Commit Graph

6 Commits

Author SHA1 Message Date
sudonim1@gmail.com 8ab8b4592d GSDX: Err, and another file, I should be asleep.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5286 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-11 02:57:28 +00:00
sudonim1@gmail.com a27142f1a6 Set some svn:eol-style properties.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5173 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:56:22 +00:00
gabest11 915a57d9f3 GSdx: more fun with shaders but nothing works yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11 9ec7f14fa8 GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
gabest11 9aabcc1701 GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gabest11 da4ea83134 GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00