Commit Graph

17 Commits

Author SHA1 Message Date
arcum42 545df08ecc gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut 720a841cb2 gsdx-ogl: merge from trunk (4990:5021)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut 7f3b11c7db gsdx:
* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11 0b62c17d9c GSdx: Renamed the sw thread setting to "extra threads".
- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller. 

If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.

Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut fbb224837d gsdx-ogl: LINUX-ONLY
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
gregory.hainaut 6125baa578 gsdx-ogl:
* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut da66ca7fd9 gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
gregory.hainaut@gmail.com 9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
gabest11 879aad9fd5 GSdx: working on linux port again, almost ready to run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11 3de18d0526 Undoing last commit, it was a mistake, linux tools are not easy to use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11 23a6b85852 GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00