Commit Graph

12 Commits

Author SHA1 Message Date
Gregory Hainaut d610a6aac4 gsdx glsl: ofc forget to do the shader in bin 2016-04-24 11:07:46 +02:00
Kieran Hanrahan fc0cebe7c5 More scaling workarounds 2016-02-13 16:02:14 +00:00
Kieran Hanrahan eec86488e8 Add GS scaling workaround logic 2016-02-12 21:29:18 +00:00
Kieran Hanrahan 5ace5a5d8e Update GS post-processing
Update GSdx FX, & added debanding effect, and Timothy Lottes CRT by request.
2016-02-12 18:13:23 +00:00
Jonathan Li 133fd3113b Remove include from shader suite
This allows different shader configuration files to be used.
2015-09-28 12:45:14 +01:00
Gregory Hainaut b17803bb34 gsdx-ogl: wipeout of GL_ARB_bindless_texture
Code is completely broken. It doesn't help to improve speed.

Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Kieran Hanrahan a1a5b25b91 Update GSdx.fx
Update to 2.3 & resolve OGL.
2015-08-05 16:34:40 +01:00
Kieran Hanrahan 0fbe94eb41 GSfx FX 2.3 preview
Where to begin o.o I'd be here all night marking off all of the changes from the previous version.

Basic rundown;

I've reworked, and rewrote most of it, and seperated effects that I had embedded in others. I've added some new effects, improved the options, and their descriptions.

Completely rewrote the color processing logic. Rewrote and improved the logic of many other of the effects. Expanded, and improved the options, and descriptions. etc, etc.

Current effects include;
* FXAA 3.11
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* Bilinear Texture Filtering
* Bicubic Texture Filtering
* Gaussian Texture Filtering
* Bicubic Scaling
* Lanczos Scaling
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* Blended Bloom (6 different blend types)
* HDR Scene Tone Mapping (4 different operator types)
* Color Correction (5 colorspace types)
* Cross Processing (3 conversion types)
* Post-Complement Colour Grading
* Gamma Correction Curve
* Pixel Vibrance Adjustment
* Texture Unsharp Mask
* Contrast Enhancement
* Px Cel Shading
* Paint Shading
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* Sub-pixel Dithering
* Scanline Emulation
* Vignette Effect
* Pixel Border

With a plethora of options for them.

Enjoy =)
2015-03-13 19:01:09 +00:00
Asmodean- 6440a011bc post-processing updates 2015-02-04 08:42:20 +00:00
Asmodean- 8cb20c5d19 Some post-processing updates. 2015-01-30 18:38:18 +00:00
Gregory Hainaut d21e6ff45f gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Asmodean- c72af82f73 GSdx: Some post-processing fixes & add shaders directory. 2014-11-15 21:37:05 +00:00