Jake.Stine
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0a24870600
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SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-20 13:29:39 +00:00 |
Jake.Stine
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0ca2f4d2be
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SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@525 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-18 13:36:20 +00:00 |
Jake.Stine
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965c8e4b48
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SPU2-X: Better ADSR fix this time, by fixing some bad math on my part during the ADSR Decay stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@513 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-17 00:15:31 +00:00 |
Jake.Stine
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18566548f6
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SPU2-X: Switched over to what appears to be a much better ADSR table (we'll be testing it to see what impact it has across all games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@512 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-16 22:14:17 +00:00 |
Jake.Stine
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24ed5ac12e
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SPU2-X: Forgot a file (again).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@510 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-16 20:03:19 +00:00 |