lightningterror
8ff74fc6c2
gsdx-hw: Fix border issue on ComputeFixedTEX0.
...
It is quite complex to handle rescaling on ComputeFixedTEX0
so this function is less stricter than GetSizeFixedTEX0,
therefore we remove the reduce optimization,
and we don't handle bilinear filtering which might create wrong interpolation at the border.
Fixes FFX upscaling issues on Bilinear filter during cutscenes.
comment
2019-05-31 13:50:28 +02:00
lightningterror
e73607395b
gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer.
...
Follow up from:
46e63c1f17
2019-03-26 14:40:17 +01:00
lightningterror
e36976bf86
gsdx-d3d11: Minor adjustments to DATE code.
...
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror
46e63c1f17
gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
...
In GSDrawingContext.
Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
Gregory Hainaut
12dcb701c7
gsdx: add a function to fix the TEX0 register value for HW renderer
...
Based on the SW renderer
2019-02-20 13:49:57 +01:00
Kojin
5527bcb13e
GSdx-debug: Do some casts and fix warnings.
2018-12-17 15:52:27 +01:00
Gregory Hainaut
d01194da0b
gsdx sw: help debug
...
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
2016-09-03 00:10:23 +02:00
Gregory Hainaut
92ae8a5be7
gsdx sw: print current draw call of GetSizeFixedTEX0
...
To easily detect compare with hardware renderer
2016-07-31 13:19:38 +02:00
gabest11
d826d925db
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
gabest11
49b3acea72
gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
2015-08-05 19:11:41 +02:00