Commit Graph

9 Commits

Author SHA1 Message Date
gabest11 2aec2318cc GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
gabest11 13986ebabf GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
gabest11 e934016121 GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine c76133f88a GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@504 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 13:42:48 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
gabest11 72777893ec git-svn-id: http://pcsx2.googlecode.com/svn/trunk@445 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-07 15:32:13 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00