Commit Graph

14638 Commits

Author SHA1 Message Date
refractionpcsx2 43b53df0a0 Patches: Make cheats_ws.zip search case insensitive 2022-05-28 03:32:43 +01:00
C.W. Betts 66c6c2400a Some Qt for Mac fixes. 2022-05-27 21:21:48 -05:00
Connor McLaughlin 30096a5ae4 Qt: Add hardware check for SSE4 and AVX2 2022-05-27 17:39:09 +01:00
refractionpcsx2 c70afc24bd GUI/Qt: Prioritize serial in cover lookup 2022-05-27 11:34:39 +01:00
Connor McLaughlin ce53b7adb1 Qt: Implement drag/drop to main window 2022-05-27 09:55:02 +01:00
Connor McLaughlin 25fa70fe9e Qt: Fix loading save state from manual file 2022-05-27 09:55:02 +01:00
RedDevilus 724957fbec Qt: Revision default hotkeys
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.

To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle 9084ef35b4 GS:SW: Restore zequal for optimization 2022-05-26 03:51:39 -05:00
TellowKrinkle e58b1054ea GS:SW: Use restrict on DrawTriangleSection
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle 24de0866f7 GS:SW: Don't interpolate xy fields for scanlines
By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle 0cec99361b GS:SW: Use floats for zskip 2022-05-26 03:51:39 -05:00
TellowKrinkle 8ba745030a GS:SW: Hold double z in registers more 2022-05-26 03:51:39 -05:00
TellowKrinkle 4ddf897719 GS:SW: Use doubles for Z calculation 2022-05-26 03:51:39 -05:00
TellowKrinkle 9be7eb67d8 GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
Note: Removes zequal.  DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle 56bba522ac GS:SW: Unvectorize unneccessarily-vectorized things 2022-05-26 03:51:39 -05:00
TellowKrinkle b6c1b3fb96 GS: Add double operations to GSVector/GSNewCodeGenerator 2022-05-26 03:51:39 -05:00
TellowKrinkle 82de13d95a GS: Better cxpr GSVector init 2022-05-26 03:51:39 -05:00
TellowKrinkle 92dd6fb575 GHActions: Improve macOS artifact name for tagged builds 2022-05-26 03:26:12 -05:00
TellowKrinkle ced58a047d CMake: Set fp-contract=fast
Clang defaults to off, everyone else defaults to on or fast.  Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2 2d98b877a2 Patches-NI: Remove broken Silent Hill 3 patch 2022-05-26 00:54:59 +01:00
Master Builder a26b91291c Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
Connor McLaughlin 3ce242886b VMManager: Disable symbol map update on Qt
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin 3b5538a09c VMManager: Fix no ws/ni patches message showing up on reset 2022-05-25 23:24:30 +01:00
Connor McLaughlin 796519f6a7 D3D12HostDisplay: Fix vsync 2022-05-26 00:04:46 +02:00
Connor McLaughlin 2365a9caab D3D12/Texture: Fix incorrect resource state for fallback staging buffer 2022-05-26 00:04:46 +02:00
Connor McLaughlin 425b5d0478 BlockdumpFileReader: Extra error checking to detection 2022-05-25 14:08:54 +01:00
Connor McLaughlin 628560850a CDVD: Fix crash when trying to scan small gzip files 2022-05-25 14:08:54 +01:00
Tzerinas 69f058e532 GameDB: Removes missed french Tak fmv fix 2022-05-25 12:12:03 +01:00
Mrlinkwii c66b660c10 GameDB: more removal of software FMV fixes from games 2022-05-25 11:56:38 +01:00
Mrlinkwii 4fdb3322cc Gamedb: remove software FMV fixes from games 2022-05-25 11:33:24 +01:00
Connor McLaughlin 73122400e3 GSTextureCache: Expand target to fit readout height
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.

The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.

So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2 d1cdfafe22 Qt: Fix auto updater
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin 91e8a2cf0e Qt: Fix adding multi bindings from pad 2022-05-25 10:15:48 +01:00
Connor McLaughlin b5721a92e9 Misc: Fix a bunch of recent warnings from clang 2022-05-25 10:15:48 +01:00
Connor McLaughlin cefe4b773c Qt: Add clear bindings button to controllers 2022-05-25 10:15:48 +01:00
Connor McLaughlin 332346449f Qt: Remove presets dropdown, hide restore defaults
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin 2c199e7c42 Qt: Add log timestamps 2022-05-25 10:15:48 +01:00
Connor McLaughlin 2a32864856 Qt: Get rid of duplicate base setting query helpers 2022-05-25 10:15:48 +01:00
Connor McLaughlin 9481bbd2ef Qt: Add OSD message when block dumps are enabled 2022-05-25 10:15:48 +01:00
Connor McLaughlin 08aad5461e Qt: Add block dump options 2022-05-25 10:15:48 +01:00
Connor McLaughlin 0bab9474ae Qt: Add file logging option 2022-05-25 10:15:48 +01:00
Connor McLaughlin 1f802eca46 Common: Redo assertions, purge DiagnosticOrigin 2022-05-25 10:15:48 +01:00
Mrlinkwii a02df6c980 GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2' 2022-05-24 23:34:57 +01:00
refractionpcsx2 e0194b2b95 GUI: Enable verbose messages for patch loading. 2022-05-24 20:31:36 +01:00
RedDevilus 74f4886ea6 GameDB: Revise serial names + GsHWFixes
With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes.

Fixes #6170

GsHWFixes:
- Ratatouille
- Wild Arms series
- Tony Hawk Downhill Jam
2022-05-24 20:27:50 +01:00
refractionpcsx2 d9119921de GS: Limit interlace offset to FFMD mode.
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
2022-05-24 18:03:07 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
refractionpcsx2 0c855cdd6d GS: Update interlacing on Metal 2022-05-24 18:03:07 +01:00
refractionpcsx2 89d44a5f60 GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00