Connor McLaughlin
|
4e1b2792c9
|
GS/OpenGL: Move some uniform buffers to program uniforms
|
2021-12-26 13:21:51 +00:00 |
Connor McLaughlin
|
6e064da536
|
GS/OpenGL: Use programs instead of separate pipelines
|
2021-12-26 13:21:51 +00:00 |
Sergeanur
|
21bc56a8ba
|
GS: Simulate scan mask
|
2021-12-26 11:51:25 +00:00 |
Connor McLaughlin
|
efed92b15c
|
GS/OpenGL: Move scaling factor to shader constant
|
2021-12-22 11:41:57 +01:00 |
Connor McLaughlin
|
08c00eed1e
|
GS: Unify constant buffers between renderers
|
2021-12-22 11:41:57 +01:00 |
TellowKrinkle
|
a11b8c4750
|
GS:OGL: Use GSHWDrawConfig selector structs
|
2021-12-19 22:21:10 +01:00 |
TellowKrinkle
|
da651cabe4
|
Resources: Move shaders to shared shader/ directory
|
2021-12-12 06:10:47 -06:00 |