gabest11
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13986ebabf
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GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-03-31 14:28:23 +00:00 |
gabest11
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0c90ff1eb6
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GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-03-24 09:11:03 +00:00 |
gabest11
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120971ec4f
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-03-09 01:42:56 +00:00 |
refraction
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93da10abbb
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |