Gregory Hainaut
|
12dcb701c7
|
gsdx: add a function to fix the TEX0 register value for HW renderer
Based on the SW renderer
|
2019-02-20 13:49:57 +01:00 |
Kojin
|
5527bcb13e
|
GSdx-debug: Do some casts and fix warnings.
|
2018-12-17 15:52:27 +01:00 |
Gregory Hainaut
|
d01194da0b
|
gsdx sw: help debug
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
|
2016-09-03 00:10:23 +02:00 |
Gregory Hainaut
|
92ae8a5be7
|
gsdx sw: print current draw call of GetSizeFixedTEX0
To easily detect compare with hardware renderer
|
2016-07-31 13:19:38 +02:00 |
gabest11
|
d826d925db
|
gsdx: eliminated a few bugs in the texture size changer algorithm
|
2015-08-07 02:08:29 +02:00 |
gabest11
|
49b3acea72
|
gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
|
2015-08-05 19:11:41 +02:00 |