Connor McLaughlin
df5e175b86
GS: Support creating/replaying dumps in zstandard format
2022-05-16 15:03:29 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
arcum42
e456fb8f88
Qt: Hook up screenshot button. ( #6070 )
...
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Connor McLaughlin
fbd36a4347
Qt: Fix building on Linux
2022-05-12 17:31:06 +01:00
Connor McLaughlin
7f8bfb22de
Build: Fix revision extractor for Qt auto updater
2022-05-12 17:31:06 +01:00
Connor McLaughlin
41f1ec445f
Qt: Add auto updater UI
2022-05-12 15:03:26 +01:00
Connor McLaughlin
d535331b4b
Misc: Remove __fastcall, __fc, __concall and friends
...
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
Connor McLaughlin
17f2fb4471
Qt: Fix nightly builds not showing version in title bar
2022-05-11 13:13:39 +02:00
Connor McLaughlin
f8dcff9fc4
Common: Remove references to pthreads4w
...
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin
a93829557b
SaveState: Misc refactoring and improvements
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- Block until saves are completed when resuming.
- Save shutdown state asynchronously.
- Add function to read screenshot out of zip file (useful for
previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin
c21d475bbd
Qt: Implement save-state-on-shutdown
2022-05-09 10:20:48 +01:00
Connor McLaughlin
81cd2d9be9
Qt: Add placeholder for when no games are in list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
90707c453d
Qt: Rework VM pausing when popup dialogs are opened
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Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin
ec0e9f078c
Qt: Confirm disc change type when switching to game list
2022-05-07 15:32:59 +01:00
Connor McLaughlin
98b537575f
Qt: Rework display widget swapping
2022-05-07 15:32:59 +01:00
Connor McLaughlin
91c717376f
Qt: Use app bundle resources directory on Mac
2022-05-05 09:51:56 +01:00
Connor McLaughlin
344c918b65
Qt: Fix possible race when shutting down (Mac)
2022-05-05 09:51:56 +01:00
Connor McLaughlin
deeda519b0
Qt: Remove unused host display includes from EmuThread.cpp
2022-05-05 09:51:56 +01:00
Connor McLaughlin
2db12b9d84
Qt: Hook up axis/vibration scale in controller settings
2022-05-05 09:51:56 +01:00
Connor McLaughlin
378588c67d
Qt: Implement more command line arguments
2022-05-05 09:51:56 +01:00
Connor McLaughlin
119b6bdfd5
Qt: Fix not-render-to-main after start fullscreen+toggle
2022-05-05 09:51:56 +01:00
Connor McLaughlin
8751a2d330
Qt: Make win32 console less garbage
2022-05-05 09:51:56 +01:00
Connor McLaughlin
4bdf180145
PerformanceMetrics: Switch to ThreadHandle
2022-05-02 14:25:05 +01:00
RedDevilus
a20a3866d0
Qt: Append warning for Manual Hardware Renderer Fixes
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Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
Connor McLaughlin
a524410b0a
Qt: Fix firing multiple bindings with chords
2022-04-27 15:32:52 +01:00
RedDevilus
11eab828c4
Qt: Fix VuClamp values
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This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
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Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
Connor McLaughlin
73f17be890
Qt: Implement proper data directory selection
2022-04-24 06:08:37 +01:00
Connor McLaughlin
69da1e4559
Qt: Install crash handler on startup
2022-04-21 14:21:49 +01:00
lightningterror
b3c7b07813
GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers.
2022-04-19 10:52:59 +02:00
Connor McLaughlin
7194542029
Qt: Fix fullscreening in Wayland
2022-04-17 11:56:37 +01:00
Connor McLaughlin
1993203d26
GS: Add Direct3D 12 renderer
2022-04-15 12:56:41 +01:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
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This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin
f86b3a32cd
Qt: Switch to QtEntryPoint.lib instead of explicit main()
2022-04-15 08:53:02 +01:00
Connor McLaughlin
f270f34865
Qt: Move to Qt 6.3.0
2022-04-15 08:53:02 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
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This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
0914b2a474
Qt: Fix compiling without Vulkan renderer
2022-04-15 07:21:18 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
RedDevilus
29964c3f26
Qt: Fix interlacing
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I actually made it backwards compatible but then reverted this line at the last minute, rendering the Qt variant useless. This fixes it again.
2022-04-08 08:24:54 +01:00
RedDevilus
ec787d090d
Qt: Add Gzipped
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WX supported this, I don't see why not add to Qt. Though no idea why anyone wants to use it above CSO or CHD if you look at filesize.
2022-04-08 08:24:54 +01:00
Connor McLaughlin
821e15f1ee
Qt: Add QtHost::RunOnUIThread()
2022-04-06 15:22:39 +01:00
Connor McLaughlin
0efe03e726
Qt: Implement Host::RunOnCPUThread()
2022-04-06 15:22:39 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
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Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
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Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00