Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
lightningterror
3dce969a5e
GS-shaders: Add missing copyright headers.
2023-07-21 10:24:15 +02:00
TellowKrinkle
e221d31b45
GS:OGL:Shaders: Formatting
2023-04-30 23:48:49 +02:00
Stenzek
d70334ee57
GS/HW: Slight shader simplification
...
- Don't declare texture if it's not read from. Stops Vulkan validation
layers whinging.
- Get rid of OpenGL common_header.glsl, and use name linking instead of
leftovers from separate shader objects.
2023-03-30 21:55:50 +01:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
Connor McLaughlin
6e064da536
GS/OpenGL: Use programs instead of separate pipelines
2021-12-26 13:21:51 +00:00
TellowKrinkle
da651cabe4
Resources: Move shaders to shared shader/ directory
2021-12-12 06:10:47 -06:00