Jonathan Li
0a0008cf97
Rename Utilities/Math.h to Utilities/MathUtils.h
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Math.h conflicts with <math.h> on Visual Studio and causes the utilities
project to fail. Rename it to MathUtils.h instead.
2015-08-09 22:41:18 +01:00
refractionpcsx2
76d84bf6a5
Merge pull request #753 from micove/Fix_Revert
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Fix the messy revert.
2015-08-09 15:35:29 +01:00
Miguel A. Colón Vélez
1cb47f3c80
Fix the messy revert.
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Because someone had to do it.
2015-08-09 10:01:56 -04:00
Gregory Hainaut
9f92f63194
gsdx-ogl: Use GetAlphaMinMax to limit the scope of FULL accurate blending
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Provide a massive speed up in this level.
2015-08-09 13:44:31 +02:00
Gregory Hainaut
61694013a5
gsdx-ogl: compact blending parameter structure
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Save 656B of data. It is good for the cache.
2015-08-09 13:44:30 +02:00
Gregory Hainaut
df3ade896b
gsdx-ogl: use integer for blend factor
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Integer argument&comparison might be lighter
V2: Forget to change one OMSetBlendState call
2015-08-09 13:44:05 +02:00
Gregory Hainaut
68379802cd
Merge pull request #751 from micove/Debug_FLAGS
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Linux: Don't use O2 in the Debug Build.
2015-08-09 12:39:03 +02:00
Miguel A. Colón Vélez
ddc9c394a2
Don't use O2 in the Debug Build.
2015-08-08 22:10:40 -04:00
Gregory Hainaut
0e783f0003
Merge pull request #750 from nE0sIghT/feature/deoptimize
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Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:42:12 +02:00
nE0sIghT
e1272dc2f9
Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:25:17 +03:00
bositman
ca22c1bdae
Merge pull request #747 from micove/Portaudio_Unicode
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Windows: PortAudio Unicode - Fixes error when booting a game and using SPU2-X portaudio on UTF8 windows locales
2015-08-08 12:17:25 +03:00
Gregory Hainaut
bf7ae3a53e
Merge pull request #744 from micove/Cmake_Options
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Linux: Add Cmake Options
2015-08-08 09:37:53 +02:00
Gregory Hainaut
5b57405517
gsdx-ogl: blend management cleanup
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* reorder the blend function
* remove OM bsel object
* add a bit to support pabe (miss the glsl part)
2015-08-08 09:18:09 +02:00
Gregory Hainaut
4d12410707
gsdx-ogl: latch constant buffer in rendering object
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* Initialization of the object is done once
* Avoid to reupload it when an useless parameter toggle
=> -10% of UBO update
2015-08-08 09:18:09 +02:00
Gregory Hainaut
bd0de8fbaf
glsl: (colclip) HDR doesn't need wrapping neither clamping
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Might save a couple of instruction in the PS
2015-08-08 09:18:09 +02:00
Gregory Hainaut
8a4c0e9782
cmake: drop extra alignment on GSdx
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It requires extensive tests
2015-08-08 09:18:09 +02:00
Gregory Hainaut
1557f82b11
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
Gregory Hainaut
d822b6bd1a
gsdx-ogl: add some comments for the future
2015-08-08 09:17:06 +02:00
Gregory Hainaut
b17803bb34
gsdx-ogl: wipeout of GL_ARB_bindless_texture
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Code is completely broken. It doesn't help to improve speed.
Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut
99d81868fc
cmake: use -ggdb instead of -g
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Enable all gdb extensions for debug
2015-08-08 09:16:20 +02:00
Gregory Hainaut
b3919fde95
gsdx-linux: remove an old delay that pollute my benchmark mode
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Also add a glFinish to ensure rendering is done
2015-08-08 09:16:13 +02:00
Miguel A. Colón Vélez
0e533e1630
Fix Unicode issues in SPU2-X with PortAudio.
2015-08-07 15:51:54 -04:00
Miguel A. Colón Vélez
2c4cda1e0a
Use Unicode in portaudio.
2015-08-07 14:28:02 -04:00
willkuer
26226e2094
replace background image by a compatible version that doesn't produce a warning message in png-lib
2015-08-07 17:57:55 +02:00
Miguel A. Colón Vélez
44bb093438
Run update_svnrevision.sh.
2015-08-07 06:06:36 -04:00
Miguel A. Colón Vélez
5a860d87c7
Merge back the local changes.
2015-08-07 05:57:35 -04:00
Miguel A. Colón Vélez
c17667971c
Update portaudio to svn1954.
2015-08-07 05:53:01 -04:00
Miguel A. Colón Vélez
0d344605e1
Use glibc for strcmp and memcmp.
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https://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=59048
.
The bug is 5+ years old with no fix in sight.
Mesa did some test that showed 50% improvement and enabled it by default.
http://lists.freedesktop.org/archives/mesa-dev/2011-June/009078.html
.
It could also be coded but glibc version has mmx, sse2, and sse4 support.
2015-08-07 05:04:19 -04:00
Miguel A. Colón Vélez
1db74162e6
Update the gcc version requirements.
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It no longer builds with 4.6 and 4.7 since it requires features from 4.8.
Start using c++11 since we no longer support 4.5 & 4.6.
2015-08-07 05:03:37 -04:00
Miguel A. Colón Vélez
8a87981d94
Add options to not install optional files.
2015-08-07 02:39:39 -04:00
gabest11
d826d925db
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
Gregory Hainaut
241367ec5c
Merge pull request #742 from turtleli/gsdx-linux-fix-missing-symbol
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gsdx:linux: Add GSDrawingContext.cpp to CMakeLists.txt
2015-08-06 19:54:13 +02:00
Gregory Hainaut
7bb506c5bb
Merge pull request #739 from Asmodean-/master
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GSdx: Post-processing updates
2015-08-06 19:53:03 +02:00
Jonathan Li
c09501ad9a
gsdx:linux: Add GSDrawingContext.cpp to CMakeLists.txt
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Fixes the missing symbol error.
2015-08-06 18:17:28 +01:00
avih
68a89bbac8
Merge pull request #741 from turtleli/wx3-regression-fixes
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wxWidgets 3.0 fixes
2015-08-05 16:04:12 -07:00
Jonathan Li
cecdc64f51
Fix dialog screenshot function on Windows
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wxWidgets 3.0 seems to have a different default device context alpha
channel handling on Windows, which makes the screenshot function
unusable.
As a incomplete fix, remove the alpha channel information from the final
image on Windows. Screenshots degrade slightly.
2015-08-05 22:59:00 +01:00
Jonathan Li
c62cbbfa97
Make GS Frame Panel black
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People prefer it that way and it's an easy enough fix.
2015-08-05 22:59:00 +01:00
Jonathan Li
2ea51dd594
Fix wxCore30's rcdefs.h pathname
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Visual Studio flags wxCore30 as being out of date because it can't find
the rcdefs.h header file. Use the arch dependent pathname so it is
located correctly.
2015-08-05 22:59:00 +01:00
Jonathan Li
fb14f81f64
Show full descriptions for Speedhacks checkboxes
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The "Other Hacks" and "microVU Hacks" checkbox descriptions are
truncated in both Windows and Linux. Use sizer flags so the descriptions
show up properly.
2015-08-05 22:59:00 +01:00
Jonathan Li
02077821d4
Simplify and fix EE and VU slider behaviour
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The custom scroll event handler increments/decrements the slider value
by one when a click event is detected. It also propagates the event to
the wxWidgets3.0 built in slider scroll event handler, which repeats the
same action. This causes the slider to add/subtract 2 whenever it is
clicked on Windows.
Remove the custom function.
2015-08-05 22:59:00 +01:00
Avi Halachmi (:avih)
d38d046f7a
gui: EE and VU panels: restore defaults programatically
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The code was restoring the defaults with hardcoded values. This patch
restores the values however they're defined as defaults for AppConfig.
The code still uses hardcode values to set the highlights (bold) of the
default radio button text - using SetDefaultItem.
Note that other than these two panels, the speedhacks panel is the only other
which has a restore-defaults button, and it already does so programatically.
It's probably not worth trying to unify these three restore-defaults button
into a single system.
2015-08-06 00:38:13 +03:00
Avi Halachmi (:avih)
adf01ec668
gui: EE panel: fix restore-default to also restore EE-cache
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The EE/VU config panels use hardcoded values to restore defaults, and
this patch does the same for the EE-cache checkbox.
This fixes GH #737
2015-08-06 00:38:13 +03:00
Gregory Hainaut
39ce8835f7
gsdx:linux: use unordered hash
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It seems a bit faster on 'perf' tool
2015-08-05 22:55:12 +02:00
Gregory Hainaut
921b22ac31
gsdx-ogl: drop useless parameter of OMSetDepthStencilState
2015-08-05 22:55:12 +02:00
Gregory Hainaut
b7e16b5989
gsdx-ogl: clean the blending management
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Intially GSBlendStateOGL was an alias of the m_blendMapD3D9 array
The object was replaced by an index in the array. Save 2k of memory duplication.
And too much useless code.
v2: push/pop blending state in DATE stuff
v3: remove m_state which is useless now
2015-08-05 22:55:12 +02:00
Gregory Hainaut
717f0fcb4d
gsdx-ogl: optimize fbmask setup
2015-08-05 22:55:12 +02:00
gabest11
49b3acea72
gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general.
2015-08-05 19:11:41 +02:00
Gregory Hainaut
73e2ff6ff6
gsdx-ogl: change PrimitiveOverlap algo from O(n^2) to O(n)
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+ only enable this optimization when it is useful (date or sw blending)
Less impact on the perf even for big vertex array
2015-08-05 17:59:55 +02:00
Kieran Hanrahan
a1a5b25b91
Update GSdx.fx
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Update to 2.3 & resolve OGL.
2015-08-05 16:34:40 +01:00
Kieran Hanrahan
3a14a63b0f
Update GSdx_FX_Settings.ini
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Update to 2.3 and resolve OGL.
2015-08-05 16:33:51 +01:00