefully.

Developer Notes:
 * Added some event diagnostic trace logging stuff.
 * More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 13:51:46 +00:00
Jake.Stine 68b7121b92 ... and the missing file might help. Woops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2912 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:18:29 +00:00
Jake.Stine 5d37925617 Major UI renovations!
* Added versioning info to savestates! (along with some other bugfixes)
 * Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
 * Removed lots of UI deadlock gotchas.
 * Some new confirmation dialogs and better error handling.
 * Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)



 * ... and probably broke linux!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:12:03 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
Jake.Stine 08f3e4955b Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while.
Also
 * Tons of small UI bugfixes and cosmetic improvements, mostly to startup, first-time running, and resetting options.
 * Added a third startup option for specifying a custom "default location" for PCSX2 files, in addition to user docs and CWD.

Devs:
 * Implemented some more += operators for adding wxWidgets objects to sizers (pxStretchSpacer mainly).
 * Preliminary re-implementation of memory cards panels -- still non-functional, so it's disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2671 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-05 14:24:44 +00:00
Jake.Stine 42064218ec Committing some messed up partial memorycard options panel implementation... planning to redo it but I want this on record as a backup, just in case. (all disabled, so not much to look at and nothing changed in the emu itself yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2543 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-31 02:21:58 +00:00
Jake.Stine 4383cb5b0c Added CPU and GPU load readouts (currently Win32 only). Documented possible methods for implementation in linux. (linux project files aren't updated yet, short on time -- sorry!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2520 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-25 15:31:17 +00:00
cottonvibes 2698b3da1b Created the macro "memcpy_const" for memcpy's with constant sizes, and set pcsx2 to use it where applicable... currently just uses memcpy_amd internally...
Also some minor mVU compiler optimizations.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2515 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 22:04:49 +00:00
Jake.Stine 6b899c9bbd More UI bugfixes and tweaks:
* Hopeful fix for GSwindow getting stuck maximized when pcsx2 crashes when fullcreen.
 * Altered RestoreDefaults behaior for EE/IOP and VU CPU panels.
 * CDVD Verbose Reads toggle takes effect immediately now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2506 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-24 02:26:53 +00:00
Jake.Stine fa04244375 Add some new checks for blocking VM reset/shutdown while savestates are saving (avoids accidental corruption). Renamed a lot of the new event listener code so that it's consistent... ish.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2497 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-23 17:13:03 +00:00
Jake.Stine 4e225ba113 Minor fixes to the GS Window regarding suspend/resume and a certain nvidia bug; and fix a bunch of compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2478 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 23:26:57 +00:00
arcum42 6d9fb042cd Hurrah for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2477 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 16:55:39 +00:00
Jake.Stine e747337d63 A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2474 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 15:22:01 +00:00
Jake.Stine bee1bde1b3 More hotkey fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2416 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 23:33:15 +00:00
Jake.Stine 1298a35481 Should fix linux...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2410 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 20:55:47 +00:00
Jake.Stine f293c2983b A couple dozen user interface refinements; notables:
* Implemented GS window hiding on suspend (option was there, but not tied in)
 * Added Frameskipping options
 * Added option for disabling all GS output, for benchmarking EEcore stuffs.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2409 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-04 11:51:09 +00:00
Jake.Stine a63115988b PS2E v2 (plugin interface) tweaks and additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-27 12:15:21 +00:00
Jake.Stine 9473e69b7f Thread Local Storage Fixes:
* Implemented TlsVariable, a nifty alternative to __threadlocal, suitable for archaic operating systems that don't have native TLS support (namely Mac OS/X).
 * Added a forced reference to TLS in AppInit so that TLS is sure to be available to DLLs (otherwise windows doesn't init TLS by default).
 * Disabled TLS support in the x86emitter by default, since it's looking increasingly like we won't find a use for multithreading PS2 sub-components (can be re-enabled later if spontaneous brilliance at a later date proves me wrong).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2396 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-24 22:22:34 +00:00
Jake.Stine b27b89b162 newVif: I'm a terrible person. What started out at an optimization turned into this.
* Optimized codegen of the VPU recompiler using displaced memory offsets (1-2% speedup)
 * Undid a lot of the inl stuff for more traditional cpp code layout (explained below)
 * Removed some redundant code and turned some macros into functions.
 * Renamed a few things to VPU (Vector Processing Unit, which is the specific name of the logic core that performs VIF Command Processing and Unpacking on the PS2)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2387 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 13:22:30 +00:00
Jake.Stine 408dbd7256 * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.

DevNote:
 * Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:15:30 +00:00
Jake.Stine 500c1dbfeb Re-implemented Ping() into wxApp, this time using Idle events (for once I found a use for them!). This because the YieldToMain logic wasn't ever going to work right since wxWidgets lacks a way to poll the event loop for pending events. End result: More responsive GUI dialogs and junk. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 11:52:14 +00:00
arcum42 9a972ccc02 The usual Linux stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 13:31:50 +00:00
Jake.Stine c17455c702 User Interface code cleanups and bugfixes. some highlights:
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
 * Handful of thread sync improvements.
 * Fixed on-the-fly interpreter/recompiler configuration.
 * Fixed plugin hotswapping (mostly works, but still a little funny at times)
 * All new assertion dialogs and popup message handlers.
 * RecentIsoList defaults to 12 instead of 6

Dev Notes:
 * I had to create a new set of assertion functions called pxAssume*.  Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
 * wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:18:55 +00:00