sudonim1
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4457fe40fc
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
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2010-04-25 00:31:27 +00:00 |
sudonim1
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a05e9c62be
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Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
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2010-04-24 21:37:39 +00:00 |
gabest11
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3f4f3db3e6
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GSdx: little code cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-07-31 23:59:06 +00:00 |
gabest11
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f9f056d581
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GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-07-06 16:35:06 +00:00 |
gabest11
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7bb9a3cc25
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GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-27 03:32:33 +00:00 |
gabest11
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191a3d0c7e
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GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-19 20:31:36 +00:00 |