Commit Graph

6 Commits

Author SHA1 Message Date
gregory.hainaut 9376b26537 gsdx-ogl-wnd:
* load extension as gl_Function instead of glFunction


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5635 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 09:19:20 +00:00
gregory.hainaut 58cc2ddd1f gsdx-ogl-wnd:
* Remove bad redefinition of glActiveTexture and glBlendColor pointer
* Remove glew dependency on linux
* s/OGL_DEBUG/ENABLE_OGL_DEBUG/ and enable it on debug


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5512 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:25:53 +00:00
gregory.hainaut f9ddd639b8 gsdx-ogl-wnd: Try to compile OGL backend on VS
* Update project files
* basic compilation fix: include stdafx, s/uint/uint32/
* add selection of the opengl renderer/device in gsopen

Remain to fix opengl function declaration/initialization


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5505 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-10 13:13:59 +00:00
gregory.hainaut e06484adb8 gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut 7d7ca41187 gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5209 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:22:36 +00:00
gregory.hainaut b665499a6b gsdx ogl:
* split GSDeviceOGl header. Will allow easy sharing with zzogl.
* fix some gcc warning
zzogl:
* import Uniform buffer and Vertex array from GSdx



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5207 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:09:18 +00:00