Jake.Stine
72f49551c8
GSopen2: Merge failed to record these revisions for some reason.. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1867 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 00:25:33 +00:00
Jake.Stine
f4cc055a7d
GSopen2: synced with trunk, so that I can reintegrate. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1866 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 00:14:10 +00:00
Jake.Stine
851354eca3
GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1864 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 23:48:12 +00:00
Jake.Stine
788489f517
GSopen2: Fixed legacy mode compat and STGS operation.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 22:13:40 +00:00
Jake.Stine
27af8d80ca
GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine
8376e0a886
Moved the GIFtag from MTGS instance status to static status, since it needs to be preserved as part of the PS2 virtual machine state (fixes problems when pausing/resuming)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:38:12 +00:00
Jake.Stine
73a39b012c
GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
gigaherz
0017eb5ca3
Small fix to remove an assertion in XAudio2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1857 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:12:10 +00:00
Jake.Stine
667cf3b5c2
GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
Jake.Stine
c63cb5d70a
Disabling microVU (enabling superVU) gets saved to ini now. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 14:40:24 +00:00
Jake.Stine
3ccb4d3698
Re-re-re-re-fixed the BIOS skip hack saving on exit (plus lots of code cleanups and some API changes to saving/loading settings -- more to come).
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Linux/GCC: Disabled __forceinlining in debug builds. This is the intended design, fixes many GCC errors in debug builds, and also mimics MSVC behavior.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1854 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 14:07:36 +00:00
mattmenke
504082f52d
wxWidgets: Clicking on the sliders on the hacks screen now works.
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Scroll rate is very inconsistent, but that's just wxWidgets doing what it does best (worst?)...
Also fixed a minor bug in LilyPad version labeling.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 10:18:56 +00:00
arcum42
8a1df8dbb1
Same changes to ZeroSPU2 & spu2-x's projects. ifdeffed out a few things in spu2-x.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 07:37:21 +00:00
mattmenke
8372c48285
LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
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Changed intermediate debug build directory, for consistency.
Added another LilyPad-only build option, to compile without CRT dependencies, as manifests are evil.
Finally nuked the VC 2005 project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 06:58:48 +00:00
Jake.Stine
e4c0dfb6d3
GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
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* Removed GSTextureFX classes
* Built shaders right into GSState classes, using GSStateDX as an interface, so that all shader caches get auto-destroyed along with GSState.
In addition to being a bit of a code cleanup, it should be a bit more efficient too since all of the extra dereferences to GSState from GSTextureFX have been removed. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:16:52 +00:00
Jake.Stine
cc1bc8d122
GSopen2: synched with trunk to pick up various gui fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:11:27 +00:00
arcum42
b6918b1b9b
Hook up the save/load menus and make the Linux console output somewhat less insane.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1847 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:01:44 +00:00
Jake.Stine
e75043b91e
GSdx: Fixed GSDialog so that it doesn't cause PCSX2 to minimize into the background when closing the config box.
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PCSX2: Reloads plugins a little less often.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1846 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 23:49:39 +00:00
arcum42
34af7c1281
Linux: IsRunning was crashing pcsx2. Also, jNO_DEFAULT isn't a good idea in these two spots.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1845 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 23:24:44 +00:00
Jake.Stine
556a811933
Linux: added missing files, and switched from my own WindowDisbler hack to wx's built-in wxWindoweDisabler hack. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 23:04:02 +00:00
Jake.Stine
2b3d596d86
Minor fixes for interlocking against the threaded plugin loader (running a game too quickly could cause crashes)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1843 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 16:49:04 +00:00
Jake.Stine
8de579954f
GSopen2: Current status...
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* Software mode seems to work fine. Suspend and resume emulation work nicely, without flaws.
* Hardware DX9 mode suspends but displays only black after resuming.
* Hardware DX10 status is unknown.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:40:38 +00:00
Jake.Stine
e6149c7c13
Branch made for working on proper implementation of the new GSopen2 into GSdx.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:37:58 +00:00
Jake.Stine
e5da378d9a
Added a GSopen2 call to the GS plugin API, which is used by PCSX2 to specify its own window handle.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:31:57 +00:00
Jake.Stine
19310cef03
Re-fix win32 builds. Stupid C++ templated class inheritance fail.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 05:24:47 +00:00
mattmenke
323489147a
LilyPad: Fix for some bizarre issue with wxWidgets involving property sheets, Microsoft, spec violations, and gremlins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 05:14:25 +00:00
mattmenke
5b628d5045
wxWidgets: Hooked up plugin config menus in main window.
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LilyPad: Couple very minor string/menu changes, no functionality changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1837 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 03:25:02 +00:00
Jake.Stine
a2d4144ce9
Linux: Fix some of the standard issue compiler errors that come with any changes. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 02:12:32 +00:00
cottonvibes
9506d7a38c
Fixed a compiler warning from pcsx2.
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Fixed some bugs I noticed in my gsDummyTransfer() funct; idk if it fixes GT4 since my game isn't running on pcsx2 anymore (its always been a pain for me to get my version to work)
Anyways, going to rewrite the function again using a simpler algorithm thats less likely to messup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1835 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 23:13:44 +00:00
Jake.Stine
e20883d287
Let's save the SkipBios hack setting, because people hate me enough already for putting this off a week.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 19:03:14 +00:00
Jake.Stine
c9c924fe35
Yay, craploads of fixups for the new gui:
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* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 17:23:02 +00:00
cottonvibes
7593072214
Added some missing logic to gifTransferDummy() which takes into account completing partial transfers.
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For example, if a path3 transfer has a giftag with nloop = 30, and we only 'looped' 20 times, then the next time gifTransferDummy() is run for path3, it will treat the incoming data as the rest of that gs primitive (instead of a new giftag), finishing the rest of the 10 loops. (Then it just continues normally, treating the next 16bytes of data as a new giftag...)
Its odd that I wasn't doing this before and games seemed to work fine, but might be needed for a few games...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 08:51:14 +00:00
Jake.Stine
5378760fcf
Reimplemented Path3progress status var, and set incPmem to count in QWCs (cleanup).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1828 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 11:26:05 +00:00
cottonvibes
bd3601b2d6
gifTransferDummy() now handles path2 and path3 transfers.
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Hopefully doesn't break anything :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 06:24:41 +00:00
mattmenke
77639783ea
LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
mattmenke
0573f39157
LilyPad: DS3 tilt support. Why? Because it's there. Can't think of a sane use for it, though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1822 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 11:34:53 +00:00
mattmenke
046e10b1a9
LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely.
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Still have issues with DS3 rumble - looks like only one motor can be enabled per communication (Otherwise, always lose connection to the device and have to re-enable it), and enabling one kills the other. Not sure what to do about this, currently just flip between the two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 10:30:50 +00:00
cottonvibes
cc33a016f0
Rewrote _gifTransferDummy for Path1 transfers (VU's xgkick), now it properly supports wrapping around VU memory without any hacks (hopefully fixes some games).
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Path2 and Path3 still use the old function since I need to do more research on them and how pcsx2 is emulating them...
If this commit breaks anything let me know.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1820 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 04:37:59 +00:00
Jake.Stine
de0442321f
Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
Jake.Stine
4fbc2c26aa
Fixed a bug in BiosTools.cpp that caused Bios-Not-Found errors.
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MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 17:11:35 +00:00
arcum42
f72c913c4b
Fix a few Linux things.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
mattmenke
c1f8444fe1
LilyPad: DS3 no longer disconnects when vibrating. Partial workaround for a DirectInput threading issue when vibration is triggered at the same time devices are being added/removed - probably do something better at some point. Some other DS3 related changes - change names of some controls, increased sensitivity of boolean buttons values to more closely match the DS3 as well. Poorly calibrated analog axes bound to the d-pad (Or buttons) may cause issues.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1815 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 04:55:58 +00:00
mattmenke
8b0d0dba7b
Gui: Fixed fix. Last fix was close, but a couple lines too high. Oops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1814 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 02:37:55 +00:00
mattmenke
8643bf8455
gui: Now uses new plugins to check if selected plugins when clicking "Apply" on plugin config screen rather than the old selected plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1813 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 02:14:34 +00:00
mattmenke
3bb0846264
LilyPad: Fixed DS3 motors being flipped, setup default motor bindings on creation, and reduced delay to make sure pads have been initialized when testing force feedback (Probably get rid of it all together once I implement a workaround).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1811 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:23:16 +00:00
mattmenke
73cace2e54
Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html . Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1810 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:10:17 +00:00
Jake.Stine
179054c1a0
Corrected some missing GPLv3 headers that somehow got missed in my first pass.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1809 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 10:09:59 +00:00
cottonvibes
7437f72259
Did a cleanup and organized EmuCore's virtual folders.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1808 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 06:55:05 +00:00
cottonvibes
a17bf47fee
Fixed a compilation problem for release builds. I assume the functions in GSState are currently supposed to be dev-build only? :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1807 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 05:19:59 +00:00
cottonvibes
b64826251d
Fixed a compiling error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1806 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 04:54:35 +00:00