lightningterror
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e36976bf86
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gsdx-d3d11: Minor adjustments to DATE code.
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
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2019-03-04 20:35:09 +01:00 |
lightningterror
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46e63c1f17
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gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
In GSDrawingContext.
Also some minor format cleanup to match the rest of the code.
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2019-03-04 19:39:47 +01:00 |
Gregory Hainaut
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12dcb701c7
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gsdx: add a function to fix the TEX0 register value for HW renderer
Based on the SW renderer
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2019-02-20 13:49:57 +01:00 |
Kojin
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5527bcb13e
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GSdx-debug: Do some casts and fix warnings.
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2018-12-17 15:52:27 +01:00 |
Gregory Hainaut
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d01194da0b
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gsdx sw: help debug
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
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2016-09-03 00:10:23 +02:00 |
Gregory Hainaut
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92ae8a5be7
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gsdx sw: print current draw call of GetSizeFixedTEX0
To easily detect compare with hardware renderer
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2016-07-31 13:19:38 +02:00 |
gabest11
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d826d925db
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
gabest11
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49b3acea72
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gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
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2015-08-05 19:11:41 +02:00 |