gabest11
8865ee398b
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
gabest11
6830f07f27
GSdx: GoW2, try #3
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11
8b3c30d2ce
GSdx: just increasing the revision number of gsdx to test something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
gabest11
0c90ff1eb6
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
gabest11
95c7ce1dbc
GSdx:
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- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)
xpad:
- fixed "Issue 38: Bad performance with Xpad"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
gabest11
2baace0895
GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
gabest11
120971ec4f
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00